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Allow the Nestor to fit Covops Cloak as was originally intended

First post
Author
Trii Seo
Goonswarm Federation
#101 - 2014-02-18 17:12:03 UTC
Totally give Nestor a covops cloak. It'll mean more carebears will feel that it's safe to go into low/null with it, which in turn means more hilariously failfit Nestor kills.

And we'd totally not abuse this in any way, shape or form.

Proud pilot of the Imperium

Arek'Jaalan: Heliograph

Hunter Arngrahm
Deep Core Mining Inc.
Caldari State
#102 - 2014-02-18 18:14:38 UTC
We have a test server, why not update it with a bunch of possibly horribly unbalanced ideas and see how unbalanced they actually are? Just the occasional "Bad idea month" with an update that adds random effects to ships, or even just multiple versions of the same ship?

For example: Nestor, plain old Nestor. Nestor A, with a Covert Ops cloak and no Large Energy Turret bonus. Nestor B, no bonuses to scanning, hacking, or Large Energy turrets, more range on its Logi abilities. Nestor C, flat 25% drone Damage, Hitpoints and the remote rep range bonus, per level bonus to remote rep amount and cap use per level. Nestor D, regular Nestor, no Large Energy Turret bonus, Black Ops cloak bonus.

Let people try all of them at once, see how they all fly, see which ones work, which don't, which would be worth the price tag and which would be passed over. You have the metrics to show which are used the most, and there's a forum for feedback. That's the advantage to a test server, you can test concepts out, rather than simply working out bugs before an official release.
Mournful Conciousness
Federal Navy Academy
Gallente Federation
#103 - 2014-02-18 18:24:45 UTC
Dinsdale Pirannha wrote:
CCP Rise wrote:
Hi

We may need to make more changes to get it established as the aspirational ship that we want it to be, but I still think a lot of the problems here are related to cost. If the Nestor was 500mil I doubt this discussion would be as common. We'll see how the new drops coming soon affect price and if we still have this problem we can look at making more changes.


Sell price of Vindi: 935M
Sell price of Mach: 780M
Sell Price of Bhaal: 795M
Sell Price of Nightmare: 734M
Sell Price of Rattler: 405M (because it is a piece of junk now that drones are garbage)

So let me get this straight.

You plan on jamming so many chips into the game that you force the price down to 500M.
Well, given its 182M material costs, that will be a lot of chips.
Because as it has quite correctly been pointed out, SoE LP holders sure won't be building them when you factor in the 150M and 600,000 LP required in high sec.

And when you flood the market with the Nestor chip, how many of the frigate and cruiser class chips are created as well, if the same ratios are applied as the other pirate BS/cruiser/frig ships?

BTW, you might want to examine why 4 of the 5 pirate BS's are way way more than 500M.
How about demand? Because they are good at what they are designed to do?

The way I see this, you have a few options, some better than others.

1. Improve the ship's stats so demand increases and coupled with a "normal" distribution of chips, the price is settled by the market (not you), and is probably in the 700-800 M range. This will probably still end up as a huge nerf to the high sec community as they will also lead to a large drop in the Stratios price when their chips come online.
2. Ruin the other pirate BS's with a "rebalance", so the demand drops for them, their prices crash to Rattlesnake levels, and you flood the market with Nestor chips, with the current useless stats.
3. Lower the LP costs and ISK costs in the LP stores for the ship, to manipulate the Nestor sell price to your desired 500M range, and maintain the "normal" drop rate for the chips compared to BPC's for the other pirate ships. That way the chip drops and LP stores are both lending to the supply of the ship.
4. Improve the ship stats, plus lower the LP/ISK requirements as per #3, and let the market forces prevail after that.

I am no libertarian, but the less intrusion by a CCP dev into dictating the price of this ship, the better.

But this is CCP I am talking about.

So I am betting you wreck the other BS stats, and also flood the market with SoE ship chips with some artificially high drop rate of the chips, effectively ruining the LP for BPC conversion rates for those 2 ships.


