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Separate the four empires with low security space.

First post
Author
Basil Pupkin
Republic Military School
#1141 - 2014-02-14 08:07:43 UTC  |  Edited by: Basil Pupkin
Erutpar Ambient wrote:
Not sure how you get to this conclusion. First of all with a lot of low sec systems there's is a large area to choose from to move across. Think of it like a river. Sure there's places where the banks on each side of the river are closer together and you spend less time in the water, but this is also where muggers are going to be waiting for you. If you go a bit down stream sure you have a bit longer of a swim but there's less likely someone to hassle you.

Except every gate will have a T1 frig with a trial account waiting on them to check your entry point, and a gang ready to intercept will be on their way should you approach the gate.

Erutpar Ambient wrote:
And seriously, the larger entities in the game are not going to spend 24/7 camping low sec. Null sec is a different beast. Everything is on timers and winning is with the most "peak" numbers. And people own their piece of space and tend to be there. That doesn't quite translate to low sec.

Sakht. Your argument is now invalid. Given enough incentive, "larger entities" ARE going to spend 23/7 camping low sec. And oh they will have it, if not by just absorbing whoever is camping it now.

Erutpar Ambient wrote:
There may be some entities that do end up patrolling a piece of the border and sell "protection" to people who want to cross. But to be able to do that is not going to be an easy feat. You can't just take control of a system, you have to actively patrol it, and you have to have quite a lot of people diligently patrolling at all times of day if you want it to be effective. If someone pulls this off then maybe they deserve to be paid for their efforts.

No need for patrols, as said before. All haulers will belong to "larger entities" and at best will be accompanied by 1 cyno ship ready to drop a hundred supers on anyone who tries.

Erutpar Ambient wrote:
I have very little belief that some large Null Block will put this much effort into something like this. The reward/effort ratio is way too small. And if one of them did, you'd be sure to find everyone else from null sec there looking for a "Good Fight".

Well, the blue donut showed us they're perfectly able to split their areas of influence, and set up rules everyone inside can benefit from, and no one outside can. This thread itself is a fine example.

Erutpar Ambient wrote:
If you use a scout, then this is not an issue in the least anyways.

Now this is just stupid below par. So what if you use a scout? True, you might avoid losing a ship, but the cornerstone issue is that you still can't haul if you found anyone. Along with afk cloakers we will start seeing afk carebear repellents.

Being teh freightergankbear automatically puts you below missionbear and minerbear in carebear hierarchy.

If you're about to make "this will make eve un-eve" argument, odds are you are defending some utterly horrible mechanics against a good change.

Rivr Luzade
Coreli Corporation
Pandemic Legion
#1142 - 2014-02-14 08:30:27 UTC
What can scouts do if the lowsec between Jita and Amarr on the shortest route, and all the other routes that also have lowsecs, are camped? Niarja and Uedama are already camped regularly and they are not even lowsec routes. Tama and Aunenen are also camped and haulers die there and those systems are not even direct routes between tradehubs.

A scout cannot do anything, except for preventing a ship loss. If the Border gate connection between Kaputeenen and Niarja should ever collapse, it's going to cause a mess of proportions without precedent.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Erutpar Ambient
The Scope
Gallente Federation
#1143 - 2014-02-14 09:44:41 UTC
Basil Pupkin wrote:
.....

If any amount of people can plant any amount of T1 trial frigates in whatever amount of systems and keep a close enough eye on ALL of them to effectively catch people. Then with that amount of diligence they deserve to catch people.... The truth though is that is physically impossible. It's one thing to multibox 20 miners taking the same commands, but it's another thing for one person to watch 12 or even 4 or even 1 screen diligently enough to lock down a system, much less more than one.
....
To be honest, after the statement "accompanied by 1 cyno ship ready to drop a hundred supers" it's obviously that you're concept of EVE is vastly different than reality.

Your comment "Along with afk cloakers we will start seeing afk carebear repellents." makes it obvious you were a null bear for a very short period of time and the extent of your pvp interaction is getting hot dropped by an afk cloaker. Afk Cloakers are not going to migrate en-mass to lowsec to loom over 1 person jumping through the system. Afk cloaking is not just something to do for fun, it does have a purpose.

