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Jita locked out again.... this is getting worst.

First post First post
Author
CCP Explorer
C C P
C C P Alliance
#101 - 2014-02-11 09:45:28 UTC
Hesod Adee wrote:
CCP Explorer wrote:
Hesod Adee wrote:
CCP Explorer wrote:
Jita is by far the largest market hub in EVE but we cap it at 2175 pilots
Why 2175 ?

Obviously your answer will be something like "experience shows that if we cap at 2175 then x won't happen", but I'm curious what the x is.
x = Time Dilation will be at 100% most of the time, stay between 80-100% nearly all of the time, and only very rarely go below 80%.
Why not run a cap based on the TiDi factor instead or a fixed number of pilots ?

One thing someone at CCP has mentioned before is how they have to change the population cap when expansions come out, because the percentage of docked players in Jita changes for a brief period after an expansion comes out. A TiDi based lock on the gate would automatically adjust to that and to any server side improvements.
Most of the time this is the same and a (mostly) stable population cap is more clear and predictable for players than a dynamic TiDi-based cap.

Erlendur S. Thorsteinsson | Senior Development Director | EVE Online // CCP Games | @CCP_Explorer

BrundleMeth
State War Academy
Caldari State
#102 - 2014-02-11 11:36:02 UTC
Tau Cabalander wrote:
Click.
Enter.

Click.
Enter.

Click.
Enter.

Click.
JUMP!

It isn't rocket science.. erm...

Wait wait, I don't understand this. Do you have any Visio Charts to explain this better?
Sabriz Adoudel
Move along there is nothing here
#103 - 2014-02-11 22:29:09 UTC
I only really ever go into Jita to try scams (and TBH Osmon or Apanake are better for that anyway as people are off their guard and local doesn't scroll as fast). The only scam I still attempt there ever is selling fake CCP corpses and I've only had offers that would have been suspicious to take.

All market transactions I want to carry out in Jita are done from a couple jumps away, and either resold on sell orders or the hauling of them is outsourced to a useful idiot (public courier contractor).

I don't have maxxed trade skills, far from it, but I do have the ability to remotely adjust sell orders. That allows me to avoid Jita altogether.

I support the New Order and CODE. alliance. www.minerbumping.com

Plastic Psycho
Necro-Economics
#104 - 2014-02-12 00:10:12 UTC
CCP Explorer wrote:
[
Stuff.

Just as a by-the-way: EVery time I see your name in the fora, I read it as "CCP Exploder."

That is all.
Hesod Adee
Perkone
Caldari State
#105 - 2014-02-12 03:34:52 UTC
CCP Explorer wrote:
Most of the time this is the same and a (mostly) stable population cap is more clear and predictable for players than a dynamic TiDi-based cap.

I'm not sure how it can be more predictable for most players, as they don't have eyes in Jita to see the current population there. All they can know before hitting the locked gate is the times of day when Jita is most likely to be locked.
Hesod Adee
Perkone
Caldari State
#106 - 2014-02-12 04:03:25 UTC
Another though is that Jita being locked would also be annoying for people who are travelling a route that takes them through Jita even though Jita is not one of their waypoints (I have done this). This comes in two cases:
- Routes where avoiding Jita redirects them to an alternate route with the same number of jumps.
- Routes where avoiding Jita increases the number of jumps.

The first can be picked by adjusting the algorithm to calculate a players route to never pick Jita unless Jita is one of the waypoints a player has set. How does the algorithm pick which system to go through when both produce trips with the same number of jumps ?

The second will require adding jumpgates so that no system connected to Jita is more than two jumps from any other system connected to Jita via a route which doesn't go through Jita. Removing gates could also work (eg making Jita a dead end system ), or it could bring other problems.
Herzog Wolfhammer
Sigma Special Tactics Group
#107 - 2014-02-12 05:20:33 UTC
Isn't it time to work in "some cataclysmic event"?

Bring back DEEEEP Space!

TigerXtrm
KarmaFleet
Goonswarm Federation
#108 - 2014-02-12 13:49:02 UTC
Quote:
The first can be picked by adjusting the algorithm to calculate a players route to never pick Jita unless Jita is one of the waypoints a player has set. How does the algorithm pick which system to go through when both produce trips with the same number of jumps ?


Jita is already on the avoidance list by default for everyone and is thus avoided by everyone who has it on that list unless you set a waypoint specifically.

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TheSmokingHertog
Julia's Interstellar Trade Emperium
#109 - 2014-02-18 05:43:56 UTC
CCP Explorer wrote:
Hesod Adee wrote:
CCP Explorer wrote:
Hesod Adee wrote:
CCP Explorer wrote:
Jita is by far the largest market hub in EVE but we cap it at 2175 pilots
Why 2175 ?

Obviously your answer will be something like "experience shows that if we cap at 2175 then x won't happen", but I'm curious what the x is.
x = Time Dilation will be at 100% most of the time, stay between 80-100% nearly all of the time, and only very rarely go below 80%.
Why not run a cap based on the TiDi factor instead or a fixed number of pilots ?

One thing someone at CCP has mentioned before is how they have to change the population cap when expansions come out, because the percentage of docked players in Jita changes for a brief period after an expansion comes out. A TiDi based lock on the gate would automatically adjust to that and to any server side improvements.
Most of the time this is the same and a (mostly) stable population cap is more clear and predictable for players than a dynamic TiDi-based cap.


Somewhere on forums a DEV has said that no system designs will be made that rely on TIDI lvls. *does not remember where*

"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X

"Schrödinger's Missile. I dig it." ~ Makari Aeron

-= "Brain in a Box on Singularity" - April 2015 =-

Erotica 1
Krypteia Operations
#110 - 2014-02-18 07:48:02 UTC
I'm not reading 6 pages to see if someone said this but...

