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Could I have some tips with fitting a Varg or Mach? For lvl4's

Author
Sarpy Aranori
Sebiestor Tribe
Minmatar Republic
#1 - 2014-02-16 19:07:00 UTC  |  Edited by: Sarpy Aranori
I'm not too sure how to fit a ship myself (Well fit anyway haha)

My main income right now is lvl4's in my mael, and I'm looking to upgrade to a Mach or Vargur tonight if I can make enough isk from selling assets (Hearing more good things about the vargur so that may become my new main ship for making ISK)

Would you guys recommend a Vargur for lvl4's? and would anyone be able to help me with a decent fit and tips with now to fly it successfully.

I think my character is trained well enough to fly a Varg http://eveboard.com/pilot/sarpy_aranori

(Or would I be better giving FW a go and doing FW missions in a stealth bomber, I heard the income is better. Or hell would it be worth giving up on missions and giving exploration a go, as I've heard of people striking riches just from exploration)
Cage Man
Fusion Enterprises Ltd
Pandemic Horde
#2 - 2014-02-17 00:45:30 UTC
Either will work. I prefer the mach, but you need to fly it and no just be a brick like the varg. My fir, 800AC, 100mn ab, x-large sb and fit tank for mission specific, 4 x gyro's and 3 x TE, cap rigs. Basically its cap stable with the ab on and boost with sb when needed. Keep moving and you barely need to boost. Some light drones for just in case, but I almost never need them.

You ask about FW, but you seem to have been in and out of TLF a few times.. but doing fw lvl4's in a bomber is very profitable if you cash out LP at the right time.
Alternatively go to null and run anoms or fit your mach for incursioning and go do those, just need to get into a good crew and you can do very well isk wise.
Batelle
Federal Navy Academy
#3 - 2014-02-17 16:00:27 UTC  |  Edited by: Batelle
main income level 4s
32,000 sp in social skills. You seriously don't even have level 1 in security connections or negotiation. Thats a lot of the income you're leaving on the table for all of 5 hours of training. and lol@ all those gunnery specializations at 5, what a waste.
Address that asap.
fix those targeting skills, ladar sensor comp and adv target management are big holes
shield compensation is a huge hole
them rig skills. get them
train a few drone support skills to level 3-4. nothing major here. Salvage drones are srs business on marauders.
cybernetics 4 for 5% hardwires.


That said, vargur is pretty awesome and outclasses the mach soundly in level 4's, even with both bs skills at 5 and the marauder skill at 4. It won't zip around quite like a mach, but it'll break 1km/s with a mwd and will get up to speed pretty fast. Here are the highlights.

-Huge tracking bonus
-Always use faction ammo and not even break the bank
-more midslots, less lowslots, means a vargur can fit 1-2 tracking computers. Along with the nerf on TEs, this means that a vargur out of bastion will project damage far farther than a mach. It also means that a vargur will seriously outclass a mach in tracking, because scripts.
-Also, that little thing called bastion mode. An XL booster will rep several thousand shield hp per cycle. Especially one of those cheap-ish pith ones. Being able to turn your tank on synergizes very well with a mwd. You can save cap and let rats chew through your shield, then boost to full in a few seconds once you get positioned and turn on the bastion. I wouldn't be as eager to try this with a c-type med booster, but on the other hand you can practically perma-run one of those things outside of bastion anyway. Oh, and did i meantion ewar immunity? No more trouble with the blockade.
-In bastion mode with one optimal-scripted TC and 1 TE, i still get like 71km falloff.
-Dat cargobay. I can pull in 800-900m3 in loot on missions and its pretty awesome. Optimal looting takes some experience and multitasking, but it does make running missions for 1k/lp corps more viable, and you can always leave your MTU out while you take a **** or pay attention on an alt or something. In any case, its a strength, weather you choose to loot or not. Plus room for mobile depot, but i honestly don't use one. Less room for loot and not much i ever need to swap on my fit.
-Vargur has naturally balanced resistances, and a strong enough tank to use them in any mission.
-Vargur tanks twice as hard as a mach for half the cost in modules (or far less than that).
-oh yeah, that MJD thing. 52 seconds is really short. It works in a lot of missions, esp worlds collide, silence the informant, gone berserk.

