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Tech 2 version of the Bastion Module: The Risk of Power

Author
Tom Gerard
Glorious Nation of Kazakhstan
#1 - 2014-02-14 09:45:14 UTC
What I had in mind is simple, but direct.

A T2 Version of the Bastion module triggers a criminal flag in addition to the weapons timer.

The bonuses are doubled (50% instead of 25% on the range) (200% instead of 100% on the boost/rep)

This would help some positive encouragement for folks to leave high-security space or at least incur more risk while

This would make mission runners in high-sec who want to be risky WAY more effective, but it would also draw folks to shoot at them =)

Now with 100% less Troll.

djentropy Ovaert
The Conference Elite
The Conference
#2 - 2014-02-14 09:48:10 UTC  |  Edited by: DJentropy Ovaert
Kimmi Chan
Tastes Like Purple
#3 - 2014-02-14 09:50:25 UTC  |  Edited by: Kimmi Chan
djentropy Ovaert wrote:
do you even ships and modules, bro?


It also sounds like an Idea and/or Feature

"Grr Kimmi  Nerf Chans!" ~Jenn aSide

www.eve-radio.com  Join Eve Radio channel in game!

Jack Morrison
Team Liquid crp.
#4 - 2014-02-14 09:59:59 UTC
Finally i get to post in a Tom Gerard thread!

Looking for a group to pew with ? Have a chat with me.

March rabbit
Aliastra
Gallente Federation
#5 - 2014-02-14 10:02:05 UTC
Tom Gerard wrote:
...criminal flag...
..draw folks to shoot at them...

i could be wrong for sure but criminal flag only draws CONCORD Shocked

The Mittani: "the inappropriate drunked joke"

Nevyn Auscent
Broke Sauce
#6 - 2014-02-14 10:07:59 UTC  |  Edited by: ISD Dosnix
No Content post deleted
ISD Dosnix
Tuttomenui II
Aliastra
Gallente Federation
#7 - 2014-02-14 10:15:17 UTC
March rabbit wrote:
Tom Gerard wrote:
...criminal flag...
..draw folks to shoot at them...

i could be wrong for sure but criminal flag only draws CONCORD Shocked


This ^^. Better off just hitting self destruct.
Effect One
Caldari Provisions
Caldari State
#8 - 2014-02-14 10:24:09 UTC
I think you mean suspect flag.

Also, I envisage this providing some fun.

'This might be internet spaceships, but it's not rocket science to protect yourself and fly with a little common sense' - CCP Falcon

Dreadchain
The Scope
Gallente Federation
#9 - 2014-02-14 10:29:29 UTC
Effect One wrote:
I think you mean suspect flag.

Also, I envisage this providing some fun.


Until mission runners ravage the forums with their moans and screams resulting in a hotfix removing the suspect timer component.

www.minerbumping.com

James Amril-Kesh
Viziam
Amarr Empire
#10 - 2014-02-14 10:51:38 UTC
March rabbit wrote:
Tom Gerard wrote:
...criminal flag...
..draw folks to shoot at them...

i could be wrong for sure but criminal flag only draws CONCORD Shocked

You're only partially right.

Enjoying the rain today? ;)

djentropy Ovaert
The Conference Elite
The Conference
#11 - 2014-02-14 13:10:50 UTC
Kimmi Chan wrote:
djentropy Ovaert wrote:
do you even ships and modules, bro?


It also sounds like an Idea and/or Feature


Yeah, I fixed that like 2 mins after my post.

My point still remains, that either of those locations would make perfect sense for the OP's idea - where as GD makes little to no sense for it.
Mina Sebiestar
Minmatar Inner Space Conglomerate
#12 - 2014-02-14 13:26:12 UTC
Hm this would actually give vargur range bonus like rest of marauders get with T1.

approved.

You choke behind a smile a fake behind the fear

Because >>I is too hard

facepalm McJumper
Catsoup Empire
#13 - 2014-02-14 13:31:01 UTC
Needs to be more sacrificial. By which i mean, sacrifice something to gain another stat. Otherwise people are just going to be running C6's without a care in the world.

What about -50% armor and shield hp? More likely you will just be alpha'd off grid if running sleeper sites.

The criminal flag is only a downside in high sec.

What about criminal flag and your location is broadcast in system like a cyno? Could be used for some epic traps.

More work needed!
Noxisia Arkana
Deadspace Knights
#14 - 2014-02-14 13:56:59 UTC
I think you just named the next expansion.
Anslo
Scope Works
#15 - 2014-02-14 14:00:36 UTC
Posting in another glorious Tom Gerard thread.

[center]-_For the Proveldtariat_/-[/center]

Sirinda
Ekchuah's Shrine Comporium
#16 - 2014-02-14 14:28:02 UTC
Posting in troll thread.
unidenify
Deaf Armada
#17 - 2014-02-14 14:32:12 UTC  |  Edited by: unidenify
Tom Gerard wrote:
What I had in mind is simple, but direct.

A T2 Version of the Bastion module triggers a criminal flag in addition to the weapons timer.

The bonuses are doubled (50% instead of 25% on the range) (200% instead of 100% on the boost/rep)

This would help some positive encouragement for folks to leave high-security space or at least incur more risk while

This would make mission runners in high-sec who want to be risky WAY more effective, but it would also draw folks to shoot at them =)


I never hear such modules where T1 don't flag person but T2 do....

carebear in highsec will stick to T1 Bastion.
Batelle
Federal Navy Academy
#18 - 2014-02-14 14:33:05 UTC
you want people to get concorded for activating bastion mode?

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

WASPY69
Xerum.
#19 - 2014-02-14 15:26:37 UTC
This is a great idea! What could possibly go wrong?!

This signature intentionally left blank

Ra Jackson
Aliastra
Gallente Federation
#20 - 2014-02-14 15:58:15 UTC
Tom Gerard wrote:
What I had in mind is simple, but direct.

A T2 Version of the Bastion module triggers a criminal flag in addition to the weapons timer.

The bonuses are doubled (50% instead of 25% on the range) (200% instead of 100% on the boost/rep)

This would help some positive encouragement for folks to leave high-security space or at least incur more risk while

This would make mission runners in high-sec who want to be risky WAY more effective, but it would also draw folks to shoot at them =)


Because going to lowsec for the first time in a 1b isk ship is an excellent idea.
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