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Tracking range and battelships

Author
Linkxsc162534
Silent Scourge
#21 - 2014-02-19 17:32:38 UTC
Freiday wrote:
The balance issue comes down to the fairness of being rewarded for skill time spent and not only ISK and game time to earn that isk spent. That a 30 day account should be able to take down a 6 month skill set is not balance, it's making long time comitments to training skills and using game time pointless for players.


Umm it onyl takes a month to get into a BS. Now if you want to argue the skill time spent. Just remember a 2.5 wekk bomber can kill your BS pretty easy.


Now I wish I wasn't going to tell you HTFU, but I am.
HTFU. Theres no reason why you can't take 1-2 of your main large guns/launchers off your ship and replace them with smaller equivalents to take out frigates. Also do you not have T2 light drones/Drone Interfacing 3-5 (really need to make that skill mandatory).
Victoria Thorne
Science and Trade Institute
Caldari State
#22 - 2014-02-19 18:54:49 UTC
Freiday wrote:
The balance issue comes down to the fairness of being rewarded for skill time spent and not only ISK and game time to earn that isk spent. That a 30 day account should be able to take down a 6 month skill set is not balance, it's making long time comitments to training skills and using game time pointless for players.



Either that is a troll, or just wow. One of the draws to EVE is that a 30 day old player CAN beat a 6 month player. It's not about who has the bigger ship, it's about how you use the ship you have. (Or who has more friends, etc.)

Also, historically, destroyers were originally built specifically to kill unsupported battleships, it's why the few large battleship engagements that happened (Jutland for instance) had massive destroyer/cruiser screens on both sides. (And the German way of disengaging their fleet to save their capital ships, if memory serves, was to basically suicide charge their destroyer screen into the Allied fleet to allow their battleships to escape.)

P.S. You can fit small frigate size guns to your battleship, if you really want to. Nothing is stopping you.
Zhilia Mann
Tide Way Out Productions
#23 - 2014-02-19 18:59:07 UTC
Freiday wrote:
As titans don't do missions or fly alone I don't think the comparisson is valid.


Maybe battleships shouldn't fly alone either?

And seriously, in missions you can work around it. It's not as if the AI is actually, you know, I. Either pull range or sick the drones on them.

Also, no one said titans. Just capitals. All of them.
Sigras
Conglomo
#24 - 2014-02-19 19:56:30 UTC
when are people going to get it through their heads? more expensive does not equal better. It never should and it never will otherwise why wouldn't everyone just run the best ship?

This is why cost is not an effective balancing factor.
Freiday
HC - Voo-Doo Witch
#25 - 2014-02-20 14:11:26 UTC
Sigras wrote:
when are people going to get it through their heads? more expensive does not equal better. It never should and it never will otherwise why wouldn't everyone just run the best ship?

This is why cost is not an effective balancing factor.


This is true and is the whole point, and it is a flaw in the game that is exploited by griefers that don't dedicate time and effort to the game, but just log in once in a while with a cheap setup to shot ships.
Seliah
Red Cloud Vigil
#26 - 2014-02-20 14:24:13 UTC
Freiday wrote:
Sigras wrote:
when are people going to get it through their heads? more expensive does not equal better. It never should and it never will otherwise why wouldn't everyone just run the best ship?

This is why cost is not an effective balancing factor.


This is true and is the whole point, and it is a flaw in the game that is exploited by griefers that don't dedicate time and effort to the game, but just log in once in a while with a cheap setup to shot ships.


No, what Sigras is saying is that every ship has its specific uses and areas of expertise, some ships being more versatile than othrs. The efficiency of a ship at a particular use is balanced by its cost, but you can't compare two ships who aren't designed for similar uses.

It looks like you just have a grudge against people flying cheap frigates more efficiently than you can fly your battleship.
Voxinian
#27 - 2014-02-20 14:28:27 UTC
Why not just fly missile boats? Personally I would not want to fly anything else for missions and general pve.
Itago Gemulus
Station Spinners United
#28 - 2014-02-20 14:30:12 UTC
If you fit 8 small guns to your battleship, you will do more dmg than any* frigate using the same weapn. While at the same time haveing alot higher EHP and repping power, along with leftover slots for TE/TC to get longer range and higher tracking.

