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the 0.0 end game is upon us...

First post
Author
Tesco Ergo Sum
#61 - 2014-02-16 12:18:25 UTC
Alice Ituin wrote:
Tesco Ergo Sum wrote:
I'd really like to see nullsec take on the wormholers...

Some of them already try. It's hilarious. Please keep coming! Twisted


Sounds better than anywhere else atm.

I've exploded in Barleguet, I couldn't get the Archon down before he popped me Cry
baltec1
Bat Country
Pandemic Horde
#62 - 2014-02-16 12:18:53 UTC
Dragon Outlaw wrote:
OP should not really care. Other spaceship games are about to hit the market. This will only ease the transition...for A LOT of Eve players!!


About as many as left for STO.
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#63 - 2014-02-16 12:37:23 UTC
baltec1 wrote:
Dragon Outlaw wrote:
OP should not really care. Other spaceship games are about to hit the market. This will only ease the transition...for A LOT of Eve players!!


About as many as left for STO.

We'll see. SEE SEE PEE stabbed its loyal customers in the back by making EVE super easy and casual for a minority of its playerbase while systematically setting out to **** off the majority of subscribers with nerfs and an inability to address the behavior of the coddled minority or provide even a feigned semblance of giving back to anyone except their friends in null.

We shall see if their darling casual "my stuff should be immune while I'm asleep" null seccers are enough to fund the game when the high sec players whom actually prop this game up with subscriptions decide PVE looks much better in that new game.... which doesn't have random acts of repeatable kamikaze, whose CSM isn't stacked with alliance members, where you don't have to run Worlds Collides or Angel Extra for the 500,000th time of stagnant content ....

Damn I could go on forever...

Truth takes a lot of work.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Tesco Ergo Sum
#64 - 2014-02-16 12:45:37 UTC  |  Edited by: Tesco Ergo Sum
Infinity Ziona wrote:
baltec1 wrote:
Dragon Outlaw wrote:
OP should not really care. Other spaceship games are about to hit the market. This will only ease the transition...for A LOT of Eve players!!


About as many as left for STO.

We'll see. SEE SEE PEE stabbed its loyal customers in the back by making EVE super easy and casual for a minority of its playerbase while systematically setting out to **** off the majority of subscribers with nerfs and an inability to address the behavior of the coddled minority or provide even a feigned semblance of giving back to anyone except their friends in null.

We shall see if their darling casual "my stuff should be immune while I'm asleep" null seccers are enough to fund the game when the high sec players whom actually prop this game up with subscriptions decide PVE looks much better in that new game.... which doesn't have random acts of repeatable kamikaze, whose CSM isn't stacked with alliance members, where you don't have to run Worlds Collides or Angel Extra for the 500,000th time of stagnant content ....

Damn I could go on forever...

Truth takes a lot of work.


I've heard these arguements before and I don't believe either of them.

Why can't this game be "fixed" so that no-one has to leave?

Is it investment in status quo, or is it really too hard?

[EDIT] I've no hard feelings by the way, baltec1 inspired me to fly the Mega and Infinity inspired me to fly Blops so I don't really care about any particular playstyle.
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#65 - 2014-02-16 12:53:27 UTC  |  Edited by: Infinity Ziona
Tesco Ergo Sum wrote:
Infinity Ziona wrote:
baltec1 wrote:
Dragon Outlaw wrote:
OP should not really care. Other spaceship games are about to hit the market. This will only ease the transition...for A LOT of Eve players!!


About as many as left for STO.

We'll see. SEE SEE PEE stabbed its loyal customers in the back by making EVE super easy and casual for a minority of its playerbase while systematically setting out to **** off the majority of subscribers with nerfs and an inability to address the behavior of the coddled minority or provide even a feigned semblance of giving back to anyone except their friends in null.

We shall see if their darling casual "my stuff should be immune while I'm asleep" null seccers are enough to fund the game when the high sec players whom actually prop this game up with subscriptions decide PVE looks much better in that new game.... which doesn't have random acts of repeatable kamikaze, whose CSM isn't stacked with alliance members, where you don't have to run Worlds Collides or Angel Extra for the 500,000th time of stagnant content ....

Damn I could go on forever...

Truth takes a lot of work.


I've heard these arguements before and I don't believe either of them.

Why can't this game be "fixed" so that no-one has to leave?

Is it investment in status quo, or is it really too hard?

[EDIT] I've no hard feelings by the way, baltec1 inspired me to fly the Mega and Infinity inspired me to fly Blops so I don't really care about any particular playstyle.

