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More helpful rat AI

Author
Trii Seo
Goonswarm Federation
#1 - 2014-02-19 07:20:12 UTC
Hello gentlemen, ladies. I have another terrible thing to suggest.

Let us imagine a pilot, name him Joe. Joe is a bad person - he is a lowlife scum that preys on the weak and defenseless. He attacks them in their homes and steals their candy, only to pawn the candy in Jita for ludicrous sums of ISK. Of course, you guessed, Joe is a ratter.

He is about to commit another heinous crime - just found a deadspace pocket, is about to warp into it and start slaughtering the residents!

Enter Jane, another pilot. Jane is a good person - she knows how bad has life been for the poor pirates. Flushed out of lowsec by the ever-stomping empire that wanted to wage their war. Attacked by CONCORD-led armies in their own homes. Having found Joe, she comes in guns hot to save the poor rats.

Enter rats, immediately switching fire to Jane's ship, from Joe's who's been merrily slaughtering them so far.

Suggestion is simple:

Make rats not care about ewar as long as it's not used against them. In fact, prioritize the target that last shot them, or is providing remote assistance to said target. The fact that they're actually shooting a ship coming in to help them is rather dumb.

Proud pilot of the Imperium

Arek'Jaalan: Heliograph

Anhenka
The New Federation
Sigma Grindset
#2 - 2014-02-19 08:46:23 UTC
Got any good reasons to implement this change, or are your readers supposed to supply their own?
Zerlestes
Caldari Provisions
Caldari State
#3 - 2014-02-19 09:23:04 UTC
i would say it is realistic the enemy of my enemy is my friend

and after reading one of the books someone comes to think how many millions of people have i killed so far
we capsulers are the worst even a miner kills many pirates a day

I would like that change
Seliah
Red Cloud Vigil
#4 - 2014-02-19 10:07:40 UTC  |  Edited by: Seliah
Rats shooting only what's shooting them makes sense, if they're only defending themselves. You could also imagine that when Jane warps in to kill Joe while he's ratting, the rats are all like "cool, a 3 way fight" and engage Jane too because they wanna kill both Joe and Jane and don't care who's hunting who. Just like Jane is likely to kill the rats after she's done with Joe.

If you want Jane not to be shot by said rats, well Jane would have to negotiate blue standings with them. You could then imagine the aggression mechanic of rats being based on player/corp to NPC standings aswell. For example, the rats would aggro Joe no matter what his standings are, because he's shooting at them, but they would engage Jane only if she has bad or neutral standings with the rats. That would be more logical.

If your Jane is really all about saving the life of rats, she should get nice standings with them, and then they'll spare her when she comes to kill the evil Joe ratters. Otherwise, she's just someone looking for kills in the rats' home and the rats are free to try and kill her too :)
Trii Seo
Goonswarm Federation
#5 - 2014-02-19 11:49:01 UTC
Well, now even positive standings with the rat faction equal the same thing.

Even if they were likely to kill both (Makes sense, they're pirates after all) invaders, they will actually prioritize the one that used electronic warfare.

Since points/webs count as ewar, rats will switch to the ship that will point the other - which is naturally what a Jane would do trying to keep Joe from escaping while he's being murdered. Whether or not Jane is going to kill rats remains to be seen. In extreme cases, Jane's ship could be destroyed - allowing Joe to escape, or worse - continue slaughtering the poor pirates.

Being able to align yourself fully with a pirate faction sounds cool actually. FW already does that.

Reasons:

- It's kind of nonsensically funny that rats will switch targets from an imminent threat to a temporary ally, especially given said ally may just warp away afterwards.

- Since mr. Joe is likely to be shooting ms. Jane/trying to break free, pirates are effectively helping out the guy that's been murdering them so far. "Enemy of my enemy is my friend" as Zerlestes says, when you're getting murdered by a bad guy and a chancer swoops by to kill him - kind of wise to help the guy. Maybe he'll actually be on his way.

- Gameplay-wise, it had an impact on usefulness of certain ships.

- Players willing to align themselves with one of the NPC pirate factions (and CCP sort of gave the offer during the "Covert base raid" live event. There were players who sided with the pirates and helped kill empire folks.) are still being attacked by their ships, regardless of their intentions.

Proud pilot of the Imperium

Arek'Jaalan: Heliograph

Sobaan Tali
Caldari Quick Reaction Force
#6 - 2014-02-19 12:49:52 UTC  |  Edited by: Sobaan Tali
If nothing else, this just goes to show you how...special...rats are. As far as those same rats are concerned, though, Jane and Joe are both players, both capsuleers, and want to kill both of them, eat both of them, and...well, you get the picture.

Edit: changed the word "intelligent" to "special"

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."

Nevyn Auscent
Broke Sauce
#7 - 2014-02-19 12:52:39 UTC
Basically Jane is complaining that it's too hard to actually fit tank, and wants to be able to fit just to kill Joe, while Joe has to try and fit to fight both rats & Jane.
So yea.... lets make Jane's already significant advantage once a fight starts even bigger.
Sobaan Tali
Caldari Quick Reaction Force
#8 - 2014-02-19 14:28:03 UTC
Hmm...maybe rats are in fact a little smarter than I gave them credit for. Poor Joe is just minding his own business and gets called a bad guy, while Jane swoops in to kill Joe (let's face it, Jane gives two ***** about the rats, she wants Joe dead) and is called the good guy. The rats see this and go, "Wow, that's cold. **** Jane, let's kill her first". Kind of noble of them, really.

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."

