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War Declaration: Could be better, let's fix it.

Author
Bohneik Itohn
10.K
#1 - 2014-02-20 05:17:27 UTC
War declaration is a necessary mechanic and when used appropriately a good one. I like it.

War declaration when abused is annoying to the corporation decced and just all around laziness by the group of full-time high sec war deccers we see proliferating. They don't serve any purpose except to chastise people lazier than them, which isn't really fair. Not fair, because if those people are to be chastised it needs to be done properly. Lol

The new players/industry players that are the majority of the targets for high sec war deccers should learn something from having a small group of PvPers hunting them. Currently they don't learn anything, they just get the general feelings of "This is unfair." "These people are a bunch of taint-flakes" or "This game is broken, this shouldn't be allowed, I quit."

General lessons learned from having war randomly declared on you should be, in my opinion, along the lines of: "There is more than one way we can fight back." "We should learn more about our enemy and consider our options." and "Things in Eve can be unfair, but for them as well as us."

There are a lot of things that need to be changed about war declaration in order to make it work as well as it is intended to work, but trying to fix them all at once is likely a recipe for disaster. I'm only going to suggest one thing, which is a fairly small change in the scope of things, but will help push a lot of players towards the mentality needed to reach the inner dialogue mentioned above.

General consensus is that the fee paid to Concord to declare war on someone is a bribe. That's great, but if Concord takes bribes, why are they only taking them from one party involved? Let the defender up the ante and bribe Concord a larger sum to nullify the war declaration. If the aggressor decides it's worth it, they can increase their bribe further. Let this bidding war continue for the 24 hour grace period, with a 5 minute extension if any bids are received within the last 5 minutes of the grace period.

High sec war deccers will have to use their best judgement to determine how much a group of war targets is actually worth. Defending corps will be able to effectively make war deccing them cost-inefficient if they are willing to spend the money, assuming they don't want to be declared against and fight it out for some fun. They must also judge the cost efficiency of this practice, as there will become a point where they are spending too much on avoiding wars and will need to just learn to deal with them. Having the expense of their preferred lifestyle increased, high sec war deccers will have to do something other than declare war against 50 different alliances, camp a pipe and wait for people to stumble through. In order to make money they'll have to declare less wars, pick their wars more judiciously and pursue those few war targets more enthusiastically, making things more interesting for everyone.

But the ultimate goal here, above all else, is to encourage people to pick targets who will not bid against them. Cheap targets that will not be actively evading you under all circumstances, because if they did not make a counter-bribe it means they want to FIGHT! And if they continually throw ships into your lap you're earning more than you would by random declaration.... Unless you throw your ships into their lap, in which case pick your targets more carefully next time... Roll

And that is good for everybody involved.

Oh, and of course like any good police state that is willing to accept monetary negotiations, regardless of who has the highest bid Concord keeps both offers at the end of the bribing period.

Just one step on a long path to making this a fun and efficient mechanic that encourages good habits. Any opinions or suggestions?

Wait, CCP kills kittens now too?!  - Freyya

Are you a forum alt? Have you ever wondered why your experience on the forums is always so frustrating and unrewarding? This may help.

Linkxsc162534
Silent Scourge
#2 - 2014-02-20 07:29:56 UTC
Change the ante up +time period to ~12 hours (added to the current time remaining until the war goes into effect)
With the way it is now, you could just wait till theres a couple mins left, ante-up, and watch the war no happen because none of the declaring corps members were online to counter your bid.

Also, isk sink if concord keeps taking all the money. Though I don't really think this would have much of an effect on a HS war, since anyone whos really interested in fighting you will just gank you anyways.

