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So I was wanting a nice ship..........

Author
Gregor Parud
Imperial Academy
#21 - 2014-02-15 18:44:25 UTC
Alexander Cachapero wrote:
So buy a pack of rifters and just slowly work toward a nice faction ship?


What you need isn't a bigger or more expensive ship, you need knowledge and experience. it'll take you dozens/hundreds of losses before you might get the hang of it, might as well be cheap losses. Enjoy small ships like frigates and perhaps at some point cruiser hulls, soak up the experience, get better, understand more, learn more and then, perhaps, move on to funky stuff.
Alexander Cachapero
The Scope
Gallente Federation
#22 - 2014-02-15 19:17:09 UTC  |  Edited by: Alexander Cachapero
So if skills play such a huge differance should I attempt to get all of mine to level 5 if they are combat centered? Would it be okay in your guys opinion to get a valiant and use it for a while? Because it seems to be quite a nice cruiser.
Alexander Cachapero
The Scope
Gallente Federation
#23 - 2014-02-16 04:51:21 UTC
Okay i just found out that the ships info page tell you what is recoemned and needed, guess i know what to get now!
Victoria Thorne
Science and Trade Institute
Caldari State
#24 - 2014-02-16 05:09:46 UTC
It's always a good idea to get your skills up to level 5 for whatever your interests are. I assume that by Valiant, you mean Vigilant.

You might consider buying a few Thorax's and taking them through their paces first. You can afford to lose 20 or so Thorax's for the price of one Vigilant. My advise is to get some experience under your belt before taking the more expensive ships into pvp. (Both in skill levels & actual player skill.) That said, if you can afford to learn and lose on faction ships, more power to you, I suppose.

My advise - buy 20 frigates of your choice. Lose them. Buy 20 more, lose them too. Repeat until you feel comfortable. Then do the same for cruisers. Once you feel good about your chances in a Thorax, you could consider giving a Vigilant a spin. Otherwise it's very likely that you'll just be giving someone else a very nice kill.
Alexander Cachapero
The Scope
Gallente Federation
#25 - 2014-02-16 10:18:29 UTC
Thanks for the warning......just bought a pack of 5 thoraxs and yeah.....good thing it wasnt the vigilant cuz i would have been just a little ticked off, got mobbed by frigs and died Sad
Goldensaver
Maraque Enterprises
Just let it happen
#26 - 2014-02-16 11:10:33 UTC  |  Edited by: Goldensaver
Alexander Cachapero wrote:
So if skills play such a huge differance should I attempt to get all of mine to level 5 if they are combat centered? Would it be okay in your guys opinion to get a valiant and use it for a while? Because it seems to be quite a nice cruiser.

Start with getting everything relevant to 3. At a bare minimum. That's probably the greatest point between time spent and value of increase. From there, get them all to 4. 4 is usually an alright standard, you're at 85%+ of maximum efficiency with the ship for the most part.

Most important skills I'd recommend:
Power Grid Management (V)
CPU Management (V)
Weapon Upgrades (IV)
Hull Upgrades (IV)
Shield Management (IV)
Mechanics (IV)
Navigation (IV)
Capacitor Management (IV)
Capacitor Systems Operation (IV)
Acceleration Control (IV)


That's not to say simply stop there. I'd just say that's the beginning of laying down a good core. You've maxed the two most important fitting skills with that, allowing you to (for the most part) properly fit your ship. You've attempted to maximize your buffer on any ship by increasing your shield, armour, and hull buffer by 20%, and you've gained the ability to use the Damage Control II module, potentially one of the strongest modules in PvP. You've got some basic capacitor management, hopefully making it so you don't run out of cap at the worst of times. And you've trained up your speed so you can try to keep within your preferred range.

More is better, but that is good in addition to minimum III's for all other important ship specific skills.

Oh, and the ship loss plan laid out by Victoria Thorne is always great advice. Keep flying until you start finding success. You won't win every time, but you want to try as hard as you can to make sure you win as much as possible.

Oh, and the cardinal rule of EVE:
"Don't fly what you can't afford to lose."

Edit:
Alexander Cachapero wrote:
Thanks for the warning......just bought a pack of 5 thoraxs and yeah.....good thing it wasnt the vigilant cuz i would have been just a little ticked off, got mobbed by frigs and died Sad

You should really consider starting with frigates, because typically the base hull is around 1/20th of the Cruiser hull and gives you some experience, and even fitted they are still substantially cheaper than a Cruiser.

