These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

[CCP opinion requested] Remove learning implants from the game.

Author
Aliventi
Rattini Tribe
Minmatar Fleet Alliance
#201 - 2014-02-16 07:04:48 UTC
Still wish CCP would implement this.
epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#202 - 2014-02-16 09:19:03 UTC  |  Edited by: epicurus ataraxia
Ok here is an option that resolves all the issues.

Allow the switching to a station provided zero implant clone at any time in the same station , with med facilities,with a 4 hour cooloff per change. Cost 2.5m isk per zero clone use. Zero clone only just large enough to preserve skill points at the point of switching.

Risk vs reward,

Risk:- Cost,4hr cooldown, loss of advanced training rate and hardwire gains while in zero implant clone,loss of training if killed in the zero clone that you learnt while in it. one less implanted clone available as one of your available infomorph clone slots needs to be unused.

reward:- jump in and kill stuff!.

This would still have value even if the learning attributes were removed from implants, you do not always want to go play full kamakazi with a full ascendancy or snake set.Shocked

Ps can we do it in wormholes please?

There is one EvE. Many people. Many lifestyles. WE are EvE

DSpite Culhach
#203 - 2014-02-16 11:37:40 UTC
https://wiki.eveonline.com/en/wiki/Cerebral_Accelerator

CCP already set a precedent.

It would not be unreasonable to have BOTH the current system, and a new tech improved version of temporary boosting implants that:

1) Give bonuses as the current implants do.
2) Do not get destroyed on clone death
3) Have a negative balancing effect, are high cost, expire after a number of days, or whatever is needed for balance.

I'm sure that even the most bitter players in this thread could not object to negatives being introduced as they want "consequences to every choice" and you could have some rather nifty negatives.

I apparently have no idea what I'm doing.

Motoko Innocentius
Domus Dei
#204 - 2014-02-16 12:14:17 UTC
I will have to agree with the op on this matter, learning implants give newer players the most problems, as an older player, I rarely have learning implants in my head anymore and if I have I don't really care if I lose them. Having good income negates the penalty for losing learning implants and when you hit the point at which you've skilled most of your skills to a level you like theres really not much of an incentive to use learning implants. Sure maybe that capital remote cap transfer skill takes somedays longer to get to lvl 5 but it doesn't really matter.

And then theres the alts you rarely use who are always in +5 implants, they get the gain all the time and theres no risk of losing em.

From my perspective, abolishing them or simply creating a learning booster that gives +n to all attributes would be better in my perspective, the booster itself would last for a week, month or something and not get destroyed when podded. But basicly what i'm saying is that something does need to happen to this situation, isk sinks can be created and implants aren't a huge one at that.

Having highsec dwellers go into lowsec and null without fear of losing implants would be great.
I'd also like to underline that this is about learning implants, all the other implants and hardwirings should stay as they are atm.

Lavitakus Bromier
WTF Bunnies
#205 - 2014-02-16 14:35:44 UTC
my only issue is how will newer piolets compete against year(s) old vets. simple put they cant.
unlike other mmos were u can grind to max lv. eve is time based. without 'help' newer players dont really stand a chance.

i like the idea but u need a solution instead of making every body 'even'

i like the idea of a 'booster' type item u inject and have a boost for a mounth or so. and it stays even if u get podded. but that doesnt make to much sense i inject drugs and when i die they fallow me through the cosmos to my new clone.

or my personal fav. give us dock options like a lab that boost science or a library that boost intelagence, sell dock spaces,
when u start out u get 1 addition room, or u buy a upgrade now u have 2 rooms, 3...4 ext. can have eve players produce 'ROOM cubes' and sell them. isk sink by selling Larger dock apartments. fees to add a room type.

if done right u make it so u can get a max of 4 or so that way u dont get a boost in every feild

idk ill have to thimk about that more. soo tired
Mournful Conciousness
Federal Navy Academy
Gallente Federation
#206 - 2014-02-16 14:49:11 UTC
Factual part:
I entered w-space after 3 months of play and never left. It never occurred to me to change clones for pvp. I pvp with learning implants in. It's only 40 million if you get podded - nothing compared to the rest of the ship. It's never seemed like a lot of money.

