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Insta lock gate camps

Author
Katrinna Voight-Kampf
University of Caille
Gallente Federation
#81 - 2014-02-16 12:50:46 UTC
The way insta lock gate camps currently work, is like having a random number generator (1-10) on each gate in lowsec, when you jump in and it returns 10, your ship blows up. It's unavoidable until they rebalance T3 and remove OGB from the game.
Bertrand Butler
Cras es Noster
#82 - 2014-02-16 12:52:56 UTC  |  Edited by: Bertrand Butler
3 things, very important.

1. If - say - 10 people camp a gate wanting to catch your T1 frigate that goes to lowsec, and have the proper organization, fittings and awareness for the job at hand, they should have a chance to catch you. They take the risks of gate crashing too, since they use niche glass cannon loadouts that are not suited for prolonged combat, and the recent changes to Rsebo strength make the ships in a camp even more fragile..

2. There is no such thing as an "insta locking" camp. The game mechanics do not allow it.

3. You have a lot of options for recognizing camps, and either running through them or flanking them. If you think you don't, you either don't know much about the mechanics at hand (so ask and you will be given feedback), or have a mentality problem that makes you insta-fail in adapting to your surroundings.
Tauranon
Weeesearch
CAStabouts
#83 - 2014-02-16 12:53:07 UTC
Katrinna Voight-Kampf wrote:
The way insta lock gate camps currently work, is like having a random number generator (1-10) on each gate in lowsec, when you jump in and it returns 10, your ship blows up. It's unavoidable until they rebalance T3 and remove OGB from the game.


except for covops, bombers, pods, t3s, blockade runners, align fitted ceptors, align fitted t1 frigates, asteros and stratios.

its uhhh quite a list.

Silvetica Dian
Imperial Shipment
Amarr Empire
#84 - 2014-02-16 12:53:08 UTC
Katrinna Voight-Kampf wrote:
I'm trying to find an aspect of these mechanics that isn't broken, but frankly instalocking camps are unavoidable, if you jump into one, you're getting caught, even in a frigate.

Something has to be done to fix this issue, it's killing the fun out of the game.


Thank you.


When i was about 2 months old i joined a null sec corp.
I fitted out a slasher and set destination for venal.
first jump into null was a bubble gate camp.
i crashed the gate in mid armour and docked up in low to repair.
then i checked the map and went a different way.
i used corp loadups i found on the route.
I saw hostiles everywhere.
my heart was pounding.
i made it to form up system and docked triumphant.
since then i have learnt to be better. to avoid most camps. to ignore others and to accept that sometimes you are going to get caught.
It isn't an issue and it doesn't kill the fun.
The fact that you need to do more than just warp /jump /arrive is a small part of what makes the game fun.

Money at its root is a form of rationing. When the richest 85 people have as much wealth as the poorest 3.5 billion (50% of humanity) it is clear where the source of poverty is. http://www.theguardian.com/commentisfree/2014/jan/20/trickle-down-economics-broken-promise-richest-85

Katrinna Voight-Kampf
University of Caille
Gallente Federation
#85 - 2014-02-16 12:57:54 UTC
Bertrand Butler wrote:
3 things, very important.

1. If - say - 10 people camp a gate wanting to catch your T1 frigate that goes to lowsec, and have the proper organization, fittings and awareness for the job at hand, they should have a chance to catch you. They take the risks of gate crashing too, since they use niche glass cannon loadouts that are not suited for prolonged combat, and the recent changes to Rsebo strength make the ships in a camp even more fragile..

2. There is no such thing as an "insta locking" camp. The game mechanics do not allow it.

3. You have a lot of options for recognizing camps, and either running through them or flanking them. If you think you don't, you either don't know much about the mechanics at hand (so ask and you will be given feedback), or have a mentality problem that makes you insta-fail to adapt to your surroundings.


1-) having a chance (<100%) is different from always catching you (100%).

2-) their are insta locking gate camps with T3 and OGB, not even frigates can escape.

3-) there is only one option, send a alt scouting account ahead to check for insta locking gate camps.
Good Posting
Doomheim
#86 - 2014-02-16 12:58:39 UTC
Alduin666 Shikkoken wrote:

Been working for me.


