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Player Features and Ideas Discussion

 
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PVE needs a make over

First post
Author
Voxinian
#1 - 2014-02-19 11:28:14 UTC
As the title sais, the PVE part of EVE could use some attention from the devs imo.

The missions are always the same, the npc's are always the same, same pockets, same fleets, same triggers.
And it is not just the missions, but specially the roaming npc's in the systems. Always the same belt rats, never an npc encouter outside of belts (besides ded locations), never any surprises or any randomness, never a challenge. It's all so generic!

If I am in a 0.5 system at a random spot I would like to see the chance of roaming npc scouts detecting me that calls his npc buddies and then before I know it there is an npc fleet after me, things like that!

I know that EVE is a PVP focussed game, but for players like me that not constantly plays EVE, but 4/5 months per year they are more or less stuck with the PVE part of EVE as we are not active enough for pvp corps or being in in a corp at all. And that is fine, but at least make the PVE part more interesting and random and more challenging and add some twists to it, because now it is very very boring.

I hope to find a couple of npc battleships in 0.5 and 0.6 systems instead of the little frigs that are not even a neucanse. They are not even a neucanse for afk miners or new 2 day old players. High sec should obviously be safer then low sec, but for the love of dog spice it up a little and make it more interesting.
Zerlestes
Caldari Provisions
Caldari State
#2 - 2014-02-19 13:01:48 UTC  |  Edited by: Zerlestes
i agree with you Missions get boring its a fact that every action we do in eve over and over and over again
like Missions or Mining even that s... hacking game get boring over the time Incursions are fun and a good start
group content besides pvp would be cool

i for my part fly anos if i dont have motivation for mining and do mining if i dont like to do anos

sometimes i make some big plans that arent realistic or do some math and see it is realistic or at least within reach if i work towards that goal over months but yeah some content need a fresh wind (without pvp influence like that ESS)
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#3 - 2014-02-19 13:11:46 UTC
Zerlestes wrote:
i agree with you Missions get boring its a fact that every action we do in eve over and over and over again
like Missions or Mining even that s... hacking game get boring over the time Incursions are fun and a good start
group content besides pvp would be cool

i for my part fly anos if i dont have motivation for mining and do mining if i dont like to do anos

sometimes i make some big plans that arent realistic or do some math and see it is realistic or at least within reach if i work towards that goal over months but yeah some content need a fresh wind (without pvp influence like that ESS)


I fly pretty much exactly the same, but with PI on the side to make control towers , some tech II manufacture and other bits and pieces. I would very much like to see random mission generation and outlined an idea for it once before. It simply can't be that hard to do. I've seen it done in an old board game using a six sided die so it shouldn't be beyond the skills of a semi-competent programmer..

Make the random mission generator on of the options picked up by the agents and you can still keep the existing missions whilst every now and then throwing in the random ones. Depending on how they are received they can then be made more regular or simply removed without affecting the existing missions.
Voxinian
#4 - 2014-02-19 13:39:03 UTC
The setup/objectives of the missions could be the same, but with more random ship groups and random triggers instead of always the same triggers. Basically EVE survival pages should be useless instead of now where you can see the entire mission, the spawns and how to blitz it. There is no danger in it, unless you do something really stupid.

But I sepecially would like to see more randomness outside of missions. It is just lame that miners in a 0.5 system can go afk, because the rats are always harmless little frigs that a couple of small T1 scout drones can take care of. It should not even be safe to warp at a random spot without having npc pirates breathing down your neck if you sit at that spot for to long. A 1.0 system is just as safe as a 0.5 system, because if at all you encounter npc's they are just little belt rats. I want to see roaming npc fleets that may cause terror in the system... if you don't pay attention.

Point is that now you have to look for npc's and fly to ded sites if you want any action, while the npc's should be looking for the players. Npc pirates are not a pest, they are more carebear then the carebear players :)
Noxisia Arkana
Deadspace Knights
#5 - 2014-02-19 13:48:50 UTC
Lets be honest, it's on CCPs radar. The PVE redux thread exists in the quantity of about 1x / week on F&I and Bi-Weekly in GD.
Zerlestes
Caldari Provisions
Caldari State
#6 - 2014-02-19 13:52:48 UTC
Roaming Pirat Fleets would be kind of Cool

a suggestion from my side i doubt pirats use like normal people normal Stargate and whs are kind of random
why not spawn from time to time a Pirat Complex with a Pirate Stargate after the complex is cleared at lest logi support should be needet we can use the pirate Stargate Network Every Spawnen Complex in reach of lets say 10lj or evtl more