And dropping a hundred supers isn't going to be very effective vs a hauler.

Rivr Luzade wrote:
A scout cannot do anything, except for preventing a ship loss.

Nail on the Head. Welcome to EVE, where proper scouting will prevent you from a pointless loss.

Nobody can camp lowsec 23/7. Scouting is to find when the time is right to make your move. If there is a gate camp happening, then guess what, someone will come looking for a fight and will engage that gate camp. And then if either one of those groups has backup, well if they were camping a system too, you'll have a chance to go through while they're away supporting the other group.

Low sec isn't a static camp fest. It's a dynamic movement of people looking to fight each other on their own terms moving towards the targets they're most suited to kill and away from the ones most suited to kill them.

If people camp ALL of the systems too hard then nobody will go through and the campers will lose interest and disperse opening the way for people to travel through and then eventually the campers will move back and you'll have an ebb and flow of campers vs haulers.
Basil Pupkin
Republic Military School
#1144 - 2014-02-14 10:27:07 UTC
Erutpar Ambient wrote:
If any amount of people can plant any amount of T1 trial frigates in whatever amount of systems and keep a close enough eye on ALL of them to effectively catch people. Then with that amount of diligence they deserve to catch people.... The truth though is that is physically impossible. It's one thing to multibox 20 miners taking the same commands, but it's another thing for one person to watch 12 or even 4 or even 1 screen diligently enough to lock down a system, much less more than one.
....
To be honest, after the statement "accompanied by 1 cyno ship ready to drop a hundred supers" it's obviously that you're concept of EVE is vastly different than reality.

They don't have to be all on the same guy's screen - a gang can split them.
They don't have to watch. Gates make SOUND.
My concept of EVE is undeniably different from blue donut dwellers - and I cannot see anything wrong with that.

Erutpar Ambient wrote:
Your comment "Along with afk cloakers we will start seeing afk carebear repellents." makes it obvious you were a null bear for a very short period of time and the extent of your pvp interaction is getting hot dropped by an afk cloaker. Afk Cloakers are not going to migrate en-mass to lowsec to loom over 1 person jumping through the system. Afk cloaking is not just something to do for fun, it does have a purpose.

One person jumping thru a system is some wild nullbear dream. Current throughput is 5 per minute at lowest, 15k jumps per 24 hours systems are 10 per minute, and closer to hubs we get even more. That makes it 300 to 2000 per hour, and even if this transport stream would be spread 5 ways, it's still 60 to 400. That is about 60 to 400 more people to loom at than in average nullbear den, so migration seems inevitable to me.
That said, the bear repellent doesn't need to be cloaked. Just standing there at the gate is fine to spook people. Can be a trial that doesn't even need to be watched.

Erutpar Ambient wrote:

Nail on the Head. Welcome to EVE, where proper scouting will prevent you from a pointless loss.
Nobody can camp lowsec 23/7.

Nail on the Butt. Or other place you used to think this up, definitely not head.
Preventing the ship loss does not matter. Prevent me a failed hauling, then we'll talk.
Like people pointed out to your ignorant face before, TEST is already camping lowsec 23/7.

Erutpar Ambient wrote:
Scouting is to find when the time is right to make your move. If there is a gate camp happening, then guess what, someone will come looking for a fight and will engage that gate camp. And then if either one of those groups has backup, well if they were camping a system too, you'll have a chance to go through while they're away supporting the other group.

Nobody engages gate camps, unless it's hotdrop bait.
Systems will be blobbed by power blocks and divided, then each will camp their own, so nobody would engage gate camps.
OK, let's for lulz assume you found one uncamped gate. 4 to go, bless you to hang in lowsec in a hauler to find 4 more uncamped ones from there on. From my point of view, that is getting nowhere, since you won't find even one - all of them are going to be camped by blob-bears.

Erutpar Ambient wrote:
Low sec isn't a static camp fest. It's a dynamic movement of people looking to fight each other on their own terms moving towards the targets they're most suited to kill and away from the ones most suited to kill them.