Its by no accord a good fitting choice, but it will come as a supprise to much frigates :P

*to lazy to look over all frigates to see if this is in fact true, but it will be more than MOST atleast
Mike Whiite
Deep Core Mining Inc.
Caldari State
#29 - 2014-02-20 14:36:06 UTC  |  Edited by: Mike Whiite
MJD and smart bombs in utillity highs.

why the MJD?

To get away from stuf that might allert Concord.

edit

(though I find it strange, that size up ships don't get their bonuses on lower sized weapon systems as well.)
Pew Terror
All of it
#30 - 2014-02-20 18:41:38 UTC
On a scale from 1 to not at all, how well does the OP understand EvE?
Victoria Thorne
Science and Trade Institute
Caldari State
#31 - 2014-02-20 19:37:39 UTC
Pew Terror wrote:
On a scale from 1 to not at all, how well does the OP understand EvE?



Not at all might actually be an improvement. I'm fairly sure this topic has to be an attempt to troll.
Damien White
Deep Core Mining Inc.
Caldari State
#32 - 2014-02-20 19:54:56 UTC
Freiday wrote:
Sigras wrote:
when are people going to get it through their heads? more expensive does not equal better. It never should and it never will otherwise why wouldn't everyone just run the best ship?

This is why cost is not an effective balancing factor.


This is true and is the whole point, and it is a flaw in the game that is exploited by griefers that don't dedicate time and effort to the game, but just log in once in a while with a cheap setup to shot ships.


How about you buy yourself then an even cheaper ship and grief the griefers?


Oh wait, you cant and you know why? Because you dont have the balls to actually do so.

When someone is harrassing you in missions (wich, I think is you main problem) you are to afraid to kill him, even when he flips your can. But you always would be able to do so. Most griefers use, as you noticed earlier, cheap ships, mainly drone based ones like the Arbitrator or Vexor. Now, when you would actually fit a scram and web you culd kill them realy easy.


But would you fit a web and/or scram on your missionship? Offcourse not, you would loose some isk/h.



Its like some freighter crying about somalian pirates catching him with their small ships. Do you think they would attack some propper equiped vessel? No.

You and your overfitted missionship are not equiped to deal with griefers? Well either change that or live with the situation.

97% of girls would die if Justin Bieber were about to jump off a cliff. Post this in your sig if you`re part of the 3% yelling,

"DO A BARREL ROLL!"

Mayhaw Morgan
State War Academy
Caldari State
#33 - 2014-02-20 20:51:49 UTC  |  Edited by: Mayhaw Morgan
Two ships fitted for anti-frigate duty, 1 battleship class and 1 frigate class: why should the frigate class ship be better than the battleship class? It's understandable that a battleship be a fire-support vessel, but would it be that unreasonable to simply change a Megathron's bonus from 5% damage to Large Hybrid Turrets to 5% damage to Hybrid Turrets or a Raven's bonus from 5% bonus to Cruise and Torpedo Launcher rate of fire to 5% bonus to missile launcher rate of fire? Is large hybrid technology that different from small hybrid technology or cruise launcher technology that much different from light missile launcher technology? Isn't part of the dispsarity that we must throw away at least 1 of a battleship's hull bonuses (if not both) in order to be at all combat effective in the frigate category?

Even if this was done, battleship pilots would still have to pay a lot more training time and risk a lot more ISK to get the same DPS bonus that a frigate or destroyer (or cruiser) pilot gets in a faster, cheaper ship.
Alundil
Rolled Out
#34 - 2014-02-20 21:02:55 UTC
Freiday wrote:
unidenify wrote:
it is for game balance

and, this is why you need to train to have basic drone skill. Because you suppose to use drone to kill frigates.

b/w wtf with this statement "fit a short range for short range" are you suggest current short range weapon is not short enough?


I am suggesting you could fit a special gun or missle launcher that could attack frigates close range, but otherwise are more or less useless. Drones don't work well enough, they can be lured away and picked off, besides in a drones even the heavy attack ones at max skill have a lousy shielding. I don't see why there should be a balance issue between cheap frigates with zero skill and a battleship with lots of skill and ISK. It shouldn't be that way.


Your logic is flawed in two key ways:
First - ISK is a terrible balancing tool and that has been stated fairly well over the years. If ISK mattered in balancing, Titans, Dreads, Carriers would defeat anything and everything every time based on the "more ISK = Better" equation you seem to have going. This is not the case. I give you the following example that flies in the face of your request based on ISK: (fake edit to remove the kb link but let's just say....sabre responsible for killing 1 Moros, 1 Archon and 2 Loki -- nuff said).