Here's a skeleton of a vargur setup, based on what i use. Extra midslots should be your booster, and a mix of either a second prop mod, more tank, and another tracking computer. AB can be used instead of mwd as well, although i prefer a faction or better mwd. t2 aerator rig is important. t1 isn't worth fitting, and 3gyro + rig is better than 4 gyros and no rig. I prefer the tracking enhancer over a 4th gyro, and the damage control because i do have a couple nice things fit.

[Vargur, New Setup 1]
Damage Control II
Tracking Enhancer II
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II

Prototype 100MN Microwarpdrive I
Adaptive Invulnerability Field II
Tracking Computer II, Optimal Range Script
[empty med slot]
[empty med slot]
[empty med slot]

800mm Repeating Cannon II, Republic Fleet Phased Plasma L
800mm Repeating Cannon II, Republic Fleet Phased Plasma L
800mm Repeating Cannon II, Republic Fleet Phased Plasma L
800mm Repeating Cannon II, Republic Fleet Phased Plasma L
Bastion Module I
[empty high slot]
[empty high slot]
[empty high slot]

Large Projectile Burst Aerator II
[empty rig slot] i use a CCC here

Warrior II x5
Hobgoblin II x5
Salvage Drone I x5

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Sarpy Aranori
Sebiestor Tribe
Minmatar Republic
#4 - 2014-02-17 18:59:00 UTC  |  Edited by: Sarpy Aranori
Batelle wrote:
main income level 4s
32,000 sp in social skills. You seriously don't even have level 1 in security connections or negotiation. Thats a lot of the income you're leaving on the table for all of 5 hours of training. and lol@ all those gunnery specializations at 5, what a waste.
Address that asap.
fix those targeting skills, ladar sensor comp and adv target management are big holes
shield compensation is a huge hole
them rig skills. get them
train a few drone support skills to level 3-4. nothing major here. Salvage drones are srs business on marauders.
cybernetics 4 for 5% hardwires.


That said, vargur is pretty awesome and outclasses the mach soundly in level 4's, even with both bs skills at 5 and the marauder skill at 4. It won't zip around quite like a mach, but it'll break 1km/s with a mwd and will get up to speed pretty fast. Here are the highlights.

-Huge tracking bonus
-Always use faction ammo and not even break the bank
-more midslots, less lowslots, means a vargur can fit 1-2 tracking computers. Along with the nerf on TEs, this means that a vargur out of bastion will project damage far farther than a mach. It also means that a vargur will seriously outclass a mach in tracking, because scripts.
-Also, that little thing called bastion mode. An XL booster will rep several thousand shield hp per cycle. Especially one of those cheap-ish pith ones. Being able to turn your tank on synergizes very well with a mwd. You can save cap and let rats chew through your shield, then boost to full in a few seconds once you get positioned and turn on the bastion. I wouldn't be as eager to try this with a c-type med booster, but on the other hand you can practically perma-run one of those things outside of bastion anyway. Oh, and did i meantion ewar immunity? No more trouble with the blockade.
-In bastion mode with one optimal-scripted TC and 1 TE, i still get like 71km falloff.
-Dat cargobay. I can pull in 800-900m3 in loot on missions and its pretty awesome. Optimal looting takes some experience and multitasking, but it does make running missions for 1k/lp corps more viable, and you can always leave your MTU out while you take a **** or pay attention on an alt or something. In any case, its a strength, weather you choose to loot or not. Plus room for mobile depot, but i honestly don't use one. Less room for loot and not much i ever need to swap on my fit.
-Vargur has naturally balanced resistances, and a strong enough tank to use them in any mission.
-Vargur tanks twice as hard as a mach for half the cost in modules (or far less than that).
-oh yeah, that MJD thing. 52 seconds is really short. It works in a lot of missions, esp worlds collide, silence the informant, gone berserk.

