These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Wormholes

 
  • Topic is locked indefinitely.
 

Class 7 Wormhole Suggestion

Author
Gnaw LF
Viziam
Amarr Empire
#81 - 2014-02-19 04:10:06 UTC
Joan Greywind wrote:

If "feuds" and "shooting for the sake of it" is enough then why do many of these so called wormholers have the bulk of their kills in k-space???



Its mostly about the type of gameplay pilots prefer, some people just want to find a null sec exit and go do some nano gangs, roam and kill some ratters. Other do black ops in null. Can you blame them? W-space is perfect for raiding k-space and its up to various groups what they want to do. Some chain collapse, others stalk and yet others raid k-space. What amuses me the most is that a lot of people are asking for conflict drivers but they can't offer any new ideas, it keeps coming back to controlling space or taking over desirable systems which is what null sec already is.
Sith1s Spectre
Imperial Academy
Amarr Empire
#82 - 2014-02-19 04:10:58 UTC  |  Edited by: Sith1s Spectre
Not being able to self destruct in a POS would (imo) create more player driven conflict and give attackers a bigger incentive to attack (bigger chance for.the attackers to get loot) and give defenders a reason to defend as its no longer as simple as put all your shinies into a
loaky nullified t3 and commit mass insurance fraud.

Resident forum troll and fashion consultant

Joan Greywind
The Lazy Crabs
#83 - 2014-02-19 04:29:39 UTC  |  Edited by: Joan Greywind
Gnaw LF wrote:
Joan Greywind wrote:

If "feuds" and "shooting for the sake of it" is enough then why do many of these so called wormholers have the bulk of their kills in k-space???



Its mostly about the type of gameplay pilots prefer, some people just want to find a null sec exit and go do some nano gangs, roam and kill some ratters. Other do black ops in null. Can you blame them? W-space is perfect for raiding k-space and its up to various groups what they want to do. Some chain collapse, others stalk and yet others raid k-space. What amuses me the most is that a lot of people are asking for conflict drivers but they can't offer any new ideas, it keeps coming back to controlling space or taking over desirable systems which is what null sec already is.


Well from most of the posts the idea of c7 wh is that you can't even control it, you can only temporarily have the field but that is it. And no people are offering many ideas, such as the no self destruct in pos idea, simple but yet potentially a great conflict driver.

And I am not criticizing the fact that getting kills in k-space is not legitimate gameplay. All I am stating is even prominent wh groups gets the bulk of their kills in k-space, doesn't that mean that fights and kills in wh are too little to be had?
Jack Miton
School of Applied Knowledge
Caldari State
#84 - 2014-02-19 05:29:04 UTC  |  Edited by: Jack Miton
People, of which I am certainly not one, do get lots of kills in kspace. so what? that's their choice.
Personally I'd rather, and do, spend the time looking for targets in WHs every time and as a result, the vast majority (and im talking 95%+) of my kills are in wspace. also my choice.

bottom line is it's easier to roam NS for fights than it is to put in the time and effort to find them in WHs. personally I wouldnt have it any other way.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Darren Fox
Overload This
#85 - 2014-02-19 08:16:23 UTC  |  Edited by: Darren Fox
Disclaimer: I am only speaking for myself, not my corp or alliance



I love fights in w-space. I especially love fighting other pvp-entities. It is similar to the thrill of going full-contact martial arts, paintball or whatever. Just on a grander scale since it involves a lot of planning, coordination and calculated risks. Most of the time it is also consentual.



I want more fights in w-space. I also want to be able to force fights.



Outside of the threat of eviction, or actually evicting someone, it is difficult to force fights. Wormholes last 24h, reinforcing a POS and then taking it down afterwards means letting the route back collapse. I'd like to see less "comitting" disruptive gameplay aimed at forcing fights.

Here is an example: Today, if you trigger an anom, it will despawn 4 days later. It hardly matters, and isn't very disruptive. What if you could anchor a deployable fozzie that pacifies the sleepers, but requires you to be inside the deployable fozzie's forcefield? 15 min later, the anom despawns and you get a small reward. Perhaps 1/10th of the "site value". Of course, everyone else can warp in and engage you. Once the fozzie is killed, you have 30 seconds to get out before the sleepers aggro again.