If people camp ALL of the systems too hard then nobody will go through and the campers will lose interest and disperse opening the way for people to travel through and then eventually the campers will move back and you'll have an ebb and flow of campers vs haulers.

Certain low sec is a static camp fest as it is. Some has been for ages. And with this proposal all inter-empire lowsec will become "certain".
Flow of haulers will pay to blobbers for passage like flow of renters paying rent atm, and that's about it.
Except most of them will unsub the moment it goes live, along with industrials not belonging to power blocks, because the overall effect of it will be "the market just closed on you, thank you for playing all those years, nullbears will now take your share".

Being teh freightergankbear automatically puts you below missionbear and minerbear in carebear hierarchy.

If you're about to make "this will make eve un-eve" argument, odds are you are defending some utterly horrible mechanics against a good change.

Ilyana Nehla
Caldari Supply and Armament Inc.
#1145 - 2014-02-14 11:33:17 UTC
+1
djentropy Ovaert
The Conference Elite
Safety.
#1146 - 2014-02-14 12:18:02 UTC
Saw the best counter to this idea way back at the beginning of this threadnaut - it just does not make any sense.

Look at the borders between nations in all of human history - the borders are the areas where we have the highest amount of military build up and security checkpoints.

It does not make any sense to have these major empires that have grown over many thousands of years allowing massive gaps of lawless space between their space and their enemies space. Any power large enough to become a interstellar empire would focus resources on taking control of as many systems as they could, right up to the very border of the other empires.

But, throwing that kind of logic aside - I don't see any good coming out of this. We already have too many players who have been playing for years and years who are too spooked and convinced that entering any system under 0.5 is the same as pushing the self destruct button. A change like this would just isolate high-sec carebears from eachother further, lowering the one thing that high-sec needs more of - communication and cooperation between players versus JoeBob and JoeBobAlt1 to JoeBobAlt15 mining a veldspar rock off and on for a decade.
rswfire
#1147 - 2014-02-14 17:16:32 UTC
djentropy Ovaert wrote:
Saw the best counter to this idea way back at the beginning of this threadnaut - it just does not make any sense.

Look at the borders between nations in all of human history - the borders are the areas where we have the highest amount of military build up and security checkpoints.

It does not make any sense to have these major empires that have grown over many thousands of years allowing massive gaps of lawless space between their space and their enemies space. Any power large enough to become a interstellar empire would focus resources on taking control of as many systems as they could, right up to the very border of the other empires.

But, throwing that kind of logic aside - I don't see any good coming out of this. We already have too many players who have been playing for years and years who are too spooked and convinced that entering any system under 0.5 is the same as pushing the self destruct button. A change like this would just isolate high-sec carebears from eachother further, lowering the one thing that high-sec needs more of - communication and cooperation between players versus JoeBob and JoeBobAlt1 to JoeBobAlt15 mining a veldspar rock off and on for a decade.


This one speaks truth.

I actually like the OP's idea in theory. It would do wonders for regional markets, but it would require erasing ten years of history to implement it, either by pretending it didn't happen or creating an entire disruptive narrative that fractures the lines between the empires. It's a thought-provoking idea though. +1 for that.
Erutpar Ambient
The Scope
Gallente Federation
#1148 - 2014-02-14 18:39:46 UTC
rswfire wrote:
djentropy Ovaert wrote:
Saw the best counter to this idea way back at the beginning of this threadnaut - it just does not make any sense.

Look at the borders between nations in all of human history - the borders are the areas where we have the highest amount of military build up and security checkpoints.

It does not make any sense to have these major empires that have grown over many thousands of years allowing massive gaps of lawless space between their space and their enemies space. Any power large enough to become a interstellar empire would focus resources on taking control of as many systems as they could, right up to the very border of the other empires.

But, throwing that kind of logic aside - I don't see any good coming out of this. We already have too many players who have been playing for years and years who are too spooked and convinced that entering any system under 0.5 is the same as pushing the self destruct button. A change like this would just isolate high-sec carebears from eachother further, lowering the one thing that high-sec needs more of - communication and cooperation between players versus JoeBob and JoeBobAlt1 to JoeBobAlt15 mining a veldspar rock off and on for a decade.


This one speaks truth.