Here's a skeleton of a vargur setup, based on what i use. Extra midslots should be your booster, and a mix of either a second prop mod, more tank, and another tracking computer. AB can be used instead of mwd as well, although i prefer a faction or better mwd. t2 aerator rig is important. t1 isn't worth fitting, and 3gyro + rig is better than 4 gyros and no rig. I prefer the tracking enhancer over a 4th gyro, and the damage control because i do have a couple nice things fit.

[Vargur, New Setup 1]
Damage Control II
Tracking Enhancer II
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II

Prototype 100MN Microwarpdrive I
Adaptive Invulnerability Field II
Tracking Computer II, Optimal Range Script
[empty med slot]
[empty med slot]
[empty med slot]

800mm Repeating Cannon II, Republic Fleet Phased Plasma L
800mm Repeating Cannon II, Republic Fleet Phased Plasma L
800mm Repeating Cannon II, Republic Fleet Phased Plasma L
800mm Repeating Cannon II, Republic Fleet Phased Plasma L
Bastion Module I
[empty high slot]
[empty high slot]
[empty high slot]

Large Projectile Burst Aerator II
[empty rig slot] i use a CCC here

Warrior II x5
Hobgoblin II x5
Salvage Drone I x5



Thank you c:
I'm getting security connections now, then I'll get neg up a little. Then work on Targetting and shield compensation~
Enjoying doing missions in a varg right now, feels a lot better than in a mael.

What implants/hardwires would you recommend? I'm clueless with them.

There was no way for me to know about the security connections and other social skills, thus why I came on this forum to ask for help, what's the point in criticizing me and commenting on skills that I've already trained to max? I wasn't active on the game when I trained the gun spec skills to 5.
Estella Osoka
Cranky Bitches Who PMS
#5 - 2014-02-17 19:26:28 UTC
There is nothing wrong with training the gunnery specialization skills to 5. It adds more DPS.
Batelle
Federal Navy Academy
#6 - 2014-02-17 19:54:26 UTC
Estella Osoka wrote:
There is nothing wrong with training the gunnery specialization skills to 5. It adds more DPS.


I didn't mean to be too critical, but its pretty rare for that 1.8% extra dps to be worth roughly 10% of your total sp (which is the case for the OP). But if he flies a vargur around for awhile, I'm sure he'll be happy to have it.

I once knew a rookie that insisted on training large blaster spec 5 before training the basic drones skill to 5. Not even joking.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

stoicfaux
#7 - 2014-02-17 20:08:34 UTC
Sarpy Aranori wrote:

What implants/hardwires would you recommend? I'm clueless with them.

I would go with a warp speed implant, and two damage implants. 3% should be fine. I hate to say it, but I'm not sure the increased costs of the 5% versions are worth it.
WS-610
SS-903
LP-1003

Technically, a rate of fire implant provides more DPS than a raw damage implant, but given how often you get cycle lag (i.e. "with a 3 second gun you can't fire on a new target until 3.5 seconds later" type lag.)

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Jill Chastot
WE FORM BL0B Inc.
Goonswarm Federation
#8 - 2014-02-17 22:23:16 UTC
Estella Osoka wrote:
There is nothing wrong with training the gunnery specialization skills to 5. It adds more DPS.


The time relative to what that SP could be invested into is such a bad RoI unless you are pushing 100msp (or suuuuper narrowly specced 50msp)

It's like spending a billion isk on upgrading to a DS invul for your level 4's. It's not required and certainly sub optimal.

https://forums.eveonline.com/default.aspx?g=posts&t=298596&find=unread OATHS wants you. Come to the WH "Safety in eve is the greatest fallacy you will ever encounter. Once you accept this you will truely enjoy this game."

Jill Antaris
Jill's Open Incursion Corp
#9 - 2014-02-18 13:51:29 UTC
I did give up on the Vargur after the changes, it is to much of a brick now, even if you don't use bastion at all. I even prefered the armor mach before for efficiency and fun to fly before the changes but since the changes I just fly that and let the Vargur rust in the hangar, waiting for better days. Bastion mode is only for bads and people that don't pay attention anyway.