Result: Gameplay that messes with farmers and opens up potential for pvp. No farmer wants their sites despawned and since the reward is small, it encourages small-gang pvp. Pirate



This is an example, and I have not analyzed every implication of the idea.
Arkon Olacar
black.listed
#86 - 2014-02-19 08:34:49 UTC
Given the utter crap spouted by wormholers, in theory some of the less brain-dead players of this terrible game, it's not really any surprise that CCP pays no attention to its playerbase
Rek Seven
University of Caille
Gallente Federation
#87 - 2014-02-19 09:11:32 UTC  |  Edited by: Rek Seven
Jack Miton wrote:
Rek Seven wrote:
You can't win with the wormhole community. They all say that we need to add things to wormhole space to encourage new people to move in but then everyone starts to reach for their pitchforks if someone suggests a new feature or a change in mechanics.

no no no...
YOU, and a few others, say we need to add new things and keep suggesting the same old crap.
Then I, and many others, spend a lot of time calling out your ideas for the stupidities that they generally are.

you've repeated many times in this thread that people should move up to higher class WHs as they grow. why?
there's nothing more 'fun' about high class WHs, the mechanics are all the same. literally the only difference is how easy it is to make isk.
ok, sure, I get that people need to make isk, but to enjoy whs? to learn whs? to play productively in whs? for these you most certainly do not need a high end wh and in many cases actually having a high end wh is a hindrance.


And here was me thinking this was a forum where we could openly discuss wormhole related stuff without being attacked and insulted.

The difference between you and me is that i like to theorize and openly discuss how thing could work until we arrive at a consensus. You on the other hand are so stuck in your ways that you believe your way is the only way and you resort to writing angry and insulting posts.

It is my personal opinion that the majority of people in w-space should aspire to move up through the classes of systems as they grow. That's not me saying everyone should play my way, that is simply me expressing my opinion.

What is strange is that every time i put forward a way in which C5/6 space could be improved, you are usually the first to say "huge blobbing alliances are the problem in c5/c6 space" and then you turn around and say: "in many cases actually having a high end wh is a hindrance"...

If you want to start again and try to have a constructive conversion, please read and respond to post #35... alternatively, you could just block my posts and move on with your life.
Winthorp
#88 - 2014-02-19 09:30:26 UTC
Bane Nucleus wrote:
Indo Nira wrote:
Bane Nucleus wrote:
I was hoping the tongue face deal got the joking part across haha


It did initially, but the drinks i ingested are messing with me


After hanging out with our massive AU tz, sober people are becoming extinct haha


We have so many now in SF that we will boot all the smelly US people out soon.

You heard it here first.
bubble trout
Brutor Tribe
Minmatar Republic
#89 - 2014-02-19 14:45:32 UTC
Winthorp wrote:
Bane Nucleus wrote:
Indo Nira wrote:
Bane Nucleus wrote:
I was hoping the tongue face deal got the joking part across haha


It did initially, but the drinks i ingested are messing with me


After hanging out with our massive AU tz, sober people are becoming extinct haha


We have so many now in SF that we will boot all the smelly US people out soon.

You heard it here first.

****
Gnaw LF
Viziam
Amarr Empire
#90 - 2014-02-19 16:55:04 UTC
Joan Greywind wrote:
All I am stating is even prominent wh groups gets the bulk of their kills in k-space, doesn't that mean that fights and kills in wh are too little to be had?


Or that there are not enough people in w-space, adding a c7 will not help bring new players in, fixing POS system and black holes will.
Rek Seven
University of Caille
Gallente Federation
#91 - 2014-02-19 17:19:01 UTC
Gnaw LF wrote:
Joan Greywind wrote:
All I am stating is even prominent wh groups gets the bulk of their kills in k-space, doesn't that mean that fights and kills in wh are too little to be had?


Or that there are not enough people in w-space, IN MY OPINION adding a c7 will not help bring new players in, fixing POS system and black holes will.


Interesting... Have you spoken to may people who have told you "i'm not moving into wormhole space until they fix black holes and POS"?

ps. i fixed your post for you.
Angsty Teenager
Broski North
#92 - 2014-02-19 18:00:50 UTC
Gnaw LF wrote:
Joan Greywind wrote:
All I am stating is even prominent wh groups gets the bulk of their kills in k-space, doesn't that mean that fights and kills in wh are too little to be had?


Or that there are not enough people in w-space, adding a c7 will not help bring new players in, fixing POS system and black holes will.


No it won't. I'm not sure what you are talking about. If you are talking about c4 and below space, there are plenty of people constantly moving in and out of those areas, and there are plenty of newer players there. If you're talking about c5/c6 space, there aren't new players because the current state of affairs is a huge blobfest. People keep saying "WE NEED NEW PLAYERS" when what they're trying to say is "ALL THE PLAYERS WE MEET WONT ENGAGE US BECAUSE THEY KNOW WHAT WILL HAPPEN".

