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Player Features and Ideas Discussion

 
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Circle EVE Ranch - Miners Welcome!

Author
Nikk Narrel
Moonlit Bonsai
#41 - 2014-02-14 21:39:22 UTC
Lucien Visteen wrote:
Thank you for the answers. Its a promising concept and I would like to see you work on it more.

The biggest concern for me, as it stands, is that the miner will need to train twice as many skills as anyone else. They will need to train skills in regards to refining and the like, and skills in combat.

As you yourself said

Nikk Narrel wrote:
The defense of mining inevitably falls to the miners themselves, as they cannot promise a decent play experience to the ones who might be willing to defend them.

Without a decent play experience, the player seeks to find it in other places. The would be guards leave.

Ultimately, this IS a game, and if we cannot have fun playing it, we won't.
That is why miners normally have no PvP players guarding them. It's not fun standing guard.


But I don't believe that is the miners fault.

Miners would need only to develop PvP skills, if they wanted to fight.
No additional skills would be added to the game here.

I would see these drones treated as barges / exhumers, and have bonuses applied under practical terms accordingly.

Should a miner choose to employ the drones, but not the PvP aspect, they could still attempt evasion. Chances are that they would find their own person quite safe, since they would not need to sit in a slow barge when escaping.

They could even try to up the ante, and attempt to boost for higher yield, rather than defend more directly.

I want this to open up more choices, not force anyone down any single path.
Zerlestes
Caldari Provisions
Caldari State
#42 - 2014-02-14 21:44:32 UTC  |  Edited by: Zerlestes
miners dont want to fight at least most of them

i would rather mine in a barge than using your idea
Nikk Narrel
Moonlit Bonsai
#43 - 2014-02-14 21:45:43 UTC
Sentamon wrote:
Well if players prefer hugging gates, stations, and warping nonstop for some meaningless fight instead of setting up and defending an industrial operation then tinkering with mining really won't change anything.

Of course it will change things.

The smallest aspect of the game is what grows into the greatest impact on game play.

If we enable solo and small group mining to more effectively respond to hostile players, which I think all agree should be a respected possible threat, then we also enable larger groups the same benefit.

There is no reason that a group of like minded miners could not be more effective with more options, and equally so in larger numbers present.

It is enabling the small and solo play that can be most challenging. Groups of players working together will always have more options than the small time operators.
Lucien Visteen
Imperial Academy
Amarr Empire
#44 - 2014-02-14 21:46:42 UTC
You suggest that those drones refine what they mine aswell?

The ships hung in the sky in much the same way that bricks don't.

Nikk Narrel
Moonlit Bonsai
#45 - 2014-02-14 21:47:30 UTC
Zerlestes wrote:
miners dont want to fight at least most of them

Miners will never have to fight, in space combat.

Does depriving them of that option make the game stronger?
Nikk Narrel
Moonlit Bonsai
#46 - 2014-02-14 21:49:12 UTC
Lucien Visteen wrote:
You suggest that those drones refine what they mine aswell?

No.

They act only to the point of depositing the ore into the transponder's ore bay.
My reference to minerals was a generalized comment, not intending to imply refining took place.
(If that was what inspired the question)
Petrified
Old and Petrified Syndication
#47 - 2014-02-14 21:55:09 UTC  |  Edited by: Petrified
Overall, the idea would fit nicely into the new mobile structures being put out by CCP.

I don't care for the paying isk to rent it out... just outright buy the damn thing.

And, as a miner, I like the idea of something that is autonomous, can be stolen from if left unattended, and makes my job mining easier over all.

Oh... I do believe there is a suggestion similar to this in the new mobile structure thread as well. Big smile

Cloaking is the closest thing to a "Pause Game" button one can get while in space.

Support better localization for the Japanese Community.

Zerlestes
Caldari Provisions
Caldari State
#48 - 2014-02-14 21:57:44 UTC
the ideas in the new module thread are mostly for removing the active mining itself and make it complete afk or like pi
Mag's
Azn Empire
#49 - 2014-02-14 22:14:29 UTC  |  Edited by: Mag's
Kyrik Vaster wrote:
and done.

guess it's time to avoid this thread and those in it.
Good, as you're doing us all a favour.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Lucien Visteen
Imperial Academy
Amarr Empire
#50 - 2014-02-14 22:23:52 UTC
Nikk Narrel wrote:
Lucien Visteen wrote:
You suggest that those drones refine what they mine aswell?

