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EvE Passive income needs to be removed

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Knights Armament
Deep Core Mining Inc.
Caldari State
#1 - 2014-02-20 11:28:01 UTC
Passive income is terrible for EvE, it reduces the activity spent by players in game, removes social requirements for earning income, and creates power blocs whose sole purpose is to farm isk endlessly thus inflating the economy for players who choose to actively play the game to earn income. Passive isk generation turns EvE into a Ghost town, no longer are miners needed to strip belts and work as a group, now all you need are moon mining pos's and botters to supply your Alliance with income.

I was a fan of Ultima Online, botting ruined the game for me, I remember when IPY 2 launched, everyone was using macros to skill up, the place was just filled with people who may as well have been non player characters. EvE needs less ways for people to AFK through the game. Moon mining and planetary interaction are some of the worst things to happen to EvE online, the inflation from these brainless isk generators is obscene. When will CCP step up and admit they've just created a bunch of ways for Alliances Bloc leaders to generate passive income in game and then launder the isk they make through p.l.e.x sales on websites such as player auctions? The passive income generation isn't here to make the game better for the EvE players, the passive income generation is to help people make money in real life through leading massive Blue Donuts such as the CFC.
Mara Denais
Mara Denais Tax Evasion
#2 - 2014-02-20 11:33:42 UTC
PI does not generate isk. It just moves it around through the playerbase.
If anything, PI is an isk-sink.

Bounties on npc's generate new isk.
Tippia
Sunshine and Lollipops
#3 - 2014-02-20 11:34:29 UTC  |  Edited by: Tippia
Knights Armament wrote:
no longer are miners needed to strip belts and work as a group, now all you need are moon mining pos's and botters to supply your Alliance with income.
…aside from, you know, the very crucial need for minerals.

Quote:
I was a fan of Ultima Online, botting ruined the game for me, I remember when IPY 2 launched, everyone was using macros to skill up, the place was just filled with people who may as well have been non player characters.
Ok… and what does that have to do with passive income?

Quote:
Moon mining and planetary interaction are some of the worst things to happen to EvE online, the inflation from these brainless isk generators is obscene.
Neither moon mining nor PI create any ISK and thus don't contribute to inflation. The inflation from them is therefore not so much “obscene” as it is “non-existant”. That's also why inflation currently isn't a problem in EVE.

Quote:
When will CCP step up and admit they've just created a bunch of ways for Alliances Bloc leaders to generate passive income in game and then launder the isk they make through p.l.e.x sales on websites such as player auctions?
Why would they have to launder their ISK?

Oh, and not having to grind is one of the absolutely best design decisions ever in EVE.
Knights Armament
Deep Core Mining Inc.
Caldari State
#4 - 2014-02-20 11:37:02 UTC
Mara Denais wrote:
PI does not generate isk. It just moves it around through the playerbase.
If anything, PI is an isk-sink.

Bounties on npc's generate new isk.


I'd love to hear your opinions on how passively obtaining resources that can be sold to players for profit isn't isk generation, the thing that bounties give players is an incentive to actually play the game, while moon mining and PI just gives lazy people a way to stop playing while keeping an account active with plex.

I agree however that bounties provide the game with a large amount of inflation, mostly through farmers who can bot endlessly in the safety of a massive alliance, LOCAL needs to be removed from nullsec to prevent botters from being alerted to ganks.
Tippia
Sunshine and Lollipops
#5 - 2014-02-20 11:40:39 UTC
Knights Armament wrote:
I'd love to hear your opinions on how passively obtaining resources that can be sold to players for profit isn't isk generation
Simple: they generate items, not ISK. Not a single ISK is created in the process. In fact, many of these process requires ISK to be removed (through taxes or fees or NPC sell orders) in order to engage in them.

You're confusing the act of actually creating ISK (using an ISK faucet) with just having an income.
Mara Denais
Mara Denais Tax Evasion
#6 - 2014-02-20 11:40:52 UTC
Knights Armament wrote:
Mara Denais wrote:
PI does not generate isk. It just moves it around through the playerbase.
If anything, PI is an isk-sink.

Bounties on npc's generate new isk.