What will bring in new players to wormhole space is a creation of a niche for them to occupy. In that sense, adding c7's would help, either through the addition of c7 space for people to move to, or the subsequent freeing up of lower class wormholes as the larger groups settle c7's.

I PERSONALLY don't think new space is the answer, like I said before I think the answer is to inhibit the ability of people to easily occupy any area of wormhole space. I think that wormholes should be primarily occupied by nomadic players and that game mechanics should support this. W-space could be made significantly more dynamic and allow for more bountiful pvp through a number of methods, increasing wormhole count significantly, randomizing wormhole mass, allowing for very short wormhole lifespans, etc...

In my opinion wormholes right now are just a shittier version of nullsec. If people want solo/small gang kills on a regular basis, they can easily find this in lowsec or npc nullsec. If people want to wait around for an hour before getting either blueballed or getting a fight where they either blob their targets or get blobbed back, they can go to 0.0. W-space offers nothing except for the ability to gank targets due to no-local.
Klarion Sythis
Caldari Provisions
Caldari State
#93 - 2014-02-19 18:55:47 UTC
Most of the ideas and suggestions for W-Space revolve around forcing or encouraging people to play the game differently. If they wanted to do it, they'd probably be doing it now.

Want new systems to entice new people? They're sure as hell not going to START in a C7. C6 and C5 systems are pretty empty now so it's not like there's not room. So why aren't people moving up more? Answer that first. My opinion is because the established groups are wealthy, experienced, and demand a blood sacrifice every time they roll in even when both sides know the new group doesn't stand a chance. Sounds fun to me! Straight

Can't SD in a POS? Oh good, we're encouraging ourselves to kick more people out. It certainly doesn't encourage people to fight more since SDing causes them to lose their **** anyway. Think they'll go for a last stand or one glorious whelp into your blob? Doubt it. They'll pack up what they can, log off, and hope to escape later. Whelping does nothing for them in any sense.

Increasing income clearly isn't the answer as all that does is infest W-Space with more farmers. Just look at C5 space after cap escalations became common knowledge.

We're products of our own habits. HK is failscading? Quick! Recruit their content creators so we seal the deal and make sure they don't have anyone who can lead a reformed version. There goes another independent entity, rolled into the rest.

You have to appeal to the kind of people that want to do this stuff, not just force people in front of your guns. They need to have fun which means having a chance in fights against us and appealing to people who actually like to PVP. CSM members: ask the other CSM why they don't play in wormholes. Who knows, maybe they want the fountain of kills from lowsec, the ~story~ of nullsec, or maybe they hate living in POSes, or the lack of local. Maybe we're all just pricks! No matter the answer, I'm pretty sure no one is going to say "because there's no C7 space" or "there's no room."
Bane Nucleus
Dark Venture Corporation
Kitchen Sinkhole
#94 - 2014-02-19 19:24:46 UTC
It's very easy to understand why there are so many in lower end wormholes and not so many in c5/c6 space....Capitals.

No trolling please

Angsty Teenager
Broski North
#95 - 2014-02-19 19:57:29 UTC
Klarion Sythis wrote:

Increasing income clearly isn't the answer as all that does is infest W-Space with more farmers. Just look at C5 space after cap escalations became common knowledge.


Why is this even a problem though? Farmers farm, farmers die. Just look at how successful Blood Union has been, they are literally slaughtering capital escalation groups at 1-2 per day. Not necessarily saying that WH income should be increased, but what you're saying is baseless because farmers do increase the amount of content for some people, and they certainly don't decrease it. Not like having a farmer in a WH is worse than that WH being empty from a pvp standpoint...
Justin Cody
War Firm
#96 - 2014-02-19 20:15:55 UTC
Bane Nucleus wrote:
Rek Seven wrote:


Isk farming isn't mentioned once.


When you mention capital sleepers, the isk farming community get a boner thinking "capital sleeper wrecks"

Rek Seven wrote:


FYI, a pos revamp isn't happening.


Sadly for all of us, you might be right here.


Anything can happen if we yell loud enough and or cry hard enough.

the fact is that it is needed in order to move this game along for another decade whether or not the dev's can handle it. They can start by rapid-prototyping the new system like they are doing with the EVA stuff and then push for the resources. First thing that will need to happen is re-factoring the extant code. That alone is a year or two-year project that would have serious up-side performance benefits (new shield GFX, update tower art, pos module art *yeah new serpentis pos mod textures were cute*) and all kinds of things to push the DX11 graphics only just now supported.

