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Player Features and Ideas Discussion

 
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Separate the four empires with low security space.

First post
Author
Commander Ted
Caldari Provisions
Caldari State
#1201 - 2014-02-19 18:22:59 UTC
A real dev post would be nice...

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

DSpite Culhach
#1202 - 2014-02-19 19:37:47 UTC
The kind of issues I see with these changes is that the game has been running 10 years. All the "tricks" that can be extracted from the mechanics have been already found, and are been milked non stop.

If you did this, it would have zero effect on the large established organizations, that are already making a ton of money in null, and usually just come to hisec to suicide gank blingy ships and overloaded freighters. With this move, they will start making even more isk, and now with no ships lost to CONCORD.

I only see Red/Black Frog gaining a ton more freighter and escort pilots and making a killing in the new economy, doing all the heavy lifting for everyone.

It's not that I mind the general idea, but unless CCP brings out an expansion called Scorched Universe, I don't see it happening.

I apparently have no idea what I'm doing.

Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#1203 - 2014-02-19 19:46:33 UTC  |  Edited by: Corraidhin Farsaidh
Mournful Conciousness wrote:

You say you think this and feel that. I understand the feelings but in truth improvements to human society don't happen through thoughts and feelings, they happen through rigorous examination of the facts and the testing of hypotheses (thoughts) against experimental data (facts). I am of course thinking of such things and the eradication of Polio, Smallpox, malnutrition and so on..



OK 'Thoughts and feelings' aside lets go with facts. Sunai's previous post sums it up. Those with no wish to leave hi-sec never will and no amount of space between hisec will make them do so, if anything no or only a very long hi-sec route would just push them from the game lowering the player base. Also this is assuming that a hisec playing style of manufacture/trade/PI is in some way invalid or less than a low-sec PvP choice. I entirely disagree here, each style takes a particular and distinct set of skills in character terms and in player terms.

As you say low sec missions do exist as do level V's but if you want more people coming into low you need to entice them in. Those who are put off by the potential gate-camps on the way into low-sec need the initial impetus to make that jump...a new kind of mission landing someone in low-sec to avoid the initial barrier to them would persuade more to do so, and once they've been in they'll be back for more.

Those of us in hi-sec who want aome adventure already do go and find it, otherwise where would the new players in low/nu/WH's come from? The problem is to persuade those wavering on the edge to make the jump. As for those who want to stay hi-sec and live a trading/manufacturing etc lifestyle? That's their choice, it's a perfectly valid choice and shouldn't b looked down upon in any way. In the same way that they would have no chance in PvP, a PvP specialist is unlikely to stand a chance against them in business.

I like eve because of the distinct career possibilities and will always be opposed to anything that forces unnecessary change on any play style without very good reason. So far I haven't seen that good reason for this proposal.
Kerblar Erzma
Viziam
Amarr Empire
#1204 - 2014-02-19 20:36:44 UTC  |  Edited by: Kerblar Erzma
Thinly veiled "i dont want my ship to be destroyed while suicide ganking freightes" thread. It already is zero risk game, you want everything to be handed to you on a plate?
Mournful Conciousness
Federal Navy Academy
Gallente Federation
#1205 - 2014-02-19 20:46:40 UTC
Kerblar Erzma wrote:
Thinly veiled "i dont want my ship to be destroyed while suicide ganking freightes" thread. It already is zero risk game, you want everything to be handed to you on a plate?


I have never suicide ganked anyone, and never will. I still support the motion.

It's actually a thread about how scarcity of supply makes a market.

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Erutpar Ambient
The Scope
Gallente Federation
#1206 - 2014-02-20 07:26:39 UTC  |  Edited by: Erutpar Ambient
DSpite Culhach wrote:
The kind of issues I see with these changes is that the game has been running 10 years. All the "tricks" that can be extracted from the mechanics have been already found, and are been milked non stop.

If you did this, it would have zero effect on the large established organizations, that are already making a ton of money in null, and usually just come to hisec to suicide gank blingy ships and overloaded freighters. With this move, they will start making even more isk, and now with no ships lost to CONCORD.

I only see Red/Black Frog gaining a ton more freighter and escort pilots and making a killing in the new economy, doing all the heavy lifting for everyone.

It's not that I mind the general idea, but unless CCP brings out an expansion called Scorched Universe, I don't see it happening.

