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Circle EVE Ranch - Miners Welcome!

Author
Zerlestes
Caldari Provisions
Caldari State
#21 - 2014-02-14 04:57:41 UTC
i agree with you Kyrik Vaster
Daichi Yamato
Jabbersnarks and Wonderglass
#22 - 2014-02-14 05:39:03 UTC
Kyrik Vaster wrote:

Mining therefore, is by definition, not PvP.


indeed it is.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Nikk Narrel
Moonlit Bonsai
#23 - 2014-02-14 14:37:00 UTC
Kyrik Vaster wrote:
I guess we are going to have to agree to disagree then.

good luck with your Drone Depot mining... I will oppose it at every turn

An odd posture, considering your view of mining being best defended by avoiding any threat possible.

Why do you dislike having more options for play?
djentropy Ovaert
The Conference Elite
The Conference
#24 - 2014-02-14 14:57:21 UTC  |  Edited by: DJentropy Ovaert
Kyrik Vaster wrote:


Mining therefore, is by definition, not PvP.

I'm going to assume you don't PvP in a shuttle, I should not be forced to PvP in a mining hull.

High security space is NOT a PvP environment. I've been mining in this game for over 7 years and have NEVER shot anyone, ever, zero kills. I guess that means I'm doing it wrong.



This is 100% wrong in more then one way. Every single activity that you can possibly perform in EVE is a PVP action. Mining that rock? You're a) taking away from that rock thus denying other players the profit from it b) influencing market prices on many goods by what you choose to do with the ore you scoop up.

It does not matter if you don't *want* to PVP - just like me in a shuttle getting ganked or blown up somewhere. PVP does not require your permission to happen, just like I don't need to give permission for someone to blow up my shuttle. By undocking, I have accepted the fact that others may cause me harm.

And finally, all of EVE is a PvP environment. Including high-sec. Don't believe me? Check out the number of kills that go down every single day all over high-sec. Look at the market. Look all around you, man. #ProTip - not all PVP involves weapon fire or exploding spaceships.

The fact that you have been playing for 7 years and never shot anyone does not mean you are doing anything wrong, but it also does not magically make a totally PVP based game somehow... not a PVP based game. Regardless of your decision to never fire on another player - you are still engaging in PVP every second of every hour that you spend logged into EVE.

Now, on to the original idea - I'm going to say nope.gif -- it's way too complex and would require way too much time to do... I'm not even sure what the point even is. Under the existing system we have time+risk=profit, under this change we'd have time+risk=profit, but with massive gameplay changes that would take countless hours of dev time to code and would have thousands of unintended side effects (as any MASSIVE change is going to.)

Just look at the ESS. That was a little change. They are *still* patching changes to fix all the totally unforseen side effects and exploits that one little change has created. Your change would totally break so many things, things that no one can even begin to guess yet.
Nikk Narrel
Moonlit Bonsai
#25 - 2014-02-14 15:56:58 UTC
Thank you for responding in a thoughtful manner.

djentropy Ovaert wrote:
...
Now, on to the original idea - I'm going to say nope.gif -- it's way too complex and would require way too much time to do... I'm not even sure what the point even is. Under the existing system we have time+risk=profit, under this change we'd have time+risk=profit, but with massive gameplay changes that would take countless hours of dev time to code and would have thousands of unintended side effects (as any MASSIVE change is going to.)

The time+risk=profit aspects were never intended to change, and I do appreciate your backhanded confirmation that they are intact.

The part that does change, which you are not necessarily aware of, is that a mining barge has a wildly different set of options for response than a typical PvP ship, when confronted by a hostile intent on combat.

And by different, I mean more limited by it's diminished capacity for combat in comparison.

The PvP ship, on either side, has a realistic option to fight, and possibly come out on top of the engagement. It is fair to say that a PvP ship will win.

Now, a typical mining ship, facing a PvP ship, is confronted with a more limited set of options.
They can run, which is often countered, or they can explode. Typical mining ships tend to make for poor opponents in combat, and as a result normally are expected to avoid the contest.

The goal of this idea, is to offload the actual mining onto NPC drones, allowing the miner to assume a role as manager / guardian.
The miner can sit vigilant over the drones, comparable to how they previously would have sat in an exhumer or barge, while the ore accumulates.
The key difference comes into play when the miner encounters a hostile player.