Bane you really need to hound them on POS's. Just push for re-factoring of the existing code would help the game immensely. That would enable adjusting the entire anchoring system in game... oh god trying to anchor pos mods outside the shields makes my eyes bleed.
Winthorp
#97 - 2014-02-19 20:19:56 UTC  |  Edited by: Winthorp
Justin Cody wrote:
Bane Nucleus wrote:
Rek Seven wrote:


Isk farming isn't mentioned once.


When you mention capital sleepers, the isk farming community get a boner thinking "capital sleeper wrecks"

Rek Seven wrote:


FYI, a pos revamp isn't happening.


Sadly for all of us, you might be right here.


Anything can happen if we yell loud enough and or cry hard enough.

the fact is that it is needed in order to move this game along for another decade whether or not the dev's can handle it. They can start by rapid-prototyping the new system like they are doing with the EVA stuff and then push for the resources. First thing that will need to happen is re-factoring the extant code. That alone is a year or two-year project that would have serious up-side performance benefits (new shield GFX, update tower art, pos module art *yeah new serpentis pos mod textures were cute*) and all kinds of things to push the DX11 graphics only just now supported.

Bane you really need to hound them on POS's. Just push for re-factoring of the existing code would help the game immensely. That would enable adjusting the entire anchoring system in game... oh god trying to anchor pos mods outside the shields makes my eyes bleed.


I completely agree, i know its a balance CSM's have to handle so that CCP still speaks to them but it doesn't mean i will stop nagging every WH CSM about POS's.

Seriously i think we would all just settle for the personal SMA's we all asked for when we got the useless personal CHA. I don't see how a personal SMA would take that much more dev time then all these nullsec deployable structures we have gotten.
Gnaw LF
Viziam
Amarr Empire
#98 - 2014-02-19 20:34:54 UTC
Rek Seven wrote:


Interesting... Have you spoken to may people who have told you "i'm not moving into wormhole space until they fix black holes and POS"?

ps. i fixed your post for you.


Yes, actually POS management is the number one concern for new groups or individuals moving into w-space. Everyone has a different way of managing rights to the POS but you have to admit that the amount of risk to personal assets is disproportional in w-space.

You keep saying that its opinion of other people that c7s would not work. However you are yet to present an argument for why they would work. I mean you have not even proposed the idea correctly, you just listed what c7 should have and that YOU BELIEVE that c6 groups should fight for space. I however HAVE presented you with a list of items for why c7s are terrible. I will present you with another list:

-Fighting for space is a null sec mechanic, w-space should be original
-Fighting for space is extremely difficult in w-space, only a handful of invasions have been successful.
-Fighting for space has a side effect of coalition and alliance building
-Only four c7s, accessible from c6s ,with no anchoring and requiring capital escalations will provide content to 1000 or less pilots. Only to members of a few corps that live in c6s.


What you are proposing will consume development time, impacts too few players, provides no incentive for any group to enter w-space and is superfluous at best. Furthermore it will cause various groups to build coalitions that will help them protect their c6 space.
Klarion Sythis
Caldari Provisions
Caldari State
#99 - 2014-02-19 20:50:02 UTC
Angsty Teenager wrote:
Klarion Sythis wrote:

Increasing income clearly isn't the answer as all that does is infest W-Space with more farmers. Just look at C5 space after cap escalations became common knowledge.


Why is this even a problem though? Farmers farm, farmers die. Just look at how successful Blood Union has been, they are literally slaughtering capital escalation groups at 1-2 per day. Not necessarily saying that WH income should be increased, but what you're saying is baseless because farmers do increase the amount of content for some people, and they certainly don't decrease it. Not like having a farmer in a WH is worse than that WH being empty from a pvp standpoint...

I never said farmers were a bad thing, but I think what the people posting here want are those who live and fight in W-Space rather than just more ganks. Farmers can farm.
Bane Nucleus
Dark Venture Corporation
Kitchen Sinkhole
#100 - 2014-02-19 21:23:23 UTC
I can't think of how a c7 would benefit anyone except a handful of people, whom are already established in deep wormhole space.

A better and more outrageous idea would be to have random wh's appearing in all classes of wormholes, ones that would end up in Jove systems. Have some sort of new PVE mechanic in those systems where you could acquire loot (much like you do now with sleeper loot) to reverse engineer.

No trolling please