I'd love to hear your opinions on how passively obtaining resources that can be sold to players for profit isn't isk generation, the thing that bounties give players is an incentive to actually play the game, while moon mining and PI just gives lazy people a way to stop playing while keeping an account active with plex.

I agree however that bounties provide the game with a large amount of inflation, mostly through farmers who can bot endlessly in the safety of a massive alliance, LOCAL needs to be removed from nullsec to prevent botters from being alerted to ganks.


You don't actually do PI then, i assume.

You heard something somewhere and are now towing someone else's partyline, without really understanding what you're talking about. Good on you Shocked
Knights Armament
Deep Core Mining Inc.
Caldari State
#7 - 2014-02-20 11:42:20 UTC
Tippia wrote:
Knights Armament wrote:
I'd love to hear your opinions on how passively obtaining resources that can be sold to players for profit isn't isk generation
Simple: they generate items, not ISK. Not a single ISK is created in the process. In fact, many of these process requires ISK to be removed (through taxes or fees or NPC sell orders) in order to engage in them.

You're confusing the act of actually creating ISK (using an ISK faucet) with just having an income.



Yes but the items are worth isk, and people who can passively generate items inflate the value of those items to make players who actively generate items time less valuable. If no active players made isk through mission running or bounties we would have a resource based economy based on bartering items, which means that passively generated resources = currency.
The Antiquarian
Imperial Academy
Amarr Empire
#8 - 2014-02-20 11:42:58 UTC  |  Edited by: The Antiquarian
Knights Armament wrote:
Passive income is terrible for EvE, it reduces the activity spent by players in game, removes social requirements for earning income, and creates power blocs whose sole purpose is to farm isk endlessly thus inflating the economy for players who choose to actively play the game to earn income. Passive isk generation turns EvE into a Ghost town, no longer are miners needed to strip belts and work as a group, now all you need are moon mining pos's and botters to supply your Alliance with income.

I was a fan of Ultima Online, botting ruined the game for me, I remember when IPY 2 launched, everyone was using macros to skill up, the place was just filled with people who may as well have been non player characters. EvE needs less ways for people to AFK through the game. Moon mining and planetary interaction are some of the worst things to happen to EvE online, the inflation from these brainless isk generators is obscene. When will CCP step up and admit they've just created a bunch of ways for Alliances Bloc leaders to generate passive income in game and then launder the isk they make through p.l.e.x sales on websites such as player auctions? The passive income generation isn't here to make the game better for the EvE players, the passive income generation is to help people make money in real life through leading massive Blue Donuts such as the CFC.


Before you complain about the adverse effect of these "passive income generating activities," I advise you to do some more researching on the following areas:

1) Definition of inflation
2) Basic theory on supply and demand
3) Sources of isk-generating activities in EVE Online

Do the research, come back, and edit your thread. Your argument will be significantly stronger.
Aelisha
Societas Imperialis Sceptri Coronaeque
Khimi Harar
#9 - 2014-02-20 11:45:06 UTC  |  Edited by: Aelisha
Just a quick set of pointers to clarify the points of the correct posters above (not the OP):

Isk Faucet

  • NPC bounties
  • Mission Rewards (isk)
  • Incursion Rewards (isk)


Isk Sink

  • Loyalty Points (at point of purchase)
  • PI tax (NPC portion)
  • NPC corp tax
  • Alliance Bills, Office Bills, Sov Fees (any player -> npc negative balance transaction)
  • Broker's Fees and Trading Tax


Isk Transition/Transfer

  • Any market transaction or contract from player to player
  • PC PI tax
  • Player docking fees
  • Base resources spawned from any source (PVE or Passive Moon Mining) fall under the first point of Market Transaction


Your complaint seems to be more about the ability to passively generate 'tokens' that are desirable to other players with more isk than you, leading to jealousy about the fact that their isk becomes the isk of the people wanting to sell said tokens, via the medium of exchange through a free market.

Simply put, nothing 'passive' generates isk in this game. Yes PVE may be botted, but active presence of a character (player entity) is required to actively inject isk into the economy, isk that has no worth until the individual generating that isk starts wanting to buy 'tokens' (items of any flavour, from elemental tokens [minerals, raw moon poo, sleeper salvage etc] to complex compound tokens [ships, end products, outposts, anything you have to build at least one element of]).

