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I for one care less about WIS

First post
Author
Redpants
The Scope
Gallente Federation
#41 - 2014-02-17 05:57:06 UTC  |  Edited by: Redpants
Everything in EVE is moving in the exciting direction of being interactive, palpable, and real. From our Avatars which we can dynamicly customize, to planetary interaction (including ground combat interacting ON planets) we are continuously presented with ways to feel closer to what is happening in the game world. WIS fits in with this and I can't wait for it to happen. When CCP feels this important step forward in the universe is ready, it will be a part of this world and not an interference. When I can walk out of my CQ into that station, it will be stepping into a whole new world that is relevant in its functionality the same as any other game mechanic, even if it is largely social, financial or otherwise.

We make EVE our own game individually because it is so complex and vast. I imagine that as there are players now would never like to, want to, or have a reason to step foot in a station, there will be a breed of players who only step foot inside spaceships to travel to other stations.
Shizuken
Venerated Stars
#42 - 2014-02-17 06:07:34 UTC
Lex Gabinia wrote:


No one reads about this game's foundations anymore do they?



That is because they are all cleverly written bullshit, transparent in their attempt to explain away EvE's developmental shortcomings at launch.

I mean really, fluidic space and 8x h/m/l modules?

C'mon man, that is nothing more than a soviet style lie to cover up the technological shortcomings of the time.
Erica Dusette
Division 13
#43 - 2014-02-17 06:19:08 UTC
Model X5 wrote:
I for two like wis , and amarr glasses.

Your cheeks are adorable. Oops

Alaric Faelen wrote:
Dude, you are preaching to the choir for some, and just trolling the others.

<---avatar took about 5 minutes because they meant absolutely nothing when I started playing Eve. I have a mohawk and goatee, so I just selected those options and hit next step...only change in three years is the angle he's looking.

Obviously I didn't get into Eve to play space-Barbie. Neither did enough of the core player base of Eve that CCP dropped the idea faster than third period french when we flat out revolted.

It's clear that putting resources into areas other than space ships, hurts the space ship game play of Eve. The game was fairly stagnant before Incarna too, as expansions had focused on non-space ship elements and PvE content. Incarna and Aurum just broke the proverbial camel's back.

The spectacular failure of Incarna was actually a blessing in the end. The backlash caused CCP to fully concentrate on space ships again- in their space ship game- and we have been treated to Tiericide, complete rebalancing and repurposing of ships, new ships and modules, and generally an explosion in the viable fleet doctrines and compositions.

This is a space ship game. I prefer to 'dress' my ships than to play dress up with an avatar.

In every WiS related thread there is a post like yours where, personal opinions aside, it appears you did a copy/pasta job from "EVE's greatest misnomers & misconceptions".

Jack Miton > you be nice or you're sleeping on the couch again!

Part-Time Wormhole Pirate Full-Time Supermodel

worмнole dιary + cнaracтer вιoѕвσss

Arduemont
Rotten Legion
#44 - 2014-02-17 08:21:54 UTC
Nexus Day wrote:
Arduemont wrote:
Virtual space is not 'limitless'. A virtual space station has exactly the same capacity to be infinite as virtual space does. Also, if you did (by some giant stretch of the imagination) manage to make the universe infinite, no one would see each other. Because there are not infinite people to fill that space.

Pretty sure most as communal animals would still find a way to group together for safety, sense of community, etc. Meanwhile the explorers would be searching the far ends of space just because.

Expanding space would stretch the blob until they no longer felt secure. They would confine themselves.


If people are going to group together, what do you want more space for? Also, the null alliances already confine themselves to HQ systems. The reason they hold so much space is because of force projection and you will literally never expand space enough to stop that. If you want to stop ridiculous force projection then jump mechanics need looking into. The answer is not 'more space'.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Little Dragon Khamez
Guardians of the Underworld
#45 - 2014-02-17 09:51:48 UTC  |  Edited by: Little Dragon Khamez
Alastair Ormand wrote:
Lex Gabinia wrote:
Alastair Ormand wrote:
I would go further than walking in stations and move onto walking in ships. It would be a cool thing to do, specially for role players. It would give a sense of perspective and size. Look out of the ships main deck into space would be very cool I think. As well as move around the ammo and fuel bays etc.






