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Player Features and Ideas Discussion

 
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New skill book, cargohold maximization

First post
Author
myFORUMalt alts
Doomheim
#1 - 2011-11-27 11:58:33 UTC
Just an idea.
I think there should be a mechanic skill that would increase your cargo hold by a given percentage, lets say, 5, 7.5, or 10% per skill level, with a caviat that it doesnt include frieghters or capital ships. I think this would help out in a lot of different areas, carrying missiles, hauling ore, my noctis.

Yes, I complain about things I don't like.

Alexandros Balfros
Liberty Rogues
Aprilon Dynasty
#2 - 2011-11-27 12:00:25 UTC
myFORUMalt alts wrote:
Just an idea.
I think there should be a mechanic skill that would increase your cargo hold by a given percentage, lets say, 5, 7.5, or 10% per skill level, with a caviat that it doesnt include frieghters or capital ships. I think this would help out in a lot of different areas, carrying missiles, hauling ore, my noctis.



Nah haulers are good where they are, you already have the options for expanded cargoholds and also expander rigs :)
T'amber Anomandari Demaleon
#3 - 2011-11-27 12:05:39 UTC
Theres a forum area for suggestions like these called the "Features and Ideas Discussion".
I like new skills though

www.shipsofeve.com

Karn Dulake
Doomheim
#4 - 2011-11-27 12:10:46 UTC
interesting

it would have an effect on the price of minerals as hulk holds would be 50% bigger so solo miners would be mining for longer
I dont normally troll, but when i do i do it on General Discussion.
Gorki Andropov
I Dn't Knw Wht You Wnt Bt I Cn't Gve It Anymre
#5 - 2011-11-27 12:14:13 UTC
How about 'no'?
Akrasjel Lanate
Lanate Industries
#6 - 2011-11-27 12:36:25 UTC
Gorki Andropov wrote:
How about 'no'?


What he said but with - "!"

CEO of Lanate Industries

Citizen of Solitude

Ptraci
3 R Corporation
#7 - 2011-11-27 12:43:28 UTC
myFORUMalt alts wrote:
Just an idea.
I think there should be a mechanic skill that would increase your cargo hold by a given percentage, lets say, 5, 7.5, or 10% per skill level, with a caviat that it doesnt include frieghters or capital ships. I think this would help out in a lot of different areas, carrying missiles, hauling ore, my noctis.



Better yet CCP should design that ship that can do everything you know plenty of firepower and cap and grid and tank and also lots of cargo and also make it go 500m/s...
Lauren Hellfury
Full Pocket Aggro
#8 - 2011-11-27 13:52:12 UTC
500m/s? That's crap. Buff supership nao!

Help rid New Eden of T2 BPOs: ** https://forums.eveonline.com/default.aspx?g=posts&t=62797 **The Full Pocket Aggro blog:  http://fullpocketaggro.blogspot.com/ **Now showing: **Margin Trading Scams

Lady Spank
Get Out Nasty Face
#9 - 2011-11-27 13:59:16 UTC
Eve needs more mandatory to V skills for PVP.

(ಠ_ృ) ~ It Takes a Million Years to Become Diamonds So Lets Just Burn Like Coal Until the Sky's Black ~ (ಠ_ృ)

Buzzmong
Aliastra
Gallente Federation
#10 - 2011-11-27 14:04:06 UTC
Lady Spank wrote:
Eve needs more mandatory to V skills for PVP.


Lady Spank beat me to it.

Not only is this not in F&I, it's not a good idea.
Archare
Aliastra
Gallente Federation
#11 - 2011-11-27 15:23:13 UTC
only if for each level it also reduces your shield/armor/structure/speed by 5% per level Twisted
Morganta
The Greater Goon
Clockwork Pineapple
#12 - 2011-11-27 16:12:00 UTC
you have rigs and mods that give you that for a trade-off

bypassing the tradeoff by making it a skill borks the existing system.

a "Stacking boxes" skill is silly
Andros Korkyrates
The Scope
Gallente Federation
#13 - 2011-11-27 16:29:31 UTC
Morganta wrote:
a "Stacking boxes" skill is silly


Actually, while I do agree with general sentiment of "we don't need a skill to bonus -everything- I wanted to take exception with above statement. Cargomaster / Loadmaster is a very well paid, difficult specialization within many logistics operations, especially ones dealing with air/water transportation.

