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EVE New Citizens Q&A

 
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Moving stuff between characters, stations, clones ?

Author
Quaggan Stomp
Aliastra
Gallente Federation
#1 - 2014-02-14 05:58:51 UTC
Hi

I have a few questions regarding some things in the game for which I am unable to obtain a good, direct and to the point answer by searching on google, various tutorials, guides, etc.

1. How do I transfer inventory items, ships, ISK (money) between my characters ? I read somewhere (via google, forgot where), that to do so I need to use escrow ? But I don't see anything about any escrow in the game, no clue how to access it and nothing I look at explains it to me. Or is there perhaps some other way of doing this here ? Need detailed instructions, including which buttons, menus etc. and how to get to them.

2. How do I move 3-4 ships + some misc inventory items between stations in far away systems ? Only thing I can think of is to travel back in my capsule, board a ship, load as much stuff as possible, then rinse-repeat, but that is so incredibly time consuming its kinda stupid as it would cost me an entire gaming session, possibly more, just to move some stuff. So how do I move my stuff without being already a veteran player who already has the cash, skills for a transport ship, thus has absolutely no need to move the kind of stuff that I need to move as a newbie, and do so in a timely manner that doesnt involve multiple back and forth trips across the highsec space in a capsule ?

3. Clones. I have been doing some reading and would like to start exploring the more dangerous areas of the game, using a clone without implants and a disposable (super cheap) ship. But I am unclear on the whole clones thing. Can I have multiple clones at multiple locations in the game ? Can I switch between them as I need to ? Do I have to die then pick a location to travel to in my capsule to do so ? How does this work, and again, if multiple menus and UI functions are involved, I do need instructions.


Thanks !
Archibald Thistlewaite III
The Royal Society for the Prevention of Miners
#2 - 2014-02-14 06:08:57 UTC
1. You use contracts. The contract system can't be used by trial accounts. Or if the different characters are on separate accounts you can log them both in, put them both in the same station and you can directly trade between them. You do this by finding the character you want to trade with in the station guest list, r-clicking them and choosing the trade option.

2.The easiest way is to pay someone else to move them through the courier contracts. If you can't use contracts then you move them yourself in the way you described.

Contracts-Evewiki

3. Clones and jump clones are a rather large topic so I'll just link J'poll's Clone guide

User of 'Bumblefck's Luscious & Luminous Mustachio Wax'

Lilliana Stelles
#3 - 2014-02-14 06:58:07 UTC
Transport ships aren't what you're looking for. Industrial ships are good enough for moving small loads and can be trained in a few hours. A tech 1 industrial, once rigged, can carry 30k+ cargo, which is easily enough to fit a few small ships packaged.

Your other option is to use a moving service like Red Frog and simply pay them to do it for you.

Not a forum alt. 

Inxentas Ultramar
Ultramar Independent Contracting
#4 - 2014-02-14 15:37:50 UTC
Quaggan Stomp wrote:
Only thing I can think of is to travel back in my capsule, board a ship, load as much stuff as possible, then rinse-repeat, but that is so incredibly time consuming its kinda stupid as it would cost me an entire gaming session, possibly more, just to move some stuff.


You have now experienced why player hauling services exist: logistics are a very real challenge / problem to overcome. I don't like to move ships either, so I have many ships in many locations for many purposes. If you want to move a lot of stuff in one go, but don't have the ship to do it, look into Courier contracts. You basicly pay a small amount of ISK to get another person to do that for you. Fully fitted ships are problematic to haul, but stuff like modules etc. are small enough to be moved in bulk.
Slapchop Gonnalovemynuts
Science and Trade Institute
Caldari State
#5 - 2014-02-14 15:54:37 UTC
OP, If you assume more established players somehow get around the hurdle of logistics and don't have to spend entire gaming sessions moving stuff around you are in for a surprise.

I recently returned to the game and in my first week spent 90% of my time moving things around to re-situate due to my corporation moving their base of operations while I was gone.

In short, logistics is a massive component of the game and for some folks it IS the game...
J'Poll
School of Applied Knowledge
Caldari State
#6 - 2014-02-14 16:10:22 UTC  |  Edited by: J'Poll
Slapchop Gonnalovemynuts wrote:
OP, If you assume more established players somehow get around the hurdle of logistics and don't have to spend entire gaming sessions moving stuff around you are in for a surprise.

