These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
12Next page
 

jumpship without cyno

Author
Captain DrunkBucket
Lubrication Industries
#1 - 2014-02-19 11:08:20 UTC
a ship that can jump to a system without cyno, plot a route in the map and then just jump.
Seliah
Red Cloud Vigil
#2 - 2014-02-19 11:11:31 UTC
That's what stargates are for, I think. But I might be wrong of course.
Captain DrunkBucket
Lubrication Industries
#3 - 2014-02-19 11:16:51 UTC
Seliah wrote:
That's what stargates are for, I think. But I might be wrong of course.



Hehe, i was actually thinking of writing (no gates) in the main post lol
Sigras
Conglomo
#4 - 2014-02-19 11:28:37 UTC
this is the opposite of what we need. We need to make travel more difficult for large fleets of large ships not easier.
Ellendras Silver
CrashCat Corporation
#5 - 2014-02-19 11:34:42 UTC
Captain DrunkBucket wrote:
a ship that can jump to a system without cyno, plot a route in the map and then just jump.


nice oneliner, can you also clarify why that would be good for the game? i have a cap pilot and think its ridiculous.

[u]Carpe noctem[/u]

Captain DrunkBucket
Lubrication Industries
#6 - 2014-02-19 11:39:11 UTC
Sigras wrote:
this is the opposite of what we need. We need to make travel more difficult for large fleets of large ships not easier.


ok, lets say it cant fit/light cyno's, make it a Exploration ship.
Voxinian
#7 - 2014-02-19 11:43:15 UTC
I actually agree. It is mandatory now to have either an alt account or an online corp buddy. As always lonewolfs ere being overlooked. There should be a limited jump feature for sub captial ships without having to use a 2nd account.
Endovior
PFU Consortium
#8 - 2014-02-19 11:47:47 UTC
Depends.

It'd be bad to add a ship that can jump without needing a cyno, which can then proceed to light its own cyno and bring more ships in. It'd be especially bad if (like most jump-capable ships) the ship in question was a capital ship.

On the other hand, a small exploration-type frigate could be built in such a way as to be incapable of using a cyno (elegantly, by minimizing the cargo bay; drastically, by removing all hislots / otherwise crippling fitting potential; or crudely, by adding a 'cannot fit cyno' tag), and allowed to jump around in some ultra-low-fuel mode, to give people a taste of what jump mechanics look like without the difficulty of setting up their own cynos. It'd make a good special event ship.

Regardless, I'd recommend that non-cyno-using jump ships (if implemented) should lock on to an obvious beacon that's normally obvious to everyone; the local star would be a good choice.
Yakima DWB
Baited Sting
#9 - 2014-02-19 11:47:54 UTC
Captain DrunkBucket
Lubrication Industries
#10 - 2014-02-19 11:50:05 UTC
Yakima DWB wrote:



Touche :D
Trii Seo
Goonswarm Federation
#11 - 2014-02-19 11:52:00 UTC
It already exists. It's called "any jump-capable ship within range of an Alliance cyno beacon".

Also no, jumping around already tends to be less risky than taking gates. Making it even easier to move around is a bad idea.

Proud pilot of the Imperium

Arek'Jaalan: Heliograph

Captain DrunkBucket
Lubrication Industries
#12 - 2014-02-19 12:04:55 UTC
Trii Seo wrote:
It already exists. It's called "any jump-capable ship within range of an Alliance cyno beacon".

Also no, jumping around already tends to be less risky than taking gates. Making it even easier to move around is a bad idea.



Jump to a destination without using a cyno.... Just target a system, as Endovior said, a local star, and then jump.
Sobaan Tali
Caldari Quick Reaction Force
#13 - 2014-02-19 12:20:20 UTC  |  Edited by: Sobaan Tali
It would be pretty cool if they added a ship that could both cyno jump AND use gates, too. Don't like cynos and using costly fuel, ****'em and use a gate. Don't like gates and having to deal with several warps and session changes, ****'em and have a buddy cyno you out. One ship to do either without needing change ships.