Also possibly exploitable. A large corp could easily wardec a small group just for teh LULZ like they do now, and constantly ante-up at every turn to exhaust some noobcorp's funds when they don't want to fight.
HMS-Banker Highfield
#3 - 2014-02-20 09:29:21 UTC
To add to this; corporation membership should be a factor. Large corporations can only go after other corporations of equal size or at least within one level to a set number of level(s).
Kagura Nikon
Native Freshfood
Minmatar Republic
#4 - 2014-02-20 10:00:03 UTC
HMS-Banker Highfield wrote:
To add to this; corporation membership should be a factor. Large corporations can only go after other corporations of equal size or at least within one level to a set number of level(s).



Not logical. Contrary to popular belief we are not war decing for just lol.

Its a business and if ran well its lucrative. If badly run is a disaster. If someone pay us half a billion to war dec a 10 man corp that is anoying them or that has a POCO they want removed.. why we cannot do it? Or if someone pay us to war dec another smaller merc group. why should we be limited on it?


Thing is wartargets msut stop beign lazy and gather in largert more organized groups. They should learn from 0.0 and form alliances, with competent instructors and commanders.

Do not want to evolve? than stop complaining and die to our guns.

Most of the whinning players are the ones that do not want to reevaluate what they are doing wrong. Do not even want to read in google about assist mechanics, do not want to engage in diplomacy on a multiplayer game.

It is only THEIR FAULT! We have enough wartargets taht if HALF of them organized themselves we would have zero chance of fighting them in open field... but no.. they are so afraid of even using eve mail that they cannot organize ANYTHING!

"If brute force does not solve your problem....  then you are  surely not using enough!"

culo duro
Center for Advanced Studies
Gallente Federation
#5 - 2014-02-20 10:08:49 UTC
Honestly i dislike this idea.

The problem isn't the wd mechanics, it's the players mindset... "This is just unfair" "i cannot beat this" "must join npc corp"...
People seem to believe that because they mine or produce stuff that they have no way of fighting back, and what you're saying is you can pay with the wallet instead of actions.

People already have the option to get a war invalidated, and that is by contracting the opposing corporation/Alliance, and making a deal.
If the wardecees don't want to do said thing it's their own fault for being at war, and not playing for a week.
If you really have the opinion that you shouldn't be at war because you're not flying combat ships (which seems to be a popular opinion), then maybe Eve is not for you.

My personal opinion as one who wds a ton, is that there's already mechanics to avoid wardecs, there's no need to add an isk sink because of an isk sink, it'll just end up in people buying plex to avoid wardecs.

I've starting blogging http://www.epvpc.blogspot.com 

Bohneik Itohn
10.K
#6 - 2014-02-20 13:35:48 UTC
culo duro wrote:
Honestly i dislike this idea.

The problem isn't the wd mechanics, it's the players mindset... "This is just unfair" "i cannot beat this" "must join npc corp"...
People seem to believe that because they mine or produce stuff that they have no way of fighting back, and what you're saying is you can pay with the wallet instead of actions.

People already have the option to get a war invalidated, and that is by contracting the opposing corporation/Alliance, and making a deal.
If the wardecees don't want to do said thing it's their own fault for being at war, and not playing for a week.
If you really have the opinion that you shouldn't be at war because you're not flying combat ships (which seems to be a popular opinion), then maybe Eve is not for you.

My personal opinion as one who wds a ton, is that there's already mechanics to avoid wardecs, there's no need to add an isk sink because of an isk sink, it'll just end up in people buying plex to avoid wardecs.



I mentioned the very same problems you did, that one of the major factors that is making war deccing a problem is how it's perceived. I think offering a more obvious option to indirectly "fight back" as it were against war deccers, people will stop thinking that it's a hopeless struggle and look for options that don't cost them a spunkload of hard earned isk.

Note this is not meant to be detrimental to merc corps. If your employer isn't willing to cover the cost they didn't want the job done. You have a place in Eve, and that won't change. This is directed more towards the corps that war dec 40, 50 or more new player corporations, every last one of them not directly focused on PvP, solely for the sake of sitting on a gate and farming them.