[Machariel, L4 armor]
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Imperial Navy Energized Adaptive Nano Membrane
Imperial Navy Energized Adaptive Nano Membrane
Large Armor Repairer II

Gist B-Type 100MN Microwarpdrive
Tracking Computer II, Optimal Range Script
Tracking Computer II, Optimal Range Script
Tracking Computer II, Optimal Range Script
Tracking Computer II, Tracking Speed Script

800mm Repeating Cannon II, Fusion L
800mm Repeating Cannon II, Fusion L
800mm Repeating Cannon II, Fusion L
800mm Repeating Cannon II, Fusion L
800mm Repeating Cannon II, Fusion L
800mm Repeating Cannon II, Fusion L
800mm Repeating Cannon II, Fusion L
Small Tractor Beam II

Large Auxiliary Nano Pump II
Large Dynamic Fuel Valve I
Large Projectile Metastasis Adjuster II

Garde II x4
Warrior II x1
Warrior II x4

Batelle
Federal Navy Academy
#10 - 2014-02-18 15:09:29 UTC
Jill Antaris wrote:
I did give up on the Vargur after the changes, it is to much of a brick now, even if you don't use bastion at all. I even prefered the armor mach before for efficiency and fun to fly before the changes but since the changes I just fly that and let the Vargur rust in the hangar, waiting for better days. Bastion mode is only for bads and people that don't pay attention anyway.


Value judgements aside, I think armor mach will make a comeback, just because tracking computers are good. I really like that fit, although imo you're still giving up quite a lot of performance for 500m/s and a bit of agility. But yeah, I'm pretty bad at missions.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Tau Cabalander
Retirement Retreat
Working Stiffs
#11 - 2014-02-19 02:07:31 UTC  |  Edited by: Tau Cabalander
This is what I'm currently using. I love it! its my current favourite ship.

The ASB holds 7x charges, and I carry 14 in my cargo, but I only use maybe 2-4 in a mission (one cycle is +25% shield at Marauders 4, and without Crystals). Not popping all the triggers first saves charges. I build the charges from reprocessed mission junk; it only takes Industry 1 skill.

I also carry 2k rounds of ammo (roughly four times what I use, just in case), and a MTU.

I use the MWD to get within 20 km (pick your spot well), then activate bastion and drift the rest of the way. Don't forget to turn the MWD off! When necessary, I unload one tracking script for more range. I remain in bastion until the room is clear.

The goal is to be no further than optimal + 1/2 falloff (beware that the turret mouse-over is misleading, as the falloff shown includes optimal, check the info on a turret instead), which is the 80% damage mark.

You may want to substitute a Salvager for a Small Tractor Beam or two, as the Salvage Drones can be slow. [Hmm... maybe I should try carrying a Depot instead of the MTU and Salvage Drones and swap tractors for salvagers...]

EDIT: Tried using medium drones + salvage instead of light drones + salvage drones; it wasn't a good idea.


[Vargur, Level 4]
Damage Control II
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer

Tracking Computer II, Tracking Speed Script
Tracking Computer II, Tracking Speed Script
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
100MN Microwarpdrive II
X-Large Ancillary Shield Booster, Cap Booster 400

Small Tractor Beam II
Small Tractor Beam II
Small Tractor Beam II
800mm Repeating Cannon II, EMP L
800mm Repeating Cannon II, EMP L
800mm Repeating Cannon II, EMP L
800mm Repeating Cannon II, EMP L
Bastion Module I

Large Projectile Ambit Extension II
Large Projectile Ambit Extension II


Hobgoblin II x5
Warrior II x5
Salvage Drone I x5


Jill Antaris wrote:
Bastion mode is only for bads and people that don't pay attention anyway.

I take it you've never done missions with tracking disruption, sensor dampening, or ECM.

Those don't affect the Vargur at all.
Ireland VonVicious
Vicious Trading Company
#12 - 2014-02-19 03:20:23 UTC
Don't get ganked.