We just had a senior developer come on here and thank us for our reasoned and thoughtful debate, which I suspect has gone a long way in helping to take what he sees here seriously.

Please do not hijack my thread to launch a vitriolic attack on him. It devalues what is probably the only thread on the forum in which people have undergone the mental rigour required to write sensible, logical posts that the dev team can actually take away and analyse.

The dev team knows that the price of rattlesnakes is low compared to other pirate ships. They know that the Nestor didn't work out as intended. They know that this meme will not go away until the Nestor is fixed to the point that people start buying it.

Once that happens, no matter what I think, the market will dictate its desirability.

Now, it may be that the rattlesnake is no good (or it may be that people just hate shield-tanked short range drone battleships). If you have some well though out, constructive ideas on how to improve the rattler, do please create a thread and propose them.

If the ideas are well presented, backed with data and defensible you stand a good chance of influencing the design team. These guys are human, and probably struggle for ideas on how to work within the constraints set by a decade-old combat engine.

I actually think that the rattlesnake is an excellent ship. Tough as old boots. I think it's just that right now the short range shield brawl battleship doctrine is out of favour. People are using long range sentries and armour. The dominix does it better for the moment.

Perhaps the rattlesnake could use a range bonus, or maybe an extreme drone speed bonus, an ECM bonus (OMG??) Who knows? Let's open a new thread and work it through. Calmly, thoughtfully, respectfully.

You'll catch more flies with honey than with vinegar.

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Mournful Conciousness
Federal Navy Academy
Gallente Federation
#104 - 2014-02-18 18:28:18 UTC
Hunter Arngrahm wrote:
We have a test server, why not update it with a bunch of possibly horribly unbalanced ideas and see how unbalanced they actually are? Just the occasional "Bad idea month" with an update that adds random effects to ships, or even just multiple versions of the same ship?

For example: Nestor, plain old Nestor. Nestor A, with a Covert Ops cloak and no Large Energy Turret bonus. Nestor B, no bonuses to scanning, hacking, or Large Energy turrets, more range on its Logi abilities. Nestor C, flat 25% drone Damage, Hitpoints and the remote rep range bonus, per level bonus to remote rep amount and cap use per level. Nestor D, regular Nestor, no Large Energy Turret bonus, Black Ops cloak bonus.

Let people try all of them at once, see how they all fly, see which ones work, which don't, which would be worth the price tag and which would be passed over. You have the metrics to show which are used the most, and there's a forum for feedback. That's the advantage to a test server, you can test concepts out, rather than simply working out bugs before an official release.


I actually fully agree with this. It's time-honoured A/B testing which allows good ideas to evolve.

The SiSi client could also have a little survey built in: "we see you've recently flown the new nestor, please take a moment to rate the following aspects..."

This way CCP would have the benefit of real data when making decisions.

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Janeway84
Insane's Asylum
#105 - 2014-02-18 19:03:16 UTC
Nestor needs some touching with , Im sure changing the price wont make much of a difference to increase its useage. Big smile

I hope dev team can add cov ops cloak or drone tracking bonus like dominix.
Part of me would like both drone track bonus + cov ops cloak but that would prob put it in blatantly op land even for a pirate battleship.

It feels like whatever ccp does its gonna be hard to satifisty eveyone with the Nestor.
Thelonious Blake
Miles Research and Development
#106 - 2014-02-18 19:32:55 UTC  |  Edited by: Thelonious Blake
I personally expected the famed SOE battleship to be non combat capable faction black ops with somewhat of mediocre logi capabilities. You could roll something in the lines of remote armor rep amount / remote armor rep speed on its gallente side and armor resistance bonusses on its amarr side. Maybe also the hull bonuses to scanning and hacking. The Black Ops skill could give like 10% mass reduction per level and the battleship itself w/o skills would have normal (for its class) mass, and the 125% per level speed while cloaked.

Having to train Black Ops to be able to fly it should have impact on the market price aswell.

