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Manfred Sideous for [CSM9]

First post First post
Author
Rebnok
H A V O C
Test Alliance Please Ignore
#21 - 2014-02-16 23:12:52 UTC
Manny is the broest bro of them all. The dude knows more about this game than anyone else I know, (except paying sov bills)Bear
He is goof man I think he will get votes from all coalitions. viva los Manfred!
Paul Tsukaya
Doomheim
#22 - 2014-02-17 01:06:29 UTC
Manfred Sideous wrote:
Paul Tsukaya wrote:
When subcapital ships (especially big ones) travel between systems in lowsec, they risk being intercepted by pirates or encountering some other misfortune that could delay their trip or even lead to their demise.

Right now capital ships can freely travel between lowsec mid points without fear of being delayed or killed. They can undock from a station and jump to another station in a different system while still under undock invulnerability.

Do you think there should be a risk to moving capital ships between systems in lowsec? Such that they could be intercepted by local pirates or other hostiles?

currently it is way to easy to move capitals without any risk through systems with stations.

Lets presume that capital ships moving through lowsec had periods of vulnerability.

The problem with introducing this vulnerability while moving, is that individual capital ships moving would be very vulnerable to ganks, but groups of capital ships moving would be safe. So introducing vulnerability to capital ship movements wouldn't hurt the power projection of large groups, just the power projection of smaller entities.

How can vulnerability be introduce to large capital ship movements, without hurting small capital ship movements even more?
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#23 - 2014-02-17 01:37:55 UTC
Paul Tsukaya wrote:
Manfred Sideous wrote:
Paul Tsukaya wrote:
When subcapital ships (especially big ones) travel between systems in lowsec, they risk being intercepted by pirates or encountering some other misfortune that could delay their trip or even lead to their demise.

Right now capital ships can freely travel between lowsec mid points without fear of being delayed or killed. They can undock from a station and jump to another station in a different system while still under undock invulnerability.

Do you think there should be a risk to moving capital ships between systems in lowsec? Such that they could be intercepted by local pirates or other hostiles?

currently it is way to easy to move capitals without any risk through systems with stations.

Lets presume that capital ships moving through lowsec had periods of vulnerability.

The problem with introducing this vulnerability while moving, is that individual capital ships moving would be very vulnerable to ganks, but groups of capital ships moving would be safe. So introducing vulnerability to capital ship movements wouldn't hurt the power projection of large groups, just the power projection of smaller entities.

How can vulnerability be introduce to large capital ship movements, without hurting small capital ship movements even more?



Because I'm the kind of person to invade other people's threads to answer questions outside my area of expertise:

Limit how many ships can jump to a cyno. (I'd say add a limit to how many cynos a side can light on a grid, but there's no reasonable way to do so. especially not one that can't be gamed)

Possibly have a minimum range between cynos. Minimum range to station would break the use in lowsec for Jump Freighters.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Manfred Sideous
H A V O C
Test Alliance Please Ignore
#24 - 2014-02-17 06:52:00 UTC
Steve Ronuken wrote:
Paul Tsukaya wrote:
Manfred Sideous wrote:
Paul Tsukaya wrote:
When subcapital ships (especially big ones) travel between systems in lowsec, they risk being intercepted by pirates or encountering some other misfortune that could delay their trip or even lead to their demise.

Right now capital ships can freely travel between lowsec mid points without fear of being delayed or killed. They can undock from a station and jump to another station in a different system while still under undock invulnerability.

Do you think there should be a risk to moving capital ships between systems in lowsec? Such that they could be intercepted by local pirates or other hostiles?

currently it is way to easy to move capitals without any risk through systems with stations.

Lets presume that capital ships moving through lowsec had periods of vulnerability.

The problem with introducing this vulnerability while moving, is that individual capital ships moving would be very vulnerable to ganks, but groups of capital ships moving would be safe. So introducing vulnerability to capital ship movements wouldn't hurt the power projection of large groups, just the power projection of smaller entities.

How can vulnerability be introduce to large capital ship movements, without hurting small capital ship movements even more?



