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Mobile Warp Disruption in Null Sec

Author
Typhon66
Caldari Provisions
Caldari State
#1 - 2014-02-17 06:18:08 UTC
Just got podded in null sec and having trouble understanding exactly what went wrong. I warped to a stargate in my pod (got my ship blown up and no stations would take me to even get an ibis) There were warp disrupters aorund, i know these stop you from warping, but there weren't any ships in my overview, so i figured i'd try and sneak through the gate before anyone showed up.

Someone showed up, started to move faster towards me, so i warped out to a safe spot i made. I waited until i didn't see them on directional scan or in local anymore and a minute after that. Then i warped to 100 km toward the stargate, hoping to scout it out in case they were lurking.

However, instead of warping me to 100 km, it warped me to 35km right smack in the middle of a warp disrupter, and they showed up quickly after that and killed me before i could get out of the bubble.

I am not sure what happened though, why did my warp to 100 km warp me right in the middle of the bubble? I thought they just stopped warp ins not made them completely inaccurate. Or am i wrong?
Lilliana Stelles
#2 - 2014-02-17 06:30:16 UTC
https://forums.eveonline.com/default.aspx?g=posts&t=98025

Bubbles have a minor "suck" effect.
The intricacies of it illude me.

Not a forum alt. 

Slapchop Gonnalovemynuts
Science and Trade Institute
Caldari State
#3 - 2014-02-17 06:32:12 UTC  |  Edited by: Slapchop Gonnalovemynuts
Typhon66 wrote:
Just got podded in null sec and having trouble understanding exactly what went wrong. I warped to a stargate in my pod (got my ship blown up and no stations would take me to even get an ibis) There were warp disrupters aorund, i know these stop you from warping, but there weren't any ships in my overview, so i figured i'd try and sneak through the gate before anyone showed up.

Someone showed up, started to move faster towards me, so i warped out to a safe spot i made. I waited until i didn't see them on directional scan or in local anymore and a minute after that. Then i warped to 100 km toward the stargate, hoping to scout it out in case they were lurking.

However, instead of warping me to 100 km, it warped me to 35km right smack in the middle of a warp disrupter, and they showed up quickly after that and killed me before i could get out of the bubble.

I am not sure what happened though, why did my warp to 100 km warp me right in the middle of the bubble? I thought they just stopped warp ins not made them completely inaccurate. Or am i wrong?


IF your warp destination is in line with a bubble it will pull you in and you will land in the bubble, wether your destination is in front of or behind, it will yank you in. People use this to catch people away from the gate. The only way to avoid this is to warp to the gate from a direction that is not likely to have a bubble set up in line.

Read and learn: http://www.evealtruist.com/2012/03/bubble-mechanics.html
Tau Cabalander
Retirement Retreat
Working Stiffs
#4 - 2014-02-17 09:06:57 UTC  |  Edited by: Tau Cabalander
Beware that bubbles can stop or drag you a lot further than the 100 km commonly cited.

I've personally had a drag bubble of over 400 km.

I've also completely surrounded a POS with bubbles, and warped right through the center of one, and not been affected by it. I've also had another that should have been avoidable (no where near in-line - my path never crossed), but I always hit it.

The mechanics of warp disruption bubbles is more of an art than a predictable science [others would just say they can be buggy].
J'Poll
MUSE LLP
RAZOR Alliance
#5 - 2014-02-17 13:34:15 UTC
A drag bubble at 400km is fail. People will just slowboat the small distance to the edge and warp back to the gate.

They arent set before that 150 warp threshold mark for no reason...

Personal channel: Crazy Dutch Guy

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Keno Skir
#6 - 2014-02-18 05:55:06 UTC
The 400km Bubble is well outside snipe range of the gate, that's a possible reason. Also it's helpful just to know that's possible.
Valleria Darkmoon
Bank Robbers
#7 - 2014-02-18 13:22:14 UTC  |  Edited by: Valleria Darkmoon
If warping to a gate you know has bubbles up on it, especially one you have seen check to see if you are lucky enough to have a celestial above or below the gate as that will probably be a safe line to warp in on. If that is not available and it probably won't be check to see if there is a celestial that will have you warp in from somewhere on the opposite site of the gate from the bubble.

I will not promise that either of theses tactics will work but warping through a line with a bubble is probably death.

EDIT: additionally if there are neutrals in local in null and you are worried about there being a drag bubble (which is what you're describing) warp to a celestial that is within scan range of the gate and check from there. You can set your d-scan to see them. Add bubbles to your overview settings on one tab at least and use that tab to scan for them. Failing that uncheck the box in the scanner window that says "use active overview settings" and scan for absolutely everything although it may take longer to find the bubble on that list.

Reality has an almost infinite capacity to resist oversimplification.

J'Poll
MUSE LLP
RAZOR Alliance
#8 - 2014-02-18 13:57:42 UTC
Also. If you are going to be visiting a certain system 2 or more times...it pays of to set tactical bookmarks around the gate and use them.