God forbid you think for five seconds, OP, and realise that even the poorest player can start to manipulate or just ride the flex and flux of these 'tokens' to increase their own isk balance, instead of being a slave to the backwards mentality that somehow the problem lies in the fact that a medium of exchange is being generated at all. Got a problem with someone getting tokens of any flavour? Wreck, ride or ignore their market. Everything else is just **** in the wind.

CEO of the Achura-Waschi Exchange

Intaki Reborn

Independent Capsuleer

Tippia
Sunshine and Lollipops
#10 - 2014-02-20 11:46:22 UTC
Knights Armament wrote:
Yes but the items are worth isk,
Being worth ISK ≠ being ISK.
Items are deflationary.

Quote:
If no active players made isk through mission running or bounties we would have a resource based economy based on bartering items, which means that passively generated resources = currency.
“If”. But as it happens, that's not the case, nor could it ever be the case since ISK is a requirement for the game to function.
Tuttomenui II
Aliastra
Gallente Federation
#11 - 2014-02-20 11:47:58 UTC
Knights Armament wrote:
Tippia wrote:
Knights Armament wrote:
I'd love to hear your opinions on how passively obtaining resources that can be sold to players for profit isn't isk generation
Simple: they generate items, not ISK. Not a single ISK is created in the process. In fact, many of these process requires ISK to be removed (through taxes or fees or NPC sell orders) in order to engage in them.

You're confusing the act of actually creating ISK (using an ISK faucet) with just having an income.



Yes but the items are worth isk, and people who can passively generate items inflate the value of those items to make players who actively generate items time less valuable. If no active players made isk through mission running or bounties we would have a resource based economy based on bartering items, which means that passively generated resources = currency.


Which items are actively being generated other than npc loot drops? Answer none. All industry is essentially passive except for mining. When of course you ignore time investment to setup all those industry activities.
Knights Armament
Deep Core Mining Inc.
Caldari State
#12 - 2014-02-20 11:52:22 UTC
Tuttomenui II wrote:
Knights Armament wrote:
Tippia wrote:
Knights Armament wrote:
I'd love to hear your opinions on how passively obtaining resources that can be sold to players for profit isn't isk generation
Simple: they generate items, not ISK. Not a single ISK is created in the process. In fact, many of these process requires ISK to be removed (through taxes or fees or NPC sell orders) in order to engage in them.

You're confusing the act of actually creating ISK (using an ISK faucet) with just having an income.



Yes but the items are worth isk, and people who can passively generate items inflate the value of those items to make players who actively generate items time less valuable. If no active players made isk through mission running or bounties we would have a resource based economy based on bartering items, which means that passively generated resources = currency.


Which items are actively being generated other than npc loot drops? Answer none. All industry is essentially passive except for mining. When of course you ignore time investment to setup all those industry activities.



Passive generation of resources can be attributed not just to resource generation, but also isk generation through botting. I think if we removed ISK and went to a resource based economy things in EvE would be less inflated due to the risk involved in running mining operations, and moving resources to trade hubs. I think currency in the form of credits that can endlessly be made from nothing is bad for the games economy.

If I designed a game, we wouldn't have a fiat currency, we wouldn't have unlimited asteroids either. Where does the ISK placed on the pirate npc come from, who generates that isk? The game creates this isk from thin air, with no tangible backing to give it value, like gold, this is why isk inflation happens due to unlimited isk potential, isk doesn't get blown up, tritanium gets blown up.

EvEs currency should be resources.
Seven Koskanaiken
Shadow Legions.
SONS of BANE
#13 - 2014-02-20 11:55:50 UTC  |  Edited by: Seven Koskanaiken
Landlording is the new moon goo.

At the moment the passive isk through goo and renting is so lucrative there is no need for bottom up income. Sometimes 0.0 names will come out and pay lip service to the idea with something called "farms and fields" to industrialize nullsec, while in reality kicking industry out of nullsec as fast as possible.
Tuttomenui II
Aliastra
Gallente Federation
#14 - 2014-02-20 11:59:07 UTC
Knights Armament wrote:


Passive generation of resources can be attributed not just to resource generation, but also isk generation through botting. I think if we removed ISK and went to a resource based economy things in EvE would be less inflated due to the risk involved in running mining operations, and moving resources to trade hubs. I think currency in the form of credits that can endlessly be made from nothing is bad for the games economy.