Nepotism. Also glad I could inspire someone :)

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Victor Dathar
Lowlife.
Snuffed Out
#66 - 2014-02-16 12:55:09 UTC
You heard it guys, when you sleep people should be able to kill your stuff without you having any chance to defend it. Off to Dunkin to get me some blue donut munchkins.

^^^ lol that post is so bad you should get back 2 GBS m8 o7

@grr_goons : Wisdom, Insight, GBS Posts

Ninteen Seventy-Nine
Pator Tech School
Minmatar Republic
#67 - 2014-02-16 13:12:27 UTC
Tesco Ergo Sum wrote:


Why can't this game be "fixed" so that no-one has to leave?

Is it investment in status quo, or is it really too hard?

[EDIT] I've no hard feelings by the way, baltec1 inspired me to fly the Mega and Infinity inspired me to fly Blops so I don't really care about any particular playstyle.



We can debate why people may or may not want change, but fact is even the most revolutionary among us are actually rather hard-wired against change. We don't like it.

Change is scary. Many people, faced with an obviously flawed status quo, will defend that status quo despite admitting doing so prevents growth through change.

(the others will either never admit the status quo is flawed to begin with , or will insist there is no better way)

But the answer you're looking for is: It's too hard.

At least, it must be. Because the only people that can get the ball rolling on change haven't done a damned thing. Whether it's "too hard' for CCP to dedicate resources to, they can't come up with a grand plan worth a damn, no idea how to code their way out of the current mess? It all comes down to them.

Because people will always ***** for and against change. But it comes down to a leader with a plan.

If a good leader? plans will be good and everyone will stop bitching about the change when they realize the awesome new thing they have.
CCP fails? well, nothing will change and we'll always wonder, or they'll change things for the worse,

like making some new super-super capital ship (it will be so big and expensive not many will get built)
or maybe adding more structures with millions of HP and timers. because.. in game design don't you know? It's timers (like turtles) all the way down. P

"The unending paradox is that we do learn through pain."

Ninteen Seventy-Nine
Pator Tech School
Minmatar Republic
#68 - 2014-02-16 13:15:20 UTC
Victor Dathar wrote:
You heard it guys, when you sleep people should be able to kill your stuff without you having any chance to defend it. Off to Dunkin to get me some blue donut munchkins.


well, to be a bit pedantic...

the scenario makes it clear that the option to defend your stuff is there,

you have simply chosen to sleep instead of logging in

"The unending paradox is that we do learn through pain."

Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#69 - 2014-02-16 13:21:51 UTC
Ninteen Seventy-Nine wrote:
Victor Dathar wrote:
You heard it guys, when you sleep people should be able to kill your stuff without you having any chance to defend it. Off to Dunkin to get me some blue donut munchkins.


well, to be a bit pedantic...

the scenario makes it clear that the option to defend your stuff is there,

you have simply chosen to sleep instead of logging in


Or simply recruit outside your usual timezone - Kalrus summed up the resistance to this very well when he said in response to me suggesting wise recruiting policy "Why should we be FORCED to recruit people who don't speak English?"...

I guess he doesn't realize the majority of New Zealanders, Australians, and the rest of the Asian Pacific region speak English extremely well.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Kaarous Aldurald
Black Hydra Consortium.
#70 - 2014-02-16 13:23:15 UTC
Ninteen Seventy-Nine wrote:
Victor Dathar wrote:
You heard it guys, when you sleep people should be able to kill your stuff without you having any chance to defend it. Off to Dunkin to get me some blue donut munchkins.


well, to be a bit pedantic...

the scenario makes it clear that the option to defend your stuff is there,

you have simply chosen to sleep instead of logging in



Sleep is not optional. Timezone ping pong is for the instant gratification babies who want to turn this game into a PvP on demand WoW battleground.

Those people should just shut the **** up, btw.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Tesco Ergo Sum
#71 - 2014-02-16 13:23:44 UTC
Ninteen Seventy-Nine wrote:
Tesco Ergo Sum wrote:


Why can't this game be "fixed" so that no-one has to leave?

Is it investment in status quo, or is it really too hard?

[EDIT] I've no hard feelings by the way, baltec1 inspired me to fly the Mega and Infinity inspired me to fly Blops so I don't really care about any particular playstyle.



We can debate why people may or may not want change, but fact is even the most revolutionary among us are actually rather hard-wired against change. We don't like it.

Change is scary. Many people, faced with an obviously flawed status quo, will defend that status quo despite admitting doing so prevents growth through change.

(the others will either never admit the status quo is flawed to begin with , or will insist there is no better way)

But the answer you're looking for is: It's too hard.

