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Option to prevent accidentaly deactivating a module by presing a key

First post
Author
Tian Toralen
State War Academy
Caldari State
#1 - 2014-02-05 11:48:40 UTC  |  Edited by: Tian Toralen
When traveling with a blockade runner. Each time a press F1 to cloak, after I select warp, I get a message with "Interference..." Because I pressed it too fast. Then I press it again, the message is still there, so I don't know if it worked or not, if it's a new message or not. So I press it again by mistake - and I decloak... This is annoying. There should be a way to configure this in controls so once I activate/deactivate a module, I can't change it's state with a second click for 5 seconds.
Mike Azariah
The Scope
Gallente Federation
#2 - 2014-02-05 22:06:24 UTC
I understand the idea but I would not want it in place as I sometimes leave a module on autorun but pulse it for certain purposes with a double click. The delay would negate that technique

m

Mike Azariah  ┬──┬ ¯|(ツ)

Snow Axe
Republic Military School
Minmatar Republic
#3 - 2014-02-06 13:26:11 UTC
Mike Azariah wrote:
I understand the idea but I would not want it in place as I sometimes leave a module on autorun but pulse it for certain purposes with a double click. The delay would negate that technique

m


Sounds like he'd want it to be a setting you could choose yourself, either a straight on/off toggle or a "X seconds delay" box or something.

"Look any reason why you need to talk like that? I have now reported you. I dont need to listen to your bad tone. If you cant have a grown up conversation then leave the thread["

Aurora Fatalis
The Scope
Gallente Federation
#4 - 2014-02-14 16:00:08 UTC
Or click to activate, shift-click or deactivate, ctrl-click to overheat?

If Chribba told you not to trust him, would you?