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Bring back DEEEEEEP space

Author
Herzog Wolfhammer
Sigma Special Tactics Group
#1 - 2014-02-15 01:05:04 UTC  |  Edited by: Herzog Wolfhammer
I would hope someday that space can feel bigger again then these "little rooms" in the construct of space - oh sure we get to float a bit.



At a given distance from the "nearest" stargate or station, like 100 AU perhaps, you no longer appear in local and there is no local because there is no fluid router support so far away from stations and gates.
- no Concord either
- no Cynos (since there's no way to feed that into the map system - same reason to can't do it in wormholes)
- No local in deep space (but since you passed station or gate to get to the system a locator agent will still be able to say "last known system")

Deep space for hard to get resources and ghost sites (and maybe if exploration sees a hard mode again, put them there). Deep space for the "Dinsdale cloud effect" and nebulae that messes up scanners and probes, and inky black voids between dark matter where only the light from our ships reflecting off other objects is the only way to see them outside of the overview.

Deep space for a taste of wormhole in every system.

Deep space for more static wormholes.

Deep space for more advanced data sites that were really intended to be hidden

Deep space for relic sites that have long broken their moorings and drifted for eons (sleepers or rogue drones using terran weapons systems?)

Deep space for hiding.


Naturally the deep space bookmarks were removed a long time ago - should they be brought back? Or perhaps, being so far from the support of the routers, our ships are not able to mark places so deep in the void.

That even "warp to" fails for fleet members and we have to use combat probes to find each other.


Deep space.

Deep Dark space. So dark we depend on the light from our ships (through in reality, space itself is rather bright so we cannot get as dark in space as we think).

The return of the deep space probes, the presence of which at one time had "mystery" written all over it.

Deep space - where you would want to put your hive ship if they ever implement the "sky mother" (mentioned in a Chronicle)


Deep space


Edit: more ideas as this thread continues:

if there is ever a day we build our own stargates, let DEEEP space be where we put them.
DEEEEP Space POS anchoring.... why not?
Improved navigation systems!
And based on that, given the potential for black voids and "Dinsdale cloud effects" - modules for "sub light speed" for fast travel in areas of deep space where gravitational wells or other disturbances (which would be interesting). The fastest I've seen interceptors travel outside of warp is around 30KM/sec (that's with best gear, implants, boosters, etc). As an example of this speed, 1 AU from the sun to planet Earth and it takes light 8 minutes to travel that distance. So areas of disturbance in deep space where warp tunnels are not possible, several AU's across, would require travel at light speed or sub-light travel. This could add an interesting facet to the game. I don't imagine it being useful for anywhere else.


(If there ever is a light speed module, this effect I would expect )

Incursions: new combat sites in incursion systems for DEEEEP space! There won't be any highsec pimp ships running those sites, that's for sure - so pilots better be good (allow for larger fleets at least we're not Superman here) . The most epic DEEEP space incursion site would be one where there's actually a "Violent wormhole" of the sort that Sansha used in the live event incursions only this time, you can jump through them to Stain and back - unless you destroy them - and you might have to because the same people who roam nullsec or are enemies from other SOV space might come through.

Level 5 missions: All security level systems where there's a mission agent - but put them in DEEEEP space!


Capital ships in DEEEP space! But with limitations of course and DED can only tell us it's there, but not where.

Bombs should work in DEEEP space.


Should bubbles work in DEEEP space? Why not? But DEEEP space will already have enough warp-disrupting trouble as it is.

Bring back DEEEEP Space!

Herzog Wolfhammer
Sigma Special Tactics Group
#2 - 2014-02-15 01:06:40 UTC  |  Edited by: Herzog Wolfhammer
I did say Deep space. But it must be pronounced DEEEEP space - and make your voice deeper too, for the effect.

Bring back DEEEEP Space!

Arthur Aihaken
CODE.d
#3 - 2014-02-15 04:13:13 UTC
I'm all for deep, deep space...

I am currently away, traveling through time and will be returning last week.