No.

They act only to the point of depositing the ore into the transponder's ore bay.
My reference to minerals was a generalized comment, not intending to imply refining took place.
(If that was what inspired the question)


Then my main concern with this still stands. It looks like, and feels like, this will turn a miner into a jack of all trades.

Its a promising concept, and I would like to see you build upon it.

But, for now I'm on the fence on this one.

The ships hung in the sky in much the same way that bricks don't.

Nikk Narrel
Moonlit Bonsai
#51 - 2014-02-14 22:51:02 UTC
Lucien Visteen wrote:
Then my main concern with this still stands. It looks like, and feels like, this will turn a miner into a jack of all trades.

Its a promising concept, and I would like to see you build upon it.

But, for now I'm on the fence on this one.

I would not say jack of all trades, quite so easily, on account of this proposed item.

The item actually accomplishes two things, balanced by necessary expense.

One, in exchange for carrying the transponder, (yes, the player owns that part outright), you end up with mining capability comparable to exhumer function.
The drones themselves are arranged for at a station, or possibly simply off the market itself.
You buy the scripts for them, which includes a deposit you get back once the recalled drone leaves grid after use.

And this is important, the pilot who bought the script get's the deposit back, not necessarily the end user if they were resold.
Imagine the negotiations for resold scripts in space where these were difficult to obtain... does the seller trust the buyer to safely protect the drones, and not charge a deposit?
Does the buyer trust the seller to refund their own deposit, knowing they safely kept the drones alive until recalled?
Will the end buyer have to eat the deposit, creating significant profit to the seller for each surviving drone? (This could be practical if the profit exceeds the overhead, and could inspire a profit sharing net effect)

Two, by outsourcing the mining into the automated care of these fighter sized drones, you have the option of selecting ships oriented more for either defense or utility.
With careful planning, and no less effort, you can have significant yield.
You may need every m3 or ore to make up for the operating expenses.

With all that ISK on the table, being the armed guard has it's merits.
Nikk Narrel
Moonlit Bonsai
#52 - 2014-02-14 23:01:16 UTC
Zerlestes wrote:
the ideas in the new module thread are mostly for removing the active mining itself and make it complete afk or like pi

Excuse me, but I must point out that this assumes too much.

The risk of leaving such a setup in place, unattended, is comparable to current levels in a barge or exhumer.

The loss of drones and ore combined are not what I would consider sustainable over multiple events.
An excel sheet would define it as a bad idea.

For starters, the ore bay only holds 5Km3 more than a Mackinaw class.

Unless you are in safe space, neither exhumer nor drones are advisable if considering AFK play such as you imply.

To be frank, they can milk your operation while you are distracted, and take your ore.
You pay the expenses, while they make the profit.

Oh my, that attitude could result in truly interesting emergent play...
Petrified
Old and Petrified Syndication
#53 - 2014-02-14 23:14:37 UTC
Nikk Narrel wrote:
Lucien Visteen wrote:
Then my main concern with this still stands. It looks like, and feels like, this will turn a miner into a jack of all trades.

Its a promising concept, and I would like to see you build upon it.

But, for now I'm on the fence on this one.

I would not say jack of all trades, quite so easily, on account of this proposed item.

The item actually accomplishes two things, balanced by necessary expense.

One, in exchange for carrying the transponder, (yes, the player owns that part outright), you end up with mining capability comparable to exhumer function.
The drones themselves are arranged for at a station, or possibly simply off the market itself.
You buy the scripts for them, which includes a deposit you get back once the recalled drone leaves grid after use.

