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being realistic is nice every once in a while

Author
xiline anahata
Perkone
Caldari State
#1 - 2014-02-18 13:46:21 UTC
TLDR ? skip to - POINT -
Not sayin i'm a veteran player but i'm not that new either. I've seen my share of hisec missioning, fooling around, then nullsec lifestyle and a few weeks of wormhole engineering.
Now i just recently put a pos up, got a some pi goin, some crappy but still moongoo, some labs for blueprint research etc. basically i got into industry. The manufacturing, researching inventing stuff and whatnot.
Started out by manufacturing the reasonable amount of faction cruisers and battleships that i had bpc stockpiles of. but then i thought i should try making modules, ammo, pos fuel, rigs and heh of course boosters ( placed that on hold though for some obvious evaporating reasons )

I knew the way blueprints work what you can do with them and how you use them but for the love of GOD ALLMIGHTY i never thought it'd be such a damn pain finding all the R.A.M and r.db blueprints. yes sure i did eventually. thankfully intys help. 100+ system jumps just to get 20 or so blueprints.

POINT:
So in the age of galactic travel - intergalactic may i say, we still have an idea on "paper" that we need to grab physically. -.-
Blueprints are amusingly enough drawn with bits of 1 and 0 ingame to signify digital data. but they need to be bought lifghtyears away cause hey we got zillion teraflop computers and instantaneous communication between galaxies but somehow we still writing with pen on paper.

Now i can understand the sort of need for a "solid" commodity but this is absurd. Also the scripts. buy them as in what? firmware upgrades ? floppy drives with uber software on em ? why the need for a physical item ?

Also, i noticed one funny thing. we have a nightmare that is skyscrapers high and baffling in complexity (at least in a scifi context) being built in 2 hours. WOW THATS AWESOME - NOW THAT IS advanced tech. that is great man.
And then we have a rig. one little thing. salvage tackle II for instance. it's 200 kg. that's roughly 0.0002.
it takes 8 hours to build.

suggestion ? (do you even care?)
well, the stations are all connected to that galactic news crap and the personal isk account is updated no matter where you are so why can't you contact x corp from z faction since they're producing y blueprint and pay for a damn download ?
also same goes for scripts. and anything else that doesnt come to mind right now that is forcefully portrayed as a physical item. and this implies that you can access whatever damn assembly line you wish and get your stuff made as long as you have the physical items there in place.

[img]http://s20.postimg.org/qdrn2w4ft/index.jpg[/img]
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#2 - 2014-02-18 14:06:07 UTC
I would prefer to be able to acquire BPO's across the ether rather than go collect them, maybe this should be connected to the skills that allow you to do remote trade/research?

The same goes with RP ,I would like to be able to use RP for invention *directly* from the aganet across the ether. This would be at a much better rate (maybe 10-20 RP for each datacore) but you can still physically produce the datacores for sale.
Destination SkillQueue
Doomheim
#3 - 2014-02-18 15:38:38 UTC
Batelle
Federal Navy Academy
#4 - 2014-02-18 15:47:44 UTC
whining about blueprints is not a feature or idea.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Mike Voidstar
Voidstar Free Flight Foundation
#5 - 2014-02-18 17:56:34 UTC
The feature or idea is to update EVE comm systems to handle data more complex than just talking trash at eachother.

There are many things that we do today that our semi-intelligent starfaring tech apparently cant handle.

Any sort of data commodity should not be something that needs to be physically retrieved. Blueprints, scripts, agent contracts, etc. Should all be instantly transferable to anywhere you happen to be sitting in your spacecraft. I could see an argument for not having that access in Wormholes, and increasing prices as you get deeper into null sec, but its just data.
Jta Grl
2 Pingeons Incorporated
#6 - 2014-02-18 18:10:54 UTC
The blueprint files are godzigabytes long, so you need a special device to record then on. A futuristic pen-drive made of cellulose.
Nag'o
Sebiestor Tribe
Minmatar Republic
#7 - 2014-02-18 18:14:43 UTC
The physical object is not the blueprint itself, just a token with the serial number used to activate the manufature license.

Brain hackz0r. Execute schizophrenia virus. Hyper-phishing activated. Downloading reality.

Soldarius
Dreddit
Test Alliance Please Ignore
#8 - 2014-02-18 18:44:17 UTC
I agree.

Really don't understand why we have to go gather a BPO and physically move it elsewhere. It should be loaded into a computer that we can access through intergalactic comms systems. The run limit on BPCs is completely ********. It makes no sense at all.

Now, I can understand gathering datacores and other exploration stuff because you have to find it and transport it to a station. But why can't we "redeem" those and add them to a personal industrial databank? We can trade from across a region but can't move blueprint data?

*An idea is forming*

Ever looked at the volume/mass relationship on ores and compared them to their in-game size? Arkonor and Mercoxit are the smallest in-game models for asteroids. But they have the largest volume per unit. Kind of breaks immersion when your Arkonor asteroid of 300 units at 16m3/unit (4800m3) is only a tiny speck compared to the massive Veldspar 'roid with 85k units at .1 m3/unit (850m3).

