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I hate complaining, but....

Author
Nevyn Auscent
Broke Sauce
#21 - 2014-02-15 09:00:48 UTC
Tauranon wrote:


hi. I fixed your post for you.

Note that only do I get a lot of cans myself, I open up my erstwhile enemies ships and have a look inside them too. It is not uncommon for a probe, heron or a magnate to have 90m isk of stuff inside it when it gets to me.

I know of only 1 other that even cherry picks here, and I am entirely yet to understand -why- as he will take 1 ruin and 1 of the yellow core cans, and then leave a perfectly good ruin with 25m isk of t2 salvage in it.

As when I want them gone, I want them gone, I vacuum everything, and to be honest, often times the t1 salvage which comes in giant piles is non trivially valuable. I've sold 500m of it at end of the month sometimes, and its tiny stuff.

You are still wrong as to what I was talking about.
Most cans of the LOOT SPEW mechanic are worthless. Sure, the cans you hack have value in them, but that value ends up in 3-5 of the cans that spew at most. Out of the dozen to two dozen cans that actually spew. Meaning a single player can easily grab all the value normally.
ctx2007
Republic Military School
Minmatar Republic
#22 - 2014-02-15 09:04:30 UTC
Never tried it so no comment

You only realise you life has been a waste of time, when you wake up dead.

Shantetha
Brutor Tribe
Minmatar Republic
#23 - 2014-02-15 09:05:07 UTC
Tippia wrote:
It rewards knowledge, preparation and hand-eye co-ordination.
Frankly, more of the game should do the same.


I got an idea tippia.

In pvp think of instead of loot dropping in a single can, the loot is tossed into mini cans that must be quickly grabbed as they move away from the wreck and disappear in 30-40 sec with the uncollected being destroyed by space.

Think about how much fun that would be...gank that t1 indy with 1b in hold, or juicy mission runner in officer fit and then have to quickly choose which of 50 or so cans you pick up. No isoboxing because of the click in space mechanics. It's perfect, they could increase the total of dropped modules and cargo to 70-80%, since much of it would be destroyed by the vacuum of space. More risk more reward. I'm sure people would enjoy that mechanic in their pvp.

Tauranon
Weeesearch
CAStabouts
#24 - 2014-02-15 09:59:49 UTC  |  Edited by: Tauranon
Nevyn Auscent wrote:
Tauranon wrote:


hi. I fixed your post for you.

Note that only do I get a lot of cans myself, I open up my erstwhile enemies ships and have a look inside them too. It is not uncommon for a probe, heron or a magnate to have 90m isk of stuff inside it when it gets to me.

I know of only 1 other that even cherry picks here, and I am entirely yet to understand -why- as he will take 1 ruin and 1 of the yellow core cans, and then leave a perfectly good ruin with 25m isk of t2 salvage in it.

As when I want them gone, I want them gone, I vacuum everything, and to be honest, often times the t1 salvage which comes in giant piles is non trivially valuable. I've sold 500m of it at end of the month sometimes, and its tiny stuff.

You are still wrong as to what I was talking about.
Most cans of the LOOT SPEW mechanic are worthless. Sure, the cans you hack have value in them, but that value ends up in 3-5 of the cans that spew at most. Out of the dozen to two dozen cans that actually spew. Meaning a single player can easily grab all the value normally.


Yes - it is there to -distract- you whilst I uncloak the arazu, stick you in place and then take that tower bpc from the wreckage of your ship that you did foolishly failed not to book straight back to highsec with. It is not there to cause loot to despawn unless you are mentally disorganized or can't count.

It is an elegant system, because it offers temptation (2 datas to go, the tower is IN ONE OF THEM), distraction, and the opportunity for the disciplined to notice the Mittanis groundskeeper has arrived and live and the opportunity for the careless or the easily tempted to run 1 timer too far. My locking timer.

I can't repeat for you guys enough, its meh in highsec, but it is a fundamentally great system for nullsec, that sees 10 day old players going to nullsec and succeeding or failing to steal stuff from 7 year old characters, and the temptations work at all sorts of levels (I might skip this system because the resident is there etc), and some of them are going back and buying themselves a plex or a set of +4s or an astero.