Yeah, the map works very well for test guys. Test aliance, best alliance uohhh groarrrr pew pew pew pew pew , pew PEW!! ahaha muack muack <3
Katrinna Voight-Kampf
University of Caille
Gallente Federation
#87 - 2014-02-16 12:59:01 UTC
Tauranon wrote:
Katrinna Voight-Kampf wrote:
The way insta lock gate camps currently work, is like having a random number generator (1-10) on each gate in lowsec, when you jump in and it returns 10, your ship blows up. It's unavoidable until they rebalance T3 and remove OGB from the game.


except for covops, bombers, pods, t3s, blockade runners, align fitted ceptors, align fitted t1 frigates, asteros and stratios.

its uhhh quite a list.



Yes, they are all excellent choices for FW frigate pvp. Bravo.
Alduin666 Shikkoken
Doomheim
#88 - 2014-02-16 12:59:16 UTC
Katrinna Voight-Kampf wrote:
The way insta lock gate camps currently work, is like having a random number generator (1-10) on each gate in lowsec, when you jump in and it returns 10, your ship blows up. It's unavoidable until they rebalance T3 and remove OGB from the game.


I am quite confused. How exactly does re-balancing T3s and removing OGB from the game at all going to help and/or hinder instacamps?

Honor is a fools prize. [I]Glory is of no use to the dead.[/I]

Be a man! Post with your main! ~Vas'Avi Community Manager

Alduin666 Shikkoken
Doomheim
#89 - 2014-02-16 13:00:49 UTC  |  Edited by: Alduin666 Shikkoken
Good Posting wrote:
Alduin666 Shikkoken wrote:

Been working for me.


Yeah, the map works very well for test guys. Test aliance, best alliance uohhh groarrrr pew pew pew pew pew , pew PEW!! ahaha muack muack <3


Shocked Please lay off the crash.

Honor is a fools prize. [I]Glory is of no use to the dead.[/I]

Be a man! Post with your main! ~Vas'Avi Community Manager

Kaarous Aldurald
Black Hydra Consortium.
#90 - 2014-02-16 13:02:27 UTC
DotLan? Seriously.

You're a ****** if you don't use DotLan, scouts, or both.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Katrinna Voight-Kampf
University of Caille
Gallente Federation
#91 - 2014-02-16 13:02:47 UTC
Alduin666 Shikkoken wrote:
Katrinna Voight-Kampf wrote:
The way insta lock gate camps currently work, is like having a random number generator (1-10) on each gate in lowsec, when you jump in and it returns 10, your ship blows up. It's unavoidable until they rebalance T3 and remove OGB from the game.


I am quite confused. How exactly does re-balancing T3s and removing OGB from the game at all going to help and/or hinder instacamps?


They don't insta lock anymore so you have a chance to warp way/burn to the gate, at least with a frigate.
Mildew Wolf
#92 - 2014-02-16 13:11:52 UTC
I Love Boobies wrote:
Mildew Wolf wrote:
if you can align in less than 2 seconds they cant lock you fast enough out of gate cloak

also cloaks can help




Your portrait is confusing... boobs on a dude?



rosie and bruno like to play with the ball

http://www.youtube.com/watch?v=DBVXpgWwR4s
Alduin666 Shikkoken
Doomheim
#93 - 2014-02-16 13:11:59 UTC
Katrinna Voight-Kampf wrote:
Alduin666 Shikkoken wrote:
Katrinna Voight-Kampf wrote:
The way insta lock gate camps currently work, is like having a random number generator (1-10) on each gate in lowsec, when you jump in and it returns 10, your ship blows up. It's unavoidable until they rebalance T3 and remove OGB from the game.


I am quite confused. How exactly does re-balancing T3s and removing OGB from the game at all going to help and/or hinder instacamps?


They don't insta lock anymore so you have a chance to warp way/burn to the gate, at least with a frigate.


Most instalock ships aren't T3s. The only somewhat viable instalock T3 is a loki, and thats pushing it. Almost all FW instalock ships are thrashers, ruptures, hurricanes, and tornadoes. Instalock ships often have rigs to increase scanres, which is incredibly stupid on a T3 unless you are going for a lolz fit arty cloaky loki for camping FW stations.