Ines Tegator
Serious Business Inc. Ltd. LLC. etc.
#4 - 2014-02-15 04:22:43 UTC
Herzog Wolfhammer
Sigma Special Tactics Group
#5 - 2014-02-15 04:25:24 UTC
Ines Tegator wrote:



Deeeeep space

Bring back DEEEEP Space!

Petrified
Old and Petrified Syndication
#6 - 2014-02-15 04:54:31 UTC
Hmmm.... Deep space... might give CCP the reason to implement a system navigation system I have not seen in any games Since Homeworld and Homeworld 2.

Yeah... 10+ of this game and we can only warp to celestials, bookmarks, and scanned down objects.... more freedom would be nice.

I am all for Deep Space.... with better Navigation ;)

Cloaking is the closest thing to a "Pause Game" button one can get while in space.

Support better localization for the Japanese Community.

Dolorous Tremmens
The Scope
Gallente Federation
#7 - 2014-02-15 05:49:56 UTC
it kinda used to be there, but got very cluttered, and was used for unscanable non cloak safe spots. i used to have tons of them, back when blockade runners didn't have the cov ops cloak, and it was a white knuckle ride through the nullsec choke points. Drop GSC's in the DEEEEEEEEP REACHES OF SPAAAAAACE, go back thru the pipe, pick up more GSC's, repeat. Pick up GSC's later with Deep space transport, go the rest of the way with scouts.

This way we could put a timer on cloaks, and both the AFK-cloak peoples and the anti-AFK-people would be satisfied.
Disgruntled with what is much the same problem, but at least the arguement would have changed. slightly.

AFK DEEEEEP SPAAAAAACE

+1 for nostalgia

Get some Eve. Make it yours.

DSpite Culhach
#8 - 2014-02-15 07:42:53 UTC
When you say "space do deep there's no Concord" it means you want deep space in hisec.

I kinda-sorta made a comment about deep space, but phrased it as "space that's many AU's - say 100 - from any know reference point", and said that "Concord cant get you there", I instantly got some nasty remarks about people "flying entire noob fleets there to gank them".

I apparently have no idea what I'm doing.

Grayland Aubaris
Aliastra
Gallente Federation
#9 - 2014-02-15 14:18:39 UTC
DSpite Culhach wrote:
When you say "space do deep there's no Concord" it means you want deep space in hisec.

I kinda-sorta made a comment about deep space, but phrased it as "space that's many AU's - say 100 - from any know reference point", and said that "Concord cant get you there", I instantly got some nasty remarks about people "flying entire noob fleets there to gank them".


Well you could get around that with a popup that asks if they want to continue should they or someone else try to warp them into that space. Like the message you get when you try and jump into low-sec for the first time.

+1 for the idea - bring back the unknown!
JetStream Drenard
Jerkasaurus Wrecks Inc.
Sedition.
#10 - 2014-02-15 15:59:01 UTC
DEEEEEP SPAAAAACCCE. Love it.
Odoman Empeer
Federal Navy Academy
Gallente Federation
#11 - 2014-02-15 16:26:57 UTC  |  Edited by: Odoman Empeer
how would you get somewhere in deep space? you'd have to scan down a site in deep space, clear it and save the bookmark? Or put a 10mm afterburner on your frigate?

If you could place a pos in deep space, it would be fun.
Herzog Wolfhammer
Sigma Special Tactics Group
#12 - 2014-02-15 21:58:15 UTC
DSpite Culhach wrote:
When you say "space do deep there's no Concord" it means you want deep space in hisec.

I kinda-sorta made a comment about deep space, but phrased it as "space that's many AU's - say 100 - from any know reference point", and said that "Concord cant get you there", I instantly got some nasty remarks about people "flying entire noob fleets there to gank them".




I recall a mission, the name of which I forget, that had these huge toxic spacenados that did damage to the ship. Once in the C&P forum someone posted about the results of luring a score of ships into one of these missions and some lolage ensued.


I can imagine that deep space in highsec having no Concord coverage being used by noob harvesters, but there are already a lot of ways players can get themselves banned from the game so I doubt this would be a boon for that kind of trick.