Humorous part:
You poofs need to grow a pair. Get your implants in and jump into a wormhole today. If you want someone to hold your hand, join our public chat.

Opinion Part:
Learning implants represent a trade-off decision for the player. Money or time? Risk (money) and reward (more SP).

Trade-offs make for more interesting and varied play. They are good for eve.

Frankly, you only ever need to have 2 implants in at a time since you're usually learning either support skills or gunnery + ships.

Sometimes I even forget to wear them and I don't really notice. After 3 years of play waiting a few more days for minmatar BS 5 didn't really change my game. They are actually more useful for young players than old ones, and it's a natural feature of being young that you have to take a few risks to get ahead.

Cynical Part:
learning implants are a currency sink. All economies need a currency sink. Without them people become comfortable and retire early.

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Derath Ellecon
University of Caille
Gallente Federation
#207 - 2014-02-16 14:54:18 UTC
Mournful Conciousness wrote:
Factual part:
I entered w-space after 3 months of play and never left. It never occurred to me to change clones for pvp. I pvp with learning implants in. It's only 40 million if you get podded - nothing compared to the rest of the ship. It's never seemed like a lot of money.

Humorous part:
You poofs need to grow a pair. Get your implants in and jump into a wormhole today. If you want someone to hold your hand, join our public chat.

Opinion Part:
Learning implants represent a trade-off decision for the player. Money or time? Risk (money) and reward (more SP).

Trade-offs make for more interesting and varied play. They are good for eve.

Frankly, you only ever need to have 2 implants in at a time since you're usually learning either support skills or gunnery + ships.

Sometimes I even forget to wear them and I don't really notice. After 3 years of play waiting a few more days for minmatar BS 5 didn't really change my game. They are actually more useful for young players than old ones, and it's a natural feature of being young that you have to take a few risks to get ahead.

Cynical Part:
learning implants are a currency sink. All economies need a currency sink. Without them people become comfortable and retire early.



If I could give more than one like I would. This covers it in a nutshell
Arsine Mayhem
Doomheim
#208 - 2014-02-16 22:11:48 UTC
Aliventi wrote:
Still wish CCP would implement this.


Would likely see more PVP going on.

Actually I'm sure you would, because I'd be one.

But this is the game they want. Sucks in so many ways.
Barbara Nichole
Royal Amarr Institute
Amarr Empire
#209 - 2014-02-16 22:51:02 UTC  |  Edited by: Barbara Nichole
tell me why this isn't anything but a "waaaa Cry.. they have something more expensive that I want but can't have because I get killed too often" post. You have the same ability to save for the implants and put them on a secure JC somewhere for long term training as needed. It's a good and useful part of the game.

but hey while we're at the task of making unreasonable requests, lets do away with jump clones....and clone insurance so that you auto lose SP as you die.. and when you reach 0 sp your character is perma-dead.....

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]

Derath Ellecon
University of Caille
Gallente Federation
#210 - 2014-02-17 00:05:57 UTC
Barbara Nichole wrote:
tell me why this isn't anything but a "waaaa Cry.. they have something more expensive that I want but can't have because I get killed too often" post. You have the same ability to save for the implants and put them on a secure JC somewhere for long term training as needed. It's a good and useful part of the game.

but hey while we're at the task of making unreasonable requests, lets do away with jump clones....and clone insurance so that you auto lose SP as you die.. and when you reach 0 sp your character is perma-dead.....



Yes it pretty much is. It's the I can't afford to risk my implants to pvp but I have to use them because other people do. So if nobody can use implants then I won't either and can pvp more

Sadly IMO the people with that mentality won't get out and pvp anyhow.