You think new industry players are lazy? No... That, what I just described above, is lazy. P At least the industry players have to calculate costs and profit ratios.

Number of members in a corporation should not matter. If I throw together a dirty dozen and I want to Declare against a 500 man corp, why should I be stopped?

Linkxsc162534 --- You've got a point, but a 12 hour extension every time someone bumps up the bribe can lead to ludicrously long delays. Some limit has to be imposed on how many times you can put that long of an extension on the start of the war.

New players do need to learn. Right now they are not really encouraged to learn but instead accept their fate as docile little bovines and get farmed by the war deccers or hop corp. Putting another option in their face will cause a lot of players to consider the problem from different angles. Putting the actual cost of a war up front and center will drive home the fact that they can't just ignore the problem or run away.

The war is going to cost them money anyways, let them figure out how much it's worth to avoid the week of lowered income. If they don't like either option, THEN they will start thinking about other options like putting that money towards fighting in the war, or using scouts, or HIRING MERCS. Big smile

The whole point is right now a random war dec just seems like a threat to a new player's ship and pod. I think that if that threat were directly translated into what is really at stake, - Isk - a lot of players would try harder to keep their hard earned money.

Wait, CCP kills kittens now too?!  - Freyya

Are you a forum alt? Have you ever wondered why your experience on the forums is always so frustrating and unrewarding? This may help.

Freiday
HC - Voo-Doo Witch
#7 - 2014-02-20 13:41:46 UTC
I agree, war deccing is being abused by griefers.
Feyd Rautha Harkonnen
Doomheim
#8 - 2014-02-20 15:49:35 UTC
No.

1,000 times no.

This described mechanic is bad and you should feel bad for suggesting it. Once you remove the non-consensual nature of wars by allowing corporations or alliances to escape wars based on the size of their wallet, you have simply lost the plot.

I further recommend the following, because the current wardec mechanics have already swung the pendulum too far in protecting pansy's and carebears from EvE's HTFU core axiom..

- Anyone leaving a corp under war dec like a pansy enters a one-week stasis period (or until war ends)
- NPC corp tax rates should be increased to 50-60%, so players are discouraged from hiding out there forever like pansy's
- All wardec fees paid to CONCORD should actually go into a bucket the defender can claim based on agressor ships killed, to inspire war-decced carebears not to be pansy's
- Players should get a 'Do you still wish to stay logged in? Y/N' prompt every 15 minutes of mouse inactivity, so that pansy carebears can't AFK in stations or cloaked in space

That is all...

F


Basil Pupkin
Republic Military School
#9 - 2014-02-20 16:38:53 UTC
Let me translate this bullcrap into what you REALLY suggest.

Feyd Rautha Harkonnen wrote:
- Anyone leaving a corp under war dec like a pansy enters a one-week stasis period (or until war ends)

- Anyone under war dec is not allowed to play eve until the attacker gets bored. So, basically, you want war dec to be one-way unsub ticket - because you hate people who dare to play eve without your permission.
Feyd Rautha Harkonnen wrote:
- NPC corp tax rates should be increased to 50-60%, so players are discouraged from hiding out there forever like pansy's

- Anyone should just make a new player corp every time the old one is getting war dec. But since they already unsubbed because somebody decided they needed their permission to play eve, I guess it doesn't matter.
Feyd Rautha Harkonnen wrote:
- All wardec fees paid to CONCORD should actually go into a bucket the defender can claim based on agressor ships killed, to inspire war-decced carebears not to be pansy's

- Fighting a war dec is obviously impossible for indy corps, and there wasn't a single precedent where they could at least cover their losses while doing so, which proves the point. That, and the deccer usually has no assets to be hit, which makes war dec zero risk activity "elite peeveepeers" are fond of.
Feyd Rautha Harkonnen wrote:
- Players should get a 'Do you still wish to stay logged in? Y/N' prompt every 15 minutes of mouse inactivity, so that pansy carebears can't AFK in stations or cloaked in space

Aside from the obvious question "What's wrong with afking in a station?", I can write a piece of software simulating random mouse activity at random intervals faster than it took me to write this post. So what's the point?