Colt Blackhawk
Doomheim
#7 - 2014-02-19 13:54:12 UTC
You are completely right. Although I am not doing PVE, I can remember when I started EVE I was running these missions for two months. If I would have not discovered faction warfare I would have quitted EVE after 2 months.
EVE needs new players. But new players can´t do PVP because of *** skill points and lack of knowlege how the interface works.
So they need to go for PVE. For making some isk first and for learning how the interface works.
But the PVE content in EVE is so much 2001. It is boring like hell, missions are terrible, mining is horrible....
It is exactly the reason why CCP scares most of the new players to hell. Or better: Bores them to hell.
PVE and Industry are the first what a new player will do his first months but CCP hasn´t cared for it over ten years now.
Yeah.... Although it doesn´t affect me I care a lot that this game doesn´t die because only old vets play it.
Should be highest priority to fix that.

[09:04:53] Ashira Twilight > Plant the f****** amarr flag and s*** on their smoking wrecks.

Rovinia
Exotic Dancers Union
#8 - 2014-02-19 14:24:48 UTC  |  Edited by: Rovinia
Until CCP does something, just go run missions in Low-/Nullsec. Reward AND Risks are higher there. I corrected the text for you Blink

Voxinian wrote:

If I am in a ̶0̶̶.̶̶5̶ 0.0 system at a random spot I ̶w̶̶o̶̶u̶̶l̶̶d̶̶ ̶̶l̶̶i̶̶k̶̶e̶̶ ̶̶t̶̶o̶̶ ̶̶s̶̶e̶̶e̶ WILL see the chance of roaming n̶̶p̶̶c̶ scouts detecting me that calls his ̶n̶̶p̶̶c̶ buddies and then before I know it there is an ̶n̶̶p̶̶c̶ fleet after me, things like that!


See, it allready exists as some sort of player generated content for those willing to take the risk to see it.

But yes, generally you're right. Missions are "a bit too 2003" and very boring after doing them some time. I also miss friendly reinforcements jumping in to support you, Carriers fighting in the background, escort missions for troop transporters who try to board an enemy ship. Or sabotage missions where you have to stealthy hack the shield generators of a dreadnought in a dock and if you succeed allied forces jump in with their big guns to finish the job, etc.

The main problem here is that many players who run missions got used to do these missions half-afk to make their ISK'is. The outcry among the playerbase will be huge and the forums will get flooded with tears if CCP makes any change that require "real" active gameplay Blink

If it get's done, it would need a new sort of agent, i think.
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#9 - 2014-02-19 14:35:01 UTC
Anyone can PvP quickly with relatively few SP, skill everything to lvl II and then find a corp who will show you how to fly (*that* is the tricky part). There are quite a feww who don't have the time or inclination to go PvP though, and their game experience shouldn't suffer from this, PvE should allow for that gamestyle too and current;ly only really does so for 1-2 months..

If I were to shake up missions I wouldn't change distribution missions or combat missions, mining missions etc piecemeal, I'd do them all at once, streamline them, standardize the interface for mission types, interlace them all and tie them together. What if the R&D agent needed you to go acquire some fullerenes to complete a project? How about the faction you are working for wants you to make a BPC up into product then deliver it? Perhaps an NPC fleet needs escort for a few jumps fending off pirates? (ship size naturally limits by the warp speed of the escorted fleet since you need to keep up).

There are a lot of possibilities that can come from a complete overhaul and Live event pre-cursors could easily be laced into such missions too.

Different kinds of rewards would be nice too. How about moon mining rights for a limited period (chips that grant 1 hour mining per chip), access tags for empire controlled gates to new areas of space? There would be no Concord in these areas so they could be used as pure exploration playgrounds. Since the empires control the gates then no player faction can gain sov as the Empires simply don't allow Sov structures to pass through or be constructed in their new system.

Exploration missions can be chained together to lead you onto other sites to explore based on data gathered from the previous site. The further you go down the rabbit hole the greater the risk and also the reward...

How about exploration missions to gather data or resource for research? Allow research from such to generate faction BPC's.

Missions could be so much more than they are now.
Batelle
Federal Navy Academy
#10 - 2014-02-19 14:38:08 UTC
Voxinian wrote:
If I am in a 0.5 system at a random spot I would like to see the chance of roaming npc scouts detecting me that calls his npc buddies and then before I know it there is an npc fleet after me, things like that!


That's what pvp is for. Stop asking for npcs to do stuff. We can have more interesting missions and content without asking for the moon like having them do stuff.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Systemlord Rah
Garoun Investment Bank
Gallente Federation
#11 - 2014-02-19 14:44:00 UTC
there are people who hate pvp ever thought about that fact for some one
making spreadsheets is more challanging than pvp (pew pew pvp) or they hate pvp in itself
(i mean doing pvp self)
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#12 - 2014-02-19 14:51:36 UTC
Batelle wrote:


That's what pvp is for. Stop asking for npcs to do stuff. We can have more interesting missions and content without asking for the moon like having them do stuff.


