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Attention CSM 9 hopefuls. Topic: Teleportation

First post
Author
Il Feytid
State War Academy
Caldari State
#1 - 2014-02-19 00:59:23 UTC  |  Edited by: Il Feytid
Teleportation in EVE is a hot topic. It effects the vast majority of the game in one way or another. I do not want to know your position on any specific players ideas to change it.

I want to know your opinion on the current mechanics and how it is used.
Thead Enco
Thunderwaffe
Goonswarm Federation
#2 - 2014-02-19 01:10:43 UTC
Marlona Sky wrote:
Teleportation in EVE is a hot topic. It effects the vast majority of the game in one way or another. I do not want to know your position on any specific players ideas to change it.

I want to know your opinion on the current mechanics and how it is used.


Working as ******* intended
Il Feytid
State War Academy
Caldari State
#3 - 2014-02-19 01:48:37 UTC
Thead Enco wrote:
Marlona Sky wrote:
Teleportation in EVE is a hot topic. It effects the vast majority of the game in one way or another. I do not want to know your position on any specific players ideas to change it.

I want to know your opinion on the current mechanics and how it is used.


Working as ******* intended

Heh. As I said, a hot topic. Smile
DJ FunkyBacon
Rabid Ninja Space Monkey Inc.
Monkeys with Guns.
#4 - 2014-02-19 01:52:06 UTC
As someone who remembers what it was like getting your stuff around Eve before there were caps, jump drives, freighters, jump clones, or warp to 0, I kind of like where we are at right now.

Titan bridging I have mixed feelings on, but it has more to do with the lack of risk presented to the 60 billion ISK asset making it happen than the ability to bridge the fleet.

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Jayne Fillon
#5 - 2014-02-19 02:22:38 UTC
I'll just bring up an observation.

The warp speed changes were wonderful in that they reduced the time required for smaller ships to travel farther distances much more quickly. This helps solo players, and small gangs see more of the universe and allows them to out maneuver harder hitting gangs. However, in slowing down the warp speed and acceleration of larger ships, this not only made them more vulnerable no large numbers of small ships (murderfleet) but reinforced the need to use bridging assets in order to field them in battle at all. If power projection were nerfed, would it not become impractical to field battleships sized fleets when and where required?

This is not to say that I'm okay with power projection, as it is obviously one of the contributing factors to the universally loathed blue donut and the cowardice of bait and blob warfare. However, in removing or nerfing this mechanics, you would simply make playing this game less convenient and more annoying in multiple already tedious facets of gameplay. Is that an okay price to pay?

Can't shoot blues if you don't have any. Long Live NPSI.

Psianh Auvyander
Hedion University
Amarr Empire
#6 - 2014-02-19 04:23:29 UTC
Thead Enco wrote:
Marlona Sky wrote:
Teleportation in EVE is a hot topic. It effects the vast majority of the game in one way or another. I do not want to know your position on any specific players ideas to change it.

I want to know your opinion on the current mechanics and how it is used.


Working as ******* intended


I think that's a fairly apt summary, tbh. I doubt very seriously that CCP ever intended the power creep to get to a point where you could move entire super capital fleets across the universe before a fight even lost the new car smell, but with tidi and the numerous ways people can transverse huge distances that's what we've got.

The current mechanics encourage people to go, do simply because it provides options and availability. But they make those who are more capable, more equipped than others much more powerful than those who aren't.

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@wsethbrown

Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#7 - 2014-02-19 04:59:34 UTC
I'd suggest adding the question to each individual thread, rather than having one thread per question. (unless we're going to do the majority of general questions that way) Although It'd be nice if someone put together a site for questions to be asked to candidates, where each can answer. I'd do it myself, but as I'm running, there's a conflict of interest. Like vote match, but with more details, and player submission of questions (with moderation to stop spam)




As I've mentioned in my first post, I'd like to see bridging done away with. In it's place, I'd like to see carriers, super carriers and Titans able to jump sub caps along with them. Some kind of size/numbers limitation, though I've not thought too much about it.

Throw in a limit on how many ships can jump to a particular cyno, a minimum distance between cynos, and a cooldown on the jump drive, and that's close to finished.


Of course, my main interaction with this is using jump drives for Ganked 100. (And thinking about Jump Freighters)

Woo! CSM XI!

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Mike Azariah
The Scope
Gallente Federation
#8 - 2014-02-19 05:18:41 UTC
The combination of the proliferation of the caps/supers combined with the far larger assets at the disposal of big organizations has lead to the point where 'everywhere is close'.

It is working as built but I do not think that it is working as intended.

Tidi makes a battle last so long that you could practically walk across distances and still arrive before it was over.

Didn't you all imagine generals and strategists moving ships and fleets and having to THINK about where they were and how long to get there? Like a game of Risk where it was not just what assets you had but how you placed them.