It wouldn't be too overpowered (depends on balancing P) and there would certainly be a lot more hype about it.

You'd also get those people who would complain there's no shield version Lol


Edit: I too think battleships having cov ops cloak would be f***ing overpowered. Black opses while not being able to use cov ops cloaks can 1) jump 2) bridge 3) have higher speed while cloaked which makes them able to use the "mwd cloak" trick w/o mwd.

Nestor should use normal cloak and have higher native scan resolution to compensate it (like other BOs).
Steph Livingston
Neko's Blanket
#107 - 2014-02-18 19:36:29 UTC
Janeway84 wrote:
Nestor needs some touching with , Im sure changing the price wont make much of a difference to increase its useage. Big smile

I hope dev team can add cov ops cloak or drone tracking bonus like dominix.
Part of me would like both drone track bonus + cov ops cloak but that would prob put it in blatantly op land even for a pirate battleship.

It feels like whatever ccp does its gonna be hard to satifisty eveyone with the Nestor.


I wouldn't mind the Nestor getting additional drone bonuses instead of the laser optimal, but I cringe at the thought of it becoming another, more expensive, domi.

They could give it bonuses to drone velocity and tracking, at the cost of drone optimal, to make meds/heavies more appealing while making sentries less effective. Just to shake things up.

Mournful Conciousness
Federal Navy Academy
Gallente Federation
#108 - 2014-02-18 19:39:38 UTC
Steph Livingston wrote:
Janeway84 wrote:
Nestor needs some touching with , Im sure changing the price wont make much of a difference to increase its useage. Big smile

I hope dev team can add cov ops cloak or drone tracking bonus like dominix.
Part of me would like both drone track bonus + cov ops cloak but that would prob put it in blatantly op land even for a pirate battleship.

It feels like whatever ccp does its gonna be hard to satifisty eveyone with the Nestor.


I wouldn't mind the Nestor getting additional drone bonuses instead of the laser optimal, but I cringe at the thought of it becoming another, more expensive, domi.

They could give it bonuses to drone velocity and tracking, at the cost of drone optimal, to make meds/heavies more appealing while making sentries less effective. Just to shake things up.



ECM Burst bonus? 100% per level effectiveness and range? After all, the sisters are all about peace and goodwill, right?

It would then be a ship that peace-loving hiseccers could fly into 0.0 fleet blobs and literally, "stop the war"

Big smile

(disclaimer: this was humour)

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Steph Livingston
Neko's Blanket
#109 - 2014-02-18 19:46:41 UTC
Mournful Conciousness wrote:

ECM Burst bonus? 100% per level effectiveness and range? After all, the sisters are all about peace and goodwill, right?

It would then be a ship that peace-loving hiseccers could fly into 0.0 fleet blobs and literally, "stop the war"

Big smile

(disclaimer: this was humour)


Funny thing is, the other day I was thinking about ship mechanics and how it might be interesting to have a BC size bruiser which had bonuses to ECM Burst, and was immune to Ewar effects, to rush into enemy formations and cause havoc. Devastating at close range but extremely vulnerable to sniping.

Completely off topic, just been awhile since I've seen ECM burst mentioned anywhere.
Kenrailae
Center for Advanced Studies
Gallente Federation
#110 - 2014-02-18 20:10:52 UTC
MeBiatch wrote:
CCP Rise wrote:
We may need to make more changes to get it established as the aspirational ship that we want it to be, but I still think a lot of the problems here are related to cost. If the Nestor was 500mil I doubt this discussion would be as common. We'll see how the new drops coming soon affect price and if we still have this problem we can look at making more changes. Thanks again for a productive thread Rise
Honestly just drop the drone damage bonus and lazor bonus and hacking stuff and make into a full RR boat with bridging abilites... make it thier version of blops/logi boat




This is really where the Nestor belongs. SOE have two exploration ships now: Astero and Stratios. Now they need a ship that can get to places and provide aid. A cov ops cloak on a BS shouldn't happen. Stealth on things that large is quite a stretch. But a jump drive is completely feasible, and would answer a real niche need: How do I get Logi to my BLOPS without throwing down a carrier or titan bridging logistics?