I think the OP means he wants more challenging and variable missions without the time investment required for PvP roams...challenging missions fights rather than the extended hunt (and group of corpies) PvP usually takes
Voxinian
#13 - 2014-02-19 15:07:19 UTC  |  Edited by: Voxinian
Batelle wrote:
Voxinian wrote:
If I am in a 0.5 system at a random spot I would like to see the chance of roaming npc scouts detecting me that calls his npc buddies and then before I know it there is an npc fleet after me, things like that!


That's what pvp is for. Stop asking for npcs to do stuff. We can have more interesting missions and content without asking for the moon like having them do stuff.


I thought I made myself clear in the OP. I don't play that much to be in a corp and really go for the pvp thing in EVE. I am also not a new player (4 year old account) that is to chicken to go low sec. I am not planning to go low sec with a pve boat solo to do missions. What you are saying is that PVE is not a legitimate part of EVE and is only for new players, I thus do not agree.
What you are sying is that EVE is a single diminsion hardcore game where you mandatory need to do pvp to play. if you do not want to get bored out of your mind. Again, I do not agree.

PVE is lacking and is old as others here agreed and needs some TLC from the developers. There should be a way to keep having fun in EVE without having to be in a corp, currently the PVE part is boring, linear and predictable and never really nasty or surprising. You know I can join a corp, but I will just get kicked out again,because I might not play EVE for 2 or 3 months so pvp and corps is more or less a no go for me (and other more casual players)
Voxinian
#14 - 2014-02-19 15:08:07 UTC
Corraidhin Farsaidh wrote:
Batelle wrote:


That's what pvp is for. Stop asking for npcs to do stuff. We can have more interesting missions and content without asking for the moon like having them do stuff.


I think the OP means he wants more challenging and variable missions without the time investment required for PvP roams...challenging missions fights rather than the extended hunt (and group of corpies) PvP usually takes


Exactemundo
Daichi Yamato
Jabbersnarks and Wonderglass
#15 - 2014-02-19 15:46:53 UTC
u could add to an already exisitng topic or bump it, because i think everyone here just repeated themselves...

search function bro

this thread is everywhere, and they are just as broad at saying 'redo PvE' as urs.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Voxinian
#16 - 2014-02-19 15:55:49 UTC
Daichi Yamato wrote:
u could add to an already exisitng topic or bump it, because i think everyone here just repeated themselves...

search function bro

this thread is everywhere, and they are just as broad at saying 'redo PvE' as urs.



I think moderator applications belongs in an other forum section.
Daichi Yamato
Jabbersnarks and Wonderglass
#17 - 2014-02-19 16:14:12 UTC
no really, do u have any idea how much this is getting repeated?

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Voxinian
#18 - 2014-02-19 16:54:30 UTC
Daichi Yamato wrote:
no really, do u have any idea how much this is getting repeated?


Stop whining. I checked the last 20 pages in this section and no thread that comes even close to my suggestions and I used several search terms with zero results. Or do you expect me to type in 'pve' in search and browse 100+ pages?

I 'd hold that application to be a moderator if I were you. Blink
Batelle
Federal Navy Academy
#19 - 2014-02-19 17:10:40 UTC
Voxinian wrote:
Batelle wrote:
Voxinian wrote:
If I am in a 0.5 system at a random spot I would like to see the chance of roaming npc scouts detecting me that calls his npc buddies and then before I know it there is an npc fleet after me, things like that!


That's what pvp is for. Stop asking for npcs to do stuff. We can have more interesting missions and content without asking for the moon like having them do stuff.


I thought I made myself clear in the OP. I don't play that much to be in a corp and really go for the pvp thing in EVE. I am also not a new player (4 year old account) that is to chicken to go low sec. I am not planning to go low sec with a pve boat solo to do missions. What you are saying is that PVE is not a legitimate part of EVE and is only for new players, I thus do not agree.
What you are sying is that EVE is a single diminsion hardcore game where you mandatory need to do pvp to play. if you do not want to get bored out of your mind. Again, I do not agree.


You just put a whole bunch of bullshit words in my mouth that I never said. Really like... nothing even close to what I actually said.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

ISD Tyrozan
ISD Community Communications Liaisons
ISD Alliance
#20 - 2014-02-19 18:04:39 UTC
A post and related reply that were off-topic have been removed.

Forum post rule 26. Off-topic posting is prohibited.

ISD Tyrozan

Captain

Community Communication Liaisons (CCLs)

Interstellar Services Department

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