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jumpship without cyno

Author
Danika Princip
GoonWaffe
Goonswarm Federation
#21 - 2014-02-19 22:56:12 UTC
Voxinian wrote:
I actually agree. It is mandatory now to have either an alt account or an online corp buddy. As always lonewolfs ere being overlooked. There should be a limited jump feature for sub captial ships without having to use a 2nd account.




You are aware that that is THE POINT, right?
BogWopit
Star Frontiers
Brotherhood of Spacers
#22 - 2014-02-19 23:19:55 UTC
I'd go for an unfocused jump idea,

Any ship than can jump to a cyno should be able to jump to anywhere within jump range (random of course). It could be interesting gtfo tool for capital pilots :)
Mike Voidstar
Voidstar Free Flight Foundation
#23 - 2014-02-19 23:51:37 UTC
It might be entertaining to have the empires support NPC cyno beacons in Empire space, and give access to them via permits buyable in LP stores.

Not for capitols of course, but smaller jump capable ships like the BLOPS or Jump Freighters.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#24 - 2014-02-19 23:56:58 UTC
Voxinian wrote:
I actually agree. It is mandatory now to have either an alt account or an online corp buddy. As always lonewolfs ere being overlooked. There should be a limited jump feature for sub captial ships without having to use a 2nd account.


Capital Ships have ALWAYS needed another character to light a cyno for them. This is hardly something new.

Batelle wrote:
capitals should be able to take gates. It would result in many of them dying despite never being required to do so.


Lol... this would result in capitals in highsec... But if you eliminated that possibility, I'd be alright with capitals using gates.

BogWopit wrote:
I'd go for an unfocused jump idea,

Any ship than can jump to a cyno should be able to jump to anywhere within jump range (random of course). It could be interesting gtfo tool for capital pilots :)


It should not be random... If (and this is a big IF) we had jump to system's without use of cyno's, it should always jump to a very specific location in system (say at the sun), which is very susceptible to having someone like me bubble it for ***** and gigglees. Furthermore, upon jumping in, there should be some global visual that a capital just jumped into system at that location, so anyone in system knows if they warp to that designated zone they'll find a capital. Finally, such a jump should use more capacitor than usual, leaving them completely drained of cap upon jump in.

Captain DrunkBucket wrote:
a ship that can jump to a system without cyno, plot a route in the map and then just jump.


At the end of the day, we don't need more teleportation in this game. We need to REDUCE it, having people fly through space rather than instantly skip entire regions.

Go Read this article on the issues with teleportation.
Lilliana Stelles
#25 - 2014-02-20 06:49:24 UTC
I think it should be entirely possible to jump ships without a cyno.
But you should have no ability to control where in the system you end up. (or maybe even broader, you can only aim at a constellation)
And it should have additional penalties to capacitor or fuel cost and possibly require an additional skill.

Not a forum alt. 

Itago Gemulus
Station Spinners United
#26 - 2014-02-20 08:04:57 UTC
Lilliana Stelles wrote:

And it should have additional penalties to capacitor or fuel cost and possibly require an additional skill.


Penalty to capacitor seems logical, sort of feeding more power to your navigation Smile
Penalty to fuel cost dont seems logical, its the same distance you jump and thats what you use fuel for.

Another point is that this thread asked for a ship to get a new ability (jumping w/o cyno).
This can be a new ship, a ship that currently cant jump at all, or a ship that can atm jump to a cyno.
Most negative feedback seems to be based around ships that can already jump to cyno. What arguments are there against a non combat ship jumping to a system without cyno (to sun or other place, maybe even make a becon where it lands)

Trii Seo
Goonswarm Federation
#27 - 2014-02-20 08:39:41 UTC
Itago Gemulus wrote:
[quote=Lilliana Stelles]What arguments are there against a non combat ship jumping to a system without cyno (to sun or other place, maybe even make a becon where it lands)



Power projection issues. A convoy of those will enable a mass of pilots to cross big areas of space quickly without even suicide-podding themselves (that actually still requires an office to be rented in the area/having an outpost).

Proud pilot of the Imperium

Arek'Jaalan: Heliograph

Itago Gemulus
Station Spinners United
#28 - 2014-02-20 08:54:57 UTC
Trii Seo wrote:
Itago Gemulus wrote:
[quote=Lilliana Stelles]What arguments are there against a non combat ship jumping to a system without cyno (to sun or other place, maybe even make a becon where it lands)



Power projection issues. A convoy of those will enable a mass of pilots to cross big areas of space quickly without even suicide-podding themselves (that actually still requires an office to be rented in the area/having an outpost).