Because I'm the kind of person to invade other people's threads to answer questions outside my area of expertise:

Limit how many ships can jump to a cyno. (I'd say add a limit to how many cynos a side can light on a grid, but there's no reasonable way to do so. especially not one that can't be gamed)

Possibly have a minimum range between cynos. Minimum range to station would break the use in lowsec for Jump Freighters.


Or just remove jumpdrives altogether then you dont have capital jumping into safety of stations. Instead they have to jump through stargates like everything else.

@EveManny

https://twitter.com/EveManny

Kossaw
Body Count Inc.
Pandemic Legion
#25 - 2014-02-17 08:05:33 UTC
Paul Tsukaya wrote:


The problem with introducing this vulnerability while moving, is that individual capital ships moving would be very vulnerable to ganks, but groups of capital ships moving would be safe. So introducing vulnerability to capital ship movements wouldn't hurt the power projection of large groups, just the power projection of smaller entities.

How can vulnerability be introduce to large capital ship movements, without hurting small capital ship movements even more?


Its a straw man argument. You can equally apply the same logic to 500 subcaps jumping thorough a gate being invulnerable to being ganked so we should nerf gates. You've just twisted the argument to be about numbers now instead of mechanics.



Personally, I dont want to see Manny on the CSM. He's probably going to end up spending far too much time working with CCP to fix the game that he's been so spectacularly successful in breaking. He's far too good a fleet commander, leader, planner and thinker for PL to loose to something as trivial as the CSM. Bear

Good luck Manny.

WTB : An image in my signature

Hatsumi Kobayashi
Perkone
Caldari State
#26 - 2014-02-17 13:23:32 UTC
I will vote for you if you promise to give CCP Rise an indian burn when you get to see him at the CSM meetings.

No sig.

WarFireV
The Scope
Gallente Federation
#27 - 2014-02-17 15:28:53 UTC
Manny never not changing the face of eve.
Blawrf McTaggart
Viziam
Amarr Empire
#28 - 2014-02-17 16:41:59 UTC  |  Edited by: Blawrf McTaggart
+1 vouch for Manny because he can't be as incompetent as progod

then again progod didn't drop b-r sov so who knows lmao
Ali Aras
Aliastra
Gallente Federation
#29 - 2014-02-17 17:07:48 UTC
Manfred Sideous wrote:
I also wholeheartedly think power projection needs to be greatly nerfed. This is coming from someone who is part of a group that abuses power projection to absurd levels. I think things like Jumpdrives and Jumpbridges need to be SEVERELY nerfed or removed all together. It is so damaging to the game that players can cross great expanses of the map with very little time or effort. I know people clutch at their jumpbridge and jumpfreighter wanting easy access to empire to markets but instead lets revamp industry for nullsec and make it sustainable to produce and actually live in Nullsec. To expand and explain I was around before jumpbridges and capital ships. The coalitions and blue list were smaller because you couldn't take jumpbridges or cynos across the map to get pvp content. Wars were smaller and more regional and a byproduct of that was that the servers coped better with the fights.

I don't disagree about power projection. That said-- how would you handle the necessary imports for nullsec industry? Even assuming regional production is fine and peachy, you've got to import all the other racial t2 materials that you can't mine (and maybe if you're in a **** region like providence, more r64s). You've got to import raw mexallon to deal with the nullsec mex shortage (that, or export tritanium). Okay, so fix the mineral balance-- you're also importing racial isotopes and salvage, to run towers and build the necessary rigs for doctrines. And faction ammo. And faction mods. And meta mods, either because they're better or you're taking in newbies.

It's not as much volume as you get right now, but blockade runners aren't big enough to handle it (even though they're otherwise excellent ships).

Additionally, how would you address the difficulties of intra-nullsec movement? Right now, you mine and refine in one system and build in another (thanks CCP / outposts). Should you have a one-stop shop, or should you instead move freighters of minerals back and forth?