I recently returned to the game and in my first week spent 90% of my time moving things around to re-situate due to my corporation moving their base of operations while I was gone.

In short, logistics is a massive component of the game and for some folks it IS the game...



This.

Moving from A to B is the same PITA fir a new player as it is for a veteran.

Sure they have more skills. But that doesnt help you much as there is no skill that makes it easier to move stuff from A to B other then maybe the Freighter skill.
Likely they also have a multitude of assets compared to you.

The only thing that might make it easier is they have ISK to pay others to do it for them.
I recently moved 3 characters to a new base of operation. I could have done all the movement of assets myself. This would have taken me maybe 2 weeks of all the game time I have..

So I just threw a bit of ISK into it and put up 15 contracts to Red Frog so far and am not done yet. I just shipped my freighter over fully loaded and let the rest be handled by others.

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Noxisia Arkana
Deadspace Knights
#7 - 2014-02-14 16:41:38 UTC
I don't believe you can do station trading to other players while on a trial account.
Thomas Builder
Center for Advanced Studies
Gallente Federation
#8 - 2014-02-14 19:09:56 UTC
Noxisia Arkana wrote:
I don't believe you can do station trading to other players while on a trial account.
As far as I know you can.

But you cannot log into a trial account and another account simultaneously on the same computer, so you'd need a second computer to do that.
Noxisia Arkana
Deadspace Knights
#9 - 2014-02-14 19:29:01 UTC
You would be correct - they are unable to transfer isk.

http://community.eveonline.com/support/knowledge-base/article.aspx?articleId=444
Qalix
Long Jump.
#10 - 2014-02-14 19:29:35 UTC
Clone related:
http://wiki.eveuniversity.org/Messing_With_Your_Head
http://wiki.eveuniversity.org/Clone
http://wiki.eveuniversity.org/Jump_Clones

Having Others Move Your Stuff:
http://wiki.eveuniversity.org/Contract#Courier_Contract

Giving Yourself Stuff on the Same Account
http://wiki.eveuniversity.org/Contract#item_Exchange_Contract

Giving Yourself Stuff Between Multiple Characters and Accounts Efficiently
http://wiki.eveuniversity.org/Corporation_(Corp_Mechanics)
http://wiki.eveuniversity.org/Corporation_(Corp_Mechanics)#Renting_offices

Combine medical clones and/or jump clones with offices and you can do some interesting things very cleanly. If you can't afford the office, you can do the same thing item exchange contracts and/or courier contracts with yourself and/or your corporation. Personal corporations are a very useful way of inventory administration. The wallet feature in particular.
Quaggan Stomp
Aliastra
Gallente Federation
#11 - 2014-02-16 22:45:14 UTC  |  Edited by: Quaggan Stomp
Thanks for the replies guys. I did move some of the stuff I wanted and can now transfer whatever I need between my characters and I have a somewhat grasp on the jump clones and clones in general, started getting the necessary skills etc.

Still have 1 more question. Currently both my characters are Gallente, the cargo ships which are available to me are the standard Nereus and that Gallente Mining Ship from tutorial (forgot the name, the one with a bay for ore).

With these I am able to move a repackaged frigate due to cargo space limitations. So the question is, what next cargo hauling ship can I get with minimal skill and ISK investment to be able to move a packaged destroyer or other equal size ship ? I have a feeling it is a good idea to have at least 1 cargo hauler somewhere for the future.


Thanks
Qalix
Long Jump.
#12 - 2014-02-16 22:54:06 UTC
Haulers are always a good thing to have. Don't let the racial thing throw you off. There is no need to stay within your race's ship lines. Check out the other racial haulers to learn about max cargo variations. After industrials, it's on to freighters, which is a big ISK investment.