And this is important, the pilot who bought the script get's the deposit back, not necessarily the end user if they were resold.
Imagine the negotiations for resold scripts in space where these were difficult to obtain... does the seller trust the buyer to safely protect the drones, and not charge a deposit?
Does the buyer trust the seller to refund their own deposit, knowing they safely kept the drones alive until recalled?
Will the end buyer have to eat the deposit, creating significant profit to the seller for each surviving drone? (This could be practical if the profit exceeds the overhead, and could inspire a profit sharing net effect)

Two, by outsourcing the mining into the automated care of these fighter sized drones, you have the option of selecting ships oriented more for either defense or utility.
With careful planning, and no less effort, you can have significant yield.
You may need every m3 or ore to make up for the operating expenses.

With all that ISK on the table, being the armed guard has it's merits.


Overly complicated to get the coding in. Simpler to make a deployable module that can mine, allow for anyone to take the resource (with flagging in High/Low Sec) , can be recovered like a MTU, and just as readily destroyed.

Simpler. Gets the job done. Less coding, fuss, and muss.

Cloaking is the closest thing to a "Pause Game" button one can get while in space.

Support better localization for the Japanese Community.

Nikk Narrel
Moonlit Bonsai
#54 - 2014-02-14 23:43:42 UTC
Petrified wrote:
Overly complicated to get the coding in. Simpler to make a deployable module that can mine, allow for anyone to take the resource (with flagging in High/Low Sec) , can be recovered like a MTU, and just as readily destroyed.

Simpler. Gets the job done. Less coding, fuss, and muss.

Granted, the drones are partly an affectation, albeit one that grants additional targets to be shot at.

I could also envision a simplified version, which could use some form of scripts alone, and simply cost more to make up the difference that would have been deposit based.

The point of the expendable scripts, is that it allows different levels of risk / reward, in exchange for different costs.

The low end scripts would be inexpensive, and only bring in yield bonuses capable of the lower range of ores.
For ice, and all but A-B-C class ores, the mid range script would be more costly, but worth it if used appropriately.
The high end scripts would be for A-B-C class ores.

Without the scripts, the transponder unit would be less effective. Fine for training or a big ore storage bin, perhaps.
The scripts would control both the quality of yield & the quantity.

Me, I like drones, and I certainly don't expect to see these appearing on the field for a large fleet battle, so it seems like a good place to me, for them.
Plus, drones would allow for more distributed finance and cost to manifest in emergent play.
James Nikolas Tesla
Tesla Holdings
#55 - 2014-02-15 03:31:00 UTC
I still don't understand what the drones do. Also, why not just drop a freight container and fill that up?

CODE is just a bunch of pirates; smart, organized pirates. It doesn't help to rage at them because that is exactly what they want. Dust yourself off and get back on your feet, you don't even have to talk to them.

Zerlestes
Caldari Provisions
Caldari State
#56 - 2014-02-15 04:06:11 UTC  |  Edited by: Zerlestes
if i understand him correct he wants some mobile strukture that can be deployed
then use some fighter like mining drones with scripts for fine tuning z.b. abc ores first
or with more yield the miner can protect them in pvp ships and the ore lands in the mobile
strukture bzw the miner can haul for the drones


he says my way of interacting with others is wrong because my way is to chat and laugh with others in the mining fleet
his way of interacting with others is blowing up others or fight and because miners dont do that they should

my way is right and his is also right and now he wants other players not want force other players his playstyle upon
the motive in itself is wrong

mmorpg are about interacting with others but not only ingame some ceos do so much for a corp
but they dont log in to do so
Petrified
Old and Petrified Syndication
#57 - 2014-02-15 05:53:33 UTC  |  Edited by: Petrified
Nikk Narrel wrote:
Petrified wrote:
Overly complicated to get the coding in. Simpler to make a deployable module that can mine, allow for anyone to take the resource (with flagging in High/Low Sec) , can be recovered like a MTU, and just as readily destroyed.

Simpler. Gets the job done. Less coding, fuss, and muss.

Granted, the drones are partly an affectation, albeit one that grants additional targets to be shot at.

I could also envision a simplified version, which could use some form of scripts alone, and simply cost more to make up the difference that would have been deposit based.

The point of the expendable scripts, is that it allows different levels of risk / reward, in exchange for different costs.

The low end scripts would be inexpensive, and only bring in yield bonuses capable of the lower range of ores.
For ice, and all but A-B-C class ores, the mid range script would be more costly, but worth it if used appropriately.
The high end scripts would be for A-B-C class ores.