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Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Khanh'rhh
Sparkle Motion.
#9 - 2014-02-18 15:40:38 UTC  |  Edited by: Khanh'rhh
Tau Cabalander wrote:
I've also completely surrounded a POS with bubbles, and warped right through the center of one, and not been affected by it. I've also had another that should have been avoidable (no where near in-line - my path never crossed), but I always hit it.

The mechanics of warp disruption bubbles is more of an art than a predictable science [others would just say they can be buggy].


A warp bubble doesn't stop you exiting the grid if you are not inside it. It also doesn't stop you arriving at your logoff point from an e-warp. A warp bubble only has two states of disruption:

1 - You are in it's area of effect
2 - Your exit location is on-grid of an in-line bubble.
(3 - the bubble needs to be active at the point of entering warp to stop you)

For 2 - you warp to the edge of the bubble, and stop +/- 2500m of the edge. If you're in a pod, chances are where you stopped isn't actually inside the bubble (or you're very very close to being outside of it) so you can probably warp out.

A 400km drag bubble would only work if someone had extended the grid and is largely pointless because it's a warpable distance. It's likely it was there to stop being warping up to his perch he was sniping from, rather than to catch people.

"Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual,

Tau Cabalander
Retirement Retreat
Working Stiffs
#10 - 2014-02-18 18:46:01 UTC  |  Edited by: Tau Cabalander
Khanh'rhh wrote:
A warp bubble doesn't stop you exiting the grid if you are not inside it. It also doesn't stop you arriving at your logoff point from an e-warp. A warp bubble only has two states of disruption:

1 - You are in it's area of effect
2 - Your exit location is on-grid of an in-line bubble.
(3 - the bubble needs to be active at the point of entering warp to stop you)

For 2 - you warp to the edge of the bubble, and stop +/- 2500m of the edge. If you're in a pod, chances are where you stopped isn't actually inside the bubble (or you're very very close to being outside of it) so you can probably warp out.

You really should just trust me on this. I spent days moving bubbles (it was w-space and there isn't a lot to do at times); I've probably anchored and un-anchored more mobile bubbles than even heavy users do in their lifetime.

At one point I had a bubble 100 km to one side of the destination, so the path was not inline with it, and I still hit it.

Oddly, another bubble 100 km to the other side of the path didn't exhibit the same bechaviour, and I could even move that bubble so it overlapped the path, and I still wouldn't get caught by it.

Khanh'rhh wrote:
A 400km drag bubble would only work if someone had extended the grid and is largely pointless because it's a warpable distance. It's likely it was there to stop being warping up to his perch he was sniping from, rather than to catch people.

I placed it myself for testing purposes only, moving it 10 km at a time out to 100 km, then 50 km at a time out to 400 km, because I kept hitting the damn thing when I shouldn't have, so hence I did testing. At 400 km from the destination, the bugger still pulled me in. I gave up testing at that point, having exhausted all possibilities.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#11 - 2014-02-18 20:21:40 UTC
J'Poll wrote:
A drag bubble at 400km is fail. People will just slowboat the small distance to the edge and warp back to the gate.

They arent set before that 150 warp threshold mark for no reason...


I put bubbles beyond the 150 km's warp threshold all the time.

Reasons why:

a.) Imagine a pipe system (only 2 gates). While some people put bubbles up on both the gates in a system to catch traffic traveling both ways through a system, I find this is less than ideal. Anyone that enters a system and sees a bubble on grid with them is much less likely to warp straight to the out gate. So, when camping these pipes, I put bubbles on both systems of a single gate. With a bubble beyond 150 km's away, me and mine can warp from bubble to gate, jump through, and warp to the other bubble (also > 150 km's away), creating a more effective bubble camp.

b.) Jump Bridges: Most alliance groups travel around using jump bridges to save time. The jump bridges are usually located on deathstar POS's that will blap anything within 400 km's. By extending the grid to 500 or 600 km's, you can place a bubble in line with the bridge to catch and kill sov holders just beyond the weapon range of their POS.

c.) Bubble Survival. An enemy gang that lands in your bubble will be much more likely to destroy it if they have to power 100 km's back to gate. When they can instantly warp down to gate, they are much more likely to leave it be rather than slow themselves down more.
Khanh'rhh
Sparkle Motion.
#12 - 2014-02-19 00:39:50 UTC
Tau Cabalander wrote:
[quote=Khanh'rhh]I placed it myself for testing purposes only, moving it 10 km at a time out to 100 km, then 50 km at a time out to 400 km, because I kept hitting the damn thing when I shouldn't have, so hence I did testing. At 400 km from the destination, the bugger still pulled me in. I gave up testing at that point, having exhausted all possibilities.


If it's in-line, it should pull you in. The "within 100km of your destination" rule is hear-say that has no basis in reality. If the bubble is in-line, and on-grid, it will pull you in regardless of distance.

As Gizznitt suggests, this is done routinely when camping jump-bridges, as the POS will only auto-aggress out to 350km - pull them out to ~400km and you can safely camp a hostile bridge.

"Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual,