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Insta lock gate camps

Author
Jasmine Panzer
Ciaba Ventures
#121 - 2014-02-18 10:25:02 UTC
Agree op is 99% insta-bite troll, but if any new player is reading this here are a few ways to not die in fast-locking gatecamps in lowsec, with a rough indication of effectiveness

1) simply try to warp away if you're in an agile ship (70-90% depending on ship, 99% if you're in your pod)
2) covops cloak (95%)
3) mwd+cloak (90%)
4) burn back to gate with oh'd mwd (80%)
5) hold gate cloak until another guy jumps in and decloaks before you do (50%, need some luck here)
6) expanding on 5), hold on a 'busy' gate until another guy jumps in, then jump in a few seconds after him (90%)
7) fit warp core stabs (50-95%, depending on how many stabs)
8) private convo the insta-locker to distract him :D (100% if he's a moron)

Or try to avoid them altogether using intel (map, friends, a scout alt).

Please note: none of these tactics will save you 100% of the time. That's why people moving valuable stuff in lowsec learn to use triple or even quadruple protection, such as:

Moving stuff in a warp stabbed, fast aligning, covops cloak blockade runner with a +1 scout.

Or moving a lone battleship with a scout and all lows filled with warp stabs, warping to a safespot after each jump.
Nicolai Serkanner
Incredible.
Brave Collective
#122 - 2014-02-18 10:36:55 UTC
Katrinna Voight-Kampf wrote:
Are you really trying to defend this broken mechanic...

...


It's not broken.
Zappity
New Eden Tank Testing Services
#123 - 2014-02-18 11:10:27 UTC
Remiel Pollard wrote:
Shederov Blood wrote:
Tauranon wrote:
I'm still trying to sample cloakwarping ship losses from Australia. Thus far lowsec station 1, lowsec gate nil, null gate 1. After like 4 years and thousands of jumps....
It was a joke, I'm sorry. Cry

The biggest effect of "aussie lag" I've noticed is actually when we're the ones doing the gatecamping, and the British guy in our fleet who lives almost nextdoor to the server gets point on targets that haven't even appeared on our overviews. P


I'll tell you what happens to me. You know how when you jump through a gate, if you haven't got a route set, the game automatically selects the gate you just came through? Well, when a ship comes through that gate, if I have that gate selected, I'm on my PVP overview so that only neutrals or reds appear on it, and absolutely nothing else, as soon as that ship appears I'm holding ctrl and spamming it in the overview....

And I lock the damn gate every time. So now when I jump into a new system, I have the sun on my PVP overview so I can select that first, so any lag will cause my ship to try to lock that, which it will fail to do, and I lock the ship instead, and when my already-blinking modules activate, it's on the targeted ship instead of the stargate.

Hold Ctrl. It freezes the overview. You then put your cursor just below the last overview item. When the ship appears under your cursor, just click to lock.

Zappity's Adventures for a taste of lowsec and nullsec.

Kagura Nikon
Native Freshfood
Minmatar Republic
#124 - 2014-02-18 11:22:39 UTC
Katrinna Voight-Kampf wrote:
Mildew Wolf wrote:
if you can align in less than 2 seconds they cant lock you fast enough out of gate cloak

also cloaks can help



I think you missed the instant part. Instant is faster then 2 seconds.



Nothing is faster than 1 second in eve. Because that is the minimal granularity of server processing.

So you click warp. Within 1 second you will start to warp. THen you will uncloack. Your campers will recieve a notification in some milliseconds, depending on their distance to the server. Lets take 100ms as an average world wide. LEts say they react very fast and click to lock you within another 100ms. Its already 200ms mark. Their command will be processed at the end of the second only. At the end of the first second they start to lock. They need to lock you and point you or fire at you within that second. And the effect will happen only at the end of that second, in other words at the end of the second second after you clicked warp. If you have already reached warping speed by then you will not be pointed . You can be blapped altough. But if they take more than 1 second to lock you.. you will be gone anyway.

"If brute force does not solve your problem....  then you are  surely not using enough!"

SMT008
Deep Core Mining Inc.
Caldari State
#125 - 2014-02-18 12:35:38 UTC
Come to Deklein when CowWarrior is around and test your theories.

Report back with your lossmails.
Cassia Aetius
KarmaFleet
Goonswarm Federation
#126 - 2014-02-18 12:47:07 UTC
Alduin666 Shikkoken wrote:
There is this handy tool called a map. This map even shows the amount of jumps/pilots in system/kills in the last 30 mins. *snipsnipsnip*



How can I see kills in the last 30 mins. on starmap? Is it a map out of game?
Cebraio
State War Academy
Caldari State
#127 - 2014-02-18 12:49:33 UTC
Cassia Aetius wrote:
Alduin666 Shikkoken wrote:
There is this handy tool called a map. This map even shows the amount of jumps/pilots in system/kills in the last 30 mins. *snipsnipsnip*



How can I see kills in the last 30 mins. on starmap? Is it a map out of game?

In game. Open the star map (F10). Find the ....

Wait, let me just link what someone else wrote: https://wiki.eveonline.com/en/wiki/Avoiding_pirates
rswfire
#128 - 2014-02-18 13:09:59 UTC
Katrinna Voight-Kampf wrote:
1-) having a chance (<100%) is different from always catching you (100%).


After 85 posts, you are still holding to this unfounded assertion. Just, why? Roll

Do you mean to say they "always catch you" or they "always catch everyone?"