Sigh...doesn't anyone realize that as a POD pilot that to control your ship you must be in the POD. How exactly do you expect to walk around the ship as it is in space?

No one reads about this game's foundations anymore do they?

I mean if you are truly a role player then this idea should make you ill.

On second thought, go ahead and walk around your ship; but, when you get blown up then it's game over for you. That character is well and truly dead forever. Dying shouldn't be too hard as you'll have almost no control over your ship or its systems without being in the freaking pod.

Enjoy your new EvE experience!


Well one would think the link that uploads your mind upon death to the new clone, would be maintained wirelessly through the entire ship? They have the technology?

When you are engaged in combat you are automatically exited to the regular view. So you can respond.


That's not how it works according to the lore. The pod protects you and houses the neural scanner which is too big to be implanted in your body, plus external scanners can go off at the wrong time which is why they are rigged to go off on hull breech of the pod as this clearly means you are about to die.

The lore must be respected otherwise eve will lose its Sci fi integrity.

Dumbing down of Eve Online will result in it's destruction...

Knights Armament
Deep Core Mining Inc.
Caldari State
#46 - 2014-02-17 11:00:19 UTC  |  Edited by: Knights Armament
I would like to see interstellar travel between galaxies, this would open up the game a bit, maybe we could even add the multiverse and an extra element of interdenominational exploration? But I must confess I want a titanfall/battlefield 2142 type mmorpg for planet interaction, with the ability to explore planets and build landcapes like everquest landmarks or minecraft.\


Dust 514 i a joke and should be treated as such.

I think eve should add 3d printer tech to dreadnoughts and allow players to craft ships and items from the dreadnought itself, then we could remotely use our crafted units like in the game homeworld. Lets turn eve into an RTS type game in many ways, capital ship combat could perform like homeworld, instead of what it has become now, drone assist, and f1.
Nexus Day
Lustrevik Trade and Travel Bureau
#47 - 2014-02-17 13:56:21 UTC
Little Dragon Khamez wrote:


The lore must be respected otherwise eve will lose its Sci fi integrity.

Doesn't the science of EvE cause it to lose it's sci fi integrity?

But I digress.
Grunanca
Brutor Tribe
Minmatar Republic
#48 - 2014-02-17 14:02:03 UTC
Alastair Ormand wrote:
I would go further than walking in stations and move onto walking in ships. It would be a cool thing to do, specially for role players. It would give a sense of perspective and size. Look out of the ships main deck into space would be very cool I think. As well as move around the ammo and fuel bays etc.





It would take about 3 hours to walk from one end of a titan to the other... Also, if you happened to be walking around outside your pod when your ship exploded, you would be dead as the the cloning technology is in the pod unlike the dusties with their implants. So while I would love to see more character stuff. Persolly I would love to have a whole new walking on planets system with combat like the old star wars galaxies etc (a game for computer thats not FPS, please CCP!), putting pod pilots out of their pods in ships would ruin the background for me.
Caviar Liberta
The Scope
Gallente Federation
#49 - 2014-02-17 15:47:24 UTC
Lex Gabinia wrote:
Alastair Ormand wrote:
I would go further than walking in stations and move onto walking in ships. It would be a cool thing to do, specially for role players. It would give a sense of perspective and size. Look out of the ships main deck into space would be very cool I think. As well as move around the ammo and fuel bays etc.






Sigh...doesn't anyone realize that as a POD pilot that to control your ship you must be in the POD. How exactly do you expect to walk around the ship as it is in space?

No one reads about this game's foundations anymore do they?

I mean if you are truly a role player then this idea should make you ill.

On second thought, go ahead and walk around your ship; but, when you get blown up then it's game over for you. That character is well and truly dead forever. Dying shouldn't be too hard as you'll have almost no control over your ship or its systems without being in the freaking pod.