I once hoped there to be an element of care in the placement of your assets, where moving everything to the frontier meant that you home base was undefended and would be vulnerable if people got past you. Chess on a galactic scale.

Thing is . . . every proposed solution needs to be examined from a dozen (or more) sides . . . from the big boys to the little Blops crew.

I read Marlonas piece and found it to be very well thought out. Whether it could be implemented or not is another issue, one that only the Devs would be able to answer.

What it would do is make jump freighters pretty much dead. As well as moving days for carriers when a front shifts. Don't just look at battles when you consider the proposal, ask how Black Frog will survive.

I like the fact that it addresses the issues I started with in this post but ask if the collateral damage to other professions, to other people would be worth it in the long run. I am not against a change like this but I always want to know that it has been checked for intended and unintended side effects.

But hell, this would make a GREAT summit topic.

m

Mike Azariah  ┬──┬ ¯|(ツ)

Bienator II
madmen of the skies
#9 - 2014-02-19 06:08:50 UTC
its strongly connected to pos mechanics. Currently its just the better way of travel if you are a large group without any real disadvantages or risks. If pos shields wouldn't exist you could make jump portals bi-directional. Every portal would risk the portal generator itself - hotrops could backfire etc....

but all you can do now is to tweak fuel needs and ranges which really doesn't solve anything. I sometimes wish eve would be more about flying and less about warping and jumping ;)

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Il Feytid
State War Academy
Caldari State
#10 - 2014-02-19 06:10:48 UTC  |  Edited by: Il Feytid
I thought about dropping the question in each CSM candidates thread, but considering the volatile nature of the subject; I was worried it would dominate each candidates thread. Best to keep it contained to just one thread.
Il Feytid
State War Academy
Caldari State
#11 - 2014-02-20 03:54:26 UTC
Is there no other candidates willing to comment on the teleportation topic?
Dersen Lowery
The Scope
#12 - 2014-02-20 04:57:34 UTC  |  Edited by: Dersen Lowery
I'm not running for CSM, but with a tip of the hat to Mike, it seems like the question behind the question is: what is the role of capital ships in the game?

With fighters essentially useless by all reports, and fighter-bombers basically good for structure bashes, and doomsdays useful for drive-bys against other titans, and sort of accidentally useful against super caps under heavy lag... they're logistics ships. In the case of carriers, they're every kind of logistics ship all at once, sort of logistics-bonused Jump Orcas with immense drone bays. (Just out of curiosity, would that be considered good design?)

Of course, there are exceptions: Dreadnoughts. Slowcats. Bridging Titans, only because the Titan itself doesn't go anywhere. I'm probably forgetting some. The problem of "force projection" seems to me to lurk in the exceptions, but the PPP mechanic addresses the general case of capitals as logistics ships. And that's the root of my question: If it's even debatable that, after their combat capabilities have taken one nerf after another, there should be another, considerable, nerf to their one remaining role... maybe it's time to just pull out a clean sheet of paper? Maybe, as painful as it would be, the real problem is that capital ships as introduced just weren't designed well (or arguably, at all?).

Maybe, now that CCP has a dedicated ship balancing team, it would be a good idea to give them free rein to rethink the whole category? That's where the CSM would prove especially valuable, because you can't rebalance capital ships in any significant way without answering the question, "what should low sec and null sec (and to a lesser extent, wormholes) look like?" You will answer that question; whether you answer it by default or by design determines how effective your rebalance is.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Azami Nevinyrall
172.0.0.1
#13 - 2014-02-27 23:07:25 UTC
Marlona Sky wrote:
Teleportation in EVE is a hot topic. It effects the vast majority of the game in one way or another. I do not want to know your position on any specific players ideas to change it.

I want to know your opinion on the current mechanics and how it is used.



When it comes to Capital Industrial/Jump Freighters/Carriers/Dreads..........Working as intended! Now, when it comes to Titans and bridging. That I have a small issue with, only because the Titan is at no risk safely behind a POS shield.

Titans should be put into harms way when not is use...Risk vs. Reward!

...

Il Feytid
State War Academy
Caldari State
#14 - 2014-02-28 00:05:20 UTC
Azami Nevinyrall wrote:
When it comes to Capital Industrial/Jump Freighters/Carriers/Dreads..........Working as intended!

Could you elaborate on my you think it is working as intended?
Azami Nevinyrall
172.0.0.1
#15 - 2014-02-28 00:33:22 UTC
Marlona Sky wrote:
Azami Nevinyrall wrote:
When it comes to Capital Industrial/Jump Freighters/Carriers/Dreads..........Working as intended!

Could you elaborate on my you think it is working as intended?

Whenever you want to use them, they're in some form or risk......with the only exception being mining boosting.

...