I suspect it is the former. Thus, not a broken mechanic.
Morukk Nuamzzar
Imperial Shipment
Amarr Empire
#129 - 2014-02-18 13:28:28 UTC
Katrinna Voight-Kampf wrote:

1-) having a chance (<100%) is different from always catching you (100%).

Train Evasive Maneuvering and Advanced Spaceship Command to 5 and they won't catch you always.

Quote:

2-) their are insta locking gate camps with T3 and OGB, not even frigates can escape.

Not even with 3000 scan res you can catch a shuttle or agile frigate if skilled properly.
Cassia Aetius
KarmaFleet
Goonswarm Federation
#130 - 2014-02-18 13:36:26 UTC
Cebraio wrote:
Cassia Aetius wrote:
Alduin666 Shikkoken wrote:
There is this handy tool called a map. This map even shows the amount of jumps/pilots in system/kills in the last 30 mins. *snipsnipsnip*



How can I see kills in the last 30 mins. on starmap? Is it a map out of game?

In game. Open the star map (F10). Find the ....

Wait, let me just link what someone else wrote: https://wiki.eveonline.com/en/wiki/Avoiding_pirates



Thanks! :)
Lugia3
Federal Navy Academy
Gallente Federation
#131 - 2014-02-18 14:04:22 UTC
The map. Use it. Learn it. Live by it.

Seriously, it's an invaluable skill to be fast with the map. It keeps you alive, and lets you find targets.

"CCP Dolan is full of shit." - CCP Bettik

seth Hendar
I love you miners
#132 - 2014-02-18 15:10:11 UTC  |  Edited by: seth Hendar
Katrinna Voight-Kampf wrote:
I'm trying to find an aspect of these mechanics that isn't broken, but frankly instalocking camps are unavoidable, if you jump into one, you're getting caught, even in a frigate.

Something has to be done to fix this issue, it's killing the fun out of the game.


Thank you.

wrong, any ship with an align time under 2 sec won't be caught unless pilot screw up, because of the server tick.

minimum speed of lock is 1 tick, and since a point will apply only on the tick following (even preloaded / oh), this is an effective 2sec (because server tick is 1hz) before anyone can point you (this doesn't factor in the reaction time / ping of the agressor).

that being said, even a cruiser can achieve a <2sec align time, with lowgrade nomad set, a cynabal with 1 nano + 1 polycarbon T1 rig achieve a 1.97s align time (here might be others, just tested with cynabal).

any ceptor or some fast rig with nanos can also achieve it with various success depending on frig / fit

only one thing that could then stop you is bubble, ceptor being immune to those.
firepup82
The Inf3cted
Pathog3n
#133 - 2014-02-18 15:15:35 UTC
Mildew Wolf wrote:
if you can align in less than 2 seconds they cant lock you fast enough out of gate cloak

also cloaks can help



do you play eve online? we have had to resort to insta lock camp to catch goons why? they use fleets of interceptors.. get up to 6000 6400 scan rez and very few people will get past
seth Hendar
I love you miners
#134 - 2014-02-18 15:31:39 UTC  |  Edited by: seth Hendar
firepup82 wrote:
Mildew Wolf wrote:
if you can align in less than 2 seconds they cant lock you fast enough out of gate cloak

also cloaks can help



do you play eve online? we have had to resort to insta lock camp to catch goons why? they use fleets of interceptors.. get up to 6000 6400 scan rez and very few people will get past

sorry, but you are wrong, the limit is 2 sec.....guess why CCP changed align time on ceptor so it is now >2sec unless gimping the fit badly(to use CCP's own words).......(see patchnote from Rubicon 1.1 released January 28th 2014)

being there, tried using all kind of fast lock n the 6k+ scanres range, and ships under 2sec were not catchable (even the cynabal i mentionned earlier), and i have the luck to be on a very good optical fiber connection with a crazy low ping.....

you might have caught some, i understand, but most likely because they failed one way or another, not because you were able to point and lock under 2sec, wich is, by the game mechanic + server tick, not possible in any way
Moneta Curran
Federal Defense Union
Gallente Federation
#135 - 2014-02-18 15:36:47 UTC

I for one am happy that nothing will change and rejoice in anticipating that the OP may get caught a dozen times more.

Please do continue to beat your head against the wall.. it's entertaining.



Ellendras Silver
CrashCat Corporation
#136 - 2014-02-18 15:43:57 UTC
If we "fixed" instant target gate camps we get topics like: "people warp off before i can target them! how can i kill them, if its impossible to tackle!?"

[u]Carpe noctem[/u]

La Nariz
Aliastra
Gallente Federation
#137 - 2014-02-18 16:39:16 UTC
Did you ever think of you know, banding together with other people like friends, and crashing their camp? Its amazing what things a little social interaction can solve.

This post was loving crafted by a member of the Official GoonWaffe recruitment team. Improve the forums, support this idea: https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=345133

Reece Davis
Destructive Influence
Northern Coalition.
#138 - 2014-02-18 16:50:25 UTC
go around
seth Hendar
I love you miners
#139 - 2014-02-18 16:54:48 UTC
Ellendras Silver wrote:
If we "fixed" instant target gate camps we get topics like: "people warp off before i can target them! how can i kill them, if its impossible to tackle!?"

this is already a reality in low sec regarding pods / shuttle / ceptors and some frigs.

only way to catch them is either they screw up somewhere, or smartomb (wich, depending on server tick, can also fail to damage)

Mario Putzo
#140 - 2014-02-18 17:04:43 UTC  |  Edited by: Mario Putzo
HAHAHAHAHA

edit:. AHHAHAHAHAHA