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Why hi sec players will NOT move into low or null no matter how much you cry about it.

First post
Author
Selinate
#441 - 2011-11-27 01:54:53 UTC
Vio Geraci wrote:
If it wasn't for gate camps, there would be almost no surprise PvP in EVE. This has always been true to an extent, but it is more true now than ever. Without gate camps, there would hardly be any non-metagame ways of finding people to shoot. This is true in low-sec, and doubly so in null-sec.



It's called roaming. Try it. It's what I do if I want to PvP instead of be a scrub and sit on a gate...
Ranger 1
Ranger Corp
Vae. Victis.
#442 - 2011-11-27 02:38:34 UTC  |  Edited by: Ranger 1
Selinate wrote:
Ranger 1 wrote:
Selinate wrote:
Want to get high sec players into low sec? Buff the gate guns.

Want to get high sec players into null sec? You guys on the other side of the gate need to stop shooting every single thing that comes through the gate, take a bit of thrill in the hunt.

I would be willing to submit that gate camps are one of the biggest reasons overall for why high sec players don't go into low sec or null sec. Getting blown up the second you enter a system without even a chance? And people wonder why high sec players don't want to go into null sec? Boggles my mind...



Or you could learn the simple tactics necessary to get past a gate camp. Just like every current resident of Null does.

Or you could forge the necessary connections to become blue to the people manning that gate camp. As is often standard practice in Null.

Or you could form an organization capable of busting those gate camps, and use them for the easy targets they often are. As is done every day in Null and Low sec.

Boggles my mind... Smile


You're an idiot if you think every high sec person is going to go through all that just to get into null sec.


Big smile

I don't think "every" high sec person will.

I do think every high sec person "can", if they wish to get into null in the first place.

Literally 100's of thousands of people have already done this since EVE was created, including the 10's of thousands of people currently living there.

The only people that I see as idiots in this thread are those that ignore these simple and self evident truths.

If someone can't be bothered to learn how to get into Null and survive, then don't... but they need to stop complaining about it or coming up with silly justifications for their decision.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Ranger 1
Ranger Corp
Vae. Victis.
#443 - 2011-11-27 02:43:56 UTC
Selinate wrote:
Vio Geraci wrote:
If it wasn't for gate camps, there would be almost no surprise PvP in EVE. This has always been true to an extent, but it is more true now than ever. Without gate camps, there would hardly be any non-metagame ways of finding people to shoot. This is true in low-sec, and doubly so in null-sec.



It's called roaming. Try it. It's what I do if I want to PvP instead of be a scrub and sit on a gate...


I'm actually with you on that one, but you do realize that to most of the people in this thread if your roaming gang holds up for a second on a gate to allow someone to jump through to you, they would consider that a "gate camp". Smile

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Pavel Bidermann
Aliastra
Gallente Federation
#444 - 2011-11-27 05:26:03 UTC
Lost my last post. Nice forum.

Anyway, I live in null, low and high sec. I have logged in more and done far more in high sec than I've done in low and null combined. I've lost more ships in high sec too. low is challenging and the rewards could be better but it's still more fun than null sec.

The idea that null sec is the only way to play EVE right is just stupid. Null, low and high sec all just have different play styles. The basic issue here is that if null wants more people to come to null, then null needs to get over itself. Maybe you could try to be a better host instead of acting like an idoit with the constant "My play style is the only way to play EVE, All other ways are stupid" approach. It just drives people away. It's a bit disturbing that so many pilots can't seem to get their heads around that.

tl/dr NULL! Get over yourself. You really aren't as big a deal as you think.
Marlona Sky
State War Academy
Caldari State
#445 - 2011-11-27 05:32:28 UTC
Vio Geraci wrote:
If it wasn't for gate camps, there would be almost no surprise PvP in EVE. This has always been true to an extent, but it is more true now than ever. Without gate camps, there would hardly be any non-metagame ways of finding people to shoot. This is true in low-sec, and doubly so in null-sec.


With the local channel, vast amount of intel channels and alt scouts; there is no such thing as surprise PvP. There will always be intel channels and alt scouts. Now local is something that CCP can do something about.
Vio Geraci
Viziam
Amarr Empire
#446 - 2011-11-27 06:31:28 UTC
Selinate wrote:
Vio Geraci wrote:
If it wasn't for gate camps, there would be almost no surprise PvP in EVE. This has always been true to an extent, but it is more true now than ever. Without gate camps, there would hardly be any non-metagame ways of finding people to shoot. This is true in low-sec, and doubly so in null-sec.



It's called roaming. Try it. It's what I do if I want to PvP instead of be a scrub and sit on a gate...