Also, when getting into Cruisers, you need even more skills than frigates to be at least to basic levels, such as Drone skills. I don't know if you noticed, but the Thorax has a rather decent drone bay for a blaster ship. It has 50mbit/s bandwidth with a drone bay to match, meaning it can field 5 medium drones. Those actually account for quite a bit of damage against opposing Cruisers during a fight, or instead of mediums you could bring two flights of 5 small drones, which, while being only moderately weaker, perform substantially better against frigates.

So for that I'd get the Drones skill to level 5, while also training up all the Drone support skills. This is really heaping a lot more work on you.

For any PvP application, you will also need the skill Propulsion Jamming to at least 1, higher is better. You will need Stasis Webifier and Warp Scrambler/Warp Disruptor modules to hold your enemies down to kill them.
Jacob Holland
Weyland-Vulcan Industries
#27 - 2014-02-16 11:42:31 UTC
The bigger ships look awesome and they feel like they ought to be awesome. But a lot of that is illusiory.
EVE's systems are set-up so that you can fight your own weight class or higher but smaller ships are really difficult for big ships to handle. There are ways by which big ships can be made to be brutal to smaller ones but, in general, the specialisation comes at a hefty price.
With the budget you have I would suggest that a single, large asset (like a fitted Macherial) would be a poor method of investment. You would be better sinking some of that money into things with a much shorter return, things which will pay off now or in the next few weeks. Implants to accelerate your skillpoint gain and mitigate the issues which are going to arise from but your character's skills and the lessons you haven't learned yet for example.
Your have your experience with your Thoraxes as an example. Why were the frigates able to mob you? How could you have survived longer? killed more of them? Were your weapons hitting and if not how could you make them work better?
Arsine Mayhem
Doomheim
#28 - 2014-02-16 13:19:11 UTC
When you do figure out what ship(s) you want to fly, start:

http://wiki.eveuniversity.org/Template:ShipsMatrix

for fittings.

Also setup and use evemon to plan training. http://evemon.battleclinic.com
Shrike Crendraven
The Scope
Gallente Federation
#29 - 2014-02-16 17:42:49 UTC
Alexander Cachapero wrote:
Thanks for the warning......just bought a pack of 5 thoraxs and yeah.....good thing it wasnt the vigilant cuz i would have been just a little ticked off, got mobbed by frigs and died Sad



Buy the big, awesome ship that you want so bad....

Try to *fit* it and compare the values with "goal" fit from EFT.

Then leave it for next few months in dock and fly frigate/destroyer ;-D

I went that route.

I have my ship, im happy. Every now and then i do the 10 jumps trip to visit it and stare at it for few moments, then i go back to my destroyer :D

Victoria Thorne
Science and Trade Institute
Caldari State
#30 - 2014-02-16 18:19:57 UTC
Goldensaver's and Jacob Holland's advise above is quite good.

One thing to add:

A more powerful more expensive ship in EVE makes you more of a target, not less of one. (Unlike most games.)

In low-sec, you might have someone decide not engage your Vigilant or Mach, but it's likely that you'd be meeting them and their friends shortly afterwards. (Or them turning back up in a ship that they consider more appropriate to kill what you are flying.)

In high-sec, a Mach will draw more attention than a Tempest or a Maelstrom. (It's more likely to be fitted with expensive stuff, so it will be a higher priority for gankers to take a look at.) It also tends to be better to learn to mission on cheaper ships, it's quite possible to lose a faction battleship in a level 4, if you have no idea what you are doing. (If you know what you are doing and lose one, that's a different story.)

That said, a Mach is a great long term goal. I love mine. Big smile
Alexander Cachapero
The Scope
Gallente Federation
#31 - 2014-02-17 06:23:52 UTC
Thanks alot for the adivce all, im working on the set of basic skills that were outlined to me now. Hope i can learn this game fairly fast!
Anize Oramara
WarpTooZero
#32 - 2014-02-17 12:27:36 UTC
Do not fit your mission boat with more than 500mill in modules. there is no need for it and that is asking for someone to gank you. spend the isk on your pod and jumpclone pods so you have pvp pods.

this game is about one thing and one thing only. blowing up spaceships, yours included. do not ever forget that.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Orlacc
#33 - 2014-02-17 23:52:30 UTC
Go towards a Maelstrom first and learn to fly that before a Mach.

"Measure Twice, Cut Once."

Alexander Cachapero
The Scope
Gallente Federation
#34 - 2014-02-18 04:39:25 UTC
Can someone explain to me how jump clones work? And thx for the 500mil warning..........was flying around in a 1.3bil vigilant for a while and didnt think it was a bad idea.....(cuz you know.....noob thinks highsec is safe)
Victoria Thorne
Science and Trade Institute
Caldari State
#35 - 2014-02-18 05:12:16 UTC
500 million would be reasonable for a missioning battleship with 50K+ EHP. I personally wouldn't go over 100 million on a Vigilant. (And for most things, I would probably end up going much lower than that, but I'm personally not fond of blinging out a ship unless I have a very good reason to do so - I do have a semi-blingy Legion fit I'm fond of, but it's a pvp setup, and I keep spares - I consider it lost when I fly it, when I don't lose it, that's a plus.)