Know your local.

Don't do drugs?

Know your survival guides and look up fits.
Batelle
Federal Navy Academy
#13 - 2014-02-19 14:59:52 UTC
Ireland VonVicious wrote:
Don't get ganked.

Know your local.

Don't do drugs?

Know your survival guides and look up fits.


I'm pretty sure I do level 4's for the sole reason of not needing to check local and not getting ganked. Working well so far. P

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Sarpy Aranori
Sebiestor Tribe
Minmatar Republic
#14 - 2014-02-20 17:16:42 UTC  |  Edited by: Sarpy Aranori
I've been doing missions in a

[Vargur, Level 4]
Tracking Enhancer II
Tracking Enhancer II
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer

Tracking Computer II with an opt range script, sometimes a tracking one
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Dread Guristas x-large shield booster
100MN Microwarpdrive II/MJD for certain missions
Shield Boost Amplifier II

800mm Repeating Cannon II
800mm Repeating Cannon II
800mm Repeating Cannon II
800mm Repeating Cannon II
Small Tractor Beam I
Drone link Augementor I
Salvager I
Bastion Module I

5x hobgoblins II
5x warriors II
5x Salvage drones
Large Capacitor Control Circuit I
Large Projectile Burst Aerator I

I switch to barrage L and the range script if I warp in and they're 80km-ish away. Working on t2 rigs

I also carry a mobile tractor unit and salvage drones for looting
Estella Osoka
Cranky Bitches Who PMS
#15 - 2014-02-20 19:38:01 UTC
MJD is better that an MWD on a Maruader. You get a huge reduction in time before you can reactivate it. I believe it's around 40 seconds. MJD and Bastion mode just make missions simple for a Marauder.
Tau Cabalander
Retirement Retreat
Working Stiffs
#16 - 2014-02-23 01:09:28 UTC
Estella Osoka wrote:
MJD is better that an MWD on a Maruader. You get a huge reduction in time before you can reactivate it. I believe it's around 40 seconds. MJD and Bastion mode just make missions simple for a Marauder.

I found a MJD to just be a PITA unless you are sniping. Took me too long to get where I wanted to go.

The Vargur does over 980 m/s with 100MN MWD II. And my setup has optimal + falloff = 3.8 km + 62 km with EMP / Fusion / Phased Plasma.
Arsine Mayhem
Doomheim
#17 - 2014-02-23 22:05:52 UTC
This is what I've been using for a Mach. I did a lot of testing on the test server. Cheaper to swap rigs, etc.

Swap resists as needed.

[Machariel, Machariel Shield PVE]

Damage Control II
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Tracking Enhancer II
Tracking Enhancer II

Pith A-Type X-Large Shield Booster
Heavy Capacitor Booster II, Cap Booster 800
EM Ward Field II
Adaptive Invulnerability Field II
Republic Fleet 100MN Afterburner

800mm Repeating Cannon II, Republic Fleet Fusion L
800mm Repeating Cannon II, Republic Fleet Fusion L
800mm Repeating Cannon II, Republic Fleet Fusion L
800mm Repeating Cannon II, Republic Fleet Fusion L
800mm Repeating Cannon II, Republic Fleet Fusion L
800mm Repeating Cannon II, Republic Fleet Fusion L
800mm Repeating Cannon II, Republic Fleet Fusion L
[Empty High slot]

Large Anti-EM Screen Reinforcer II
Large Core Defense Field Extender II
Large Projectile Metastasis Adjuster II


Hobgoblin II x5
Hammerhead II x5
Hammerhead II x1
Hobgoblin II x3
Warrior II x5
Anize Oramara
WarpTooZero
#18 - 2014-02-25 01:01:11 UTC
The biggest advantage you have with the Vargur is simply the fact that you do not have to fit a single piece of deadspace or faction equipment on the entire ship.

That said faction gyros are pretty sweet to get and will not turn your ship into a giant neon 'gank me' sign.