I've lived in a wormhole for most of my eve life. I've never used above +3 implants and I've done fine.
DSpite Culhach
#211 - 2014-02-17 02:48:55 UTC  |  Edited by: DSpite Culhach
Lavitakus Bromier wrote:
my only issue is how will newer piolets compete against year(s) old vets. simple put they cant.
unlike other mmos were u can grind to max lv. eve is time based. without 'help' newer players dont really stand a chance.

i like the idea but u need a solution instead of making every body 'even'

(1) i like the idea of a 'booster' type item u inject and have a boost for a mounth or so. and it stays even if u get podded. but that doesnt make to much sense i inject drugs and when i die they fallow me through the cosmos to my new clone.

or my personal fav. give us dock options like a lab that boost science or a library that boost intelagence, sell dock spaces,
when u start out u get 1 addition room, or u buy a upgrade now u have 2 rooms, 3...4 ext. can have eve players produce 'ROOM cubes' and sell them. isk sink by selling Larger dock apartments. fees to add a room type.

if done right u make it so u can get a max of 4 or so that way u dont get a boost in every feild

idk ill have to thimk about that more. soo tired


(1) As I have already stated, CCP already made Cerebral Accellerators that do exactly that.

You might as well ask how you remember what chicken tastes like after a memory transplant; the boost is not just a drug running in venis, the boost would tweak neurons and part of the brain tied to short term memory, so the effects are not permanent, but are transferred by memory transfers ... I don't even know WHY you would need a reason, when it's a game, and it's sci-fi, so we can just make crap up (within reason).

As long as benefits are balanced by other factors, I don't see any issues. You can already buy stat bonus implants with PLEX from day 1 for a station trading toon that never goes into space - and as such will never lose them - yet we add a burden to pvp players. It's not a balanced equation when it comes to the learning implants.

Hardwires yes, use them and risk losing them, learning ones, totally different.

I apparently have no idea what I'm doing.

DSpite Culhach
#212 - 2014-02-17 03:12:12 UTC
Mournful Conciousness wrote:
Factual part:
I entered w-space after 3 months of play and never left. It never occurred to me to change clones for pvp. I pvp with learning implants in. It's only 40 million if you get podded - nothing compared to the rest of the ship. It's never seemed like a lot of money.

Humorous part:
You poofs need to grow a pair. Get your implants in and jump into a wormhole today. If you want someone to hold your hand, join our public chat.

Opinion Part:
Learning implants represent a trade-off decision for the player. Money or time? Risk (money) and reward (more SP).

Trade-offs make for more interesting and varied play. They are good for eve.

Frankly, you only ever need to have 2 implants in at a time since you're usually learning either support skills or gunnery + ships.

Sometimes I even forget to wear them and I don't really notice. After 3 years of play waiting a few more days for minmatar BS 5 didn't really change my game. They are actually more useful for young players than old ones, and it's a natural feature of being young that you have to take a few risks to get ahead.

Cynical Part:
learning implants are a currency sink. All economies need a currency sink. Without them people become comfortable and retire early.




I disagree with practically every point, and be summed up rather fast.

Normal players will probably have 2 accounts. Multiple toons on each. Only one toon is (normally) training in each account. What this means is that more experienced players are min-maxing implants effects. The toon parked more in station has implants and will have it's skill queue running, combat pilots are not training are have no-implant jumpclones (other then skillwires) so basically the "clever" players play at far reduced risk.

New players have one account, get access to the Cerebral Accelerators for free at the start, then have to make balancing choices with implants and possible loss. The new players are the ACTUAL players we all want to pvp BECAUSE if they become risk averse at the start of the damn game, it's far more likely they will follow that trend, and the current implants add another layer to that problem.

You could have accelerators that only boost learning from skill levels 1-4, or are a big isk to maintain, or ... a million other possibilities.

You just lack the imagination to come up with middle ground solutions and instead call people names. Shame on you.

I apparently have no idea what I'm doing.

Hasikan Miallok
Republic University
Minmatar Republic
#213 - 2014-02-17 03:44:27 UTC
Really not sure of the issue here.

A combat PvP clone only needs 2 learning implants (matching the current skills in training) and even +4s only cost 10 million each plus a bit of LP.