First of all, the points you are making are based on the way traffic moves in empire right now. Sure if they put lowsec between the empires and traffic moves like it does today with all high sec in between empires, then yeah i could see this catastrophe you guys are imagining. But that's not what would happen. Traffic would change. Each empire would have it's own local traffic of moving things from the edge of the empire to the trade hub and back. But this won't dump a ton of targets into the lap of everyone in null and low sec. This will only change the dynamic between low and high sec. Suicide ganking may or may not change it will definitely not get any worse because of this change. If you fly a freighter into lowsec, whether it's now or it's in a future with this change then you're putting it at significant risk.

This change doesn't make high sec less safe. This change doesn't make low sec more dangerous. This change doesn't force anyone to go into lowsec or engage in any non-consensual pvp. All this change does is create a boarder between the empires. A neutral zone where the systems are contested. This could be the future site of FW and this could create a great area to have Roleplay events.

Red/Black Frog seem to already be working at their maximum capacity. I don't know if they'd be able to support the entirety of EVE. And on another point, Logistics is very effort heavy. I'm not sure if you've done any living outside of high sec but getting stuff you need there and stuff you need to sell out is not as easy as auto-piloting to (insert local trade hub here). Doing logistics can be extremely profitable in those hard to reach areas. However such profitability doesn't exist in high sec because of the lack of effort required to auto pilot a freighter. By separating the empires with low sec, we will add back that effort to hauling and once again make it profitable.

Another point about the JF logistics is that they require Fuel. And the more JF's there are hauling things between empires the more fuel they're going to use. And the more Fuel they use, the more demand there will be on fuel. And when you have a high demand and a limited resource you end up with an increase in price. And as that price increases the cost to jump stuff will increase and the amount of isk you have to make to profit from JF hauling increases too. This will happen until an equilibrium is found between the cost and profit of JF hauling and this will leave a window of unforeseeable profitability for hauling gate to gate. Adding PoSs and such to the overhead will affect this too. (Remember Jump and PoS fuel are not free!!!)

Now about those escort pilots making some money. How about that, creating an entire new profession in EVE. This would be one of the greatest results that could come of a change like this. This is one of, if not the reason for this thread. To create a new dynamic where something like that is possible.
Erutpar Ambient
The Scope
Gallente Federation
#1207 - 2014-02-20 07:30:39 UTC  |  Edited by: Erutpar Ambient
Kerblar Erzma wrote:
Thinly veiled "i dont want my ship to be destroyed while suicide ganking freightes" thread. It already is zero risk game, you want everything to be handed to you on a plate?


If you fly a freighter into low sec, then either you know what you're doing or you deserve to be ganked (while the gankers ship survives).

This isn't some kind of catapult mechanic that randomly launchers haulers and freighters into low sec for the hungry sharks. And we also don't want there to be any less high sec systems in the game. Or any less area of high sec. We just want there to be a distinct separation between the empires. Instead of ONE Giant Pangea of high sec, we want there to be 4 separate Continents of high sec.

Though i guess there is one valid point. Everyone would move to Gallente space because 'Merica.
http://swingcoachshow.files.wordpress.com/2013/07/merica.jpg
Erutpar Ambient
The Scope
Gallente Federation
#1208 - 2014-02-20 08:07:44 UTC
Corraidhin Farsaidh wrote:

OK 'Thoughts and feelings' aside lets go with facts. Sunai's previous post sums it up. Those with no wish to leave hi-sec never will and no amount of space between hisec will make them do so, if anything no or only a very long hi-sec route would just push them from the game lowering the player base.


Since facts is a theme. People don't unsub because of (insert mechanic change here). They unsub because mechanics DON'T change.

The argument that players will unsub because of some game change is invalid.
http://jestertrek.com/eve/blog/2013/eve-players-exp-2013-2.png
As you can see here, after every major content expansion there is a rise in player subscription activity. However after a while that will start to decrease again until the next major content expansion. So, as you can see, when things change player subs increase. When changes are not made (especially after a major content-void expansion) then player subs decrease.
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#1209 - 2014-02-20 08:57:51 UTC
Erutpar Ambient wrote:
Corraidhin Farsaidh wrote:

OK 'Thoughts and feelings' aside lets go with facts. Sunai's previous post sums it up. Those with no wish to leave hi-sec never will and no amount of space between hisec will make them do so, if anything no or only a very long hi-sec route would just push them from the game lowering the player base.


Since facts is a theme. People don't unsub because of (insert mechanic change here). They unsub because mechanics DON'T change.