I actually like the OP's idea in theory. It would do wonders for regional markets, but it would require erasing ten years of history to implement it, either by pretending it didn't happen or creating an entire disruptive narrative that fractures the lines between the empires. It's a thought-provoking idea though. +1 for that.


This is constantly brought up and constantly I have to inform people of some recent Lore events that you're probably not following. Please don't post about "Making sense in Lore" if you're not keeping up with the Lore!!!

Amarr > Minmatar
http://community.eveonline.com/news/news-channels/world-news/report-sarum-family-heir-recommends-assault-on-republic/

Gallente - Minmatar relations strain
http://community.eveonline.com/news/news-channels/world-news/conservative-senator-calls-republic-untrustworthy/

Gallente > Minmatar Shots Fired
http://community.eveonline.com/news/news-channels/world-news/republic-fleet-force-destroyed-entering-federation-despite-capsuleer-pleas-for-peace/

Amarr > Caldari Gives a sense of a rift opening between them.
http://community.eveonline.com/news/news-channels/world-news/empress-jamyl-i-becoming-increasingly-erratic-reports-say/

All of these things are foreshadowing a breakdown in relations between each nation.... Again! Concord is just an agreement between the nations. It can be easily dissolved. (Caldari Prime event turned Concord off because the Caldari decided to ignore the Concord agreement.)

Why don't you guys try to walk between the boarders of two warring countries and tell me again how it's the safest place to be.
djentropy Ovaert
The Conference Elite
Safety.
#1149 - 2014-02-14 18:54:29 UTC  |  Edited by: DJentropy Ovaert
Erutpar Ambient wrote:
[quote=rswfire]
This is constantly brought up and constantly I have to inform people of some recent Lore events that you're probably not following. Please don't post about "Making sense in Lore" if you're not keeping up with the Lore!!!


You are assuming that I am not keeping up with the lore?

Trust me, I am.

Relations breaking down between the empires would result in MORE military presence along the borders between regions, not less. Sure, we'd see some violent actions - but this would not qualify the systems to be considered "low-sec". If you read up on your lore and game mechanics, you will see that most low sec systems in the game are where the fight between nations is actually going on - this is why we have Factional Warfare. The systems flip from empire to empire quite often. These are the systems where no solid claim can be held by any empire for long - these are the true "border zones".

It's a fun idea - but erasing ten years of storyline and totally fragmenting the way empire space works does not seem like a very solid idea. It seems to me your idea involves making more high-sec into low sec. I can't see how that would work or fit in any way.

If anything, given a total breakdown in relations - i'd expect the various empires to actually expand their presence further into low sec and start grabbing as much of a strategic foothold in those areas, thus increasing the traffic and importance of those systems, thus making CONCORD more likely to impose tighter security on those areas in a effort to keep us safer :)

Now, ignoring the lore and story line - I see this doing nothing but harm to the community as well. You did not address my point of how many players we have who have bought into the propaganda that leaving empire space under X number of skill points and without being able to fly whatever popular ship they are told they "need" is pretty much the same as self destructing. Many carebears are convinced that every single low sec system must be gate camped 24/7, and to even come into the system is going to result in getting hotdropped upon. Now, add low sec regions and totally fragment the player base. This will do nothing but add to the cancer that is infecting so many eve players - the people who have been with us for many years sitting inside a noobie holding corp and never sociliazing with another player, never creating any content or engaging in anything beyond mining a veldspar rock for a decade or running the same mission over and over to create money they use to buy overblinged ships to run the same missions with and then cry over when the bling finally get out of hand enough that they attract ganker attention.

It's a fun idea - but I see nothing but fail coming out of it.
Mournful Conciousness
Federal Navy Academy
Gallente Federation
#1150 - 2014-02-14 19:05:06 UTC
This thread has attracted a great deal of attention and as such I think deserves a sticky. Does anyone agree with that?

Further, I would propose a small change to the idea:

Provide one long hisec route between each region, all other routes to be a great deal shorter (1/6th for example). This way everyone gets what they want. People who value safety over time can go through hisec. People who value time over safety can go through lowsec.

I would think that for example, amarr to jita should be 30 jumps of hisec or 5 jumps of lowsec.