The only thing that increases lock time is the basic leadership skill, which is just a basic skill and not a module. The Recon Operation Information Warfare link is the only thing that remotely helps instacamps, and all it does is increase the range of r-sebos (and just the range, not scanres).

I know this has been said before in this thread, but please learn a little bit about the game and its mechanics before making rage QQ threads.

Honor is a fools prize. [I]Glory is of no use to the dead.[/I]

Be a man! Post with your main! ~Vas'Avi Community Manager

Katrinna Voight-Kampf
University of Caille
Gallente Federation
#94 - 2014-02-16 13:23:14 UTC
Alduin666 Shikkoken wrote:
Katrinna Voight-Kampf wrote:
Alduin666 Shikkoken wrote:
Katrinna Voight-Kampf wrote:
The way insta lock gate camps currently work, is like having a random number generator (1-10) on each gate in lowsec, when you jump in and it returns 10, your ship blows up. It's unavoidable until they rebalance T3 and remove OGB from the game.


I am quite confused. How exactly does re-balancing T3s and removing OGB from the game at all going to help and/or hinder instacamps?


They don't insta lock anymore so you have a chance to warp way/burn to the gate, at least with a frigate.


Most instalock ships aren't T3s. The only somewhat viable instalock T3 is a loki, and thats pushing it. Almost all FW instalock ships are thrashers, ruptures, hurricanes, and tornadoes. Instalock ships often have rigs to increase scanres, which is incredibly stupid on a T3 unless you are going for a lolz fit arty cloaky loki for camping FW stations.

The only thing that increases lock time is the basic leadership skill, which is just a basic skill and not a module. The Recon Operation Information Warfare link is the only thing that remotely helps instacamps, and all it does is increase the range of r-sebos (and just the range, not scanres).

I know this has been said before in this thread, but please learn a little bit about the game and its mechanics before making rage QQ threads.


Because once upon a time 17km webs, 40km points, & 15km scrams were a luxury item, not commonplace on every single hull. T3 links mean every single ship (including the bonused ones) has insane tackle range.

Making remote sebos & scan resolution rigs have huge stacking penalised with regular sensor boosters would also allow frigates to get through this type of camps.
Remiel Pollard
Aliastra
Gallente Federation
#95 - 2014-02-16 13:25:09 UTC
Katrinna Voight-Kampf wrote:
The way insta lock gate camps currently work, is like having a random number generator (1-10) on each gate in lowsec, when you jump in and it returns 10, your ship blows up. It's unavoidable until they rebalance T3 and remove OGB from the game.


Well it can't be a 10 every time if it's random, can it.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Remiel Pollard
Aliastra
Gallente Federation
#96 - 2014-02-16 13:26:35 UTC
Katrinna Voight-Kampf wrote:
Tauranon wrote:
Katrinna Voight-Kampf wrote:
The way insta lock gate camps currently work, is like having a random number generator (1-10) on each gate in lowsec, when you jump in and it returns 10, your ship blows up. It's unavoidable until they rebalance T3 and remove OGB from the game.


except for covops, bombers, pods, t3s, blockade runners, align fitted ceptors, align fitted t1 frigates, asteros and stratios.

its uhhh quite a list.



Yes, they are all excellent choices for FW frigate pvp. Bravo.


I've killed Comets in my cloaky Astero.

Get on my level.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Katrinna Voight-Kampf
University of Caille
Gallente Federation
#97 - 2014-02-16 13:29:25 UTC
Remiel Pollard wrote:
Katrinna Voight-Kampf wrote:
Tauranon wrote:
Katrinna Voight-Kampf wrote:
The way insta lock gate camps currently work, is like having a random number generator (1-10) on each gate in lowsec, when you jump in and it returns 10, your ship blows up. It's unavoidable until they rebalance T3 and remove OGB from the game.


except for covops, bombers, pods, t3s, blockade runners, align fitted ceptors, align fitted t1 frigates, asteros and stratios.

its uhhh quite a list.