The argument that players will unsub because of some game change is invalid.
http://jestertrek.com/eve/blog/2013/eve-players-exp-2013-2.png
As you can see here, after every major content expansion there is a rise in player subscription activity. However after a while that will start to decrease again until the next major content expansion. So, as you can see, when things change player subs increase. When changes are not made (especially after a major content-void expansion) then player subs decrease.


My point is that this idea would force a change on a large section of the player base that they absolutely would not want for seemingly no reason. If those players wanted to go into lowsec they already would be. There is no change you could make that would make the hisec types who only want to live in hisec even consider jumping to low in a freighter. Making the trips much longer for them to navigate hisec would heavily impact their profits and pretty much directly transfer it to those low sec groups who are prepared to run freighters through. I'm pretty sure this would alienate those hisec folks that just got mugged.

My main point is that you need to give people more reasons to go into lowsec *by choice*. Eve should always be about choice, and this suggestion removes one of those choices to all practical purposes (In my opinion of course). Hence my trying to make constructive suggestions as to how people could be attracted into low for the benefit of all.

I still don't buy into the idea that the hisec players 'should get out more' either. It is their choice to play in hisec and engage in business PvP. They enjoy that, they are pretty brutal at it, and they will not change what they do to give losec folks more targets. If the changes proposed stopped them from playing Eve the way they like to then there has to be a real risk that they would simply stop caring and therefore stop playing.

I acknowledge that the OP states a very long route around hisec would be available but that simply cripples starter players wishing to explore without running through losec initially and would make the start SoE Epic Arc mindnumbingly dull purely through the travel
Obviously a huge increase in travel time would just decimate profit margins on many business activities too.

I still haven't seen anything that would persuade me this is a good idea but certainly hope the discussion gets people to think of other ways to encourage those interested to make the jump into losec now and again.



Basil Pupkin
Republic Military School
#1210 - 2014-02-20 15:00:12 UTC
I'll start with this incredible load of bullcrap.
Erutpar Ambient wrote:
First of all, the points you are making are based on the way traffic moves in empire right now. Sure if they put lowsec between the empires and traffic moves like it does today with all high sec in between empires, then yeah i could see this catastrophe you guys are imagining. But that's not what would happen. Traffic would change. Each empire would have it's own local traffic of moving things from the edge of the empire to the trade hub and back. But this won't dump a ton of targets into the lap of everyone in null and low sec. This will only change the dynamic between low and high sec. Suicide ganking may or may not change it will definitely not get any worse because of this change. If you fly a freighter into lowsec, whether it's now or it's in a future with this change then you're putting it at significant risk.

Flying a freighter in lowsec is no risk. Certain death is called certain because it leaves nothing to chance, and there is no room for risky gambles, because nothing is a gamble. It's suicide, it always were, and it always would be.

Erutpar Ambient wrote:
This change doesn't make high sec less safe. This change doesn't make low sec more dangerous. This change doesn't force anyone to go into lowsec or engage in any non-consensual pvp. All this change does is create a boarder between the empires. A neutral zone where the systems are contested. This could be the future site of FW and this could create a great area to have Roleplay events.

This change doesn't make hisec less unsafe, it just destroys it completely and replaces it with 4 little unsafe hisecs.
The lowsec is not a risk because it can be avoided. If it cannot be avoided, it's certain death. It lowers the risk and destroy the reward, along with hisec.
"We don't force you to go to lowsec, just stay in your little pocket and lose 90% of your profits, NOBODY IS FORCING YOU!" (c) You.
"Let's do the future FW! We can start by obliterating hisec." (c) You.

Erutpar Ambient wrote:
Red/Black Frog seem to already be working at their maximum capacity. I don't know if they'd be able to support the entirety of EVE. And on another point, Logistics is very effort heavy. I'm not sure if you've done any living outside of high sec but getting stuff you need there and stuff you need to sell out is not as easy as auto-piloting to (insert local trade hub here). Doing logistics can be extremely profitable in those hard to reach areas. However such profitability doesn't exist in high sec because of the lack of effort required to auto pilot a freighter. By separating the empires with low sec, we will add back that effort to hauling and once again make it profitable.

Cyno to station, pick up stuff, jump bridge, jump bridge, cyno to blue-camped lowsec near designated trade hub, done. Time: 7 minutes. EFFORT.
You have to spend twice more time pushing 7 gates in empire to the hub. And you can be actually ganked there, a possibility unimaginable for low/null jump drive LOLogistics. And nope, profitability is just about as much as doing anything else, because if it were profitable, anyone would be doing it, considering how ridiculously little effort and risk it is.