If I designed a game, we wouldn't have a fiat currency, we wouldn't have unlimited asteroids either. Where does the ISK placed on the pirate npc come from, who generates that isk? The game creates this isk from thin air, with no tangible backing to give it value, like gold, this is why isk inflation happens due to unlimited isk potential, isk doesn't get blown up, tritanium gets blown up.

EvEs currency should be resources.


Your game without a fiat currency would fail. The market in your game would be slow and painfully inconvenient to use. The only trade system you would have would be 'want to trade'. yeah it would suck, it would suck worse than this thread.
Tippia
Sunshine and Lollipops
#15 - 2014-02-20 11:59:30 UTC
Knights Armament wrote:
Passive generation of resources can be attributed not just to resource generation, but also isk generation through botting.
Eh, no.
Passve generation of resources has nothing to do with ISK generation because doing one means you're not doing the other. None of the passive resource gathering mechanisms are ISK faucets. Moreover, I'd like to see some data on that ISK generation through botting… are you really saying that ratting bots are that prevalent?

Quote:
I think if we removed ISK and went to a resource based economy things in EvE would be less inflated
No, it would just force us to alter the definition of inflation and everything would be inflationary. The economy would also be insanely inefficient since there is no neutral medium of exchange.

Quote:
I think currency in the form of credits that can endlessly be made from nothing is bad for the games economy.
It really isn't. It's pretty much a requirement to make the game work properly without massive build-up and hoarding that instantly spikes the price of everything to ridiculous levels.

Quote:
If I designed a game, we wouldn't have a fiat currency, we wouldn't have unlimited asteroids either.
It's been tried. It always failed and altered to a faucet-sink based design such as the one EVE uses.

Quote:
EvEs currency should be resources.
EVE's currency is time.
Aelisha
Societas Imperialis Sceptri Coronaeque
Khimi Harar
#16 - 2014-02-20 12:00:49 UTC
Knights Armament wrote:

EvEs currency should be resources.


No. This statement will not stand without a comprehensive documenting of the method by which you feel a barter or 'finite resource secured' approach to economics can function in this game.

We already have various 'gold standards' in the form of PLEX (only one avenue of generation, theoretically finite supply, supply driven by forces external to the economy) and the 'base resource baskets' (sleeper salvage, minerals, to a lesser extent moon goo and gasses). These form the beating heart of industry and thus stimulate the arbitrage and speculative trading that emergently seeks to normalise the supply/demand effects from day to day, into the long term realities of amount of isk in the economy and perceived value of end goods to holders of a portion of said isk.

So riddle me this; how would you alter the SCC market mechanics to facilitate the use of 'tokens' as a medium of exchange for other tokens. Making this easy, which of minerals and PLEX would you choose, and how would they break down to form a basis of exchange, when the fact that both 'currencies' are consumed by other activities is taken into account?

Would it cost more minerals than the mineral price of a cruiser to buy a cruiser? If not, why would I build cruisers? Similarly, if so, why would I BUY a cruiser when I could build one for a 1:1 valuation?

CEO of the Achura-Waschi Exchange

Intaki Reborn

Independent Capsuleer

Knights Armament
Deep Core Mining Inc.
Caldari State
#17 - 2014-02-20 12:02:43 UTC  |  Edited by: Knights Armament
Tuttomenui II wrote:
Knights Armament wrote:


Passive generation of resources can be attributed not just to resource generation, but also isk generation through botting. I think if we removed ISK and went to a resource based economy things in EvE would be less inflated due to the risk involved in running mining operations, and moving resources to trade hubs. I think currency in the form of credits that can endlessly be made from nothing is bad for the games economy.

If I designed a game, we wouldn't have a fiat currency, we wouldn't have unlimited asteroids either. Where does the ISK placed on the pirate npc come from, who generates that isk? The game creates this isk from thin air, with no tangible backing to give it value, like gold, this is why isk inflation happens due to unlimited isk potential, isk doesn't get blown up, tritanium gets blown up.