Yes, they are all excellent choices for FW frigate pvp. Bravo.


I've killed Comets in my cloaky Astero.

Get on my level.


I bet you killed pro Comet pilots, congratulations.
Katrinna Voight-Kampf
University of Caille
Gallente Federation
#98 - 2014-02-16 13:31:58 UTC
Remiel Pollard wrote:
Katrinna Voight-Kampf wrote:
The way insta lock gate camps currently work, is like having a random number generator (1-10) on each gate in lowsec, when you jump in and it returns 10, your ship blows up. It's unavoidable until they rebalance T3 and remove OGB from the game.


Well it can't be a 10 every time if it's random, can it.


If it's 1 out of 10 is 10% chance of occurrence, so it's not every time (100%).

Thanks for pointing this fact out Mr. Obvious.
Tauranon
Weeesearch
CAStabouts
#99 - 2014-02-16 13:33:47 UTC
Katrinna Voight-Kampf wrote:
Tauranon wrote:
Katrinna Voight-Kampf wrote:
The way insta lock gate camps currently work, is like having a random number generator (1-10) on each gate in lowsec, when you jump in and it returns 10, your ship blows up. It's unavoidable until they rebalance T3 and remove OGB from the game.


except for covops, bombers, pods, t3s, blockade runners, align fitted ceptors, align fitted t1 frigates, asteros and stratios.

its uhhh quite a list.



Yes, they are all excellent choices for FW frigate pvp. Bravo.


aye because every time you lose a faction warfare frigate, you fly all the way back to jita to replace it.Roll

and you couldn't possibly store any behind common camp locations so you can fly past the camp and reship to it.
Alduin666 Shikkoken
Doomheim
#100 - 2014-02-16 13:38:14 UTC
Katrinna Voight-Kampf wrote:
Alduin666 Shikkoken wrote:
Katrinna Voight-Kampf wrote:
Alduin666 Shikkoken wrote:
Katrinna Voight-Kampf wrote:
The way insta lock gate camps currently work, is like having a random number generator (1-10) on each gate in lowsec, when you jump in and it returns 10, your ship blows up. It's unavoidable until they rebalance T3 and remove OGB from the game.


I am quite confused. How exactly does re-balancing T3s and removing OGB from the game at all going to help and/or hinder instacamps?


They don't insta lock anymore so you have a chance to warp way/burn to the gate, at least with a frigate.


Most instalock ships aren't T3s. The only somewhat viable instalock T3 is a loki, and thats pushing it. Almost all FW instalock ships are thrashers, ruptures, hurricanes, and tornadoes. Instalock ships often have rigs to increase scanres, which is incredibly stupid on a T3 unless you are going for a lolz fit arty cloaky loki for camping FW stations.

The only thing that increases lock time is the basic leadership skill, which is just a basic skill and not a module. The Recon Operation Information Warfare link is the only thing that remotely helps instacamps, and all it does is increase the range of r-sebos (and just the range, not scanres).

I know this has been said before in this thread, but please learn a little bit about the game and its mechanics before making rage QQ threads.


Because once upon a time 17km webs, 40km points, & 15km scrams were a luxury item, not commonplace on every single hull. T3 links mean every single ship (including the bonused ones) has insane tackle range.

Making remote sebos & scan resolution rigs have huge stacking penalised with regular sensor boosters would also allow frigates to get through this type of camps.


So you are now QQing about instalocking and boosting? You are literally picking at straws as I have yet to see an instalock fit proteus/arazu at a gate without having a target on his head, not to mention the fact that those ships have to sacrifice a lot in order to achieve instalock capabilities. It seems like all you are doing here is complaining about a mechanic without even considering the fact that you could have avoided it and are not paying attention to all of the options that people are giving you. You aren't even taking into consideration what the other party has to do in order to achieve what they are doing. A simple 10 man fleet of frigates could easily break that kind of camp and you even have a handy militia chat to coordinate in.

I'm going to just stop trying, grab some popcorn and continue to munch at these tears until this thread gets locked when the ISDs wake up.

Honor is a fools prize. [I]Glory is of no use to the dead.[/I]

Be a man! Post with your main! ~Vas'Avi Community Manager