Considering the price of the ships you're moving around, there's a point at which it makes more sense to have multiple "homes" each stocked with some low end ships rather than spend all that time and energy and training just to move stuff. If you don't move often, just grit your teeth and complete the move. You'll be in one place for a while. Then you can focus on making ISK and building your wallet for the future.
Quaggan Stomp
Aliastra
Gallente Federation
#13 - 2014-02-16 23:02:13 UTC
Any specific recommendations ? I looked around on evelopedia and other databases but they often do not list the cargo capacity stat thus I am unable to know what to go for.
Gianath
Gallentian Legitimate Businessmen
#14 - 2014-02-16 23:45:16 UTC
I recommend training for an Orca early in your career. Even if you have to buy a PLEX to cover the training books and part of the hull, it's worth it for transporting your stuff, even packaged ships between stations (battleships will need to be repackaged, but you can still fit a couple inside). An Orca is expensive, but the training time is relatively short and the hassles you will save will be great over your career on being mobile and transporting all of your assets in one trip.
Miriya Zakalwe
World Wide Welp
#15 - 2014-02-17 00:04:48 UTC
Gianath wrote:
I recommend training for an Orca early in your career. Even if you have to buy a PLEX to cover the training books and part of the hull, it's worth it for transporting your stuff, even packaged ships between stations (battleships will need to be repackaged, but you can still fit a couple inside). An Orca is expensive, but the training time is relatively short and the hassles you will save will be great over your career on being mobile and transporting all of your assets in one trip.


Make sure you know what you are doing before setting sail with all your stuff in an Orca. Do *not* try and take shortcuts through lowsec this way, and be wary of highsec hubs, especially Hek and Jita.
Qalix
Long Jump.
#16 - 2014-02-17 00:43:00 UTC
Thomas Builder
Center for Advanced Studies
Gallente Federation
#17 - 2014-02-17 01:18:30 UTC
Quaggan Stomp wrote:
With these I am able to move a repackaged frigate due to cargo space limitations. So the question is, what next cargo hauling ship can I get with minimal skill and ISK investment to be able to move a packaged destroyer or other equal size ship ? I have a feeling it is a good idea to have at least 1 cargo hauler somewhere for the future.
Since the T1 hauler rebalance, every race is similar. They all have a smaller, faster hauler (with 15k-20k m3 hold) and a bigger, slower one (with 35k-40k m3 hold).

E.g. for Gallente, the Nereus is the small, agile one. With Expanded Cargo Hold modules in the low slots and Cargohold T1 rigs, you get 17294.9 m3 with max skills. (14527.7 with Gallente Industrial at 1.) The large one is the Iteron Mark V, with a hold of 37152 m3 at max skills. It used to be the largest T1 hauler, but now it's been put in the second place, behind the Amarr Bestower.

You need 5k m3 for a packaged Destroyer, 10k m3 for a Cruiser, 15k m3 for a Battlecruiser and 50k m3 for a Battleship.

Be careful to have enough tank for whatever you are carrying, as above 3k ISK of cargo per EHP it can become profitable for others to attack you in high-sec, even if they lose their ship to CONCORD (knows as suicide-ganks).

As it's a quick&cheap training, all my main characters have trained all four racial industrial skills to 1, so that I can fly all T1 haulers. (You never know which ones will be available on the market.)

If you want to go beyond T1 haulers, the Orca is the next step up.
J'Poll
School of Applied Knowledge
Caldari State
#18 - 2014-02-17 01:42:43 UTC
Quaggan Stomp wrote:
Thanks for the replies guys. I did move some of the stuff I wanted and can now transfer whatever I need between my characters and I have a somewhat grasp on the jump clones and clones in general, started getting the necessary skills etc.

Still have 1 more question. Currently both my characters are Gallente, the cargo ships which are available to me are the standard Nereus and that Gallente Mining Ship from tutorial (forgot the name, the one with a bay for ore).

With these I am able to move a repackaged frigate due to cargo space limitations. So the question is, what next cargo hauling ship can I get with minimal skill and ISK investment to be able to move a packaged destroyer or other equal size ship ? I have a feeling it is a good idea to have at least 1 cargo hauler somewhere for the future.


Thanks


1. That is not a Gallente mining ship...it's an ORE mining ship called Venture. But that is just me and my OCD replying.

2. Race mean nearly nothing in EVE. You can fly any race of ship if you want, as long as you bought and trained the skills. Unlike many other games, you aren't bound to anything by the race you start. EVE is open...anything goes.

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Help channel: Help chat - Reloaded

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