"this is getting worse"

not

"this is getting worst"

It's hard to take you seriously if you won't fix this.

See Bio for isk doubling rules. If you didn't read bio, chances are you funded those who did.

Mostlyharmlesss
Republic Military School
Minmatar Republic
#111 - 2014-02-18 09:01:04 UTC
Is there a chance that perhaps a queue system could be introduced to make access into Jita more predictable instead of "Who spams jump the most"?

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Kagura Nikon
Native Freshfood
Minmatar Republic
#112 - 2014-02-18 09:34:13 UTC
Flashy 'Red' Bee wrote:
CCP Explorer wrote:
That's pretty much it. In terms of hardware we look at the balance between high CPU clock frequency and high memory bus bandwidth and then work on the legacy systems that need to be improved and/or multi-threaded.
Does a cpu compress data that's getting shared in between nodes, to reduce bandwith? I'm asking if you're trading cpu cycles for bandwith. I imagine that even if the eve server software doesn't run multithreaded, there are ways to relay the data to different cores and having them compress them before sending.

I'm just asking. I realize that you have tons of gigabits travelling around and so I figure that even one byte less in every data package is a win already.


Thank you!



Stop and make the calculations. The ammount of data that needs to transit OUT and Into jita is rather small in fact . PRobably the bottleneck profile in jita is way different than ina fleet battle where the massive syncronized jump ins are the main problem.

"If brute force does not solve your problem....  then you are  surely not using enough!"

March rabbit
Aliastra
Gallente Federation
#113 - 2014-02-18 10:09:10 UTC
i only wish spamming won't work in such cases

1) spamming is bad in any situations
2) using simple key spamming as 'skill' to enter Jita when it is 'blocked' for others.... It doesn't feel Eve-like for me
3) (the last but not the least) spamming makes my job (Jita entrance camper) harder EvilLol

If it is NEEDED to change something here i would make it so every Jita entrance has its separate queue and all entrances are processed one by one. It would make players search for less crowded entrances to get into Jita faster and safer. Real player skill.
(It's not that i know how does entrance system works currently)

The Mittani: "the inappropriate drunked joke"

Yosagi Yojimbo
Worthless Carebears
The Initiative.
#114 - 2014-02-18 11:28:25 UTC
It's a pity the billboards at the various entrances to Jita cannot display the number of pilots currently in Jita to the frustrated folks trying to jump in.

At least they'd have more of an idea why they couldn't.

Irya Boone
The Scope
#115 - 2014-02-18 11:28:58 UTC
GO trade in another system make your own empire damn !!

CCP it's time to remove Off Grid Boost and Put Them on Killmail too, add Logi on killmails .... Open that damn door !!

you shall all bow and pray BoB

CCP Explorer
C C P
C C P Alliance
#116 - 2014-02-18 12:06:39 UTC
Kagura Nikon wrote:
Flashy 'Red' Bee wrote:
CCP Explorer wrote:
That's pretty much it. In terms of hardware we look at the balance between high CPU clock frequency and high memory bus bandwidth and then work on the legacy systems that need to be improved and/or multi-threaded.
Does a cpu compress data that's getting shared in between nodes, to reduce bandwith? I'm asking if you're trading cpu cycles for bandwith. I imagine that even if the eve server software doesn't run multithreaded, there are ways to relay the data to different cores and having them compress them before sending.

I'm just asking. I realize that you have tons of gigabits travelling around and so I figure that even one byte less in every data package is a win already.

Thank you!
Stop and make the calculations. The ammount of data that needs to transit OUT and Into jita is rather small in fact . PRobably the bottleneck profile in jita is way different than ina fleet battle where the massive syncronized jump ins are the main problem.
It is the same bottleneck.

Erlendur S. Thorsteinsson | Senior Development Director | EVE Online // CCP Games | @CCP_Explorer

Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#117 - 2014-02-18 12:16:12 UTC  |  Edited by: Infinity Ziona
FFS just add NPC couriers that will take stuff to and from New Caldari, Perimeter etc for a fee... and small delay. Even a temporary thing would allow players to start using surrounding systems instead of all piling into Jita. We'd have a mega trade hub of 3 or 4 systems rather than the 'thing' we have now called Jita.

Magically moving my entire ship and plonking it in another system because Jita is full and I can't login is virtually the same thing but more annoying.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

admiral root
Red Galaxy
#118 - 2014-02-18 14:07:24 UTC
Infinity Ziona wrote:
FFS just add NPC couriers that will take stuff to and from New Caldari, Perimeter etc for a fee... and small delay.


Typical IZ post - "give it, CCP, I wants it, my preciousssss!", rather than "I already have the tools to deal with this so why don't I get on with it and stop complaining?".

No, your rights end in optimal+2*falloff

Hal Morsh
Doomheim
#119 - 2014-02-18 14:07:32 UTC
I mostly shop at amarr, then I go to jita and see how great the prices and volume is. Not much you can do about great prices.

Although the ships crowded around that gate do look quite tasty for gankers.

Oh, I perfectly understand, Hal Morsh — a mission like this requires courage, skill, and heroism… qualities you are clearly lacking. Have you forgotten you're one of the bloody immortals!?

Erotica 1
Krypteia Operations
#120 - 2014-02-18 14:11:01 UTC
Or...

Just seed a Jita gate key for 1b isk.

See Bio for isk doubling rules. If you didn't read bio, chances are you funded those who did.