Jump clones let you move yourself instantly to a station where you have a jump clone. The same functionality allows you to switch out implants. (You jump from an implanted clone into one without when planning on a dangerous activity, or switch to a clone with implants set up for a specific ship, or fit. I have a Mach clone & a Legion clone, for instance.)

You have to have high (8.0, if memory serves) standings with a corp with medical centers in their stations. You can clone jump once every 24 hours, and there is now a skill which decreases that cooldown. You can keep one clone per level of the infomorph psychology skill.

Oh, and be careful, as there are things called locator agents. (Which allow you to locate a character's location in the game.) Mentioning that you are flying a 1.3 billion Vigilant is a good way to attract some attention, and not necessarily the kind of attention you would enjoy.
Alexander Cachapero
The Scope
Gallente Federation
#36 - 2014-02-19 05:25:00 UTC
So ive been training up abit and practicing on normal ships, I decided to take my nice ship out today and WOW.......everything in level two missions dies in one hit.......huge improvement
Goldensaver
Maraque Enterprises
Just let it happen
#37 - 2014-02-19 09:35:06 UTC
Alexander Cachapero wrote:
So ive been training up abit and practicing on normal ships, I decided to take my nice ship out today and WOW.......everything in level two missions dies in one hit.......huge improvement

Aren't skills the greatest?

You won't see quite the same improvements over time as you'll see initially here, but you'll still find that skilling up still brings some nice benefits.

Just keep at it, get your cores, and most importantly, fly cheap at first. Keep this up and you'll hopefully be something people won't call a scrub in no time.
Bea Love
Antiqua Vero
The Ancients.
#38 - 2014-02-19 10:51:01 UTC
Alexander Cachapero wrote:
Thanks alot for the adivce all, im working on the set of basic skills that were outlined to me now. Hope i can learn this game fairly fast!


Well you can check out the RvB Community - Here you can easily learn small scale PvP and the mechanics of gates, stations etc. And every Saturday Mangala Solaris leads the "Ganked" public roam to 0.0 space - where we engage other groups and larger fleets. In my opinion small gang PvP is much more efficient for learning PvP then trying it solo. RvB is a newbe friendly alliance and you will get some helping hand for your first steps. Also we have prefit ships on cheap contracts for the members. Believe me or not - ive learned more on manually piloting and PvP micromanagement in here then in the large CFC 0.0 Battles.

oh... and we are based near Jita in Highsec - so you can easily join :)

Have fun.
Chimay
Doomheim
#39 - 2014-02-19 20:26:56 UTC
Alexander Cachapero wrote:
I just started playing EVE a little over a week ago and have been training a bit to get into a nice big battleship and ORE ship....I think I will find both fun to fly and on that note I was looking at a Machariel as a battleship and the Retriever as a mining. I want the battleship to be able to fight other players well so I will be able to just go on my merry way if someone decides to attack me because im flying a fancy ship and on that note I would like the mining ship to be able to not die horribly if suicide ganked (its never leaving hi-sec) Reccomendations? I have about two weeks left to have "enough" skill to fly the mach in missions......


Once upon a time,

I started playing eve. I was up to level 3 missions, I wasn't very old at the time. I was tired of doing the same old thing and wanted to go to level 4's where I though the real money is! Thus I purchase a Raven and fitted heavy's because that's all I had the skills for. Lost it shortly after because I lacked the tanking skills and DPS to effectively fly the thing.

Not learning my lesson I bought two more, lost it again, last one I lost in lowsec because I didn't have the skills to fly the ship.


If I could do it over again this is what I would do.

Get the current frigate load out to T2
Cap support skills. Moving forward you now have the ground work laid to be in a good postion in any ship you fly.
Navision, Engineering, Shield, Tank, Weapon support skills, all looking good!

You can now skill in another ship and have the skills needed.

Wouldn't take it past Battle Cruiser for now. Play catch up first. You'll thank yourself later.

Or you can suck at everything you fly and loose Ships left and right like I did till you learn. It's really worth the time investment, trust me!
Ginger Barbarella
#40 - 2014-02-19 22:40:21 UTC
Alexander Cachapero wrote:
"enough" skill to fly the mach in missions......


Wow. You're gonna lose that expensive toy in glorious fashion!!

Good on ya!!!!

"Blow it all on Quafe and strippers." --- Sorlac