Ability to both utilize full capacity of the cargo hold and set up cargo so all the contents are well protected without disrupting vessel's stability and center of gravity are major challenges, and make the difference between your cargo making it to port, or ship capsizing.

Here's what happens when you don't have your "Stacking Boxes" skill at V:

http://www.youtube.com/watch?v=oLEXI0pjQgo
Ptraci
3 R Corporation
#14 - 2011-11-27 16:40:39 UTC
Andros Korkyrates wrote:


Here's what happens when you don't have your "Stacking Boxes" skill at V:

http://www.youtube.com/watch?v=oLEXI0pjQgo


Noobs don't know about my level 1 loadmaster skill
.
Dr Karsun
Coffee Lovers Brewing Club
#15 - 2011-11-27 18:26:32 UTC
Apart from the post not being in F&I, I must say that this could be a good idea...

After all, if you don't know how to load your ship properly, this is what happens: http://t3.gstatic.com/images?q=tbn:ANd9GcTQJTaWLcwhZWas9a27GUTLAhsKIGLynP3ARpIPlN58_c2Uh2jo

"Have you had your morning coffee?" -> the Coffee Lovers Brewing Club is recruiting! https://forums.eveonline.com/default.aspx?g=posts&m=363976#post363976

Brock Nelson
#16 - 2011-11-27 18:51:58 UTC
No, with that skill, freighter pilot would now be able to haul freighters around.

Yo dawg...

Signature removed, CCP Phantom

Renan Ruivo
State War Academy
Caldari State
#17 - 2011-11-27 20:35:50 UTC
You can't handle a new skill!!!

The world is a community of idiots doing a series of things until it explodes and we all die.

Renan Ruivo
State War Academy
Caldari State
#18 - 2011-11-27 20:36:42 UTC
Brock Nelson wrote:
No, with that skill, freighter pilot would now be able to haul freighters around.

Yo dawg...



Maybe someone should give a post-reading skillbook to this guy? P

The world is a community of idiots doing a series of things until it explodes and we all die.

myFORUMalt alts
Doomheim
#19 - 2011-11-27 21:30:38 UTC
Ptraci wrote:
myFORUMalt alts wrote:
Just an idea.
I think there should be a mechanic skill that would increase your cargo hold by a given percentage, lets say, 5, 7.5, or 10% per skill level, with a caviat that it doesnt include frieghters or capital ships. I think this would help out in a lot of different areas, carrying missiles, hauling ore, my noctis.



Better yet CCP should design that ship that can do everything you know plenty of firepower and cap and grid and tank and also lots of cargo and also make it go 500m/s...



Lets take dps for example. You have a gun. lets say a large rail gun, you have two skill books dedicated to that gun and several supporting skills. Large hybrid turret, large rail gun specialization, and then all the supporting gunnery skills. Add in magstabs in the lows, a collission accelerater in the rigs, and an implant or two, and you have 4 different items impacting your gun. If i want more than low slot modules and rigs for cargo capacity, im not asking for the world, i just want it to inch closer to all the other items that affect guns.

And to the guy who said frieghters could carry frieghters. I said in the original post it wouldnt affect ships designed to have huge cargo halls like freightors.

and yes, i shoulda put this into features and ideas, perhaps a dev can move it for me

Yes, I complain about things I don't like.

Renan Ruivo
State War Academy
Caldari State
#20 - 2011-11-27 21:39:46 UTC
Here are two suggestions when posting ideas. And i'm honestly trying to help, so take heed.

Don't ever ever post ideas on GD. Any and all ideas you post on GD will be shot down in a ball of holy fire with snarky comments and dismissive banter by bored posters that rarely take more than 3 seconds reading the original post you make (As exemplified by the dude that talked about freighters carrying freighters). The only exception to this rule is for those posters who already have their opinions respected by the GD crowd. Yeah.. life is unfair, deal with it.

Don't ever post ideas on weekends. Devs don't work on weekends.

The world is a community of idiots doing a series of things until it explodes and we all die.

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