Got any real suggestions?

Being teh freightergankbear automatically puts you below missionbear and minerbear in carebear hierarchy.

If you're about to make "this will make eve un-eve" argument, odds are you are defending some utterly horrible mechanics against a good change.

Basil Pupkin
Republic Military School
#10 - 2014-02-20 16:51:54 UTC
Actually I had an idea worth sharing while writing the post above.

Make war decs cost nothing. Instead, make a new deployable called war beacon, purchasable from concord. War dec is now done by deploying a war beacon in a system where the target corp office/headquarters are located. If they can take it down, war ends and the defender claims the pot. For the sake of fairness, make it able to go into reinforce for up to 6 hours before getting blasted for good, and make it collect additional tax from the target corp to give them some incentive to blast it.

Now you have an asset the target corp can hit, instead of the vague idea of hunting you somewhere in the galaxy, where you can just run away, until you get a stomping fleet rolling against a corp not even 20% of your fleet's size.

Being teh freightergankbear automatically puts you below missionbear and minerbear in carebear hierarchy.

If you're about to make "this will make eve un-eve" argument, odds are you are defending some utterly horrible mechanics against a good change.

Linkxsc162534
Silent Scourge
#11 - 2014-02-20 17:03:04 UTC
Well to be truthful, what real gain is there in a high sec war other than "E-peen" for all your 1337 hauler/miner kills?
And those happen all the time without wardecs. Its not like HS has any limitation in resources, and miners are hiring people to wage war on other miners.

All HS wardecs effectively allow players to do is remove POSes/POCOs without concord intervention.


Then on the case of "making wussy carebears fight back"
Well, carebears will be carebears. Most of the HS wars I've talked to indy corps about just end up with the indys just leaving for a week or so, or switching to l2/3 missions instead of their regular mining/hauling.
At least on occasion, the carebears WILL fight back in HS/ continue to operate, even though there are "hostiles" around, whereas pirates/nullbears whenever anything shows up in their territories and interferes with their ratting/anoms they all run and hide like little mice.

JetStream Drenard
Jerkasaurus Wrecks Inc.
Sedition.
#12 - 2014-02-20 17:06:10 UTC
All bias aside... The OP could be a good idea, but will it be good enough? I mean there are so many ways to avoid or deal with war dec's now... Is there any reason to pay to avoid them as well? Would the excessive cost to small/new corporations justify the means with so many free options easily available?

You already pay concord for allies. Quite a few real good PvP corps will ally for free if you explain to their diplo that their payment is free PvP, and that your cost is concord ally fees. My industrial alt corp has extracted a few tears from the merc corps by doing this. I got the last lol.

I do like the idea of war fees going into a bucket and payed out to the defender (& allies) like the bounty system. It would make allies more likely to ally for free. But it probably would not make industrial pilots more likely to fight themselves. Therefore, it would mostly benefit corps that want to fight.
Feyd Rautha Harkonnen
Doomheim
#13 - 2014-02-20 17:26:44 UTC  |  Edited by: Feyd Rautha Harkonnen
Basil Pupkin wrote:
Actually I had an idea worth sharing while writing the post above.

Make war decs cost nothing. Instead, make a new deployable called war beacon, purchasable from concord. War dec is now done by deploying a war beacon in a system where the target corp office/headquarters are located. If they can take it down, war ends and the defender claims the pot. For the sake of fairness, make it able to go into reinforce for up to 6 hours before getting blasted for good, and make it collect additional tax from the target corp to give them some incentive to blast it.

Now you have an asset the target corp can hit, instead of the vague idea of hunting you somewhere in the galaxy, where you can just run away, until you get a stomping fleet rolling against a corp not even 20% of your fleet's size.