Jump Drive Nestor FTW :)


NONE of these changes can be made on how much it costs though. It's price is 1mil LP and 100m isk, IIRC. What people charge after that is all player market speculation and choice, not 'how much it takes to buy it.'

The Law is a point of View

The NPE IS a big deal

Mournful Conciousness
Federal Navy Academy
Gallente Federation
#111 - 2014-02-18 20:23:40 UTC
Steph Livingston wrote:
Mournful Conciousness wrote:

ECM Burst bonus? 100% per level effectiveness and range? After all, the sisters are all about peace and goodwill, right?

It would then be a ship that peace-loving hiseccers could fly into 0.0 fleet blobs and literally, "stop the war"

Big smile

(disclaimer: this was humour)


Funny thing is, the other day I was thinking about ship mechanics and how it might be interesting to have a BC size bruiser which had bonuses to ECM Burst, and was immune to Ewar effects, to rush into enemy formations and cause havoc. Devastating at close range but extremely vulnerable to sniping.

Completely off topic, just been awhile since I've seen ECM burst mentioned anywhere.


Shocked

ECM Burst bonus (caldari BS),
Defender missile bonus, (caldari BS)
RR bonus (armarr BS),
Repair drone bonus (gallente BS),
ECM drone bonus (gallente BS),
Tracking disruptor bonus (amarr BS),
MJD cooldown bonus (minmatar BS).
10% decrease in agility, 10% increase in max velocity per level (of something) (minmatar BS).

Battlefield triage! Celebrates racial diversity!

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

SFM Hobb3s
Perkone
Caldari State
#112 - 2014-02-18 21:03:55 UTC
When I right-click my Nestor in space I seem to be missing the option 'Jump To...'. Please fix.


Also I lied. I don't have a Nestor. It would take nothing short of a jump drive to get me in one.
Quinn Corvez
Perkone
Caldari State
#113 - 2014-02-19 00:03:21 UTC
I always thought It would have been awesome if the Nestor could use 3 bomb launchers and a covert cloak. That would have really mixed things up!

I wish that CCP didn't feel the need to make it "do all the things" like the gnosis because it just ends underperformance in every role. As the ship is already in game, it would be strange for CCP to totally redesign the ship so soon. So I'm not very hopeful that we will see the nesissary changes needed...

If I were given the job to redisign the ship to make it more disirable to players while keeping it ballanced, i would do three things:

1. Remove all turret slots and turret related bonuses
2. Increase capacitor generation by 20%
3. Add the ability to fit a covert ops cloak

My reasoning for removing the turrets would be to keep the dps of a covert ops Nestor in line with current cloaky ships. The increase in cap is the free up a mid slot from having to be used for a capacitor generating mod.

A ship like this would be batter able to fill the logistics and exploration role it is intended for.
Mournful Conciousness
Federal Navy Academy
Gallente Federation
#114 - 2014-02-19 00:23:04 UTC
I'm kind of liking this idea of a heavy bomber battleship.

multiple bomb launchers, covops cloak, big tank, but... cannot recloak for 30s and must be stationary to launch the bombs.

This way it's forced to stay and fight after the bomb run, at which point it could field heavy drones.

how many bomb launchers though? 7 + covops?

Big smile

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

MeBiatch
GRR GOONS
#115 - 2014-02-19 00:24:15 UTC
Kenrailae wrote:
MeBiatch wrote:
CCP Rise wrote:
We may need to make more changes to get it established as the aspirational ship that we want it to be, but I still think a lot of the problems here are related to cost. If the Nestor was 500mil I doubt this discussion would be as common. We'll see how the new drops coming soon affect price and if we still have this problem we can look at making more changes. Thanks again for a productive thread Rise
Honestly just drop the drone damage bonus and lazor bonus and hacking stuff and make into a full RR boat with bridging abilites... make it thier version of blops/logi boat




This is really where the Nestor belongs. SOE have two exploration ships now: Astero and Stratios. Now they need a ship that can get to places and provide aid. A cov ops cloak on a BS shouldn't happen. Stealth on things that large is quite a stretch. But a jump drive is completely feasible, and would answer a real niche need: How do I get Logi to my BLOPS without throwing down a carrier or titan bridging logistics?