Erutpar Ambient wrote:
Another point about the JF logistics is that they require Fuel. And the more JF's there are hauling things between empires the more fuel they're going to use. And the more Fuel they use, the more demand there will be on fuel. And when you have a high demand and a limited resource you end up with an increase in price. And as that price increases the cost to jump stuff will increase and the amount of isk you have to make to profit from JF hauling increases too. This will happen until an equilibrium is found between the cost and profit of JF hauling and this will leave a window of unforeseeable profitability for hauling gate to gate. Adding PoSs and such to the overhead will affect this too. (Remember Jump and PoS fuel are not free!!!)

Done some calculations, and found that current Red Frog costs more than jump fuel over the same distances, but that doesn't matter.
What does matter, however, is that power blocks will monopolize cross-empire bridges from nearest null entries quicker than goons taking back their words about non-aggression once moon rebalance hit Tranquility.

Erutpar Ambient wrote:
Now about those escort pilots making some money. How about that, creating an entire new profession in EVE. This would be one of the greatest results that could come of a change like this. This is one of, if not the reason for this thread. To create a new dynamic where something like that is possible.

Blobbers will easily break any escort. Mercs can only harass nullsec blobbers from hisec, entering low is as suicidal for them as it is for a freighter.

So, in short:
1) blue donut, major buff - a new market easily exploitable with blobs.
2) haulers, traders - unsubbing or paying for cyno rights to blobbers and hauling for marginal profit, if any.
3) industrials - forced to join blue donut and work for free, or just work for free. I think they choose unsub.
4) mercs - screwed with hisec destruction.
5) hisec - destroyed.

Good job.

Being teh freightergankbear automatically puts you below missionbear and minerbear in carebear hierarchy.

If you're about to make "this will make eve un-eve" argument, odds are you are defending some utterly horrible mechanics against a good change.

Justin Cody
War Firm
#1211 - 2014-02-20 16:37:52 UTC
Basil Pupkin wrote:
Stupid stuff


Obviously you don't recall the era before the great gate redirect as well as new regions (hello dronelands, W-space and black rise).

At one point there were at least half the number of 0.0 entrances that there are now and you could go from amarr to rens through high sec in something like 6 jumps. Low Sec itself was more pockets than contiguous areas like it is now. I think the gate redirect was in 2005 and also added were new 00 entrances to allow for easier access by small gang forces seeking to infiltrate.


The state of the game in terms of high-sec/low-sec transportation routes is in actuality fairly in balance with now trying to go from Rens > Jita taking far longer than it used to and incentivising at least the small cargo runners to take a chance at running through rancer or through amamake to get to amarr.

To however FORCE people through low sec is a poor idea.

What is actually a good idea is to incentivize the use of low sec...or you can be a smart cookie and probe for direct High->High wormholes or even take a chance at going through a C5 WH chain to another high sec if you find it.

There are many options available to the intelligent pilot.
Amanda Rosewater
Universal Express
#1212 - 2014-02-20 17:41:39 UTC  |  Edited by: Amanda Rosewater
Justin Cody wrote:


To however FORCE people through low sec is a poor idea.




This doesn't force anyone to do anything. If you don't want to go into low sec, then you don't go to another empire's space. You aren't FORCED to go there.

If you are going to knock this idea because it forces people to go into low sec, then you should also be getting rid of high sec missions that force you to low sec to complete. Or high sec pockets you can't get to without going through low sec. Or hell, keep going. I want to go to ORE controlled space, but don't want to be forced into 0.0. I don't want to be forced to go to low sec to do lvl 5's, so put them in high sec. I don't want to be forced into 0.0 to mine high value ores, so put them in high sec. I want to see the eve gate, but I don't want to be forced to go to low sec to see it. Etc. etc. etc.

Nothing in this idea FORCES a player to do anything. The player always has a choice, and they can simply choose to stay within the confines of a single empire if they choose to never enter low sec.
Commander Ted
Caldari Provisions
Caldari State
#1213 - 2014-02-20 20:07:15 UTC
what is with all the locked topics.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

DrysonBennington
Eagle's Talon's
#1214 - 2014-02-20 20:51:40 UTC
How would the neutral zone between each empire be built? Would there be a security loss involved if you engage a player from another race?

How about if you engage a player from your own race? Shouldn't such an engagement lead to a severe security loss where you would have to remain in the neutral zone for a certain amount of time until the security loss was revoked and your security status returned to status that it was before you engaged the opposite race player or a permanent security loss for engaging a player from your own race?