At least, it must be. Because the only people that can get the ball rolling on change haven't done a damned thing. Whether it's "too hard' for CCP to dedicate resources to, they can't come up with a grand plan worth a damn, no idea how to code their way out of the current mess? It all comes down to them.

Because people will always ***** for and against change. But it comes down to a leader with a plan.

If a good leader? plans will be good and everyone will stop bitching about the change when they realize the awesome new thing they have.
CCP fails? well, nothing will change and we'll always wonder, or they'll change things for the worse,

like making some new super-super capital ship (it will be so big and expensive not many will get built)
or maybe adding more structures with millions of HP and timers. because.. in game design don't you know? It's timers (like turtles) all the way down. P


Excellent reply!

But there has been change, just small ones (new deployables are both good and bad examples depending on your approach to change) so far.

This means CCP appears to be taking some initiative, possibly the summer of rage caused a different approach?

But contrasting your post against my own opinions (ex-BlueSec) I'm seeing LowSec and Wormholes as possibly the best places to be (balance and risk/reward) at the moment.
Tippia
Sunshine and Lollipops
#72 - 2014-02-16 13:29:40 UTC
Ninteen Seventy-Nine wrote:
well, to be a bit pedantic...

the scenario makes it clear that the option to defend your stuff is there,

you have simply chosen to sleep instead of logging in
To be even more pedantic, it's not an option but a bodily function that should not be treated lightly. More to the point, though, the timerless variant has been tried and was proven beyond any doubt to only result in horrible and terminally boring gameplay.

It was removed for a reason, and nepotism or undue influence isn't it.
Ralen Zateki
Gladiators of Rage
Fraternity.
#73 - 2014-02-16 13:29:50 UTC
Alright what the hell... I'll weigh in with a few observations from a noob perspective who up until 2 weeks ago didn't even know Goonswarm existed...

1. There's a certain fanaticism about the Swarm that, like em or hate em, I think likely has contributed to their remarkable position. Culture in any organization is vitally important, and I simply haven't seen anything very visible from any other EVE organization that comes close to matching what those guys are doing.

2. These things usually come down to leadership. So again, like em or hate em... An example is the messages that come from Mittani.com. Leaders do very specific things, and they do them in the proper order: they create a vision, they build a strategy for achieving the vision, they build the constituency and resources required to implement the strategy, and then they persistently maintain alignment of those resources until the vision is accomplished.

From a noob's perspective, I see much more of the process of leadership at work from the swarm than anywhere else. Quite frankly, much of the bantering that comes from other alliances comes across as very reactive rather than anything moving toward an over-arching vision and strategy. Don't get me wrong, simple bloviating about what you want to do isn't a vision, and doesn't get &^%^ done. At some point beyond the vision capable managers have to do hard work.

But the point is that really, from my perspective, there isn't anything close that I can see compared to what the Swarm is doing.... and that's closely tied to #1... and also likely an effect of them being grounded in an off-game community... which likely further strengthens their sense of identity to a cause.

So... kudos to CFC.

But before I get trolled for smoking the pole (which I'm sure I will anyway) I would add:

3. Things fall apart. See "2nd law of thermodyanamics." Even as systems evolve, or blob together, they are generating forces that will inevitably and spontaneously result in entropy. We tend to act suprised or shocked that "history repeats itself" but it's actually a basic mechanic of evolution that should be fully expected. Something... be it internal strife, the rise of a countering force (perhaps through defection or the evolution of another form of fanaticism), or simple boredom will eventually... and I would argue sooner rather than later, emerge to dismantle the illusion of status-quo.


So... there u have it. If all this crap about CFC ruling the universe is in fact true or becomes true. Well, congrats. Enjoy it while it lasts though, cuz it isn't gonna last forever.



Ninteen Seventy-Nine
Pator Tech School
Minmatar Republic
#74 - 2014-02-16 13:32:21 UTC
Tesco Ergo Sum wrote:


This means CCP appears to be taking some initiative, possibly the summer of rage caused a different approach?

But contrasting your post against my own opinions (ex-BlueSec) I'm seeing LowSec and Wormholes as possibly the best places to be (balance and risk/reward) at the moment.


Well, ccp has limited resources. So they have to weight possible change against the resources required to implement the change. An investment, and when you're interested in your bottom line, this draws away from either profit, or some other possible investment.

It's in their immediate interests to pursue low-cost tweaks. The question is; does it make sense for them to invest heavily in changing the status quo? Will they see the desired increase in revenue? Is it worth it to stop some other potential project to redo sov?