Previously, the most efficient response was often evasion, characterized by the mining player warping away ASAP before the hostile could engage them.

With this system, the most efficient response now has more options.
1. Evade, your drones are all warping away safely*
2. Evade, some or all of your drones will be lost, resulting in loss of deposit for destroyed units.
3. Guard the drones escape, your ship is prepared for escape under fire, but you are holding out until they warp before you leave.
4. Fight the attackers off. You are prepared for this encounter, and expect to get kill mails AND ore. It is a good day to mine.

*The first item is dependent on the drones being idle or predictably about to complete a cycle, and you have set the transponder into recall mode. This defaults into option two in the event some drones are still mining.
Lucien Visteen
Imperial Academy
Amarr Empire
#26 - 2014-02-14 16:07:19 UTC
Questions.

Will stealing from the transponder activate the wanted staus?

Will you be able to use the siphon unit on the transponder, and will that activate a wanted status aswell?

The ships hung in the sky in much the same way that bricks don't.

Zerlestes
Caldari Provisions
Caldari State
#27 - 2014-02-14 17:06:20 UTC  |  Edited by: Zerlestes
miners dont need pvp in form of pew pew

pvp players should protect miners in return miners and producers make new ships for the pvp guys to blow up

that should be the case not some big change that change the playstyle from mining to pvp

there are quite a few players that hate pvp or at least dislike it and i mean only pew pew

and no miner i know would like a forced pvp carrier
Nikk Narrel
Moonlit Bonsai
#28 - 2014-02-14 17:35:11 UTC
Zerlestes wrote:
1. miners dont need pvp in form of pew pew

2. pvp players should protect miners in return miners and producers make new ships for the pvp guys to blow up

that should be the case not some big change that change the playstyle from mining to pvp

there are quite a few players that hate pvp or at least dislike it and i mean only pew pew

and no miner i know would like a forced pvp carrier

I like this post.

By the numbers, then....

1. Noone said they needed it.
Depriving them of having the option however, goes to the opposite extreme. It says they can't have pew pew while mining.

Point 2 encompasses the remainder of the above post, here.

2. In a perfect world, PvP players would not mind sitting idly by, while miners stared at the floating rocks being slowly excavated by the mining lasers.
In EVE, we often find PvP players consider the above to be mind numbingly repulsive to consider. They want action, are frequently only playing for a limited time, and would prefer to actually do something beyond sit around.

Also, please note, noone will be forced to PvP in the perspective of space combat.
I am not entirely clear why you would continue to expect this, having already pointed out it is simply an option.
Nikk Narrel
Moonlit Bonsai
#29 - 2014-02-14 17:40:44 UTC
Lucien Visteen wrote:
Questions.

Will stealing from the transponder activate the wanted staus?

Will you be able to use the siphon unit on the transponder, and will that activate a wanted status aswell?

I like this, it indicates more creativity with considerations.

Thank you!

Stealing from the transponder directly, if in high sec, would be comparable to stealing from a wreck or jetcan.
I may be mistaken, but I think you get suspect status from that.

USING A SIPHON... very clever direction.
I would say this does NOT flag the player as a suspect, if it becomes an option to attempt.
NEITHER would destroying said siphon, since I would suggest flagging it with an exclusive suspect flag the moment it went active against the transponder.

The siphon would be a fancy legal glove, in this sense, getting the dirty suspect flag on the player's behalf.
Kyrik Vaster
Professional Interstellar Support Initiative
#30 - 2014-02-14 17:46:49 UTC
Daichi Yamato wrote:
Kyrik Vaster wrote:

Mining therefore, is by definition, not PvP.


indeed it is.




djentropy Ovaert wrote:
Kyrik Vaster wrote:


Mining therefore, is by definition, not PvP.

I'm going to assume you don't PvP in a shuttle, I should not be forced to PvP in a mining hull.

High security space is NOT a PvP environment. I've been mining in this game for over 7 years and have NEVER shot anyone, ever, zero kills. I guess that means I'm doing it wrong.



This is 100% wrong in more then one way. Every single activity that you can possibly perform in EVE is a PVP action. Mining that rock? You're a) taking away from that rock thus denying other players the profit from it b) influencing market prices on many goods by what you choose to do with the ore you scoop up.



From your lips to gods ears, thus it must be so.

