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Tech 3 Battlecruisers (thats right, tech 3, not tier 3)

Author
Tyrant's Bane
Honor's Lost Cause
#1 - 2011-11-27 09:19:42 UTC
It has been a while since the introduction of t3 cruisers, and after having flown them for over a year now, have come to the conclusion that we need more tech 3 variantsLol. CCP has stated that they are working on tech 3 frigates, but IMHO these are unlikely to be overly popular due to how very fragile they are likely to be ( in combination with sp loss). I believe that T3 Battlecruisers and battleships are where CCP should focus next. What does everyone else think?

On the matter of tech 3 battlecruisers, i ran across this gem from the deviant art contest.......CoolLolBig smile

http://silnys.deviantart.com/art/Peregrine-SBC-182293579

Hirana Yoshida
Behavioral Affront
#2 - 2011-11-27 09:34:57 UTC
Would prefer to have the T2 BCs get some attention and then adding T3 modules (to be used on all hulls) as a way to burn money and T3 manufacturing resources.

Extra bonus if the T3 modules provide bonuses like their T2 variants with an added extra effect (ex. webs with built-in TP effect for instance).
Liam Mirren
#3 - 2011-11-27 10:21:48 UTC  |  Edited by: Liam Mirren
T3 BCs would be severely overpowered and be as gamebreaking as SCs are.

Excellence is not a skill, it's an attitude.

Elson Tamar
Aliastra
Gallente Federation
#4 - 2011-11-27 10:43:40 UTC  |  Edited by: Elson Tamar
I like the idea or more tech 3 varients, but dosn't every ship have to have a role? Tech 3 cruisers make sense as it's a class that is very much about versitility already tech three command vessel maybe allowing differnt command modules that allow different warfare links and massive tanks to keep FC's alive?

Tech 3 frigates would probably explode to much or you would see a lot of covertop/interdiction nullifyer stealth frigs or the unhittable wake limier interceptors. Which to be hoest if thats the case you may as well release two fixed module tech 3 frigs.

BC's have a role as a vessel it's the stop gap between cruiser and battleship, the most logical choice would be the tech 3 battleship, however does the meta game need tech 4 battleships mission running? What would the purpose of a tech three battleship in a fleet be? With the SP loss no one would take it to a large fleet as it would be primary.

The problem with Tech increase is that older hulls become redundent except for new players who cant join in the tech three game for a long time and will feel they cant ever be as good as that vet in his 'pwnmobile' (not my opinion. but.) Also when do we hear the call for tech 3 super caps?

One of the problems of any game with multiple players be it MMO, roleplaying, wargames or LARP is power creep and percived power creep. I worry that Tech three power creep would lead to either lots of 'Nerf x OMG' or 'Such and such is weak OMG' posts, another rebalance followed by another round of 'OMG'.

I like the teir idea, I also like the idea that the tiers have different ships geared towards different roles. More of that please.

Edit: Oh and the last few pirate ships that you can't get yet two please.
Solstice Project
Sebiestor Tribe
Minmatar Republic
#5 - 2011-11-27 10:45:03 UTC

T3 Frigates FTW !
You just have no ******* clue.
Arthur Frayn
V.O.F.L IRON CORE
#6 - 2011-11-27 10:57:04 UTC
We already have Tech 3 battlecruisers. They're called "Strategic Cruisers". They're small, fast, agile battlecruisers that can be reconfigured for many different roles and they make T1 and T2 battlecruisers obsolete. What we need are T3 frigates and T3 battleships.
n00n3r
Malicious Destruction
#7 - 2011-11-27 10:57:40 UTC
personally, I think the best nomination for Tech-3 in regards to ship class would be the dreadnought. Of course my opinion on this may change depending on how nice the crucible dreadnought buff is.

Battleships and battle cruisers fill their roles quite well currently.

Interested in Incursions? Check out our recruitment thread!  https://forums.eveonline.com/default.aspx?g=posts&t=12104&find=unread

Solstice Project
Sebiestor Tribe
Minmatar Republic
#8 - 2011-11-27 11:04:43 UTC
Arthur Frayn wrote:
We already have Tech 3 battlecruisers. They're called "Strategic Cruisers". They're small, fast, agile battlecruisers that can be reconfigured for many different roles and they make T1 and T2 battlecruisers obsolete. What we need are T3 frigates and T3 battleships.


They are actually cruisers, not battlecruisers,
although i see where you are going there.
Screenlag
Armaggedon Inc.
Shadow Cartel
#9 - 2011-11-27 11:09:06 UTC
Nerf tech 3 cruisers, add tech 3 frigates and battleships. The problem is that tech 3 cruisers can replace all T2 cruisers (and even T2 BCs), the exception being Heavy interdictor (+ logistics). Let them be versatile, but do not make the T2 variants redundant.
Destination SkillQueue
Doomheim
#10 - 2011-11-27 11:12:53 UTC
n00n3r wrote:
personally, I think the best nomination for Tech-3 in regards to ship class would be the dreadnought. Of course my opinion on this may change depending on how nice the crucible dreadnought buff is.