Batelle
Federal Navy Academy
#9 - 2014-02-19 14:50:04 UTC
If it was viable to do pve in pvp-fit ships, then i could support this. As it is, it just sounds like a whine about ratters being too hard to kill, which is frankly not very compelling.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Trii Seo
Goonswarm Federation
#10 - 2014-02-19 15:09:18 UTC
Ratters aren't really too hard to kill, to be quite honest. When it comes to them being "hard to get" I could've just made 90th thread about "fixing local" and proposed some nonsensical fix.

It actually used to be that way, too - don't really recall people crying about rats not switching targets.

Proud pilot of the Imperium

Arek'Jaalan: Heliograph

Daichi Yamato
Jabbersnarks and Wonderglass
#11 - 2014-02-19 15:26:46 UTC
Trii Seo wrote:

It actually used to be that way, too - don't really recall people crying about rats not switching targets.


because they just didnt switch targets....now they think:

'should i continue to try and kill the guy with the tough tank despite my best efforts over the past half hour? or should i kill the squishy target that just warped in and then continue killing as normal?'

tacklers get primaried in many PvP cases. get used to it,

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Trii Seo
Goonswarm Federation
#12 - 2014-02-19 15:29:36 UTC
They don't think, they just primary the first ewar on the field. Whether it's a squishy tackler or a brick heavy tackle that can tank them, kill the target and warp out easily doesn't matter.

Proud pilot of the Imperium

Arek'Jaalan: Heliograph

Daichi Yamato
Jabbersnarks and Wonderglass
#13 - 2014-02-19 15:32:05 UTC
Trii Seo wrote:
They don't think, they just primary the first ewar on the field. Whether it's a squishy tackler or a brick heavy tackle that can tank them, kill the target and warp out easily doesn't matter.


so whats the problem?

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Trii Seo
Goonswarm Federation
#14 - 2014-02-19 15:35:54 UTC
Thaaaat it's kind of a dumb behavior?

I mean really dumb behavior. In pvp terms, it's kind of like going after blue tacklers because they're tacklers.

Proud pilot of the Imperium

Arek'Jaalan: Heliograph

Daichi Yamato
Jabbersnarks and Wonderglass
#15 - 2014-02-19 15:42:31 UTC
when pirates interfere with faction warfare, both sides often team up against the pirates.

so when a pirate interferes with a ratter vs rat fight, they both target the pirate. seems the AI is mimicking human behavior

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Trii Seo
Goonswarm Federation
#16 - 2014-02-19 15:47:40 UTC
Pirates aren't navies. Pirates are pirates.

If we were going for mimicking human behavior, they'd be going for the shiniest kill. Which in most cases is the ratter, sadly - so it'd be clear they'd go for the ratter (Who, mind you, was relentlessly slaughtering them up until this point. The other guy comes in to do the other thing and help them.)

More, pirates usually go for plunder and loot. So it's even more clear they'd go for the shiney prey that's about to die and THEN try to pick off the "savior" who is left on the field - if only to deny the loot and claim it for themselves.

Proud pilot of the Imperium

Arek'Jaalan: Heliograph

Daichi Yamato
Jabbersnarks and Wonderglass
#17 - 2014-02-19 16:12:03 UTC
Trii Seo wrote:
Pirates aren't navies. Pirates are pirates.

If we were going for mimicking human behavior, they'd be going for the shiniest kill. Which in most cases is the ratter, sadly - so it'd be clear they'd go for the ratter (Who, mind you, was relentlessly slaughtering them up until this point. The other guy comes in to do the other thing and help them.)

More, pirates usually go for plunder and loot. So it's even more clear they'd go for the shiney prey that's about to die and THEN try to pick off the "savior" who is left on the field - if only to deny the loot and claim it for themselves.


ur not helping them, ur helping urself.

not everyone goes for the shiniest kill. there are different reasons to prioritise one target over another. ur the only one with point, so ur the only one that can prevent warp outs. ur the threat. the fact that rats dnt warp out is simply because they are AI...something u seem to want to ignore.

the AI is the way it is because it was deemed better than rats that never switched targets. which it is. im sure u can adapt, like u've already proposed. and just wanting ur kills to be easier doesnt justify changing the AI all over again.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Mike Voidstar
Voidstar Free Flight Foundation
#18 - 2014-02-19 16:30:01 UTC
On the metagame level, why should you be able to ignore the environment when hunting ratters? You want to hunt thos engaged in PvE, then fit yourself to handle the E just as they did.

On an RPG level, it would be spectacular if you could actually join Pirate factions and take missions to defend their space from the empires and the Pod Pilots in their employ.

Unless they actually develop the npc factions into something than an ISK dispenser, we are left with the metagame.
TehCloud
Guardians of the Dodixie
#19 - 2014-02-19 17:23:43 UTC
I really hate those NPCs. Found a FW Tengu Missioning, shooting Caldari BS.
Now comes a Caldari Militia Frig group of 3 people. Tackling the Tengu, helping their fellow Caldari friends.

Result: Every single NPC starts shooting the frigates, none of them remain on the tengu.

Seriously wtf?


Why should rats swap target to someone that's helping them? If you warp in a frigate vs Pirate Rats. Okay, they might see it as the easier prey. Maybe you are so hated by them for killing a lot of them in your past that they swap to you.
Infact let standings be an issue there too.

But for the love of god, don't make caldari NPCs agress Caldari Militia in FW Space. That's just insane.

My Condor costs less than that module!

Anhenka
The New Federation
Sigma Grindset
#20 - 2014-02-19 17:34:07 UTC
Leaving aside the part where I think this is a terrible idea...


How are rats supposed to determine who is attacking and who is helping the first person?

If I warp in logi on alt and sic one warrior on the main char, do the rats suddenly assume the logi is there to help the rats and won't attack it?


I can't think of a single way this could be implemented without the players being able to take the mechanic and beat it into the ground until we are back to the old system of "First to get aggro keeps aggro"
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