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Player Features and Ideas Discussion

 
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Overpriced buy order fullfilment

Author
Cosah
Masters of Zen
Nomad Alliance
#1 - 2014-02-18 01:20:56 UTC  |  Edited by: Cosah
In an ideal simulation, the Eve market should perform just like a real world market place. The trading tools should follow this ideal, to provide the most meaningful experience for any role in the Eve Universe.

I suggest that if a buy order is placed, offering more isk than existing sell orders, that the amount paid out should be equal to what is being asked on the sell order, and not what is offered on the buy order. This is how a real world market performs.

Example:
I am going to buy 100 Thrashers. I see the Trasher market is currently sitting at 400,000 isk per ship. I offer up to 1,000,000 per Thrasher to ensure that I can purchase the 100 Thrashers immediately.

Currently the market will pay 1,000,000 for each of those existing Thrashers available starting at 400,000 isk. That is 600,000 isk more than the seller was asking. I lose out for buying in bulk orders.

I suggest that when such a buy order is placed, it should only pay out the asking price for each item. This is practical, this is real. Eve is real, etc.

Make it happen.

Edit regarding STAYING ON TOPIC:
Cosah wrote:
Swiftstrike1 wrote:
You think the game should be changed because you screwed up a market order? Sry, but its not going to happen.

If it makes you feel any better, I know a guy who once accidentally spent over 4 bil on Cargohold Expanders so you're in good company :P


Again, all I'm hearing are baseless assumptions and people pointing out how the game already functions.

I'm not crying for my 30 mil back. It's pennies. I'm suggesting an improvement based on an observation. Can we please move on and discuss why this would add or detract to the quality of the Eve Universe?

I believe this would add an element of realism to the interaction with the broader marketplace. Eve is a simulation. This fits. Convince me otherwise, but please stop deriding me like a child who's ice cream has melted.
HTC NecoSino
ISEEU Corporation
Observatory Great Bear
#2 - 2014-02-18 01:27:21 UTC
Eve does not reward laziness.
Gawain Edmond
Khanid Bureau of Industry
#3 - 2014-02-18 01:32:09 UTC
you placed the order wrong didn't you. You're meant to type in the price per ship then how many ships you want if you're using the market. To do it like you said is what contracts are for.
Cosah
Masters of Zen
Nomad Alliance
#4 - 2014-02-18 01:34:06 UTC
So far all I'm hearing is how the current system exists, not how it could be better.
Cosah
Masters of Zen
Nomad Alliance
#5 - 2014-02-18 01:38:40 UTC
Gawain Edmond wrote:
you placed the order wrong didn't you. You're meant to type in the price per ship then how many ships you want if you're using the market. To do it like you said is what contracts are for.


No, that didn't happen. I placed a buy order for a large quantity of an item, expecting that the game was already smart enough to behave as a real marketplace.
Swiftstrike1
Swiftstrike Incorporated
#6 - 2014-02-18 01:38:44 UTC
You think the game should be changed because you screwed up a market order? Sry, but its not going to happen.

If it makes you feel any better, I know a guy who once accidentally spent over 4 bil on Cargohold Expanders so you're in good company :P

Casual Incursion runner & Faction Warfare grunt, ex-Wormholer, ex-Nullbear.

Cosah
Masters of Zen
Nomad Alliance
#7 - 2014-02-18 01:47:50 UTC
Swiftstrike1 wrote:
You think the game should be changed because you screwed up a market order? Sry, but its not going to happen.

If it makes you feel any better, I know a guy who once accidentally spent over 4 bil on Cargohold Expanders so you're in good company :P


Again, all I'm hearing are baseless assumptions and people pointing out how the game already functions.

I'm not crying for my 30 mil back. It's pennies. I'm suggesting an improvement based on an observation. Can we please move on and discuss why this would add or detract to the quality of the Eve Universe?

I believe this would add an element of realism to the interaction with the broader marketplace. Eve is a simulation. This fits. Convince me otherwise, but please stop deriding me like a child who's ice cream has melted.
Gawain Edmond
Khanid Bureau of Industry
#8 - 2014-02-18 02:07:49 UTC
Your idea adds nothing to the game and detracts from contracts thus it is bad. There you go how's that?

Cosah wrote:


Example:
I am going to buy 100 Thrashers. I see the Trasher market is currently sitting at 400,000 isk per ship. I offer up to 1,000,000 per Thrasher to ensure that I can purchase the 100 Thrashers immediately.


If you offer up to 1,000,000 per thrasher as in this example then everyone accepts your offer of 1,000,000 per thrasher. If someone goes into a shop and offers £5 each for 100 tins of beans then the shop keeper will give them 100 tins of beans at £5 each regardless of the price he is selling them for. We're pretending that the shop keep doesn't call you a fool and kick you out of the shop thinking you're just a crazy person.
Cosah
Masters of Zen
Nomad Alliance
#9 - 2014-02-18 02:16:11 UTC  |  Edited by: Cosah
Gawain Edmond wrote:
Your idea adds nothing to the game and detracts from contracts thus it is bad. There you go how's that?

Cosah wrote:


Example:
I am going to buy 100 Thrashers. I see the Trasher market is currently sitting at 400,000 isk per ship. I offer up to 1,000,000 per Thrasher to ensure that I can purchase the 100 Thrashers immediately.


If you offer up to 1,000,000 per thrasher as in this example then everyone accepts your offer of 1,000,000 per thrasher. If someone goes into a shop and offers £5 each for 100 tins of beans then the shop keeper will give them 100 tins of beans at £5 each regardless of the price he is selling them for. We're pretending that the shop keep doesn't call you a fool and kick you out of the shop thinking you're just a crazy person.


You seem to be confusing contracts for how an automated live trading marketplace functions. You've got it backwards friend.

Making things more complicated than they should be in real life is just bad game design. So is propping up existing systems with excuses. We're here to offer suggestions to improve the overall experience.