Possibly the stupidest ideas ever conceived, adding null sov structure grinding and defense mechanics to hisec wars is idiotic to say the least.

What if people actually enjoy running locates and hunting war targets off the beaten path, rather than babysitting a f#cking beacon in a home system in a perpetual 'my fleet is bigger than your fleet' grind with re-enforce timers? Stupidity at its finest on display there, as the answer to fixing war mechanics (and the null sov grind) isn't to introduce more structure grind.

What about your proposal prevents pansy's from from just quitting corp and either re-creating a new one or hiding in an NPC corp to duck wars completely? This is another big existing war mechanic problem today that you completely failed to address in idiot troll fashion. Either wars 'mean something' or they don't. Today they don't because they can be easily ducked, this needs to be fixed (but sure as hell not by your lame ass ideas).

What about your proposal fixes the AFK cloaking issue that besieges all regions of space, and AFK dockers who artificially simulate a presence that isn't real in game? Nothing, while they chew up server resources, and TiDi remains an ongoing problem. Also, your assertion you can just 'script something to auto-move your mouse' and avoid the proposed auto-loggof timer is idiotic, the EULA and existing botting detection code might have something to say about that.

Whats clear is you simply have no real experience or knowledge of todays war mechanics and its existing issues. My ideas try to address the issues, yours are an exercise in bringing null sov grind pain to hisec and trolling. GTFO.

ps.
The Devil's Warrior Alliance Declares War Against Pasta Syndicate
From: CONCORD
Sent: 2014.02.20 18:43

The Devil's Warrior Alliance has declared war on Pasta Syndicate.
Within 24 hours fighting can legally occur between those involved. If war is due to a corporation at war joining an alliance, then the war starts immediately instead. For your convenience we have included the appropriate CONCORD War Rules:
JetStream Drenard
Jerkasaurus Wrecks Inc.
Sedition.
#14 - 2014-02-20 17:41:13 UTC  |  Edited by: JetStream Drenard
Feyd Rautha Harkonnen wrote:
What about your proposal prevents pansy's from from just quitting corp and either re-creating a new one or hiding in an NPC corp to duck wars completely? This is another big existing war mechanic problem today that you completely failed to address in idiot troll fashion. Either wars 'mean something' or they don't. Today they don't because they can be easily ducked, this needs to be fixed (but sure as hell not by your lame ass ideas).

You know Feyd, you have some good ideas but your attitude and your own ignorance of certain war mechanics are stupid and arrogant as well. Not all characters want to fight. YOU cant possibly force them to under a war dec, and that is a GOOD thing. Obviously, war griefers need to do their homework on their targets if they actually wanted them to stay and fight. Oh wait, nope... they just want easy kills not real fights or else they would be operating out of low or null. 'Ducking' wars just returns the grief to the war griefer, by taking away their easy war kills. This is not broken

It is hilarious that gankers and griefers all want industrial players to do their homework and learn to play, but anything that makes them work harder for their lols is a broken mechanic. ptffhh.
Silvetica Dian
Imperial Shipment
Amarr Empire
#15 - 2014-02-20 17:48:45 UTC
Basil Pupkin wrote:
Let me translate this bullcrap into what you REALLY suggest.

Feyd Rautha Harkonnen wrote:
- Anyone leaving a corp under war dec like a pansy enters a one-week stasis period (or until war ends)

- Anyone under war dec is not allowed to play eve until the attacker gets bored. So, basically, you want war dec to be one-way unsub ticket - because you hate people who dare to play eve without your permission.
Feyd Rautha Harkonnen wrote:
- NPC corp tax rates should be increased to 50-60%, so players are discouraged from hiding out there forever like pansy's

- Anyone should just make a new player corp every time the old one is getting war dec. But since they already unsubbed because somebody decided they needed their permission to play eve, I guess it doesn't matter.
Feyd Rautha Harkonnen wrote:
- All wardec fees paid to CONCORD should actually go into a bucket the defender can claim based on agressor ships killed, to inspire war-decced carebears not to be pansy's