Battleships and battle cruisers fill their roles quite well currently.



If by best you mean the worst, then I agree. T3 at least was supposed to be about versatility and ability to do multiple tasks and roles using a single ship. Dreads on the other hand are extremely specialized ships, that are designed to do pretty much only one thing. Those two things just don't fit well together. I guess there could be a T3 capital ship, that can be made to fill carrier, dread and industry roles. What you seem to want is a T2 dread, that is basicly just better at doing what the dread already does.
n00n3r
Malicious Destruction
#11 - 2011-11-27 11:15:22 UTC
no. I think you misunderstood. what I was stating is the need for a modular capitol ship, and since the dread has been locked into a single role for a very long time, it could do very well with that type of adaptability.

Interested in Incursions? Check out our recruitment thread!  https://forums.eveonline.com/default.aspx?g=posts&t=12104&find=unread

Jaroslav Unwanted
Brutor Tribe
Minmatar Republic
#12 - 2011-11-27 11:15:24 UTC
Liam Mirren wrote:
T3 BCs would be severely overpowered and be as gamebreaking as SCs are.


based on what solid information you make this conclusion ?

they could be

however

they dont have to be.

either way they are not gonna implement anything "brand new" until they figure up some role for it to plug some "hole" in game.

Jaroslav Unwanted
Brutor Tribe
Minmatar Republic
#13 - 2011-11-27 11:26:20 UTC  |  Edited by: Jaroslav Unwanted
Screenlag wrote:
Nerf tech 3 cruisers, add tech 3 frigates and battleships. The problem is that tech 3 cruisers can replace all T2 cruisers (and even T2 BCs), the exception being Heavy interdictor (+ logistics). Let them be versatile, but do not make the T2 variants redundant.


well they are not. It just provide more to competition.

You can kill T3 gank with same or even less number T2 gank. It just require more effort.

And well T3 BC and T3 BS doesnt have to be "superior" to T3 cruisers. Just saying. Its all about role. Sure if they take T3 BC and make it that it would have triple the tank of drake with triple the dps of AC machariel then we have an problem, however there could be other variations ....

Anyway to answer how and which variations.. I have only one answer : I dont know. which si probably the reason why nobody looks forward to add them.
Spider Fiona
Imperial Shipment
Amarr Empire
#14 - 2011-11-27 12:24:28 UTC
Arthur Frayn wrote:
We already have Tech 3 battlecruisers. They're called "Strategic Cruisers". They're small, fast, agile battlecruisers that can be reconfigured for many different roles and they make T1 and T2 battlecruisers obsolete. What we need are T3 frigates and T3 battleships.

T3 BCs =Strategic Cruisers=T3 Cruisers.Shocked Your mother language teacher is crying at the corner.
Lady Spank
Get Out Nasty Face
#15 - 2011-11-27 12:37:22 UTC
What role would TIII BC fill that isn't covered by another ship class already without making existing ships obsolete? If you can't answer that then it's a worthless suggestion.

TIII frigates would likely entirely kill off dogfighting as it currently exists.

(ಠ_ృ) ~ It Takes a Million Years to Become Diamonds So Lets Just Burn Like Coal Until the Sky's Black ~ (ಠ_ృ)

Raven Ether
Doomheim
#16 - 2011-11-27 13:45:10 UTC
Balance and rework existing T3s. There are useless subsystems, or sub standard subsystem configurations (drone proteus to name one).


Hienz Doofenshmirtz
Outsourced Manufacturing
#17 - 2011-11-27 13:51:47 UTC
how bout just more parts for the crusers we have now

www.dust514stats.com do you know?

Cozmik R5
Chez Stan
#18 - 2011-11-27 14:05:24 UTC
Tech 3 frigates before anything else. T3 BC would be over-powered, and T3 BS would be ridiculously over-priced.

Try not. Do. Or do not. There is no try.

Mr Kidd
Center for Advanced Studies
Gallente Federation
#19 - 2011-11-27 14:10:27 UTC
Jaroslav Unwanted wrote:
Liam Mirren wrote:
T3 BCs would be severely overpowered and be as gamebreaking as SCs are.


based on what solid information you make this conclusion ?

they could be

however

they dont have to be.

either way they are not gonna implement anything "brand new" until they figure up some role for it to plug some "hole" in game.



You mean cruisers capable of out tanking a BS is not a sign of being over-powered? I'm not arguing for or against here, just playing devils advocate.

Don't ban me, bro!

Teleni Pavle
Brutor Tribe
Minmatar Republic
#20 - 2011-11-27 14:11:12 UTC
Raven Ether wrote:
Balance and rework existing T3s. There are useless subsystems, or sub standard subsystem configurations (drone proteus to name one).




Or rail tengu.
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