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Player Features and Ideas Discussion

 
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[Sugg.] Projection of Power

Author
Ilyana Nehla
Caldari Supply and Armament Inc.
#1 - 2014-02-14 08:19:13 UTC
Hello Community,

in the german forums of EVE (Eveger.de) there is a discussion about how to change the projection of power in a way small alliances will suffer far less than big alliances. I know that there are some more

Status quo

  1. Big alliances can be anywhere in EVE (almost) instantly.
  2. Small alliances get outnumbered easily althogh they might have a good lineup.
  3. Due to TiDi battles can be reeinforced hours after the initial contact. In conjunction with 1. it makes it worse.


Marlona Sky had a great idea of how to change this situation for the better. ( Have a read here)

I just want to forward this Idea and provide some input in that matter from my point of view.

Additional to Marlona's idea, which I think does provide a good base and is justifyable storywise, I had some things I'd like to bring up.


  1. Spoolup-timer for Cynos.
  2. - The timer kicks in as soon a bridge or jumpdrive has locked into a cyno and increases with range. An idea would be 2min/ljh for Jumpbridges and 3min/lj for Titanbridges. For that time the Cyno must be alive otherwise the fuel for the spool is lost ( lets say Spooltime 2minutes. after 1minute contact to cyno is lost, 50% of the fuel is lost)
  3. Masslimit like WH's on Bridges. Might be interesting in cionjunction with the spoolup. Pretty self-explaining.
  4. Supercaps get a even longer spoolup and cooldown (x hours/LJ).


Why all that you might ask?
Cynos totally kill the risk vs reward scheme usually used in Eve. They provide little risk (misclicks not counted :P ) with great reward (reeinforcing a losing battle almost instantly, beeing able to move whole fleets from front A to B withing seconds)
A overexpansion like the roman empire suffered from does not really exist. Weak fronts can be reeinforced fast and without risk. Medium sized attacks are futile due to it. "Weak flanks" are not really there and if they can be reeinforced instantly.

I would like to see bridges in a strategical, but not tactical element in the first place anyways.

So what would change with my proposal?


  1. Fleets have to splitted up a bit. The more space you hold the more they have to.
  2. Fleets might be even devided into a western, eastern, northern (names just to show) fleets.
  3. Reeinforcment from "everywhere" is not possible due to the PPP limitation.
  4. FC's have to think about using the instant travel but sacrificing mobility afterwards or use gates to keep up the mobility but take the risk gates provide and the slowness of ships.
  5. Intel on fleetmovement is now more vital.
  6. Weakflanks provide an excellent opportunity to small/medium alliances or coalitions to hit the enemy hard.
  7. More pewpew.
  8. New tactics viable.



Feel free to comment on this idea, give us your input and discuss.

Please keep it civilized
Seliah
Blades of Liberty
#2 - 2014-02-14 08:23:27 UTC
Hey,

There is already a thread discussing Marlona's ideas there :

https://forums.eveonline.com/default.aspx?g=posts&t=321042&find=unread

I guess you could post your suggestions there too.
Ilyana Nehla
Caldari Supply and Armament Inc.
#3 - 2014-02-14 08:35:47 UTC
Oh, thanks :) . Didnt know that. Will do.

Close pls
Sublime Rage
Imperial Shipment
Amarr Empire
#4 - 2014-02-14 11:12:28 UTC
But wouldn't we see less escalation? i think this change would stifle the big ass fights we've been seeing in null