- Fighting a war dec is obviously impossible for indy corps, and there wasn't a single precedent where they could at least cover their losses while doing so, which proves the point. That, and the deccer usually has no assets to be hit, which makes war dec zero risk activity "elite peeveepeers" are fond of.
Feyd Rautha Harkonnen wrote:
- Players should get a 'Do you still wish to stay logged in? Y/N' prompt every 15 minutes of mouse inactivity, so that pansy carebears can't AFK in stations or cloaked in space

Aside from the obvious question "What's wrong with afking in a station?", I can write a piece of software simulating random mouse activity at random intervals faster than it took me to write this post. So what's the point?

Got any real suggestions?


1. Anyone war decced can play as much eve as they want.
war deccers rarely hunt outside high dec so low , wh and null are open.
war deccers rarely leave pipe systems so most of high sec is safe.
lots of pockets of systems exist in high sec so normal play can continue in these areas if you use a scout to watch for war targets.
i have never known a war target to try and stop my high sec exploration in out of the way areas.

What you mean here is that you have to make more effort to protect yourself or to explore a different activity in eve and you don't want to.

2. Fighting back is always an option. everyone can fly basic frigs. everyone over a few months old should have basic combat skills. in drones if nothing else. If these guys are deccing hundreds at a time is it so hard to form a joint fleet with some of the others dec'd?

3. Have you looked for assets to hit? Or are you just guessing?

4. afk cloaking and station sitting are fine if people want to do that why should i care?

also OP's idea benefits older players over newer (as richer) and also larger corps/alliances as it is easier for them to gather more isk than small ones. It is awful on number of levels

Money at its root is a form of rationing. When the richest 85 people have as much wealth as the poorest 3.5 billion (50% of humanity) it is clear where the source of poverty is. http://www.theguardian.com/commentisfree/2014/jan/20/trickle-down-economics-broken-promise-richest-85

Justin Cody
War Firm
#16 - 2014-02-20 17:50:06 UTC
Feyd Rautha Harkonnen wrote:
No.

1,000 times no.

This described mechanic is bad and you should feel bad for suggesting it. Once you remove the non-consensual nature of wars by allowing corporations or alliances to escape wars based on the size of their wallet, you have simply lost the plot.

I further recommend the following, because the current wardec mechanics have already swung the pendulum too far in protecting pansy's and carebears from EvE's HTFU core axiom..

- Anyone leaving a corp under war dec like a pansy enters a one-week stasis period (or until war ends)
- NPC corp tax rates should be increased to 50-60%, so players are discouraged from hiding out there forever like pansy's
- All wardec fees paid to CONCORD should actually go into a bucket the defender can claim based on agressor ships killed, to inspire war-decced carebears not to be pansy's
- Players should get a 'Do you still wish to stay logged in? Y/N' prompt every 15 minutes of mouse inactivity, so that pansy carebears can't AFK in stations or cloaked in space

That is all...

F




Most of what you say is fine, but you jump the shark at limiting AFK. EVe is a game based on emergent behavior...afking is part of that. Deal with it. Though the attacker paying the defenders to defend is kinda stupid too. You should feel bad. When I first started I was booted from a corp and accused of stealing stuff. I had no roles so I couldn't take stuff from corp hangar even if I'd thought of it. I was then 'grief' decc'd and I lost a couple badger's mining in high sec.

Eventually I joined a low sec pirate corp and to show off their e-honor they decc'd said griefers in my honor and we ganged up on them and beat em up. emergent behavior. So if you're getting constantly war decc'd. Go find some friends and behave differently. Never give up, never surrender!
Feyd Rautha Harkonnen
Doomheim
#17 - 2014-02-20 18:12:21 UTC
JetStream Drenard wrote:
Feyd Rautha Harkonnen wrote:
What about your proposal prevents pansy's from from just quitting corp and either re-creating a new one or hiding in an NPC corp to duck wars completely? This is another big existing war mechanic problem today that you completely failed to address in idiot troll fashion. Either wars 'mean something' or they don't. Today they don't because they can be easily ducked, this needs to be fixed (but sure as hell not by your lame ass ideas).

