These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

[Rubicon 1.3] Corporation Member Cap Increase

First post First post First post
Author
Kalic Dossi
Brutor Tribe
Minmatar Republic
#21 - 2014-02-17 15:29:17 UTC
CCP Manifest wrote:
Omnathious Deninard wrote:
Is CCP secretly getting funds from Brave Newbies now?


Brave Newbies have funds?


7o baby!

We have no funds, have you seen how much isk we get blown up in any given week?
We love the PvP but lets be honest we embrace the destruction!

Oh and Minas, we love you man, no like really!
Esharan
State War Academy
Caldari State
#22 - 2014-02-17 15:29:39 UTC
7o


Brave Newbies Salutes Brave Newbie Dev Members for making this possible.
Samir Saab
Deep Core Mining Inc.
Caldari State
#23 - 2014-02-17 15:33:24 UTC
Professor Push wrote:
Can anyone help me? I am lost and trying to find Jita. Am I close?


Jita has been relocated to Barleguet
The Groundskeeper
State War Academy
Caldari State
#24 - 2014-02-17 15:33:33 UTC  |  Edited by: The Groundskeeper
Two step wrote:
So does this mean that Brave Newbies are secretly controlling CCP now instead of Goonswarm? "Brave Newbdevs" doesn't sound nearly as good as "Devswarm".


This isn't over. Not by a long shot.

I would also like to point out that Brave Newbies directors can now look forward to an exciting future of many lost hours spent watching a hung client when they accidentally click the members tab in the corp management interface.
Lychton Kondur
Brave Newbies Inc.
Brave Collective
#25 - 2014-02-17 15:33:40 UTC
Thank you so much.

We have been purging inactives like mad trying to keep the boat from overflowing. This will greatly alleviate our current membership burden.

Two small questions. Will this cap adjustment automatically apply based on the current settings, or do I need to place a sitter in the spot in order to get to the new cap. Any chance we can get an option for multiple ejections in the future? My HR dudes would love to purge inactives in bulk.

7o
Lychton
Magnus Stenbock
Chesterton Quotations Ltd
#26 - 2014-02-17 15:33:56 UTC  |  Edited by: Magnus Stenbock
Quote:
Brave Newbies have funds?


Sure, just imagine all the taxes they collect from newbros shooting frigate rats in belts. ISK fountain.

Wait...
4gn1
Republic Military School
Minmatar Republic
#27 - 2014-02-17 15:43:41 UTC
Yes! No diversity in Eve please! All in one corp, all in Brave Newbies! Let the small newbie friendly corps die out. There can only be one corp. Bravo CCP!
Sentamon
Imperial Academy
Amarr Empire
#28 - 2014-02-17 15:46:50 UTC  |  Edited by: Sentamon
Long live the zergs and lack of diversity.

Lychton Kondur wrote:
Thank you so much.
Any chance we can get an option for multiple ejections in the future? My HR dudes would love to purge inactives in bulk.


this would be a much better change

~ Professional Forum Alt  ~

CCP Fozzie
C C P
C C P Alliance
#29 - 2014-02-17 15:51:45 UTC
Lychton Kondur wrote:
Thank you so much.

We have been purging inactives like mad trying to keep the boat from overflowing. This will greatly alleviate our current membership burden.

Two small questions. Will this cap adjustment automatically apply based on the current settings, or do I need to place a sitter in the spot in order to get to the new cap. Any chance we can get an option for multiple ejections in the future? My HR dudes would love to purge inactives in bulk.

7o
Lychton


You'll need to have a character with the desired skills update the corp in the same way as they would if they had just trained a new level of the corp skills.

And we would definitely like to make managing corporations easier in the future, including ease of life changes like multikick. Corp management and roles is a project my team is chomping at the bit to put more work into.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Soldarius
Dreddit
Test Alliance Please Ignore
#30 - 2014-02-17 15:59:46 UTC
CCP Fozzie wrote:
Corp management and roles is a project my team is chomping at the bit to put more work into.