Neutral Zone would be rather different from low sector and null space because you wouldn't even be allowed to go into low or null let alone high sector space if you have been tagged as having a neutral zone violation.
Erutpar Ambient
The Scope
Gallente Federation
#1215 - 2014-02-21 10:04:30 UTC
Amanda Rosewater wrote:
Justin Cody wrote:


To however FORCE people through low sec is a poor idea.




This doesn't force anyone to do anything. If you don't want to go into low sec, then you don't go to another empire's space. You aren't FORCED to go there.

If you are going to knock this idea because it forces people to go into low sec, then you should also be getting rid of high sec missions that force you to low sec to complete. Or high sec pockets you can't get to without going through low sec. Or hell, keep going. I want to go to ORE controlled space, but don't want to be forced into 0.0. I don't want to be forced to go to low sec to do lvl 5's, so put them in high sec. I don't want to be forced into 0.0 to mine high value ores, so put them in high sec. I want to see the eve gate, but I don't want to be forced to go to low sec to see it. Etc. etc. etc.

Nothing in this idea FORCES a player to do anything. The player always has a choice, and they can simply choose to stay within the confines of a single empire if they choose to never enter low sec.

Thank you. Couldn't have said it better myself.

Commander Ted wrote:
what is with all the locked topics.

what?

DrysonBennington wrote:
I have never been to low sec.

also what?
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#1216 - 2014-02-21 11:02:07 UTC
Amanda Rosewater wrote:
Justin Cody wrote:


To however FORCE people through low sec is a poor idea.




This doesn't force anyone to do anything. If you don't want to go into low sec, then you don't go to another empire's space. You aren't FORCED to go there.

If you are going to knock this idea because it forces people to go into low sec, then you should also be getting rid of high sec missions that force you to low sec to complete. Or high sec pockets you can't get to without going through low sec. Or hell, keep going. I want to go to ORE controlled space, but don't want to be forced into 0.0. I don't want to be forced to go to low sec to do lvl 5's, so put them in high sec. I don't want to be forced into 0.0 to mine high value ores, so put them in high sec. I want to see the eve gate, but I don't want to be forced to go to low sec to see it. Etc. etc. etc.

Nothing in this idea FORCES a player to do anything. The player always has a choice, and they can simply choose to stay within the confines of a single empire if they choose to never enter low sec.


It doesn't force players to do anything but it does arbitrarily take away large chunks of profit from those in hi-sec who's business relies on stability and hand it straight to the larger lo-sec groups who would monopolize and control the trade routes. The idea that there is still a long route around hisec would still destroy profit margins. It is *effectively* forcing players to use losec routes to maintain profitability whilst providing the losec folks with more big juicy targets for free.

Saying a business player can choose between very real risk of massive loss from freighter destruction or guaranteed huge loss from tripling the hauling route is really no choice at all. To get more players to go to losec means giving them reason to go and the means to do so in a way that they believe they can have a fair chance with. I know that it isn't as scary getting into losec as many believe but that is the problem. Large numbers of players probably avoid going into losec due to the perception that you get bounced at the first gate (which can of course happen)

That is the reasoning behind my suggestion for a new set of missions that cyno the player into the mission site in deep space. It would get people past the initial fear of jumping into low and still leave them having to navigate their own way out safely. Once players get used to operating in lo and losing ships more often they will begin to go back to losec by choice. In fact when they crave a combat fix hisec simply wouldn't cut it anymore most likely.

The key is getting players past the initial block to jumping in and effectively forcing them to do so by separating hisec into enclaves. Marginalizing new players and eisting indy players would do nothing to help the game overall.

Erutpar Ambient
The Scope
Gallente Federation
#1217 - 2014-02-22 06:42:50 UTC
Corraidhin Farsaidh wrote:

It doesn't force players to do anything but it does arbitrarily take away large chunks of profit from those in hi-sec who's business relies on stability


Please give an example of this.
Kiryen O'Bannon
GoonWaffe
Goonswarm Federation
#1218 - 2014-02-22 08:26:11 UTC
Amanda Rosewater wrote:
Justin Cody wrote:


To however FORCE people through low sec is a poor idea.




This doesn't force anyone to do anything. If you don't want to go into low sec, then you don't go to another empire's space. You aren't FORCED to go there.