Now I think there is a reasonable trade off.

Thoughts?

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Commander Ted
Caldari Provisions
Caldari State
#1151 - 2014-02-14 21:21:44 UTC  |  Edited by: Commander Ted
Mournful Conciousness wrote:
This thread has attracted a great deal of attention and as such I think deserves a sticky. Does anyone agree with that?



If CCP were to ever consider this idea they would have to make their own sticky, featuring their own interpretation. Also the one Dev post in this thread (which has earned it lots of views) is just Fozzie saying that he in fact exists.

considering the amount of negative feedback i have gotten what would have to happen is make a few suggestions at a time, or else people will go crazy.

1. Make hisec routes longer, see what happens
2. Make new low sec regions with more shortcuts
3. cut the chord.


Keep on posting and arguing though, and it may happen.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Arthur Aihaken
CODE.d
#1152 - 2014-02-14 21:44:32 UTC
Mournful Conciousness wrote:
This thread has attracted a great deal of attention and as such I think deserves a sticky. Does anyone agree with that?

Definitely needs a sticky. Instead of extending the high-sec routes between the major trade hubs, I think I'd prefer a shorter low-sec route.

I am currently away, traveling through time and will be returning last week.

Cody Rasr
Goat Watch Inc. Look at all them herds
#1153 - 2014-02-16 07:32:12 UTC
I think trying this between Amarr/Caldari and Minmatar/Gallente may be a good way to test it out. It would at a lot to the game with FW players fighting for corporations / players to secure trade routes. Perhaps giving a captured system protection for a very limited time from enemies. At the same time require FW pilots to actively participate in providing. Maybe create a new structure that can only be deployed during this time that would give them more intel on the systems that are currently under this protection or some type of timer. In turn they could use this info to decide for the haulers or who ever where to go and what to do. Sorry for being vague but I'm really tired.
Cody Rasr
Goat Watch Inc. Look at all them herds
#1154 - 2014-02-16 07:38:37 UTC
Quick thought before I forget. With my idea maybe add some systems that don't have any purpose other than to test this. Perhaps creating some nice short cuts. This would take a lot of work I'm sure but I think it would be interesting to try.
Onictus
Federal Navy Academy
Gallente Federation
#1155 - 2014-02-16 12:23:08 UTC
Basil Pupkin wrote:
Extreme buff to power blocks able to get jump bridges between empires, practically monopolizing the hauling business and the trans-empire super-lucrative markets. Players who don't belong to those are thrown off the market both in trade hauling and in industry - because nobody would ever undermine people with cheapest materials from all empires.

-1 would unsub all alts just for that, before I mention other issues with it.


You need SOV to use a jump bridge, that is why there are none in low sec


Basil Pupkin wrote:

Wormholes, no way. Only 3 of 9 hisec ones would even allow a freighter, and would allow a total of 2 or 3. Jump bridges will serve 10 in time it takes to scan one down. I've been scanning wormholes for half a year (until Odyssey obsoleted it) and only met TWO hisec wormholes, neither of them freighter-sized, in hisec. Not an option.


Yeah, they are usually C1/C2s in High, I use them regularly.

Basil Pupkin wrote:

Travelling through lowsec was never an option, it's a suicide in anything other than cloaked inty, which is a delayed suicide until you meet a smartbomber, which you WILL meet if this goes live.


Way false.

I don't think I have ever actually lost a ship to smartbombers. Getting around them is a simple matter usually...and that includes fun systems like Amamake and Rancer.

Basil Pupkin wrote:

There would be no market for stealth transports either. Because they won't be needed due to having no hauling value based on their lolcargocapacity - they can't even bring enough ammo, try hauling something in them. I'd say people would just pay to local pirates to pass in their jump freighter, but there would be no local pirates either. Blobs would overrun them all for this new gold, and claim it for themselves, so nobody not belonging to a blob shall pass.


You do understand that us null bears use blockades extensively to move things around, both in null and in low sec because we have **** we need to sell as well.