In all seriousness though, having a ship that doesn't need someone to drop a cyno at destination for said ship to jump to it would be hard to put in without making it OP as hell, I would think. I'm not on the up-and-up on capitals, but I'm sure there are many issues with such a capability.

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."

TehCloud
Guardians of the Dodixie
#14 - 2014-02-19 12:48:21 UTC  |  Edited by: TehCloud
Instant travel is not good. We need less of that, not more.
Using cynos means at least one small ship has to do the traveling.

Allowing you to jump without cynos would just be completely ********. This is a MMO - You want instant travel anywhere? Go play a singleplayer game.

/edit: why does reta.rded get censored :<

My Condor costs less than that module!

Itago Gemulus
Station Spinners United
#15 - 2014-02-19 12:51:40 UTC
Having a frig/cruiser that can jump w/o cyno isnt that bad, just make sure its not realy usable in combat or able to light a cyno on its own.

Would be perfect for exploration ships, they are also most likely to have navigationcomputers that can just plot a location in space and jump there (exploration and all that)

Combine it with the usual exploration bonuses like probe strenght and hacking bonus.
Ronny Hugo
KarmaFleet
Goonswarm Federation
#16 - 2014-02-19 12:57:05 UTC
Sigras wrote:
this is the opposite of what we need. We need to make travel more difficult for large fleets of large ships not easier.


The large fleets will at any one time have most nearby reinforcements, doesn't matter how slow everyone travels, its still the largest force that has the advantage. Deal with it by becoming larger.

OT. Having a ship or module or mobile deployable that allows jumping to bookmarks would be less annoying. As the universe grows this could be viable to make distances shorter.
Zan Shiro
Doomheim
#17 - 2014-02-19 13:07:28 UTC  |  Edited by: Zan Shiro
op, you do know while annoying (to you) that cyno serves a second function. They are kind of eyes in sky in the immediate area. They see how hot it is. If moving your cyno alt (or in talking with buddy running the cyno) and the move has you/them sweating bullets or going wtf, this local is mighty red looking today little voices in your heads should be going maybe this hop not a good idea and a new system might b best.

If not allow me introduce cyno beacons. I take it you have not seen when an idiot takes them blind and goes boom as they feed a very easy kill. In voice, in chat and in the forums....that pilot gets tore apart mild to wild lol. Blind cyno beacon jumps are not the way to win friends and influence people basically.


If one of the eve should not need alt types...well then make some friends. For a good friend I would within reasonable distance to me light a cyno for them. Make me go out my way...well then we start talking about m3. As in I will give subtle hints as I go I'd really like to go to BFE and light a cyno for you but I am busy worrying about how I am going to move these 2 hacs to our 0.0 home from empire.

Smart friends picked up the hint right away and said I am full this hop but I got them by next few days...cool? Moral of the story, give up some cargo space (for free) and you will generally find a non cap capable pilot to light a cyno usually.
Itago Gemulus
Station Spinners United
#18 - 2014-02-19 14:54:03 UTC
Zan Shiro wrote:
? Moral of the story, give up some cargo space (for free) and you will generally find a non cap capable pilot to light a cyno usually.


Moving your carrier/dread/JF or anything else that need a cyno would still need a cyno, so that dont realy change much.

What it does change is getting your pod to other places in eve.
Trii Seo
Goonswarm Federation
#19 - 2014-02-19 15:37:07 UTC
There was a great article around concerning power projection. That would make it even worse. "Solo" player can sure use it, a group moving in a convoy will surely abuse it - even with the hassle of long cynochains organized groups can easily move capitals so fast they can help a friendly entity before the reinforcement timers tick. Sometimes, in heavy TiDi, even before a battle ends.

Also, there already is a ship that can take cynos and gates. It's a black ops battleship, that also has the luxury of taking sneakier cynos.

Proud pilot of the Imperium

Arek'Jaalan: Heliograph

Batelle
Federal Navy Academy
#20 - 2014-02-19 15:45:35 UTC
capitals should be able to take gates. It would result in many of them dying despite never being required to do so.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

12Next page