Plus why is everyone so obsessed with earning SP ? You can always just sell your current toon on the character bazaar and trade up to one with a few years more experience if you are actually worry about your skill set for some random reason.
DSpite Culhach
#214 - 2014-02-17 05:15:20 UTC
Barbara Nichole wrote:
tell me why this isn't anything but a "waaaa Cry.. they have something more expensive that I want but can't have because I get killed too often" post. You have the same ability to save for the implants and put them on a secure JC somewhere for long term training as needed. It's a good and useful part of the game.

but hey while we're at the task of making unreasonable requests, lets do away with jump clones....and clone insurance so that you auto lose SP as you die.. and when you reach 0 sp your character is perma-dead.....


The reason why it's not "an unreasonable request" is:

* CCP set the prececedent with Cerebral Accellerators, and wanting new players to get into the action quicker, in a game that CANNOT be "grinded for skills", allowing players that look the amount of skills points needed and think "my god I't will take me years to be good at anything". The fact that it does not work quite that way is irrelevant to brand new players that are starting in the most complicated MMO they will probably ever play.

* It has nothing to do with money or isk loss. Anyone that is very confortable with the EVE mechanics will balance out isk-vs-reward, and as someone pointed out, running around with implants bigger the +2 or +3 for the first 6 months is a tad pointless, when even a simple starting remap to raise just Willpower and Perception would do greater good, just do concentrate on sayGunnery and all the ship unlocking skills, same would go with other stats just for market and trading toons.

Since CCP already has started down the road of "helping the new player experience", that's what they should concentrate on. I have already made a market toon and got it to about 30 mill SP. It's parked and not training anymore as I don't really need any more SP in that one atm, and would not bother getting a couple of +5 implants just to PLEX some skills for a month to round something off anyway.

A change in the implants to get more beginners up to scratch faster, with less reasons to avoid risks, would be welcome by me, and this current idea is not too bad.

I apparently have no idea what I'm doing.

DSpite Culhach
#215 - 2014-02-17 18:44:46 UTC
Hasikan Miallok wrote:
Really not sure of the issue here.

A combat PvP clone only needs 2 learning implants (matching the current skills in training) and even +4s only cost 10 million each plus a bit of LP.

Plus why is everyone so obsessed with earning SP ? You can always just sell your current toon on the character bazaar and trade up to one with a few years more experience if you are actually worry about your skill set for some random reason.


I made a blank toon in EVEMon, set up a Raven skill queue to basically make a close to optimal pilot, assuming you build up Cybernetics and move up implants every time you make a level (I think I did it correctly).

This is of course assuming that he initially just wanted to make sure he can make a mission runner for the odd isk making missions. If I had a mate that wanted to play EVE, I'd plan a toon for an entire 1 year worth before he even started the account.

Time : 156 days.
With a remap to optimal stats : 142 days.
With 4 relevant +5 implants : 116 days.

When new players get the skill queue explained and then told "you can shave a quarter of your training time by spending $25 bucks in plex, but you cant get podded" I think a lot would make sure they don't get podded for the 116 days needed.

This is my guess as to why players might be obsessed with SP.

I apparently have no idea what I'm doing.

Mag's
Azn Empire
#216 - 2014-02-17 18:51:19 UTC
Arsine Mayhem wrote:
Aliventi wrote:
Still wish CCP would implement this.


Would likely see more PVP going on.

Actually I'm sure you would, because I'd be one.

But this is the game they want. Sucks in so many ways.
My +5 clone is the cheapest clone I have and the only time I PvP in it, is when I cannot be bothered to change. I just do not buy the argument you are making and I believe you would find the next excuse not to PvP, if they were removed.

It's a game, play it, enjoy it. I have no doubt while you were sitting in station worrying about your implants, I was out PvPing in a set that cost more and was enjoying myself.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Petrified
Old and Petrified Syndication
#217 - 2014-02-17 19:12:04 UTC
I still do not quite understand why this is such a concern: that guy has implants that are not at Podding risk but that other guy does.

Envy... jealousy... greed... bad.

But, perhaps the simpler solution that others bring up is to keep the current implants while adding a new set that:
1 - lasts 30 days
2 - does not get destroyed when podded

More advanced sets could be obtained that: cover multiple attributes but for a more limited time period or offer a even greater boost for a limited time period: +10 for 7 days. Naturally they would cost more, drain isk from the game, and otherwise remove a reason people are hesitant to PvP due to the fear of losing implants in a podding.