One of the advantages if truly deep space, as implemented in the manner I suggest, is to cross these boundaries of nullsec, lowsec and highsec. We see with the MTU and the depot being open for attack without Concord response as a small bridge to the possibility of blurring the lines. There's no shortage of arguments as to why highsec should be nerfed, or why nullsec should be nerfed, or why lowsec needs help. But rather than urinate in the cereal of one group of players, new content that crosses the lines of these security zones would be a means not having to nerf anybody. Elements of lowsec (no Concord) and nullsec (free for all) and even wormholes (no local) in DEEEEP space accessible in every system would allow players to have a taste and take risks from a "more comfortable perch". Nullsec would implode, it's said, if local was removed. Lowsec is barren they say, because it's where you go to look for a fight, but not everybody wants a fight (or wants to be easily tracked down and outnumbered in a fight).

DEEEP space I believe if brought back and enhanced will allow more flexibility in player objectives, risk taking, PVP opportunities and high-stakes exploration while diluting these walls between highsec, nullsec, lowsec and wormholes to everybody's benefit. There may come a day when the differences become minor, but the wiggle room afforded to the players does not mean total carebear zone nor gleeful gankfest. DEEEEP space would be headed in that direction.

Bring back DEEEEP Space!

Rowells
Pator Tech School
Minmatar Republic
#13 - 2014-02-15 22:13:37 UTC
I like the idea, but there are some questions of how to get there, would there still be normal penalties for criminal actions, etc.
Uriel Paradisi Anteovnuecci
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#14 - 2014-02-15 22:17:33 UTC
With this, it'd make sense to reach the EVE Gate in New Eden Shocked

Like Marcus Jror in his ship near the Gate... I'm imagining finding really interesting things in interstellar space Smile
Herzog Wolfhammer
Sigma Special Tactics Group
#15 - 2014-02-15 22:20:23 UTC  |  Edited by: Herzog Wolfhammer
Rowells wrote:
I like the idea, but there are some questions of how to get there, would there still be normal penalties for criminal actions, etc.



Don't know - but since this is F&I, we should speculate.

I would think of DEEEP space being like nullsec where out there in the void, so far off from the routers there's no local and no Concord but shipboard routers can buffer data (lore-based concept?) Therefore unlike nullsec, an instigator will still be flagged suspect once somebody they have attacked gets back into router range, or they suspect himself returns within router range and (more lore-basing I guess) the onboard ammo inventory control of his ship cannot reconcile differences with the Concord network and therefore suspect flagging takes place.

Yeah for stuff this far out, we have to reach into our butts. But the approach here is to bring low/null and wormhole elements into all systems so some middle ground may be the target result of our actions.

As for security status issues - It would be a bummer to incur sec status hits when Concord "cannot prove" you did anything wrong, just suspect that you did because suddenly your ship is missing a bit of ammo and you got some extra biomass splattered all over your hull.

Actually getting into DEEEP space.... well if light speed travel were possible... but I would gather that if sites are placed out there for exploration and maybe some missions ...

(imagine if they put level 5 missions in HIGH SEC - but in DEEEP space!)


Basically we would have to travel by "warpable hit" but if POSes were anchored that far out, we should be able to warp to them.

Bring back DEEEEP Space!

Gimme more Cynos
Deep Core Mining Inc.
Caldari State
#16 - 2014-02-15 22:57:58 UTC
I want a deep space PoS-Outpost in Deeeep Space and Deeeeeeeeeeeep inside a hollowed asteroid, or maybe directly built into one.

CCP, please do that.


Thanks in advance!
Herzog Wolfhammer
Sigma Special Tactics Group
#17 - 2014-02-15 22:59:28 UTC
Dolorous Tremmens wrote:
it kinda used to be there, but got very cluttered, and was used for unscanable non cloak safe spots. i used to have tons of them, back when blockade runners didn't have the cov ops cloak, and it was a white knuckle ride through the nullsec choke points. Drop GSC's in the DEEEEEEEEP REACHES OF SPAAAAAACE, go back thru the pipe, pick up more GSC's, repeat. Pick up GSC's later with Deep space transport, go the rest of the way with scouts.