Fill a rorqual with clones, jump it with a cyno chain (of your many pilots you have access to many alts). No need to suicide-podding or anything.
As you can see, this way of travel is ALOT easier the larger mass of players and better logistics you have in place.
However i cant find any number for how many clones you can have there, will see if my alt can jump in one when i get home to get a number (not sure he can fit the clone vat bay tho)
Yarda Black
The Black Redemption
#29 - 2014-02-20 09:02:32 UTC
I think its a terrible idea:

- You will avoid gates.
- You will be at a safespot

For a blackops this would be walhalla. Who needs a decloaked dude lighting you a covertops cyno? Just jump and hit cloak.

The main reason this idea seems terrible to me is its total lack of dealing with the downsides. Maybe this isnt even an idea but just a "slogan" - "NO MORE CYNOS! - NO MORE CYNOS!"

So... yeah.... No
Itago Gemulus
Station Spinners United
#30 - 2014-02-20 09:15:58 UTC
Yarda Black wrote:
I think its a terrible idea:

- You will avoid gates.
- You will be at a safespot

For a blackops this would be walhalla. Who needs a decloaked dude lighting you a covertops cyno? Just jump and hit cloak.

The main reason this idea seems terrible to me is its total lack of dealing with the downsides. Maybe this isnt even an idea but just a "slogan" - "NO MORE CYNOS! - NO MORE CYNOS!"

So... yeah.... No


Avoiding gates is already possible with jump drives.
For you to be at a safespot would assume you can either land in a totaly random place in system (making a new safepoint when landing). This can be adressed by making a becon where you land so its no longer a safespot, or making you lant @sun or something like this.

IF its available for BO, and you land in a safespot with no indication your there other than showing up in local, it would be sweet for them :P
Yarda Black
The Black Redemption
#31 - 2014-02-20 10:04:07 UTC  |  Edited by: Yarda Black
Itago Gemulus wrote:
Avoiding gates is already possible with jump drives.

No it is not. Some dude in a cynoship needs to get there and use gates.
Theres a reason Cyno beacons have a distance away from a POS instead of inside the forcefield. Since you need to get there to anchor a POS, have SOV for a few weeks etc... They dont really count.

Itago Gemulus wrote:
For you to be at a safespot would assume you can either land in a totaly random place in system (making a new safepoint when landing). This can be adressed by making a becon where you land so its no longer a safespot.

Already in place. Its called a cyno

Itago Gemulus wrote:
IF its available for BO, and you land in a safespot with no indication your there other than showing up in local, it would be sweet for them.

No it would not be. They'd get nerfed.

Your reply makes more sense the original post tho.
Itago Gemulus
Station Spinners United
#32 - 2014-02-20 10:15:44 UTC
Yarda Black wrote:

No it is not. Some dude in a cynoship needs to get there and use gates.

Ok, only the actual ship jumping avoid gates (cyno pilot can be in same system for years and still be effective)


Quote:

Already in place. Its called a cyno

Cyno is also something you have to light in the system BEFORE jumping to it, so atleast 2 accounts are needed


Quote:

No it would not be. They'd get nerfed.

Either they get nerfed, or this have to be implemented in a way that dont make them to good (like BO still need cyno to jump/bride)
Soltys
Brutor Tribe
Minmatar Republic
#33 - 2014-02-20 13:23:43 UTC
Captain DrunkBucket wrote:
a ship that can jump to a system without cyno, plot a route in the map and then just jump.


More teleportation magic ? You can't be serious ...

Jita Flipping Inc.: Kovl & Kuvl

Mike Voidstar
Voidstar Free Flight Foundation
#34 - 2014-02-20 13:33:16 UTC
If something like this were to ever be considered, it would have to not be random. Where ever you pop in at should be as potentially dangerous as a gate, which means having it be potentially camped.

I like the idea of Empire beacons just because it seems like something the empires would have. You should not need a cyno ship to use a jump drive, but that does not mean that the public beacons would be safe. In fact, given the higher sticker price of the ships using the drives, they might be more camped than the Stargates.
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