If you are going to knock this idea because it forces people to go into low sec, then you should also be getting rid of high sec missions that force you to low sec to complete. Or high sec pockets you can't get to without going through low sec. Or hell, keep going. I want to go to ORE controlled space, but don't want to be forced into 0.0. I don't want to be forced to go to low sec to do lvl 5's, so put them in high sec. I don't want to be forced into 0.0 to mine high value ores, so put them in high sec. I want to see the eve gate, but I don't want to be forced to go to low sec to see it. Etc. etc. etc.

Nothing in this idea FORCES a player to do anything. The player always has a choice, and they can simply choose to stay within the confines of a single empire if they choose to never enter low sec.

Yes it does. They would no longer be able to fly from point A to point B as they do now without entering lowsec; A and B being in different empires.

That's what forced means. They would have to either do the activity at much greater risk, with no demostrable increase in reward,, or cease that activity. Claiming they aren't bein "forced" is semantic pedantry of the worst sort trying to catch someone in a technical linguistic error to divert attention from the real issue.
That issue is that this is just a thinly veiled "I want it to be easier to blow stuff up" with no indication at all of how reward would increase for this much larger risk. Freighters and to a lesser extent T1 haulers would he of suddenly far less use.

People throw terms around like "emergent gameplay", but as usual for the playerbase that just means "bbuff my playstyle and sccrew someone else because loaded language annd ad hom fallacy." These arguments,, usually heavily referencing the ursine, ignore that much of this highsec activity is alts funding the activity of low/null.

For this idea to be viable it would need to be of clear benefit to the highsec character affected,, in proportion to risk. It isnt, and probably cannot be made so, and is thus DOA.

Eternal Father, King of birth, /Who didst create the heaven and earth, /And bid the planets and the sun/ Their own appointed orbits run; /O hear us when we seek thy grace /For those who soar through outer space.

Omnathious Deninard
University of Caille
Gallente Federation
#1219 - 2014-02-22 08:33:28 UTC
Kiryen O'Bannon wrote:
Amanda Rosewater wrote:
Justin Cody wrote:


To however FORCE people through low sec is a poor idea.




This doesn't force anyone to do anything. If you don't want to go into low sec, then you don't go to another empire's space. You aren't FORCED to go there.

If you are going to knock this idea because it forces people to go into low sec, then you should also be getting rid of high sec missions that force you to low sec to complete. Or high sec pockets you can't get to without going through low sec. Or hell, keep going. I want to go to ORE controlled space, but don't want to be forced into 0.0. I don't want to be forced to go to low sec to do lvl 5's, so put them in high sec. I don't want to be forced into 0.0 to mine high value ores, so put them in high sec. I want to see the eve gate, but I don't want to be forced to go to low sec to see it. Etc. etc. etc.

Nothing in this idea FORCES a player to do anything. The player always has a choice, and they can simply choose to stay within the confines of a single empire if they choose to never enter low sec.

Yes it does. They would no longer be able to fly from point A to point B as they do now without entering lowsec; A and B being in different empires.

That's what forced means. They would have to either do the activity at much greater risk, with no demostrable increase in reward,, or cease that activity. Claiming they aren't bein "forced" is semantic pedantry of the worst sort trying to catch someone in a technical linguistic error to divert attention from the real issue.
That issue is that this is just a thinly veiled "I want it to be easier to blow stuff up" with no indication at all of how reward would increase for this much larger risk. Freighters and to a lesser extent T1 haulers would he of suddenly far less use.

People throw terms around like "emergent gameplay", but as usual for the playerbase that just means "bbuff my playstyle and sccrew someone else because loaded language annd ad hom fallacy." These arguments,, usually heavily referencing the ursine, ignore that much of this highsec activity is alts funding the activity of low/null.

For this idea to be viable it would need to be of clear benefit to the highsec character affected,, in proportion to risk. It isnt, and probably cannot be made so, and is thus DOA.

What forces you to travel between empires?

If you don't follow the rules, neither will I.

Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#1220 - 2014-02-22 11:15:28 UTC
Erutpar Ambient wrote:
Corraidhin Farsaidh wrote:

It doesn't force players to do anything but it does arbitrarily take away large chunks of profit from those in hi-sec who's business relies on stability


Please give an example of this.


Currently for trader characters they make much of their profits by hauling goods bought cheaply where one empire has an excess to another empire where there is a dearth. They often use isk per jump as a measure of profitability and tripling the jumps basically cuts the profitability to a third since time is money. The argument here is that they can keep making that profit by going through losec to get there but suddenly requiring the very real risk of doing so to keep making the same profit? Traders simply won't bother and the market will destabilize.