In the days of the Chinese isk farmers (in direct violation of the UELA) when the cheating finally hit CCP in the pocket book hard enough they acted... and what did they do, they took your stuff away.

what does CCP do when you attempt to gank someone? They take your stuff away, every single time.

I"ve never lost a ship to CCP for selling minerals on the market, I've never lost a ship for putting up a buy contract. I've never lost a ship for manufacturing Medium remote armor repers...

mining rocks is not PvP... PvP stands for Player vs. Player... there is no "verses" in mining. Unless all the rocks in high security space are mined every day, there is no verses.

Funny how we now need to argue over the definition of terms.

yet none of you, to the person have spoken to allowing miners to arm their ships, answer that, why does CCP prohibit arming mining equipment?

{crickets} {/crickets}

mmm, thought so.
Mag's
Azn Empire
#31 - 2014-02-14 18:32:25 UTC
Kyrik Vaster wrote:
Daichi Yamato wrote:
Kyrik Vaster wrote:

Mining therefore, is by definition, not PvP.


indeed it is.




djentropy Ovaert wrote:
Kyrik Vaster wrote:


Mining therefore, is by definition, not PvP.

I'm going to assume you don't PvP in a shuttle, I should not be forced to PvP in a mining hull.

High security space is NOT a PvP environment. I've been mining in this game for over 7 years and have NEVER shot anyone, ever, zero kills. I guess that means I'm doing it wrong.



This is 100% wrong in more then one way. Every single activity that you can possibly perform in EVE is a PVP action. Mining that rock? You're a) taking away from that rock thus denying other players the profit from it b) influencing market prices on many goods by what you choose to do with the ore you scoop up.



From your lips to gods ears, thus it must be so.

In the days of the Chinese isk farmers (in direct violation of the UELA) when the cheating finally hit CCP in the pocket book hard enough they acted... and what did they do, they took your stuff away.

what does CCP do when you attempt to gank someone? They take your stuff away, every single time.

I"ve never lost a ship to CCP for selling minerals on the market, I've never lost a ship for putting up a buy contract. I've never lost a ship for manufacturing Medium remote armor repers...

mining rocks is not PvP... PvP stands for Player vs. Player... there is no "verses" in mining. Unless all the rocks in high security space are mined every day, there is no verses.

Funny how we now need to argue over the definition of terms.

yet none of you, to the person have spoken to allowing miners to arm their ships, answer that, why does CCP prohibit arming mining equipment?

{crickets} {/crickets}

mmm, thought so.
Of course mining is PvP. You are competing for a limited resource, therefore there is a versus in mining. Just as there is in almost every aspect of Eve. This is why Eve is known as a PvP centric game.

As far as your argument regarding arming a mining ship is concerned, you are wrong yet again. My friend used to have great fun with his Hulk back in the day. It's only your imagination, that stands in your way. Blink

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Kyrik Vaster
Professional Interstellar Support Initiative
#32 - 2014-02-14 19:00:05 UTC
and done.

guess it's time to avoid this thread and those in it.
Nikk Narrel
Moonlit Bonsai
#33 - 2014-02-14 19:11:15 UTC
Kyrik Vaster wrote:
and done.

guess it's time to avoid this thread and those in it.

That sounds a bit drastic to me, but perhaps you are wisest concerning what is in your own best interests.

A pity though, I had hoped you could justify the views you seemed to hold.

Good day, Sir.
Daichi Yamato
Jabbersnarks and Wonderglass
#34 - 2014-02-14 19:36:34 UTC
Kyrik Vaster wrote:


Funny how we now need to argue over the definition of terms.

yet none of you, to the person have spoken to allowing miners to arm their ships, answer that, why does CCP prohibit arming mining equipment?

{crickets} {/crickets}

mmm, thought so.


because ur understanding of the concept of PvP is incorrect. mining is competitive, and thus PvP. as ive been in this game for less than half the time u say u have, it would seem that wisdom does not in fact come with age.

i probed down someones mission hoping to see if i could hop on the 'shoot the MTU to draw drone aggro' bandwagon, to find a skiff had beaten me to the mission and had started looting.

the skiff claimed a wolf and a rifter that were trying to defend the poor mission owner from having all his amarr dog tags taken from underneath him.

anyways, nikk, sorry about derailment. U know i have great respect for u and especially ur out of box thinking. but i cant see the idea catching on. i have the impression that CCP would prefer u to have buddies guard u whilst u mine, maybe with PvP ships ready in the Orca's/Rorq's that support u.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Sentamon
Imperial Academy
Amarr Empire
#35 - 2014-02-14 19:43:26 UTC  |  Edited by: Sentamon
Mining doesn't need "fixing".

Daichi Yamato wrote:
i have the impression that CCP would prefer u to have buddies guard u whilst u mine.


Yes the premise of the game was for mining fleets with combat ships and miners working together. Because miners are out there mining solo as the "pvpers" are out there hopping 30 systems looking for action doesn't mean mining is broken, or that it can be improved in any meaningful way.

Start making defended mining fleets in low and null and see what happens.

~ Professional Forum Alt  ~

Nikk Narrel
Moonlit Bonsai
#36 - 2014-02-14 20:00:57 UTC
Sentamon wrote:
Mining doesn't need "fixing".

Daichi Yamato wrote:
i have the impression that CCP would prefer u to have buddies guard u whilst u mine.


Yes the premise of the game was for mining fleets with combat ships and miners working together. Because miners are out there mining solo as the "pvpers" are out there hopping 30 systems looking for action doesn't mean mining is broken, or that it can be improved in any meaningful way.

Start making defended mining fleets in low and null and see what happens.

I like the idea, but I do not see it working in the game itself.

The defense of mining inevitably falls to the miners themselves, as they cannot promise a decent play experience to the ones who might be willing to defend them.

Without a decent play experience, the player seeks to find it in other places. The would be guards leave.

Ultimately, this IS a game, and if we cannot have fun playing it, we won't.
That is why miners normally have no PvP players guarding them. It's not fun standing guard.
Zerlestes
Caldari Provisions
Caldari State
#37 - 2014-02-14 21:12:25 UTC
then the pvp guys are the problem because they dont want to protect

well right know there is no need for it because miners can avoid loses if they are not afk
avoiding hostile players is number 1 Strategy and the only need for its is because pvp guys dont like to protect miners

i know that would be a dreamworld but that is how it should be
Lucien Visteen
Imperial Academy
Amarr Empire
#38 - 2014-02-14 21:25:34 UTC
Thank you for the answers. Its a promising concept and I would like to see you work on it more.

The biggest concern for me, as it stands, is that the miner will need to train twice as many skills as anyone else. They will need to train skills in regards to refining and the like, and skills in combat.

As you yourself said

Nikk Narrel wrote:
The defense of mining inevitably falls to the miners themselves, as they cannot promise a decent play experience to the ones who might be willing to defend them.

Without a decent play experience, the player seeks to find it in other places. The would be guards leave.

Ultimately, this IS a game, and if we cannot have fun playing it, we won't.
That is why miners normally have no PvP players guarding them. It's not fun standing guard.


But I don't believe that is the miners fault.

The ships hung in the sky in much the same way that bricks don't.

Nikk Narrel
Moonlit Bonsai
#39 - 2014-02-14 21:32:59 UTC
Zerlestes wrote:
then the pvp guys are the problem because they dont want to protect

well right know there is no need for it because miners can avoid loses if they are not afk
avoiding hostile players is number 1 Strategy and the only need for its is because pvp guys dont like to protect miners

i know that would be a dreamworld but that is how it should be

The fruits of the orchard hang off the tree branches.
Some fall to the ground.

None of the fruit come to my table, unless I go out and gather them, so I do this. I adapt to how my food is available, and so satisfy my hunger as a result.

With mining in EVE, I see an opportunity to grow and adapt, by replacing the missing PvP presence with our own PvP ability.
I would gather the ability unto myself, for self defense, beyond simple evasion.
You object to this desire to adapt to the reality that we find ourselves in.

I feel it is time to accept the limits of how players have shown their willingness to behave, and adapt.

We can cry about how the fruit does not come to our table by itself, or we can gather it and eat.
Have some fruit.
Sentamon
Imperial Academy
Amarr Empire
#40 - 2014-02-14 21:35:58 UTC
Well if players prefer hugging gates, stations, and warping nonstop for some meaningless fight instead of setting up and defending an industrial operation then tinkering with mining really won't change anything.

~ Professional Forum Alt  ~