This. omg this. plz.

While you're at it, allow POS module use/access roles to be assigned to titles. This alone would that be a huge improvement.

http://youtu.be/YVkUvmDQ3HY

Amarisen Gream
The.Kin.of.Jupiter
#31 - 2014-02-17 16:12:35 UTC
Maybe doing this over all would be better!
Corporation Management will provide +15 members per level.
Megacorp Management will provide +75 members per level.
Empire Control will provide +150 members per level.
Sovereignty will provide +1000 members per level.

So maybe instead 2x rate, a rate of 1.5 would be better!

"The Lord loosed upon them his fierce anger All of his fury and rage. He dispatched against them a band of Avenging Angels" - The Scriptures, Book II, Apocalypse 10:1

#NPCLivesMatter #Freetheboobs

Altrue
Exploration Frontier inc
Tactical-Retreat
#32 - 2014-02-17 16:18:04 UTC
Nice change :p

Signature Tanking Best Tanking

[Ex-F] CEO - Eve-guides.fr

Ultimate Citadel Guide - 2016 EVE Career Chart

X Gallentius
Black Eagle1
#33 - 2014-02-17 16:23:54 UTC
Anthar Thebess wrote:
I don't like this idea.
The bigger corporations leads to bigger alliances , bigger alliances to bigger coalitions ..
Bigger coalitions lead to bigger fights. Bigger fights lead to more press. More press leads to more new players. More new players leads to more revenue, and bigger corporations.... and so the cycle continues....

This thing is getting out of control!
Y U Dont
Viziam
Amarr Empire
#34 - 2014-02-17 16:27:25 UTC
Professor Push wrote:
Can anyone help me? I am lost and trying to find Jita. Am I close?


Yes.
Matias Otero
Brave Newbies Inc.
Brave Collective
#35 - 2014-02-17 16:36:49 UTC  |  Edited by: Matias Otero
Quote:
You'll need to have a character with the desired skills update the corp in the same way as they would if they had just trained a new level of the corp skills.


Uh-oh. This might prove troublesome Lychton.
Thead Enco
HR..
#36 - 2014-02-17 16:44:31 UTC
And yet the station services bug continues to go on unfixed for months 07
1Robert McNamara1
Ministry of War
Amarr Empire
#37 - 2014-02-17 16:57:24 UTC
Thead, fellow CFC bro, chill man.

CCP has the power to work on many things at the same time, cause ::employees:: doubling the effect of skills is super easy compared to fixing real bugs.


I hope BNI does well, but a sadistic part of me wants to see big things fall apart, and letting them get bigger only makes that cascade more potentially epic.
MeBiatch
GRR GOONS
#38 - 2014-02-17 17:08:26 UTC
Dunk Dinkle wrote:
CCP Fozzie wrote:

This places the new cap at 12600 members, which should last the Brave Newbies at least another week or two.


And you all thought Goons were the puppet masters...

Muah-ha-ha-ha!


FYP

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Matias Otero
Brave Newbies Inc.
Brave Collective
#39 - 2014-02-17 17:08:55 UTC  |  Edited by: Matias Otero
1Robert McNamara1 wrote:

I hope does it well, but a sadistic part of me wants to see big things fall apart, and letting them get bigger only makes that cascade more potentially epic.


Ditto =)*
MeBiatch
GRR GOONS
#40 - 2014-02-17 17:09:41 UTC
X Gallentius wrote:
Anthar Thebess wrote:
I don't like this idea.
The bigger corporations leads to bigger alliances , bigger alliances to bigger coalitions ..
Bigger coalitions lead to bigger fights. Bigger fights lead to more press. More press leads to more new players. More new players leads to more revenue, and bigger corporations.... and so the cycle continues....

This thing is getting out of control!


"Anything worth doing is worth overdoing." - Mick Jagger

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.