Cloaking is the closest thing to a "Pause Game" button one can get while in space.

Support better localization for the Japanese Community.

Anne Dieu-leveut
Tribal Liberation Force
Minmatar Republic
#218 - 2014-02-17 19:53:43 UTC
Ancient Soule wrote:
Are you new to the game too? I just started playing and was wondering the same thing until I understood what jump clones were for. With jump clones you can basically have multiple clones of yourself that each have different implants for different purposes. For example if you want to go into PvP you might want to use cheap but effective implants and hardwirings to boost your performance. If you want to do mining, you can have a different jump clone for that as well. If you are going to be inactive for a while, you can switch to a jump clone with +4 or even +5 implants to increase your training speed.

In a way jump clones are really awesome because you can have up to 10 of them I think and you can kind of collect them for various purposes. You could even invest in "backup" clones say you only need 2 different types you could still make more as backup so you don't have to buy the implants and hardwirings again just for convenience.

Although it would be nice if jump clones were easier to get. I think needing a 8.0 with NPC corp or someone with a capital ship with clone vat bay is kind of annoying. I don't really want to do missions I want to delve in exploration.

Here is the info I read about jump clones if anyone needs it:

https://wiki.eveonline.com/en/wiki/Jump_clones


Jump clones were actually developped to travel faster in the first place when CCP noticed we were suiciding ourselves in null-sec towards our high-sec clones
DSpite Culhach
#219 - 2014-02-17 20:02:55 UTC
Mag's wrote:
Arsine Mayhem wrote:
Aliventi wrote:
Still wish CCP would implement this.


Would likely see more PVP going on.

Actually I'm sure you would, because I'd be one.

But this is the game they want. Sucks in so many ways.
My +5 clone is the cheapest clone I have and the only time I PvP in it, is when I cannot be bothered to change. I just do not buy the argument you are making and I believe you would find the next excuse not to PvP, if they were removed.

It's a game, play it, enjoy it. I have no doubt while you were sitting in station worrying about your implants, I was out PvPing in a set that cost more and was enjoying myself.


From what I can tell from searches on THIS toon you're using in THIS forum, it might have upwards of 200 million SP's, and has spend most of it's life ganking people going through gates like Rancer. Usually at close to zero risk, in high alpha ships or snipers, in medium size ambush fleets. The only solo kills on zKillboard show ships that either have no guns, no modules, or just bizarro fits from players in starting corps, so also zero risk of pod loss on your part.

And you're telling people "go out, get killed, and lose implants. it's no big deal". You have probably generated a small fortune with this toon, ganking passing people for years on end, so you also have no ISK issues, even if your alt's do fly around in +5 implants. Why you have such a problem with a change that might actually send more idiots through the gates you like camping so much is a mystery to me.

I apparently have no idea what I'm doing.

Daichi Yamato
Jabbersnarks and Wonderglass
#220 - 2014-02-17 20:08:33 UTC
Roime wrote:

No, I'm arguing that learning implants don't reward anything, they are a choice given to you. Plug in, get SP at a slightly accelerated rate. Why would a person who just started buy +5s? Right, because he is stupid. He doesn't get a single day of training advantage out of those in his first year.


on the the contrary,

newer players are encouraged to train cybernetics V early on to get the most out of +5 implants as soon as they can (except maybe null noobs). likewise when ppl make new alts, cybernetics V is one of the earlier skills they train so they can put +5 implants into their alt as soon as possible. I've also heard some players say they regretted not getting into +5's sooner.

ppl who like PvP are less likely to use costly implants because they want to pvp
ppl who like to train fast will rarely PvP because they want to train fast

so it really comes down to attitude/priorities. Since the OP's idea is to swap implants for a permanent +3, why dnt all those afraid of losing implants swap out for +3's now and PvP to their hearts content? This option has been available to u since the beginning.

All that said, im pro removal. they are kinda like learning skills where u have to train cybernetics to some level, and fit implants of some power. its just not clever to not have implants of +3 or +4.

if ppl care, ive never used a +5 in three years of the game, though i do have the skills to fit them.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs