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Warfare & Tactics

 
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IDEA create a solo PVP only system CCP!

Author
Bengal Bob
Slymsloot Enterprises
#41 - 2011-11-25 14:30:05 UTC
Worst idea ever. How boring would pvp be in that system. Like a formal dance, with no chance of fingering your partner afterwards.

Most of the fun of solo pvp is hunting likely victims, trying to catch and kill them before their backup arrives, or even trying to pull scouts away from the blob so you can pick them off.

Why don't you try playing eve for a bit before you make suggestions.
Prozacxx
Genos Occidere
HYDRA RELOADED
#42 - 2011-11-25 15:05:45 UTC
solo pvp isnt 1v1 u ******
Eridanii
Aliastra
Gallente Federation
#43 - 2011-11-25 18:36:42 UTC
Bengal Bob wrote:
Why don't you try playing eve for a bit before you make suggestions.


I approve this message.
Arik VanClaw
The Emet Corporation
#44 - 2011-11-25 18:58:53 UTC
why not just play on test server? There are already pretty much arenas like this in the test system on SiSi. If you're afraid of losing stuff to uber blobs test server has added advantage of no risk of loss.
Meng Ren'Du
Garoun Investment Bank
Gallente Federation
#45 - 2011-11-26 00:01:09 UTC
Arik VanClaw wrote:
why not just play on test server? There are already pretty much arenas like this in the test system on SiSi. If you're afraid of losing stuff to uber blobs test server has added advantage of no risk of loss.


Thanks for the helpful comments. I will seriously consider that.
But what about the common player habit of spending massive amounts of time in Hi-Sec space and ignoring 0.0

Please consider my post just isn't about me, it's about trying to do something to improve low sec 0.0 player activity.

I've mentioned it numerous times but all replies seem to just want to give me a solution for me..

Please advise,
Meng Ren'Du
Garoun Investment Bank
Gallente Federation
#46 - 2011-11-26 00:01:23 UTC  |  Edited by: Meng Ren'Du
Arik VanClaw wrote:
why not just play on test server? There are already pretty much arenas like this in the test system on SiSi. If you're afraid of losing stuff to uber blobs test server has added advantage of no risk of loss.


double post sorry.
Hestia Mar
Calmaretto
#47 - 2011-11-26 15:27:57 UTC  |  Edited by: Hestia Mar
lol - "epic 1v1 pvp fights"

Epic? I think not.

edit - "it's about trying to do something to improve low sec 0.0 player activity" - its the activity of low sec players that keeps the numbers in low-sec down

H
Killstealing
Brutor Tribe
Minmatar Republic
#48 - 2011-11-27 03:34:30 UTC
Bad Messenger wrote:
Meng Ren'Du wrote:
Onictus wrote:
Arenas and instanced playgrounds have ruined enough otherwise enjoyable PvP games thanks.


You want arena's play WoW


I understand what you are saying, but we are only talking about 1 system out of how many 1,000?



and who are those who are allowed to enter this only system?

if all 50000 online eve player decide to have solo pvp who would you limit who get in and who not?

Make it a null system

close to uh, byx please, or in deklein/fountain
Bernie Nator
Seal Club Six
Plug N Play
#49 - 2011-11-27 11:25:08 UTC
Killstealing wrote:
Bad Messenger wrote:
Meng Ren'Du wrote:
Onictus wrote:
Arenas and instanced playgrounds have ruined enough otherwise enjoyable PvP games thanks.


You want arena's play WoW


I understand what you are saying, but we are only talking about 1 system out of how many 1,000?



and who are those who are allowed to enter this only system?

if all 50000 online eve player decide to have solo pvp who would you limit who get in and who not?

Make it a null system

close to uh, byx please, or in deklein/fountain


Oh man, and it'll totally have a queue to jump in for your fight at a certain spot, and there'll be titans guarding the line like a huge bouncer, with amarr ships shooting lasers and playing bad techno inside while the gallente ships get hit on by caldari bros and this whole idea is the MOST EPIC PVP IDEA EVER.
DarkAegix
Center for Advanced Studies
Gallente Federation
#50 - 2011-11-27 11:42:45 UTC
If there is a '1vs1' system, it shouldn't be crammed down our throats and immersion breaking. It should be a natural part of EVE. Breakable, but doing so is dangerous.