Basically: while I support power projection nerfs, is there any way to make the industry side at least as compelling as highsec and not "kick in the balls" gameplay?

http://warp-to-sun.tumblr.com -- my blog

Manfred Sideous
H A V O C
Test Alliance Please Ignore
#30 - 2014-02-17 18:12:38 UTC
Ali Aras wrote:
Manfred Sideous wrote:
I also wholeheartedly think power projection needs to be greatly nerfed. This is coming from someone who is part of a group that abuses power projection to absurd levels. I think things like Jumpdrives and Jumpbridges need to be SEVERELY nerfed or removed all together. It is so damaging to the game that players can cross great expanses of the map with very little time or effort. I know people clutch at their jumpbridge and jumpfreighter wanting easy access to empire to markets but instead lets revamp industry for nullsec and make it sustainable to produce and actually live in Nullsec. To expand and explain I was around before jumpbridges and capital ships. The coalitions and blue list were smaller because you couldn't take jumpbridges or cynos across the map to get pvp content. Wars were smaller and more regional and a byproduct of that was that the servers coped better with the fights.

I don't disagree about power projection. That said-- how would you handle the necessary imports for nullsec industry? Even assuming regional production is fine and peachy, you've got to import all the other racial t2 materials that you can't mine (and maybe if you're in a **** region like providence, more r64s). You've got to import raw mexallon to deal with the nullsec mex shortage (that, or export tritanium). Okay, so fix the mineral balance-- you're also importing racial isotopes and salvage, to run towers and build the necessary rigs for doctrines. And faction ammo. And faction mods. And meta mods, either because they're better or you're taking in newbies.

It's not as much volume as you get right now, but blockade runners aren't big enough to handle it (even though they're otherwise excellent ships).

Additionally, how would you address the difficulties of intra-nullsec movement? Right now, you mine and refine in one system and build in another (thanks CCP / outposts). Should you have a one-stop shop, or should you instead move freighters of minerals back and forth?

Basically: while I support power projection nerfs, is there any way to make the industry side at least as compelling as highsec and not "kick in the balls" gameplay?



Well the beauty of Eve is you cannot change one thing without it having a ripple effect across the game. So with a power projection nerf you would need to boost nullsec industry like outpost. As far as lack of moons or different racial types or perhaps the Jumpfreighter gets reworked into something of a mega blockade runner. You would balance out the minerals available in nullsec so you don't end up with a mexallon shortage. The end of the day I am not a game designer and I am not running to become one. Instead I want to give feedback to CCP on what are the biggest issues in Eve and then be in a position to be the sounding board they need.

@EveManny

https://twitter.com/EveManny

Bobmon
The Collective
Northern Coalition.
#31 - 2014-02-17 18:43:32 UTC
Manny for CSM!

@BobmonEVE - BOBMON FOR CSM 12

mynnna
GoonWaffe
Goonswarm Federation
#32 - 2014-02-17 20:21:17 UTC
Manfred Sideous wrote:
The end of the day I am not a game designer and I am not running to become one. Instead I want to give feedback to CCP on what are the biggest issues in Eve and then be in a position to be the sounding board they need.


The most effective feedback you can give CCP on the CSM is not "I think this idea is bad" but rather "I think this idea is bad, here are the reasons why, and here is one or more alternative implementation that I think would address the problems."

You may not be doing the final design and implementation, but you are providing concepts and prototypes, and concepts & prototypes are an eminently critical part of any good design.

Frankly, I say "on the CSM" but it applies to any feedback anyone gives CCP. You think when Marlona Sky popped the idea that led to the current version of interdictor bubble launchers, or Prometheus Exthenal presented the idea for nullified interceptors, that they "weren't being game designers"? Blink

So with that said, if as you say you "aren't running to be a game designer, I just want to give CCP feedback", how do you feel you can effectively do that?

Member of the Goonswarm Economic Warfare Cabal

Manfred Sideous
H A V O C
Test Alliance Please Ignore
#33 - 2014-02-17 22:20:25 UTC
mynnna wrote:
Manfred Sideous wrote:
The end of the day I am not a game designer and I am not running to become one. Instead I want to give feedback to CCP on what are the biggest issues in Eve and then be in a position to be the sounding board they need.


The most effective feedback you can give CCP on the CSM is not "I think this idea is bad" but rather "I think this idea is bad, here are the reasons why, and here is one or more alternative implementation that I think would address the problems."

You may not be doing the final design and implementation, but you are providing concepts and prototypes, and concepts & prototypes are an eminently critical part of any good design.

