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Jita Park Speakers Corner

 
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Author
Sugar Kyle
Middle Ground
#21 - 2014-02-17 15:03:56 UTC
The “this” in “this should be encouraged” is having reasons for people to live in space. To make a comparison of content: exploration content cause people to visit space while mission content causes people to have a reason live in space.

Right now low sec is a place people visit. A level 5 system is similar to an Oasis. Some people live there but lots of people visit them. The static DED complexes were another such thing. Corporations lived in the systems with them. Environmental content draws players to an area.

Member of CSM9 and CSM10.

Kenshaiso
League of Non-Aligned Worlds
#22 - 2014-02-18 14:09:53 UTC
I think lvl5's need to retain the level of difficulty whilst being re imagined into some kind of WH-site/Incursion esque hybrid.

The majority of high tier WH sites are run in groups;

This serves several purposes because it forms bonds, helps people learn co-ordination and simulates fleet pvp to an extent. It also directly escalates to actual pvp when another group forms a fleet to tackle the group running the site. This means that lots of WH groups run these sites in pvp fits. I would like to see low sec level 5's turned into something similar to this because its a huge content driver. The only way that would work though is making them profitable for a group to run them.

Perhaps changing the reliance on tags for making ISK, into something similar to incursions where the group has to complete the mission before being paid. Just like incursions, limit the number of participants and make sure they can't be soloed.

My two cents.
Omega Crendraven
The Scope
Gallente Federation
#23 - 2014-02-19 03:23:04 UTC
Buff the LP payout
ElextriX
The Forge Buccaneers
#24 - 2014-02-19 06:27:06 UTC  |  Edited by: ElextriX
A realistic entry point for making decent isk with level 5's is - multiple characters pulling missions to avoid bad ones (and even then you can have to sit out a while when all your chars are on the 4hr cool down), highly skilled characters running them, the pulling chars need appropriate social skills, some of the missions require duo/small gang if you want to get them done in any reasonable period of time, expensive ships which other than the start-up cost issue also attract people wanting to kill them, spending time grinding the standings up for your pulling characters and of course access to the agent themselves.

All of which is fine until you compare the isk being made in FW areas that require a fraction of the start-up time, investment and value of ships at risk and then on top of that damage the L5's by flooding the market with the same products being sold in both stores, reducing the value of the LP's.

I fully support L5's remaining in low-sec and am quite happy with how they are now as long as the risk and investment/reward element is fixed, if the isk being generated was reflective of the risk and investment/reward involved it would create the conflict most lowsec pvpers desire as there would be reasons to fight over certain constellations.

Instead we get endless amounts of frigates about, including lots of farmers with stabs and cloaks that want easy isk at minimal risk and effort that are at the same time damaging the LP store by flooding the market with their undeserved LP. Faction warfare grinding plex's without any combat and at minimal risk is hardly working as intended. If people want to make good isk then they ought to be having to earn that isk by taking risks, using ships worth more than 5mil and compete for the limited resources.
Igor Nappi
Doomheim
#25 - 2014-02-19 11:58:05 UTC  |  Edited by: Igor Nappi
Kenshaiso wrote:
I think lvl5's need to retain the level of difficulty whilst being re imagined into some kind of WH-site/Incursion esque hybrid.

The majority of high tier WH sites are run in groups;

This serves several purposes because it forms bonds, helps people learn co-ordination and simulates fleet pvp to an extent. It also directly escalates to actual pvp when another group forms a fleet to tackle the group running the site. This means that lots of WH groups run these sites in pvp fits. I would like to see low sec level 5's turned into something similar to this because its a huge content driver. The only way that would work though is making them profitable for a group to run them.

Perhaps changing the reliance on tags for making ISK, into something similar to incursions where the group has to complete the mission before being paid. Just like incursions, limit the number of participants and make sure they can't be soloed.

My two cents.


Well said. EVE PVE in general should IMO move towards the kind of content that would make sense to be run with PVP capable ships, be it solo or in small groups.

Furthermore, I think that links must be removed from the game.

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