Jump Drive Nestor FTW :)


NONE of these changes can be made on how much it costs though. It's price is 1mil LP and 100m isk, IIRC. What people charge after that is all player market speculation and choice, not 'how much it takes to buy it.'


Amen brother

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Commander Spurty
#116 - 2014-02-19 00:41:51 UTC
and allow it to shoot while cloaked and a mini DD that requires me having to 'uncloak' to fire, but explodes everyone on the grid.

That's exactly the original intent of this ship.

There are good ships,

And wood ships,

And ships that sail the sea

But the best ships are Spaceships

Built by CCP

Tauranon
Weeesearch
CAStabouts
#117 - 2014-02-19 00:41:56 UTC  |  Edited by: Tauranon
Dinsdale Pirannha wrote:
CCP Rise wrote:
Hi

We may need to make more changes to get it established as the aspirational ship that we want it to be, but I still think a lot of the problems here are related to cost. If the Nestor was 500mil I doubt this discussion would be as common. We'll see how the new drops coming soon affect price and if we still have this problem we can look at making more changes.


Sell price of Vindi: 935M
Sell price of Mach: 780M
Sell Price of Bhaal: 795M
Sell Price of Nightmare: 734M
Sell Price of Rattler: 405M (because it is a piece of junk now that drones are garbage)

So let me get this straight.

You plan on jamming so many chips into the game that you force the price down to 500M.
Well, given its 182M material costs, that will be a lot of chips.
Because as it has quite correctly been pointed out, SoE LP holders sure won't be building them when you factor in the 150M and 600,000 LP required in high sec.

And when you flood the market with the Nestor chip, how many of the frigate and cruiser class chips are created as well, if the same ratios are applied as the other pirate BS/cruiser/frig ships?

BTW, you might want to examine why 4 of the 5 pirate BS's are way way more than 500M.
How about demand? Because they are good at what they are designed to do?

The way I see this, you have a few options, some better than others.

1. Improve the ship's stats so demand increases and coupled with a "normal" distribution of chips, the price is settled by the market (not you), and is probably in the 700-800 M range. This will probably still end up as a huge nerf to the high sec community as they will also lead to a large drop in the Stratios price when their chips come online.
2. Ruin the other pirate BS's with a "rebalance", so the demand drops for them, their prices crash to Rattlesnake levels, and you flood the market with Nestor chips, with the current useless stats.
3. Lower the LP costs and ISK costs in the LP stores for the ship, to manipulate the Nestor sell price to your desired 500M range, and maintain the "normal" drop rate for the chips compared to BPC's for the other pirate ships. That way the chip drops and LP stores are both lending to the supply of the ship.
4. Improve the ship stats, plus lower the LP/ISK requirements as per #3, and let the market forces prevail after that.

I am no libertarian, but the less intrusion by a CCP dev into dictating the price of this ship, the better.

But this is CCP I am talking about.

So I am betting you wreck the other BS stats, and also flood the market with SoE ship chips with some artificially high drop rate of the chips, effectively ruining the LP for BPC conversion rates for those 2 ships.


CCP always dictated the price of the nestor by keeping sisters probes and launchers at sisters, and then adding the only pirate quality faction cruiser in highsec to their LP.

ie their hand is all over the current price, and yes, logically they should fix it, just as they have fixed abusable economic features throughout the history of this game.

Also the drone regions are terrible, and need the buff, sisters LP is overpriced and needs the nerf.