Unfortunately, doing it just to make the game better (more fun, interesting, dynamic, peeveepee, whatever) doesn't cut it for them.
It has to have a good potential of advancing the business.

And yes. WH and low sec are definitely where it's at.

"The unending paradox is that we do learn through pain."

Ninteen Seventy-Nine
Pator Tech School
Minmatar Republic
#75 - 2014-02-16 13:34:39 UTC
Tippia wrote:
To be even more pedantic, it's not an option but a bodily function that should not be treated lightly. More to the point, though, the timerless variant has been tried and was proven beyond any doubt to only result in horrible and terminally boring gameplay.

It was removed for a reason, and nepotism or undue influence isn't it.


trust me, it's optional. right up until it isn't, and you wake up a few hours later with drool on your keyboard P

and yes, a complete lack of timers is as bad as bad (or too many) timer mechanics. hopefully that's obvious

"The unending paradox is that we do learn through pain."

Kaarous Aldurald
Black Hydra Consortium.
#76 - 2014-02-16 13:42:43 UTC
Ninteen Seventy-Nine wrote:
Tippia wrote:
To be even more pedantic, it's not an option but a bodily function that should not be treated lightly. More to the point, though, the timerless variant has been tried and was proven beyond any doubt to only result in horrible and terminally boring gameplay.

It was removed for a reason, and nepotism or undue influence isn't it.


trust me, it's optional. right up until it isn't, and you wake up a few hours later with drool on your keyboard P

and yes, a complete lack of timers is as bad as bad (or too many) timer mechanics. hopefully that's obvious


I would like to ask you if you experienced sov war before Dominion?

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Doris Dents
Sebiestor Tribe
Minmatar Republic
#77 - 2014-02-16 13:59:15 UTC
I remember these posts right after 6vdt
Ninteen Seventy-Nine
Pator Tech School
Minmatar Republic
#78 - 2014-02-16 14:03:05 UTC
Kaarous Aldurald wrote:
Ninteen Seventy-Nine wrote:
Tippia wrote:
To be even more pedantic, it's not an option but a bodily function that should not be treated lightly. More to the point, though, the timerless variant has been tried and was proven beyond any doubt to only result in horrible and terminally boring gameplay.

It was removed for a reason, and nepotism or undue influence isn't it.


trust me, it's optional. right up until it isn't, and you wake up a few hours later with drool on your keyboard P

and yes, a complete lack of timers is as bad as bad (or too many) timer mechanics. hopefully that's obvious


I would like to ask you if you experienced sov war before Dominion?


lol

I experienced sov war before sov war.

"The unending paradox is that we do learn through pain."

Tesco Ergo Sum
#79 - 2014-02-16 14:11:21 UTC
Doris Dents wrote:
I remember these posts right after 6vdt


Additional commentary requested, what (if anything) has changed?
Ninteen Seventy-Nine
Pator Tech School
Minmatar Republic
#80 - 2014-02-16 14:13:56 UTC
Ralen Zateki wrote:


3. Things fall apart. See "2nd law of thermodyanamics." Even as systems evolve, or blob together, they are generating forces that will inevitably and spontaneously result in entropy. We tend to act suprised or shocked that "history repeats itself" but it's actually a basic mechanic of evolution that should be fully expected. Something... be it internal strife, the rise of a countering force (perhaps through defection or the evolution of another form of fanaticism), or simple boredom will eventually... and I would argue sooner rather than later, emerge to dismantle the illusion of status-quo.


Just because a system will eventually seek a balance on it's own shouldn't deter from designing a better system. You first should ask if the current entropic cycle is even a desired one.

There has been and will be kings of the hill. That is true. That person usually is among the best in the categories of intelligence, organization and shear size. Goons definitely meet the bill in all categories.

Goons truthfully advertise that they excel at taking given mechanics and pushing them to their ultimate conclusions to exhibit poor game design. They do this in spades. And I think we can take some valuable lessons from where they've taken the sov arena over the past several years.

To be clear: I don't suggest that their success is indicative of poor design. No, that is hard earned and deserved and exactly what we want to foster in this game.

What is under question is the scope of that success, impact on the rest of null. The in-game mechanics that allow, support and/or encourage the blob.

Because it's true. This has happened before and it will change and happen again.
What we and CCP should ask is, is what is happening the best for the game? Can we do better?

As someone put it in another thread, make it less like a giant lake and more like smaller ponds.

It's certainly not to be critical of goons or any other power bloc (as I said, to the contrary)
Simply the reality that this is the inevitable conclusion of our current design.

"The unending paradox is that we do learn through pain."