Frankly, I say "on the CSM" but it applies to any feedback anyone gives CCP. You think when Marlona Sky popped the idea that led to the current version of interdictor bubble launchers, or Prometheus Exthenal presented the idea for nullified interceptors, that they "weren't being game designers"? Blink

So with that said, if as you say you "aren't running to be a game designer, I just want to give CCP feedback", how do you feel you can effectively do that?



Going into the CSM did you think you were going to be a game designer? Since we are on the subject If I wanted to take a stab at game design I could give it a go. Since playing this game at a top level for nearly a decade I've learned a thing or two and understand it fairly well. Afterall I know what this game was like before capitals before tech 2 before wormholes before jumpbridges before invention before before before. So I have pretty decent knowledge and have been watching how and what changes CCP has made for a decade.

@EveManny

https://twitter.com/EveManny

Manfred Sideous
H A V O C
Test Alliance Please Ignore
#34 - 2014-02-18 00:05:31 UTC
Adding some interviews from over the years for people to give a listen too if you want. Also tuesday night US time or Wednesday 00:00 GMT ill be on Eve Radio with BigCountry give him a listen he host a great radio show every tuesday night @ 00:00 gmt you can find him HERE

@EveManny

https://twitter.com/EveManny

Vajrabhairava
Perkone
Caldari State
#35 - 2014-02-18 02:42:43 UTC
Just to remind everyone, Manny thought up the Providence fight club, and was the driving force who got it started.

Everyone in Agony, FIGL, CO2, Legio Astartes Arcanum, Noir. - and refugees from Sodalitas and BDEAL - should be voting for him. Just think back and remember how much fun Provi was back then! Talk about being a content creator - that's Manny.

( Apologies to any fight club members I left out; you must have docked when Agony was roaming. )
Forlorn Wongraven
Habitual Euthanasia
Pandemic Legion
#36 - 2014-02-18 08:20:42 UTC  |  Edited by: Forlorn Wongraven
Vajrabhairava wrote:
Just to remind everyone, Manny thought up the Providence fight club, and was the driving force who got it started.

Everyone in Agony, FIGL, CO2, Legio Astartes Arcanum, Noir. - and refugees from Sodalitas and BDEAL - should be voting for him. Just think back and remember how much fun Provi was back then! Talk about being a content creator - that's Manny.

( Apologies to any fight club members I left out; you must have docked when Agony was roaming. )

Providence fight club was pretty much the worst of all EvE ever. Still Manny gets my vote for pretty much all the other things.

Winner ATXI , 3rd place ATXII, winner ATXIII, 2nd ATXIV - follow me on twitter: @ForlornW

Shinah Myst
Celestial Dragon
#37 - 2014-02-18 09:39:24 UTC
Yet another blobtard. Nope thanks, we've had enough of this crap.
Speedkermit Damo
Invicta.
Pandemic Horde
#38 - 2014-02-18 10:12:24 UTC  |  Edited by: Speedkermit Damo
You have my vote.

I've read a lot about what you have to say about the game in the past and I like what I've seen. You seem well aware that nullsec and sov is broken, and what neeeds to be address to fix it. Then again so does everyone except CCP it seems. Your biggest challenge is that CCP doesn't appear to give a toss.

Protect me from knowing what I don't need to know. Protect me from even knowing that there are things to know that I don't know. Protect me from knowing that I decided not to know about the things that I decided not to know about. Amen.

Speedkermit Damo
Invicta.
Pandemic Horde
#39 - 2014-02-18 10:17:50 UTC  |  Edited by: Speedkermit Damo
Forum ate my postWhat?

Protect me from knowing what I don't need to know. Protect me from even knowing that there are things to know that I don't know. Protect me from knowing that I decided not to know about the things that I decided not to know about. Amen.

Manfred Sideous
H A V O C
Test Alliance Please Ignore
#40 - 2014-02-18 17:29:28 UTC
Shinah Myst wrote:
Yet another blobtard. Nope thanks, we've had enough of this crap.



For the record I actually disdain the blob and the zerg mentality Ive been a member of SA.com since 2000 I could have joined the zerg and the blob but that playstyle doesn't attract me.

@EveManny

https://twitter.com/EveManny