Basil Pupkin wrote:

There are no opportunities for mercs, as they can only harass blobbers in hisec at best. In lowsec they'll live for about as long as a freighter it costed to hire them.
There are no opportunities for pirates, just regular gate camping scrubs tired of getting blobbed would join a power block and employed as guard dogs to let everyone from the blue donut pass, and chew on whatever tries to scout in T1 frigs (since obviously nothing bigger would ever come into a camped gate).
There are no opportunities for haulers, just get blue standings, train for jump freighter, pay a billion for a month long cyno rights in a certain empire-bound system, and keep doing whatever you were doing - but now for free, because as long as it's profitable to do, cyno rights would just raise in prices.
There are no opportunities to industrialists - blocks holding every market under their fat belly would have cheapest materials of every region, which no non-block industrialist would be able to obtain, and the ability to deliver to any region so that nobody is left untouched.

Honestly, I don't see anyone (except blue donut slumlords) who gains something with this change.


As to all of this .......sperg
~mercs hang near trade hubs, because they know SOMEONE will show up
~powerblocks rarely camp in low? Why, so we can kill a couple shuttle and the odd indy that doesn't know how to set his autopilot? Usually if we are in low at all in a group we have a target and that is simply the fastest way to get somewhere .
~What is this cyno rights crap? Have you EVER moved a ship with a jump drive? All you need is a station, getting back out may be a little more tricky, but meh. I've seen Black Frog jump a freighter in with a 400 man battle including titans onfield......on the station grid.

The rest just lol.

That is an impressive amount of fear.
Mournful Conciousness
Federal Navy Academy
Gallente Federation
#1156 - 2014-02-16 14:53:59 UTC
Arthur Aihaken wrote:
Mournful Conciousness wrote:
This thread has attracted a great deal of attention and as such I think deserves a sticky. Does anyone agree with that?

Definitely needs a sticky. Instead of extending the high-sec routes between the major trade hubs, I think I'd prefer a shorter low-sec route.


This makes a lot of sense.

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Onictus
Federal Navy Academy
Gallente Federation
#1157 - 2014-02-16 15:47:31 UTC
Arthur Aihaken wrote:
Mournful Conciousness wrote:
This thread has attracted a great deal of attention and as such I think deserves a sticky. Does anyone agree with that?

Definitely needs a sticky. Instead of extending the high-sec routes between the major trade hubs, I think I'd prefer a shorter low-sec route.



Already exists.
Go to Hek or Rens and route shortest for either Dodixie or Jita respectively.

Hek takes you through Rancer and Rens will lead you through Rancer. We all know those system names right? They are kinda of Eve famous Up north that can be fixed by making Udema low sec Twisted, pretty much ALL east/west traffic in the Forge has to pass through there that is why its gank city.
Commander Ted
Caldari Provisions
Caldari State
#1158 - 2014-02-16 18:18:43 UTC
This would add four new regions, obviously these regions would be unexplored and lack infrastructure, therefore the law enforcement provided by concord would be low.

No strained relations.

No "but muh lore!"

No "BORDERS ARE ALWAYS MOST SECURE PLACE IN WORLD!"


https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Commander Ted
Caldari Provisions
Caldari State
#1159 - 2014-02-16 18:19:33 UTC
Cody Rasr wrote:
Quick thought before I forget. With my idea maybe add some systems that don't have any purpose other than to test this. Perhaps creating some nice short cuts. This would take a lot of work I'm sure but I think it would be interesting to try.


Except that is how it already is.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Cody Rasr
Goat Watch Inc. Look at all them herds
#1160 - 2014-02-16 18:47:29 UTC
Commander Ted wrote:
Cody Rasr wrote:
Quick thought before I forget. With my idea maybe add some systems that don't have any purpose other than to test this. Perhaps creating some nice short cuts. This would take a lot of work I'm sure but I think it would be interesting to try.


Except that is how it already is.


Ok sorry I've only been playing for about 4 months now. Just trying to get involved with the community. Thanks for the info. Are they allowed to be controlled in any why by the controlling faction or provide some sort of boost to them. I think providing the controlling faction a boost or some way of furthering intel for a short period would give players more ways of interacting and impacting each other. I believe any thing that would make FW have real and significant impacts to other players not participating would be interesting. I may need to do some more research before my next post but thanks for the feedback