EvEs currency should be resources.


Your game without a fiat currency would fail. The market in your game would be slow and painfully inconvenient to use. The only trade system you would have would be 'want to trade'. yeah it would suck, it would suck worse than this thread.


No you could exchange goods for resources through the market, instead of having isk, you'd have to physically move your gold from one station to the other and then trade it to the bankers on that station to receive your item, the great thing about this system is the risk involved, you can remove the gold from the game permanently by killing someone. Having to transport your alliances currency would make for more thrilling gameplay mechanics. We'd also make it so resources run out, and in order to generate new resources you have to explore more space, once you mine a moon for 100 years the moon minerals shouldn't respawn when server comes up.
Commander Spurty
#18 - 2014-02-20 12:08:04 UTC
Dear Op, you were too wordy.

Your audience is quite advanced here.

You've allowed the redundant parts of your post to be used to derail your main point.

In an mmo you should be rewarded for teaming up in *small* tight knitt groups to perform activities efficiently.

EVe rewards : *absurd numbers*, *solo play*, *afk macro* (moon mining is a macro seen together via pos and mods).

Words to avoid like the plague if you want to make a point:

- income
- ISK
- passive
- bot

These are all derailing words for the readers of these forums.

Too late to edit this thread, but next time try to be more susinct and offer less distractions.

There are good ships,

And wood ships,

And ships that sail the sea

But the best ships are Spaceships

Built by CCP

Tuttomenui II
Aliastra
Gallente Federation
#19 - 2014-02-20 12:10:07 UTC
Knights Armament wrote:
Tuttomenui II wrote:
Knights Armament wrote:


Passive generation of resources can be attributed not just to resource generation, but also isk generation through botting. I think if we removed ISK and went to a resource based economy things in EvE would be less inflated due to the risk involved in running mining operations, and moving resources to trade hubs. I think currency in the form of credits that can endlessly be made from nothing is bad for the games economy.

If I designed a game, we wouldn't have a fiat currency, we wouldn't have unlimited asteroids either. Where does the ISK placed on the pirate npc come from, who generates that isk? The game creates this isk from thin air, with no tangible backing to give it value, like gold, this is why isk inflation happens due to unlimited isk potential, isk doesn't get blown up, tritanium gets blown up.

EvEs currency should be resources.


Your game without a fiat currency would fail. The market in your game would be slow and painfully inconvenient to use. The only trade system you would have would be 'want to trade'. yeah it would suck, it would suck worse than this thread.


No you could exchange goods for resources through the market, instead of having isk, you'd have to physically move your gold from one station to the other and then trade it to the bankers on that station to receive your item, the great thing about this system is the risk involved, you can remove the gold from the game permanently by killing someone. Having to transport your alliances currency would make for more thrilling gameplay mechanics. We'd also make it so resources run out, and in order to generate new resources you have to explore more space, once you mine a moon for 100 years the moon minerals shouldn't respawn when server comes up.


Sorry but your an idiot. There is a limited number of systems, and eventually you would have to add new systems with new resources or the game would end. Respawning resources at a given interval is easier than adding system upon system to accomplish the same thing.
Tippia
Sunshine and Lollipops
#20 - 2014-02-20 12:11:19 UTC  |  Edited by: Tippia
Knights Armament wrote:
No you could exchange goods for resources through the market, instead of having isk, you'd have to physically move your gold from one station to the other and then trade it to the bankers on that station to receive your item
…and it would be slow and painfully inconvenient to use, not to mention be completely arbitrary in what stuff is worth. There's a reason money exists, and it is exactly to remove this wasteful and inefficient system and replace it with one that actually allows for proper trading of large volumes of unequal and incomparable goods.

Quote:
We'd also make it so resources run out, and in order to generate new resources you have to explore more space, once you mine a moon for 100 years the moon minerals shouldn't respawn when server comes up.
Again, it's been tried. It doesn't work. What you describe leads to one thing: hoarding, inflation, and economic collapse.

Games that have tried that model have all been forced to abandon it for a faucet-sink system.
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