You know Feyd, you have some good ideas but your attitude and your own ignorance of certain war mechanics are stupid and arrogant as well. Not all characters want to fight. YOU cant possibly force them to under a war dec, and that is a GOOD thing. Obviously, war griefers need to do their homework on their targets if they actually wanted them to stay and fight. Oh wait, nope... they just want easy kills not real fights or else they would be operating out of low or null. 'Ducking' wars just returns the grief to the war griefer, by taking away their easy war kills. This is not broken

It is hilarious that gankers and griefers all want industrial players to do their homework and learn to play, but anything that makes them work harder for their lols is a broken mechanic. ptffhh.

Of course not everyone wants to fight, if carebears had their way there wouldn't be wardec mechanics at all, hisec would be a 100% risk free land of milk and honey and stealth nerf-wardec threads like this wouldn't even exist...I see you carebear, your use of the term 'griefer' is a dead giveaway.

Wardecs exist, they should *mean* something, not be a broken mechanic that allows carebears to duck them as they do today. Either CCP supports the notion of non-consensual combat or they do not, they should either BUFF wardecs, or remove them entirely -- but make the friggin call, rather than letting carebears whine for a death of 1,000 cuts to the axioms of HTFU that made EvE great.

This stealth nerf-wardecs thread should be summarily closed, and all carebears blasted from existence for their constant heresy.

F
JetStream Drenard
Jerkasaurus Wrecks Inc.
Sedition.
#18 - 2014-02-20 19:08:07 UTC
Feyd Rautha Harkonnen wrote:
JetStream Drenard wrote:
Feyd Rautha Harkonnen wrote:
What about your proposal prevents pansy's from from just quitting corp and either re-creating a new one or hiding in an NPC corp to duck wars completely? This is another big existing war mechanic problem today that you completely failed to address in idiot troll fashion. Either wars 'mean something' or they don't. Today they don't because they can be easily ducked, this needs to be fixed (but sure as hell not by your lame ass ideas).

You know Feyd, you have some good ideas but your attitude and your own ignorance of certain war mechanics are stupid and arrogant as well. Not all characters want to fight. YOU cant possibly force them to under a war dec, and that is a GOOD thing. Obviously, war griefers need to do their homework on their targets if they actually wanted them to stay and fight. Oh wait, nope... they just want easy kills not real fights or else they would be operating out of low or null. 'Ducking' wars just returns the grief to the war griefer, by taking away their easy war kills. This is not broken

It is hilarious that gankers and griefers all want industrial players to do their homework and learn to play, but anything that makes them work harder for their lols is a broken mechanic. ptffhh.

Of course not everyone wants to fight, if carebears had their way there wouldn't be wardec mechanics at all, hisec would be a 100% risk free land of milk and honey and stealth nerf-wardec threads like this wouldn't even exist...I see you carebear, your use of the term 'griefer' is a dead giveaway.

Wardecs exist, they should *mean* something, not be a broken mechanic that allows carebears to duck them as they do today. Either CCP supports the notion of non-consensual combat or they do not, they should either BUFF wardecs, or remove them entirely -- but make the friggin call, rather than letting carebears whine for a death of 1,000 cuts to the axioms of HTFU that made EvE great.

This stealth nerf-wardecs thread should be summarily closed, and all carebears blasted from existence for their constant heresy.

F
As you see from previous posts, I disagree with the OP. And I disagree with you. All your idea accomplishes is un-subbing many accounts. All those deleted accounts, due to your hostility to 'carebears' as you derisively call them would ruin your game in the end, even if you dont see it. And likely, most 'carebears' only exist to fund their separate PvP accounts. War Dec's and 'ducking' Dec's are fine as they are. If you dont like them dropping corp, then gank them. You are the one that needs to HTFU and stop whining about losing easy kills.