Heres the fit I use. The prop mod I swap out to whatever I seem to need at the time be it a MWD, MJD or AB. On easier missions I swap out the 2nd invul for a 3rd tracking comp for more tracking.

Quote:
[Vargur]
Gyrostabilizer II
Republic Fleet Gyrostabilizer x3
Tracking Enhancer II

100MN Afterburner II
Tracking Computer II, Optimal Range Script x2
Adaptive Invulnerability Field II x2
X-Large Shield Booster II

800mm Repeating Cannon II, Republic Fleet Fusion L x4

Small Tractor Beam II x2
Salvager II
Bastion Module I

Large Projectile Ambit Extension I
Large Projectile Collision Accelerator II

Salvage Drone I x5
Hobgoblin II x10

Tracking Speed Script x2
Republic Fleet Fusion L x3000
Barrage L x2000
Mobile Tractor Unit


Some other minor advantages to it:
- Cycling shield is usually just a double click on the SB so I don't accidentally forget it on.
- Only 4 guns means it is very efficient to run Faction ammo
- Can usually finish looting and salvaging a mission as the last rat dies.
- Pretty easy to fly. Get to a good spot/gate with prop mod and bastion up
- Excellent projection of dps
- Adjustable damage type

Does best in Minmatar space. Any spawns farther than 50km I hit with barrage (falloff out to 115km+-) and anything closer I hit with faction Fusion. Does pretty well against Serps but shines against Mercs, Mordus and Angels. Can finish Angel Blockade (full clear+loot+salvage) in less than 20min.

Interestingly the Quafe mission in Minmatar space where you fight Bloods are very dangerous because of the neuts. Liberal use of MJD is advised.

If fighting in Amarr space use Paladin. Golem is best in Caldari and either of the three should work in Gall space.

just my 2cc

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Jill Antaris
Jill's Open Incursion Corp
#19 - 2014-02-25 12:14:29 UTC  |  Edited by: Jill Antaris
Tau Cabalander wrote:


Jill Antaris wrote:
Bastion mode is only for bads and people that don't pay attention anyway.

I take it you've never done missions with tracking disruption, sensor dampening, or ECM.

Those don't affect the Vargur at all.


Damps and TDs are hardly a issue if you fly a mwd fitted mach. ECM sucks, but I never really fly for Agents that offer anti guristas missions(because of ECM), seeing them 1-2 times a day in Pirate Scarlet is enough for my taste. P

Anize Oramara wrote:
Interestingly the Quafe mission in Minmatar space where you fight Bloods are very dangerous because of the neuts. Liberal use of MJD is advised.


That's so bad. P

You simply fit the correct prop mod, park your BS where the elite cruisers spawn in the first wave, dps down the neut BS in the first 30 seconds on your side of the 2. wave, then everything else on your side and then you still have enough time to move one mwd cycle towards the others to kill them a bit quicker.
Arsine Mayhem
Doomheim
#20 - 2014-02-25 12:21:47 UTC  |  Edited by: Arsine Mayhem
If you do a vargur, any cheep fit will do. Keep in mind the ship has a nice tracking bonus. If you get into a situation where you're getting hammered on, just hit the bastion and you have insane tank. Bring barrage for the groups you don't want to chase down, you'll get 90k range out of it and still pretty good damage. Marauders to 4 and you have pretty good tracking.

[Vargur]

Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Tracking Enhancer II

Pith A-Type X-Large Shield Booster
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Tracking Computer II, Optimal Range Script
Republic Fleet 100MN Afterburner
Heavy Capacitor Booster II, Cap Booster 800

800mm Repeating Cannon II, Republic Fleet Fusion L
800mm Repeating Cannon II, Republic Fleet Fusion L
800mm Repeating Cannon II, Republic Fleet Fusion L
800mm Repeating Cannon II, Republic Fleet Fusion L
Bastion Module I
Drone Link Augmentor II
Drone Link Augmentor II
[Empty High slot]

Large Projectile Burst Aerator II
Large Projectile Ambit Extension I


Warrior II x5
Valkyrie II x5
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