Second - You're badly confusing or assuming that "time spent training skills is synonymous to Skilled." Under this false assumption, players could simply purchase highly trained characters from the Bazaar and instantaneously become "Skilled" pilots. That is bald "Pay-to-Win" and anathema to Eve Online.


In short, ISK and trained skills will never and should never trump a pilot's knowledge of game mechanics or "skilled" application of training time. Both of those take practice, as opposed to simply waiting for skill queues to reach "Epic Pwn" level.

I'm right behind you

Damien White
Deep Core Mining Inc.
Caldari State
#35 - 2014-02-20 21:31:22 UTC
Just noticed, a barely 6 months old character complaining about 2 week old characters beeing able to kill 6 months old characters....

wow....

http://eve.battleclinic.com/killboard/combat_record.php?type=player&name=Freiday


Dont even get me startet on that fitts... Some of them are... ... ... wow...

97% of girls would die if Justin Bieber were about to jump off a cliff. Post this in your sig if you`re part of the 3% yelling,

"DO A BARREL ROLL!"

Lephia DeGrande
Luxembourg Space Union
#36 - 2014-02-20 21:45:33 UTC  |  Edited by: Lephia DeGrande
1. Find someone who teach you the basic gameplay mechanics
2. Join other People or a nice Corp who take you to some PvP trips.
3. Fly in Fleets instead solo if you want to fly Battleships so bad.
4. Win Eve Online!
Alcorak
Science and Trade Institute
Caldari State
#37 - 2014-02-20 22:35:01 UTC
If only there were some kind of module you could fit that would slow down those pesky smaller ships, or improve your tracking, or make those smaller ships look like bigger ships, or make it so their ships turn off hilariously.

With less sarcasm, the following modules will help a larger ship against a smaller one:

-stasis webifiers
-warp scramblers
-tracking computer/enhancers
-target painters
-energy neutralizers
-'rapid' launchers or 'dual' guns
Damien White
Deep Core Mining Inc.
Caldari State
#38 - 2014-02-20 22:38:16 UTC
- Target spectrum breaker

97% of girls would die if Justin Bieber were about to jump off a cliff. Post this in your sig if you`re part of the 3% yelling,

"DO A BARREL ROLL!"

Mike Voidstar
Voidstar Free Flight Foundation
#39 - 2014-02-20 23:04:07 UTC
I understand the balance, and it is frustrating, especially if you have been tackled and are now basically helpless.

Unfortunately most of the things you would do to shake a tackler are useless in PvE. Scramblers, Disruptors, ECM, and Neuts do not function in PvE. As much as people want to claim this is some sort of stubbornness over losing ISK/hr, it's not. Its one step up from launching a ship with empty mod slots. Webs can be useful, but in most cases you need several to slow frigates down enough to do any real good.

The grim fact is that people are as bold as they are about invading missions and trying to get missioners to shoot at them because a battleship is in fact easily destroyed by them. It's easy, nearly risk free, and the kind of ship that is all but immune to a PvE battleship costs a small fraction of the price. Unbonused drones are easily dealt with, and once they are that frigate has all day to bring in friends to finish the job, or if it has some neuts it can just wait for the NPC's to do it for him.

I would not change much. It would be great to make gun bonuses universal instead of limited by size, but really it's not a big deal. There are ways for the prepared to deal with it.

The onty thing I might change is the range of Smartbombs. I think they should be more along the lines of 7k, 10k and 13k base range for small, medium and large, with modules for extending the range available. Smartbombs come built in with balancing factors and should be able to counter drones and close tackle unless the tackle has range bonuses of it's own.
Laiannah Sahireen
Republic Military School
Minmatar Republic
#40 - 2014-02-20 23:15:18 UTC
Freiday wrote:
it is a flaw in the game that is exploited by griefers that don't dedicate time and effort to the game.


This is funny coming from somebody who didn't know you could fit smaller guns to a BS if you wanted and didn't even spend the 10 seconds it would take to test this before crying on the forums.

How about you dedicate some time and effort to learning how the game works and how to counter frigates instead of begging for CCP to spoonfeed you?
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