Some ideas below:
-A wormhole system which scrambles up the overview and everyone's names/alliance/fleet/other colours.
-Wormhole space which drastically reduces the agility of ships in close proximity.
-Wormhole space where logis have hugely reduced effectiveness and the more ships which are in the process of targeting something, the slower the targeting time of all will be. Exponentially!

These can be worked around, of course, so it isn't (and shouldn't!) allow completely guaranteed 1vs1 fights.
Bernie Nator
Seal Club Six
Plug N Play
#51 - 2011-11-27 11:58:27 UTC
That's actually not a bad idea. I agree with some of the points, but the one that scrambles your overview might be a bit wonky. It'd be hard to program ships losing velocity when in close proximity, but it's not a bad idea. Good thinking.

builder bloke
Cool4Cats
#52 - 2011-11-27 22:17:30 UTC
If there was some kind of thunderdome available for solo or small scale pvp there would be no need for anyone to go to low or nul sec, next thing will be consensual pvp only, no thanks , it's not supposed to be easy.
Vyktor Abyss
Abyss Research
#53 - 2011-11-28 01:13:13 UTC
To be honest I'm against the idea in principle.

Not because of any specifics with your idea (I didn't even read your post), but because part of the reward in the risk versus reward of solo pvp, is when you actually just find and get a decent fight.

To artificially manufacture that experience inherently diminishes its value, and hence ruins that risk versus reward.
Meng Ren'Du
Garoun Investment Bank
Gallente Federation
#54 - 2011-11-29 23:11:59 UTC  |  Edited by: Meng Ren'Du
Vyktor Abyss wrote:
To be honest I'm against the idea in principle.

Not because of any specifics with your idea (I didn't even read your post), but because part of the reward in the risk versus reward of solo pvp, is when you actually just find and get a decent fight.

To artificially manufacture that experience inherently diminishes its value, and hence ruins that risk versus reward.


I might have an accurate response to your post if I read it.

I don't think having a system that limits targeting and blocks grouping/communications is any more artificial then the way the game is currently structured.

I also encourage at least read one of my post. I'll concede you can probably skip the long one. :)

Did you see what I did there?
Luvvin McHunt
The Church of Awesome
#55 - 2011-11-29 23:30:37 UTC
Go on the test server and goto the PvP system and spend a few hours there.

Then you will see why this is a bad idea - except it would be 623649864x worse on TQ.

You will build a battleships or battlecruiser - get dropped by 8 thanatos and die instantly. Repeat.

It's really not as fun in practice as in theory.
FloppieTheBanjoClown
Arcana Imperii Ltd.
#56 - 2011-11-30 05:52:37 UTC
Teh Frog wrote:
I only liked your post to give you false hope.

I only liked your post so it would have 13 likes.

Yet another arena thread.

Founding member of the Belligerent Undesirables movement.

Meng Ren'Du
Garoun Investment Bank
Gallente Federation
#57 - 2011-11-30 13:38:52 UTC
Luvvin McHunt wrote:
Go on the test server and goto the PvP system and spend a few hours there.

Then you will see why this is a bad idea - except it would be 623649864x worse on TQ.

You will build a battleships or battlecruiser - get dropped by 8 thanatos and die instantly. Repeat.

It's really not as fun in practice as in theory.


Hi,
This part is from my original post.

"I really like the idea of fights being ship class specific. for example cruiser vs cruiser, frigate vs frigate, BS vs BS."
Joshke
Red's Swashbucklers Corp
Passive Paladin
#58 - 2011-11-30 13:53:04 UTC
Don't see a problem with 1v1 - just ask for it. You'll either get a fight or fall into a trap, if last - well, simply don't fly ships you won't to lose, it is very easy.
Aerilis
Federal Navy Academy
Gallente Federation
#59 - 2011-12-01 02:26:34 UTC
Putting limitations on PvP in the "real" Eve world? No way, goes against the very spirit of Eve.

What would be cool though, is if there was some kind of simulator or sport/arena like feature. Make a big event of it sponsored by a NPC corp or something, have scoreboards, let the top competitors become e-famous, etc. To use an analogy, "real" Eve PvP would be like IRL war, the arena would be like paintball.
Julia Connor
P R O M E T H E U S
From Anoikis
#60 - 2011-12-01 02:31:54 UTC
CCP, can I haz a thumbs down button, pretty plz?