*spends eight hours flying around just to get one myrmidon, needs to flee from hot drops six times* ah yes, this is the life
Vio Geraci
Viziam
Amarr Empire
#447 - 2011-11-27 06:32:12 UTC
Selinate wrote:
Ranger 1 wrote:
Or you could learn the simple tactics necessary to get past a gate camp. Just like every current resident of Null does.

Or you could forge the necessary connections to become blue to the people manning that gate camp. As is often standard practice in Null.

Or you could form an organization capable of busting those gate camps, and use them for the easy targets they often are. As is done every day in Null and Low sec.

Boggles my mind... Smile


You're an idiot if you think every high sec person is going to go through all that just to get into null sec.


It's trivial. That you refuse to learn how to operate in what is actually a very safe environment is your problem, and only yours.
Syrr Northrope
Federal Navy Academy
Gallente Federation
#448 - 2011-11-27 06:49:58 UTC  |  Edited by: Syrr Northrope
If you force players out of Hi-sec with the idiotic ideas I've seen here, CCP's revenue stream will start to dry up. Just plain stupidity coming from the 0.0 players on how to get new meat out there way. Then there are the mega alliances that just make it a "suckers bet" to even bother to go out into 0.0

You want more people out in 0.0? Here are a few things that need to happen.

1.) Limit the amount of systems any alliance can hold. I would say 10 systems would do.

2.) Force alliances to declare a capital system and they can only claim systems that connect to their capital system directly. No more "We have SOV in 20 systems but control 100 ****"

3.) Break up the Mega-Alliances. No more the 300 pilots allowed in any alliance. Up to the alliance corps how they divide up who gets how many pilots. Now all the asshats will be fighting each other, no more blue for you.

4.) Decrease the size of 0.0 to half the current systems. Low-sec becomes the expanded high-sec and 1/2 of 0.0 becomes low-sec. Increases the revenue stream for CCP and forces 0.0 dwellers to run into each other more often.

5.) Remove the standings system from all but empire NPC corps. Now everyone is neutral and a free target outside your alliance. Would get rid of the NAP-fest that is the current 0.0 standard.

6.) Limit the amount of pilots that can enter a system outside empire. Say 100 per system, That way only 50 per side can come in and battles become about tactics and skill and not about who brought the most ships and crashed the node.

7.) Get rid of the current SOV structure. 3 timers is excessive.. I conjunction with idea 6 it is now about who wins or loses on the day it happens. Faster conquests, but with good equal fights.

8.) Allow SOV holding alliances to protect their gates. Gate guns in 0.0 and POS structures on the gates in 0.0. You now have to fight your way into the system before you can fight for the system.


So there ya go 0.0 dwellers. A true answer on how to get new blood and better fights in 0.0, though I would hazard that it's not to you tastes in the least.
ThisIsntMyMain
Doomheim
#449 - 2011-11-27 07:19:32 UTC
Syrr Northrope wrote:
Stuff


:facepalm:
Adunh Slavy
#450 - 2011-11-27 07:39:03 UTC
A lot of peoiple don't bother with null because they don't like to be bothered with groups and the feeling of wating on a herd of cats. Isn't much room for lone wolves out there. Kinda sad really.

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

Herzog Wolfhammer
Sigma Special Tactics Group
#451 - 2011-11-27 08:18:14 UTC
Adunh Slavy wrote:
A lot of peoiple don't bother with null because they don't like to be bothered with groups and the feeling of wating on a herd of cats. Isn't much room for lone wolves out there. Kinda sad really.



Actually this lone wolf has been to null many many times.

I must be misunderstanding something - we are all talking of "moving" out to null, as in joining a corp there, and "living" there as opposed to visiting it to exploit resources there, right?

Once more, and I will keep this up until CCP shoots me, if we break down the Great Wall of Carebear (bears on BOTH sides, by the way) , the so-called casual players who don't have time for null life can make forays there into remote systems to steal, exploit, PVP, whatever - this would improve a lot of PVP aspects and inject some action into much of the game.

Right now, this wall consisting of renters, campers, KM addicts, and such, comprises a barrier that only an alliance lord bearing it up safe and deep in 0.0 could enjoy.

Let's have all ships doing point-to-point dialed in hyperwarp (not talking mechanics here) where gates are an option, not a requirement, and the gate camp, and the barrier that results from it, is dead. The blob and bubble are replaced by the combat patrol/seek and destroy (small gang) and the Combat Probe. Throw in destructable POCOs and raidable moon mining arrays and we are talking about some interesting action here.

Bring back DEEEEP Space!

Nikola Aivoras
Mercantilist Corporation of New Eden
#452 - 2011-11-27 08:25:31 UTC
Syrr Northrope wrote:
Bad stuff


Hard caps are not the way to do things... You need a good thing to draw people to something to get things to happen, not a club whack people and drag them into a closet.
Jaroslav Unwanted
Brutor Tribe
Minmatar Republic
#453 - 2011-11-27 09:00:01 UTC
Herzog Wolfhammer wrote:
Adunh Slavy wrote:
A lot of peoiple don't bother with null because they don't like to be bothered with groups and the feeling of wating on a herd of cats. Isn't much room for lone wolves out there. Kinda sad really.