Whilst the rattlesnake is currently worse than the dominix (IMO thats why I use a dominix to rat guristas), its also historically the most overfarmed npc race in the game, some that I was also aware of, when I moved to gurista space, and started pulling rattlesnake bpcs, which is why I don't need to berate the developers over perfectly reasonable decisions.

As and when they rebalance pirate ships, I expect the rattlesnake to be more liked, but to not fundamentally change price (due to historic and current overfarming, which I'm a part of, so can't complain about).
Dorian Wylde
Imperial Academy
Amarr Empire
#118 - 2014-02-20 22:00:54 UTC
Michael Harari wrote:
Centurax wrote:
Still not sure why CCP and other groups seem to think that having a cloak on a battleship is a bad thing, they will make the platform expensive and a desirable target for those looking to pad kill mails as they are that much harder to find and kill.


Because battleships are balanced around having high dps and high ehp, but not being able to easily choose fights.


Considering a gatecamp with people paying attention can catch agility fit cov ops frigates, a cloak really doesn't allow you to choose fights beyond sitting in a safe for hours on end.
Damien White
Deep Core Mining Inc.
Caldari State
#119 - 2014-02-20 22:22:23 UTC  |  Edited by: Damien White
CCP Rise wrote:
but I still think a lot of the problems here are related to cost. If the Nestor was 500mil I doubt this discussion would be as common.


The problem is not the money but the simple fact that you wantet to create some sort of "Jack of all trades" ship that even excells the Dominix in that regard without realizing, that for everything woth more than the dirt under your toes people are looking for soecialized ships.

No one in his right mind would field a 500m Logistic when he can have the same effect for half the price.
No one would field a 500m shiny drone boat because we already have one realy good one for less than 25% of the money.
No one would go for some half decent Neut fitting because when you go neut you go full neut, half decent isnt even remotely useable.

What did you want to happen? People beeing happy about a ship, that can do everything but nothing realy good?



My personal problem with this ship is also the way it was implementet. You got heavy fire from every side for this concept without purpose or direction there was a thread with more posts in it than some forum sections have combined but still, you did throw out the ship as it was with boni that did not help eachother, a slottlayout that simply screamed "Kill me" (try to fit a propper buffertank and you will see) and some explanations about "Its superlight so it can go in WH space" without realizing, that no one gave a crap because no matter how light it is, without propper Damage it is useless.

But you cant simply create a new "DPS monster of the week", yet you tried to make it a viable option to other faction battleships in terms of DPS. Do you even have an idea of what kind of competition we are talking about? Machariel, Nightmare and Vindicator are the most brutal ships out there when it comes to doing some damage, the Bhaalgorn is one of the best Neut ships and the rattlesnake has at least a weaponsystem that does not kill its cap, has good damage projection and a slotlayout to boost all of this. (and it is still far behind even some normal BS)



The issue is not the ammount of money you have to pay, yes the voices would be smaller but aside from some realy strange dudes no one would fly this thing. Because the core problem are not the isk or lp, its the ship itself and sadly you just cant change a bit here and there, you have to start from scratch and first find a role for this thing.


One little tip: Dont try to go for Damage, we have more than enough damage based ships and just because a Drone + Laser ships is missing (so is Projectile + Drones) does not mean we need a Drone + Laser ship. How about you scratch drones and laser and any weapon at all, then try to find a purpose that goes beyond "well... it can scan... and rep... and it is lightweight" and than, as one of the last steps, start thinking about weapons.

Maybe it will become a ship that doesnt need some at all.


EDIT: @ Thread: I dont think the Nestor needs a cov ops cloack. It would be a neat gimmick but not solve the problem.

97% of girls would die if Justin Bieber were about to jump off a cliff. Post this in your sig if you`re part of the 3% yelling,

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Flyinghotpocket
Small Focused Memes
Ragequit Cancel Sub
#120 - 2014-02-20 23:18:23 UTC
if this peice gets covert ops before black ops ima rage quit

Amarr Militia Representative - A jar of nitro