This way we could put a timer on cloaks, and both the AFK-cloak peoples and the anti-AFK-people would be satisfied.
Disgruntled with what is much the same problem, but at least the arguement would have changed. slightly.

AFK DEEEEEP SPAAAAAACE

+1 for nostalgia



Out in DEEEP space, beyond the protective magnetic field of the star, there's no telling what kind of disturbances there are that can take down a cloak. We'll have to depend on distance and whatever the Dinsdale Cloud Effect can do to keep from being scanned down.

Bring back DEEEEP Space!

Eran Mintor
Metropolis Commercial Consortium
#18 - 2014-02-18 02:04:52 UTC
This is a great idea. Obviously specifics need to be worked out better but I feel it would add a lot of content for not too much work. Would tie in with CONCORD losing their grasp on things as well. But yea, being limited is dumb in a space game. We shouldn't fly around in a box with cardboard walls with nebulae painted on the walls.

My guess is that there are some unfortunate technical limitations as to why this hasn't been done, however. Devs respond!
DSpite Culhach
#19 - 2014-02-18 05:46:10 UTC
Herzog Wolfhammer wrote:
Rowells wrote:
I like the idea, but there are some questions of how to get there, would there still be normal penalties for criminal actions, etc.



Don't know - but since this is F&I, we should speculate.

I would think of DEEEP space being like nullsec where out there in the void, so far off from the routers there's no local and no Concord but shipboard routers can buffer data (lore-based concept?) Therefore unlike nullsec, an instigator will still be flagged suspect once somebody they have attacked gets back into router range, or they suspect himself returns within router range and (more lore-basing I guess) the onboard ammo inventory control of his ship cannot reconcile differences with the Concord network and therefore suspect flagging takes place.

Yeah for stuff this far out, we have to reach into our butts. But the approach here is to bring low/null and wormhole elements into all systems so some middle ground may be the target result of our actions.

As for security status issues - It would be a bummer to incur sec status hits when Concord "cannot prove" you did anything wrong, just suspect that you did because suddenly your ship is missing a bit of ammo and you got some extra biomass splattered all over your hull.

Actually getting into DEEEP space.... well if light speed travel were possible... but I would gather that if sites are placed out there for exploration and maybe some missions ...

(imagine if they put level 5 missions in HIGH SEC - but in DEEEP space!)


Basically we would have to travel by "warpable hit" but if POSes were anchored that far out, we should be able to warp to them.


The system that transmits consciousness obviously transfers memories. These memories would have to be in digital format, hence they can be read, and I'm pretty sure that if that memory contains the footage of the ship that ganked you and all the recorded ship data from it, gathered from the onboard computer and passed to you via the pod neural link, it would be enough to flag the attacking ship as criminal, after you get sent back to a clone vat, so yea, you could prove it.

Just because i have to pull stuff from my butt, it does not necessarily have to be crap.

As far as traveling to DEEP space, you could launch special probes that don't last very long but broadcast especially powerful signatures when they get there (as probes can go places rather fast) and then we can warp to a probe ... and so can anyone else, like a cyno Twisted

I apparently have no idea what I'm doing.

STush T
House of Tuachair
#20 - 2014-02-18 07:07:20 UTC
+1 (my 2 cents worth)

Its possible to travel from place to place without using warp, but realistically months of flight time means it of course doesnt happen, so even though eve is huge, it really is like you said, "little rooms"
Its sad, because something like this combined with the "dinsdale cloud" is what should be almost a bases for any space simulator. Without them you can just copy and paste eve to anything, boats on an ocean, airplanes, bubbles in your imagination, etc.
This is fantastic game-making content. Things like this are WAY more important (in my opinion) then balance of a ship, or even dare i say, the MTU (current obsession).

CSM, another thing for you to bring up to CCP.
^
In the event you were on the fence about this, Im sure me saying you should, will be the deciding factor.
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