Without the scripts, the transponder unit would be less effective. Fine for training or a big ore storage bin, perhaps.
The scripts would control both the quality of yield & the quantity.

Me, I like drones, and I certainly don't expect to see these appearing on the field for a large fleet battle, so it seems like a good place to me, for them.
Plus, drones would allow for more distributed finance and cost to manifest in emergent play.



I like drones as well. However, simpler is the best point to start from when dealing with coding. The script idea sounds good in print, but will just be an unnecessary nuisance. If I am purchasing a deployable object... I should not have to pay to use it. The Empires rent you moon slots for a POS via charters, this is understandable. The faction navies sell you ESS devices that print money! But you do not have to pay for the privilege.

Perhaps the mindset of more and more things like operational charters bugs me... I dislike bureaucracy and imagine most pod-ers do as well... unless you are a sadist.

Keep it simple, a deployable unit that can mine at Tech II mining laser *2 speeds and have a 20k m3 ore bay. Maybe the advanced version adds a mining drone bay as well.

Scripts... drones off the bat... overly complicated and unnecessary. A real industrialist would skip your product right away and get a Mining Deployable. Blink It makes economic sense.


Edit to add: while this can be deployed and "forgotten" it would be best used by fleets since it simply adds to the overall volume of ore a mining fleet can take in. Plus the fleet would be able to punish thieves and ensure maximum efficiency of the unit by emptying it when it gets full.

Cloaking is the closest thing to a "Pause Game" button one can get while in space.

Support better localization for the Japanese Community.

Zerlestes
Caldari Provisions
Caldari State
#58 - 2014-02-15 06:58:19 UTC
i don like the idea of a mining deployable i think mining should be done by players not some deployable
Nikk Narrel
Moonlit Bonsai
#59 - 2014-02-15 15:43:32 UTC
Petrified wrote:
Keep it simple, a deployable unit that can mine at Tech II mining laser *2 speeds and have a 20k m3 ore bay. Maybe the advanced version adds a mining drone bay as well.

Scripts... drones off the bat... overly complicated and unnecessary. A real industrialist would skip your product right away and get a Mining Deployable. Blink It makes economic sense.


Ok, core concept review.

The deployable transponder is the effective replacement for the barge / exhumer.
The yield and quality levels of ore are being defined by scripts, but can also be flat exchanged to use more existing options.

Not counting meta / faction options, this would require 2 different pricing options.
One for barge equivalent, one for exhumer equivalent.
We don't want to compete with barges and exhumers for pricing, just play style.

Base deployable cost, standalone not relying on drones:
50 million for T1 estimated.
200 million for T2 estimated.

Each strip miner / ice harvester (functional yield equivalent, but specific to this deployable), up to 4 possible.
(can be fitted and removed at station only): 50 million each estimated.
Will require same mining crystals, just like modulated strip miners, for best use.
(Like modules, these fittings would have a chance to be recovered from a wrecked deployable)

With bonuses, to equal the yield expectations of a Hulk on a T2 deployable, 4 would be required.
This puts the cost for it at 400 million, if it is expected to replace a hulk.

Play specific detail:
When directed to start mining, it will enter a siege mode which expires at the end of the cycle.
It cannot be recovered off the field during this period, but can be toggled between automatic repeat and idle, taking effect at the end of the current cycle.

I believe I will add this as a drone free option to the OP.
Nikk Narrel
Moonlit Bonsai
#60 - 2014-02-15 15:53:20 UTC
Zerlestes wrote:
he says my way of interacting with others is wrong because my way is to chat and laugh with others in the mining fleet
his way of interacting with others is blowing up others or fight and because miners dont do that they should

my way is right and his is also right and now he wants other players not want force other players his playstyle upon
the motive in itself is wrong

mmorpg are about interacting with others but not only ingame some ceos do so much for a corp
but they dont log in to do so

Your "way" is neither right or wrong. It is, however, limited to strict evasion tactics as practical options for handling hostile players.

Keep your method. Just don't expect everyone who mines to agree with you, as not everyone does.

I want more options, in my opinion better suited for my play interests.

This thread defines that.