Enjoy your new EvE experience!


Yes the pod creates the interface between you and the ship. The pilot is hard wired to the pod and the pod is wired into the ships control systems. There is a neural scanner in the pod also to do a scan just moments before you are dead.
Silent Rambo
Orion Positronics
#50 - 2014-02-17 16:11:04 UTC
Jenn aSide wrote:

But the whole "it will lets us be social and go to a bar and where different clothes" and crap, you can keep that noise. EVE is a spaceship game, the only things that should ever be added to it are things that directly enhance the spaceship aspect. Period.


**Autism intensifies**

You really think someone would do that? Just log into EvE and tell lies?

Stitcher
School of Applied Knowledge
Caldari State
#51 - 2014-02-17 16:25:15 UTC  |  Edited by: Stitcher
There's a lot of noise about EVE being a game about spaceships, but it's not - EVE is a game about economy, politics, competition and the free market. It's less Isaac Asimov and more Ayn Rand.

See, that's the thing about science fiction - people think of the genre as being all about spaceships and robots and laser guns, but good scifi is about people: humanity. Firefly wasn't a show about being in space yaaay space: It was a show about a doctor who'd go to any lengths for his sister who winds up aboard a spaceship captained by a surprisingly principled thief and his crew of misfits, runaways, oddballs and innocents. Star Trek wasn't about wheee warp drive and torpedoes, it was an exploration of the human condition, from its best to its worst. NuBattlestar wrestled with themes of religion, survival, principle and sacrifice.

The point is that it's easy to get lost in all the laser beams and planets and think "EVE = spaceships". But really, the things that EVE is actually about - power divorced from consequence, capitalism without rules, conflict, intrigue and paranoia - could work just as well in a fantasy game about knights and wizards, a steampunk game about airships and sky pirates or a cyberpunk game about hackers and cybernetic samurai.

So there's no reason not to take EVE along the on-foot route, into New Eden's many wretched hives of scum and villainy. None whatsoever - the guiding principles of what makes EVE, EVE work just as well if you're seeing Han Solo on your screen as if you're seeing the Millennium Falcon.

The disagreement is a purely aesthetic one. Some people are purists who just want spaceships. I'm in the camp that wants to strap on a pistol and go cut some black market deal for stolen megacorporate tech that goes wrong and ends in a vicious firefight in a cargo hangar because a third group of players decided to ambush the meeting and steal everything for themselves. Emergent, player-driven gameplay, is the point.

Neither side is wrong, but both sides can get what they want if the avatar-based gameplay is purely optional and exists to enhance and feed into the spaceships side. And I think that even if the people who want EVE on Foot content is a minority, it's still a large enough minority to justify the time and resources, and the new features would attract new players.

I have a question for the "All EVE expansions should be about the spaceships" crowd- Let's suppose that the Avatar content enables my friends and I to plot and execute an Ocean's 11-style heist where we hack a Lai Dai corporation mainframe and retrieve prototype blueprints for (to grab a completely random example) some kind of tech 3 modules, which I can then build and sell to people to fit on their ship, but they need to be smuggled around, with players in space assuming the role of both smugglers and customs officers. I would argue that content like that would be, ultimately, about the spaceships, even if an important component of it is done looking at the back of my character's head rather than at the back of his spaceship. Would you disagree that it's about the spaceships if everything I do in a station is about acquiring spaceship resources?

AKA Hambone

Author of The Deathworlders

ISD LackOfFaith
ISD Community Communications Liaisons
ISD Alliance
#52 - 2014-02-17 17:12:57 UTC
Quote:
5. Trolling is prohibited.

Trolling is a defined as a post that is deliberately designed for the purpose of angering and insulting other players in an attempt to incite retaliation or an emotional response. Posts of this nature are disruptive, often abusive and do not contribute to the sense of community that CCP promote.

Thread locked.

ISD LackOfFaith

Captain

Community Communication Liaisons (CCLs)

Interstellar Services Department

I do not respond to Eve Mail or anything other than the forums.

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