We should be mining by mass not volume. And fix the models.

http://youtu.be/YVkUvmDQ3HY

xiline anahata
Perkone
Caldari State
#9 - 2014-02-18 21:23:22 UTC
Batelle wrote:
whining about blueprints is not a feature or idea.


i speak troll aswell. don't start.
xiline anahata
Perkone
Caldari State
#10 - 2014-02-18 21:28:49 UTC
Nag'o wrote:
The physical object is not the blueprint itself, just a token with the serial number used to activate the manufature license.


technicalities aside, (we can invent zillions scifi reasonable explanations about how it's made, transferred etc) it's about moving on from this to this.
heh, i even found the culprit on eveonline website
Danika Princip
GoonWaffe
Goonswarm Federation
#11 - 2014-02-18 22:16:55 UTC
So where's the risk? You want instant blueprint transfer from one end of the galaxy to the other, how can I stop you from doing this?
Mike Voidstar
Voidstar Free Flight Foundation
#12 - 2014-02-18 23:09:53 UTC
Why should you be able to stop it?

How do you stop trades in station?

How do you stop secure chat channels?

How can you stop mission runners from accepting missions.

I know EVE caters alot to pirates and grief minded players, but not every aspect of every game element has to open to it. It is supposed to be an RPG, and it would be nice if the occasional nod was given to making it a sensible sci-fi setting.

A more sensible thought would be that you can intercept the things made from the bluprints, just as you can crash missions, so no further adjustment needed.

Or, you could offer the suggestion that the hacking skill be useful for intercepting data transfers, or kicking industry jobs out of the system to free up slots for yourself, maybe even disrupt market orders and bringing in a new era of market PVP.
xiline anahata
Perkone
Caldari State
#13 - 2014-02-19 07:39:29 UTC
Danika Princip wrote:
So where's the risk? You want instant blueprint transfer from one end of the galaxy to the other, how can I stop you from doing this?


i have instant comm with my spies in your region.
how can you stop me from doing this ?

:P
xiline anahata
Perkone
Caldari State
#14 - 2014-02-19 07:41:42 UTC
in either case, i had more than 100 jumps through WHEREVER when buying all those bps.
malediction rigged and navi 5 skills -
so i put it to you,
PLEASE, please stop me from doing this.

- absurd much, do you ?
Zerlestes
Caldari Provisions
Caldari State
#15 - 2014-02-19 08:57:53 UTC  |  Edited by: Zerlestes
I agree its not realistic but its a system already in place and after reading many posts here i can say one thing
every change that would allow people to avoid pvp in any means is bad some people enjoy
shooting people transporting BPOs

its more likely that you see flying pigs in eve

i would welcome a change in the mechanic but most likely many pvp guys would flame until the idea is not
implemented

it is my opinion that pvp is to much in the focus of ccp and that's needs to be changed
and no EVE is by all means not only pvp and i know under some circumstances even mining is
considert as pvp Roll
xiline anahata
Perkone
Caldari State
#16 - 2014-02-19 09:03:42 UTC
Zerlestes wrote:
I agree its not realistic but its a system already in please and after reading many posts here i can say one thing
every change that would allow people to avoid pvp in any means is bad some people enjoy
shooting people transporting BPOs

its its more likely that you see flying pigs in eve


then lets not kid ourselves with the so called science behind the so called fiction.
if it's nothin but a barbaric sledgehammer take on spacefare then let's build ramming frigates like in homeworld and remote/kamkaze detonated transports about to blow you` outpost the fu** up
Zerlestes
Caldari Provisions
Caldari State
#17 - 2014-02-19 09:11:18 UTC  |  Edited by: Zerlestes
i m not against you change but right know you destroy every fundation of a civil talk about your idea or the base of your idea

trolls like it if you write something like this

Quote:
then lets not kid ourselves with the so called science behind the so called fiction.
if it's nothin but a barbaric sledgehammer take on spacefare then let's build ramming frigates like in homeworld and remote/kamkaze detonated transports about to blow you` outpost the fu** up
xiline anahata
Perkone
Caldari State
#18 - 2014-02-19 09:21:01 UTC
the idea is out there. an idea's foundation can't be destroyed let alone the idea itself.
and by what i've seen my post is not the only one suggesting digital goods in digital format.

and yes the trolls love anything that justifies trolling. that will never change and it doesnt matter one bit.
what's important is that the others consider it seriously because the troll is as important as you let it be
Jint Hikaru
OffWorld Exploration Inc
#19 - 2014-02-19 09:47:16 UTC
A blueprint is an item in the Eve universe that has a value. (a massive one in some cases)

Transporting a high value item across the galaxy, should not be able to be performed instantly or risk free.

An item such as this may have a higher value in deep Zero-sec then it does in Hi-Sec, this opens up a logistic problem, a profit opportunity and a profession. Instant-safe transportation of these would remove all that.

Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.

Mike Voidstar
Voidstar Free Flight Foundation
#20 - 2014-02-19 13:41:44 UTC
So dont make it risk free. As I said, when updating the concept of comms, introduce hacking as a thing as well.

If applied to being able to interupt research, copying, manufacturing and market orders it might even be the boon lowsec has been looking for. If the only secure facility for playing with bluprints is your own, it will increase the demand for POSs, and its much easier to put one up in Lowsec. Right now using station facilities is annoying, but once scheduled you have your slot... Make that less certain and things may change.

It will encourage spreading out to get to less inhabited space, which in turn will increase hauling...and if more of that hauling is originating in lowsec the gate campers will have more to do.

There is a lot of merit to the idea, and its not all just carebear dreams
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