Actually this lone wolf has been to null many many times.

I must be misunderstanding something - we are all talking of "moving" out to null, as in joining a corp there, and "living" there as opposed to visiting it to exploit resources there, right?

Once more, and I will keep this up until CCP shoots me, if we break down the Great Wall of Carebear (bears on BOTH sides, by the way) , the so-called casual players who don't have time for null life can make forays there into remote systems to steal, exploit, PVP, whatever - this would improve a lot of PVP aspects and inject some action into much of the game.

Right now, this wall consisting of renters, campers, KM addicts, and such, comprises a barrier that only an alliance lord bearing it up safe and deep in 0.0 could enjoy.

Let's have all ships doing point-to-point dialed in hyperwarp (not talking mechanics here) where gates are an option, not a requirement, and the gate camp, and the barrier that results from it, is dead. The blob and bubble are replaced by the combat patrol/seek and destroy (small gang) and the Combat Probe. Throw in destructable POCOs and raidable moon mining arrays and we are talking about some interesting action here.



bolded, sound like fun .
Xpaulusx
Naari LLC
#454 - 2011-11-27 13:32:42 UTC  |  Edited by: Xpaulusx
Wanna see more players in Null? Then CCP needs to limit Alliance member sizes. Having huge ass 8000+ napfest Alliances in Null controlling huge amounts of space is game imbalance. Bust this up and give small alliance a chance to stake there claim and you'll see plenty of players come to null. Until this is done Null will remain as is regardless of SC nerfs and anything else. One of the main reasons this game is losing players. CCP you listening?

......................................................

Gloster II
Caldari Provisions
Caldari State
#455 - 2011-11-27 14:54:50 UTC
Serene Repose wrote:
Have you ever considered the reason most people don't go into null or low sec is because you're out there?



because ccp seemed to have a plan to develope eve - online to a space wow game. They changed 0.0, made 0.0 less attractive,
ano nerf and so on and changed the whole eve world. Nowerdays its this way empire > 0.0. The consequens is, that a lot of hardcore eve online fans said good bye to eve online.

In the past we had 50 or 60 k loggins. Nowerdays we have 30-40, hence a lot of people did not like the new eve of empire game.
That simple. CCP hated this 0.0 guys and their huge battles and fights. So they brought the 0.0 nerf, made instances like in wow and pushed the empire.

As a result they lost to much customers. CCP gain your players back, by changing the 0.0 space, it should be 0.0 > empire as it was in the past.
Dutarro
Ghezer Aramih
#456 - 2011-11-27 15:55:09 UTC
Herzog Wolfhammer wrote:


Let's have all ships doing point-to-point dialed in hyperwarp (not talking mechanics here) where gates are an option, not a requirement, and the gate camp, and the barrier that results from it, is dead. The blob and bubble are replaced by the combat patrol/seek and destroy (small gang) and the Combat Probe. Throw in destructable POCOs and raidable moon mining arrays and we are talking about some interesting action here.



Wormholes can be used for a ninja excursion to null, though you have little control over what null sec system you end up in. To get back to hisec requires standard gate travel, but camps are usually set up to catch hi-to-null travelers, not those going the other direction
Dutarro
Ghezer Aramih
#457 - 2011-11-27 15:55:26 UTC  |  Edited by: Dutarro
Double post removed
Russell Casey
Doomheim
#458 - 2011-11-27 16:44:06 UTC  |  Edited by: Russell Casey
Xpaulusx wrote:
Wanna see more players in Null? Then CCP needs to limit Alliance member sizes. Having huge ass 8000+ napfest Alliances in Null controlling huge amounts of space is game imbalance. Bust this up and give small alliance a chance to stake there claim and you'll see plenty of players come to null. Until this is done Null will remain as is regardless of SC nerfs and anything else. One of the main reasons this game is losing players. CCP you listening?


What are they going to do? Ban everyone who has more than X amount of friends? Back before guilds/clan tag features people grouped up in games just by editing their names with brackets. No chat channels, no special groups or features, just bracketed tags and everything was word of mouth or on third-party websites.

This generation is so mechanic-dependent and innovation blind it's just sad.
Gloster II
Caldari Provisions
Caldari State
#459 - 2011-11-27 16:48:07 UTC
you want more in 0.0 ? Make 0.0 > empire, that simple give up the dream of a wow in space ccp.
Gloster II
Caldari Provisions
Caldari State
#460 - 2011-11-27 16:48:34 UTC
sry doublepost