The reason that ghost sites don't need the mechanic is because they have other dangers and distractions.
Tauranon
Weeesearch
CAStabouts
#25 - 2014-02-15 10:00:38 UTC
Shantetha wrote:
Tippia wrote:
It rewards knowledge, preparation and hand-eye co-ordination.
Frankly, more of the game should do the same.


I got an idea tippia.

In pvp think of instead of loot dropping in a single can, the loot is tossed into mini cans that must be quickly grabbed as they move away from the wreck and disappear in 30-40 sec with the uncollected being destroyed by space.

Think about how much fun that would be...gank that t1 indy with 1b in hold, or juicy mission runner in officer fit and then have to quickly choose which of 50 or so cans you pick up. No isoboxing because of the click in space mechanics. It's perfect, they could increase the total of dropped modules and cargo to 70-80%, since much of it would be destroyed by the vacuum of space. More risk more reward. I'm sure people would enjoy that mechanic in their pvp.



PVP doesn't need a distraction mechanic. You already got caught if your ship has exploded.

djentropy Ovaert
The Conference Elite
The Conference
#26 - 2014-02-15 11:06:17 UTC
ctx2007 wrote:
Never tried it so no comment


rofl thanks for the update on this internet
Gregor Parud
Imperial Academy
#27 - 2014-02-15 11:13:49 UTC
Sounds more like an OCD whine about how you can't get them all (and have to put in a tiny bit of effort to figure out which to go for in the first place).
DSpite Culhach
#28 - 2014-02-15 11:19:23 UTC
I still think it feel like a round of Mastermind with 2 colours, followed by a round of Hungry Hungry Hippos.

I was going mental after a while, and I used to run L4 missions in a Drake.

I apparently have no idea what I'm doing.

BrundleMeth
State War Academy
Caldari State
#29 - 2014-02-15 11:33:30 UTC
Alduin666 Shikkoken wrote:
I hate complaining but . . . I'm going to complain.

Inb4 lock for ranting, as all this does is complain without giving any constructive feedback.

Yeah something like:

OMG PLS FIX...
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#30 - 2014-02-15 11:40:15 UTC
It's not a bad mechanic. If you could open the can and take everything stuff would be worth even less than it already is. Also try it out a bit more after a while it's pretty easy to do. Not hard to get all the good stuff once you know which cans hold what.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Your Dad Naked
Doomheim
#31 - 2014-02-15 12:00:58 UTC
Tippia wrote:
It rewards knowledge, preparation and hand-eye co-ordination.
Frankly, more of the game should do the same.
...if you consider the mindless act of scanning a stationary object knowledge and preperation, perhaps. Same thing with hand-eye coordination; an MS patient could probably grab the right cans in time.

There's nothing overly impressive about the spew system; it's just a set of tedious actions that anyone and their mother could do without effort.
Teinyhr
Ourumur
#32 - 2014-02-15 13:21:05 UTC
Tippia wrote:
It rewards knowledge, preparation and hand-eye co-ordination.
Frankly, more of the game should do the same.


Pointlessly spend ones time? I think that already is this games main problem, that just about everything you do takes hours of your time. So, you've prepared yourself, reading up on exploration sites. You spent 10-20 minutes finding a relic/data site, you scanned the structure, you know what loot cans to look for. You take a minute or few to hack the site open, depending on how lucky you are finding the endpoint. Then you have to click on spew cans in the hopes that the one single can out of four you looked out for but wasn't able to catch in time wasn't the can that contained what you wanted.

You know what this is called? Fake Difficulty. Basicly even if you know what you're supposed to do, the game pointlessly wastes your time on game mechanics that serve no other function than to waste your time. That is, assuming you aren't benefitting from the experience of others that did the dull job of finding out how this thing works so that you don't have to, but actually are willing to find out these things yourself, in which case this is simply frustrating the player.

EVE sorely needs less gimmicky gameplay and more straightforward rewarding the player for their work. I'm not talking WoW level "thanks for trying, here have some epic armor to wipe some of those loser tears away", just that you don't have to bend over backwards for negligible rewards.
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