Ps. Griefing is a fact, not a biased opinion. This is part of eve, I never said it was bad, I only expressed my personal opinion that true griefers never, ever want a fair fight, only easy kills. There is a big difference. Like you apparently, they 'stealthily' whine that killing indies is not easy enough, and 'stealthily' suggest ways to kill more carebears. Is this because you fail at industry, yourself? Just because some PvPers, like myself, want to fight hardened targets, does not make us carebears.
Feyd Rautha Harkonnen
Doomheim
#19 - 2014-02-20 19:08:58 UTC
Justin Cody wrote:

...
Most of what you say is fine, but you jump the shark at limiting AFK. EVe is a game based on emergent behavior...afking is part of that. Deal with it. Though the attacker paying the defenders to defend is kinda stupid too. You should feel bad.
..

I concede dealing with the AFK (cloaky or otherwise) issue is not central to fixing wardecs, but however remain convinced defenders should be incentivized to come out and fight. Putting the aggressors wardec fees in a pot that a defender can claim based on aggressor ships killed at least creates an opportunity of that, contrasted with status quo of said isk going in a CONCORD black hole.

If you combine this war-bounty proposal with increases to NPC corp taxes and add a stasis period to those trying to duck wars entirely, you are really cooking IMHO towards fixing the obviously broken existing war mechanic. Again ultimately CCP needs to sh!t or get off the pot, either wars are supposed to be bad nasty things (like in real life) with real consequences, or they should get rid of them entirely; not keep f#cking it up with the death of 1,000 cuts sourced from mewling nerf-hisec carebears...

F


Basil Pupkin
Republic Military School
#20 - 2014-02-20 19:11:00 UTC
Feyd Rautha Harkonnen wrote:
Of course not everyone wants to fight, if carebears had their way there wouldn't be wardec mechanics at all, hisec would be a 100% risk free land of milk and honey and stealth nerf-wardec threads like this wouldn't even exist...I see you carebear, your use of the term 'griefer' is a dead giveaway.

Biggest danger of hisec is unrestricted risk-free suicide ganking. Don't need war dec to avoid concord like pansies.

Feyd Rautha Harkonnen wrote:
Wardecs exist, they should *mean* something, not be a broken mechanic that allows carebears to duck them as they do today. Either CCP supports the notion of non-consensual combat or they do not, they should either BUFF wardecs, or remove them entirely -- but make the friggin call, rather than letting carebears whine for a death of 1,000 cuts to the axioms of HTFU that made EvE great.

Right now wardecs are OP and need to be nerfed, because any corporation having exposed assets (like POS) is extremely vulnerable to them. And war deccing a corp without those assets makes fight not worthy to them, they have no incentive to fight even if they can, so what are you surprised about?
Sov grind is a mechanic which sometimes make people stand and fight. Without incentive, people would not fight even if not fighting costs them something - deal with it, you cannot force people to fight without them willing, and one of the ways to make them willing is to make it possible for them to win and gain something - right now they gain nothing even if they do "win" it.

Feyd Rautha Harkonnen wrote:
This stealth nerf-wardecs thread should be summarily closed, and all carebears blasted from existence for their constant heresy.

Who would you wardec if there's no carebears? If you pansies could take a risk, you'd be in RvB or some other semi-decent PvP institution.

P.S. Grats on war deccing my permadocked Jita character. Alliance was delighted and asked if you're coming to Delve to meet them. Even if I'm a carebear, they definitely aren't. Good luck.

Being teh freightergankbear automatically puts you below missionbear and minerbear in carebear hierarchy.

If you're about to make "this will make eve un-eve" argument, odds are you are defending some utterly horrible mechanics against a good change.

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