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EVE New Citizens Q&A

 
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Should i be training Level V skills?

Author
Django Schultz
Brutor Tribe
Minmatar Republic
#1 - 2014-02-13 15:12:58 UTC
Should i be prioritizing level V skills before other skills that will allow me to use certain fittings and other basic skills.

i.e. I need to train small missiles, but i have spaceship command (1x) ready to train to level V. Which should i prioritize?

Sorry if this doesn't make sense as i have no idea what im talking about.
Kitty Bear
Deep Core Mining Inc.
Caldari State
#2 - 2014-02-13 15:25:21 UTC
Ultimately that's something for you to decide on your own based on what you want from eve.

To help weigh up the benefits of a L5 skill it helps to look at what it enables (skills, ships or modules), how long it takes, and what % boost it gives to important attributes.

Then look at the L1-4 skills your thinking of training, do the same analysis. Then compare them both to how they will help you do what you want to do.

You can at times get the 'Ugh, I NEED both!!' moment, then I usually prioritise by time taken to train.

hope this rambling helps
Thomas Builder
Center for Advanced Studies
Gallente Federation
#3 - 2014-02-13 15:25:49 UTC
When you are new, I wouldn't train skills to V, unless level V is a requirement to use a specific module or train another skill.

Although some skills are good & cheap enough to warrant training them to V early on. (E.g. Drones, CPU Management, Power Grid Management)
Solai
Doughfleet
Triglavian Outlaws and Sobornost Troika
#4 - 2014-02-13 15:35:33 UTC
Eve rewards the versatile generalist more often than it rewards the specialist. The specialist will see a small edge in combat, or some other specific activity of the brief moment, but the generalist will see an edge at all other times. For this reason, you gain more power by picking out the 'low-hanging fruit' as soon as you can, which necessarily means skipping the lvl 5 skills for later.

There are exceptions. Some skills have a x1 multiplier, and their rank 5 doesn't take long to get. This can be considered relatively low hanging fruit. There are some skills that are important, and require a lvl 5 prerequisite. If the prereq is a x1 multiplier, it's likely worth training.... when it's needed.

Finally there are some highly useful, highly applicable skills to have - Frigate 5. And the prereqs to an interceptor, or assault frigate. That's one of the few exceptions to this pattern.

Else, lvl 5's give you some measly 5% bonus or whatever for 16 days played or whatever. Skip em.
Shiloh Templeton
Cheyenne HET Co
#5 - 2014-02-13 15:52:45 UTC
Probably not. You might ask Brave Newbies if they have a recommended training plan.
J'Poll
School of Applied Knowledge
Caldari State
#6 - 2014-02-13 15:58:39 UTC
Django Schultz wrote:
Should i be prioritizing level V skills before other skills that will allow me to use certain fittings and other basic skills.

i.e. I need to train small missiles, but i have spaceship command (1x) ready to train to level V. Which should i prioritize?

Sorry if this doesn't make sense as i have no idea what im talking about.


Eventually...yes.

Current example, no.

I would prioritize getting all the skills you need up to level 3 or 4 first.
Why, because training any skill from 4 to 5 takes much longer then training another skill from 0 to 4, while the 0 > 4 has a bigger advantage then the 4 > 5 one.

Be it in same category (so say Rapid Firing 0 > 4 before Motion Prediction 4 > 5) or just opening up new things to try.

You could wait the days it takes to take spaceship command to 5...and then train that missile skill, but it will make you wait those days before you can try things out.


Only train level 5 skills when:

A. They are a pre-requirement for another skill you need (Weapon Upgrades 5 to train Adv. Weapon Upgrades)
B. You have nothing else to train at the moment or go away from game for a while due to RL stuff.
C. You have an understanding in what you do and know that the small bonus you get from that 1 skill level is going to make a difference.
D. They are core skills, which should be trained to 5 within a reasonable amount of time (just don't prioritize them above anything else, having them at 4 is good...try things out in the mean while).


Personally, what I did / do...is just occasionally train some skills to L5 partially.
So, if I know I eventually want skill "x" at level 5...I keep it in the end of my skillqueue and occasionally spent a day of skilling on it, then push other skills I more urgently need in front of it.

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Frank Millar
The Scope
Gallente Federation
#7 - 2014-02-13 16:15:53 UTC
What J"Poll said.

A newer character is way better off training as many skills as possible/needed/afforable to III first.

Then consider what skills you need to train to IV so you can inject other skills to train to III (for example, Gunnery IV is needed for Surgical Strike and Trajectory Analysis).

Then look at what you need to train to V to inject yet other skills (Drones V for Drone Interfacing and Drone Sharpshooting).

All other V's are icing on the cake, but I'd say core skills concerning capacitor, cpu and powergrid, and ehp in hull, armor and shields take priority. Train them when you are going to be offline for a few days, a week, a month even. Also, save a few for patch days (although nowadays it isn't as bad as it used to be). Bear
Qalix
Long Jump.
#8 - 2014-02-13 16:52:28 UTC  |  Edited by: Qalix
I'll add this to the discussion:

Don't get wrapped up in min/maxing training times. SAVE YOUR REMAPS. Obviously, you're already training and doing things, so it may be a bit late. What I do on new alts is not remap at all when I first start and just train up cybernetics to 1, basic frigate and industrial ship skills (less than half a day to get going), and then I look at what I'm aiming for. At the lower skill tiers, remaps don't buy you more than a few hours here and there. So why waste the remaps to get your basics?

Then there are things that you may want but that don't fall into the same attribute categories that your main line of training will use. For example, if I were to train a mission alt, which uses social skills, I will continue not to remap and then train social. Why? Because charisma is rarely a primary attribute. If I remap to max something else, I gimp my training time for social. I don't remap for any skills that fall into that sort of category, i.e. outside your main line of training, and that don't take more than a day or two to train.

To address your main question, other than the necessary spaceship command skills to sit in a hull, focus your initial training on support/fitting skills. Rank 1 skills in Engineering, Electronics, and those sorts of skills should be your first goal. Training to 5 with remaps on those will usually have a 3 day or so training time (5 days if not maxed to those attributes). Within 2 to 3 weeks, you should be able to fit most of the mods and have the skills necessary to proceed to T2 training. Once you've got a good selectoin of T2 possibilities for fitting, then go back to getting youself into bigger hulls.

Support/fitting skills apply to everything; spaceship command skills only apply to a few hulls. Even if you could sit in the hull, you couldn't do anything with it without the support skills.
Sabriz Adoudel
Move along there is nothing here
#9 - 2014-02-13 22:22:00 UTC  |  Edited by: Sabriz Adoudel
Thomas Builder wrote:
When you are new, I wouldn't train skills to V, unless level V is a requirement to use a specific module or train another skill.

Although some skills are good & cheap enough to warrant training them to V early on. (E.g. Drones, CPU Management, Power Grid Management)



This, this, many times this.

Remember: Training a skill from 4 to 5 takes 460% longer than training it from 3 to 4 and 3100% longer than 2 to 3. Is that skill 460% more valuable to you than training a different skill?

The answer will sometimes be yes (the three named skills being perfect examples); or some ship skills. But generally train something else unless level 5 is a prerequisite for something critical to you.

You won't want all of these skills, but here are some other skills that are much, much better at l5 than l4 (note that many of these are skills you may still be happy to go a year without):

- Drones (unlocks Drone Interfacing)
- Weapons Upgrades (unlocks Advanced Weapons Upgrades)
- Small Hybrid Turrets and equivalent skills for other racial weapons systems (unlocks tech 2 blasters and rails)
- Racial Cruiser (unlocks all that race's tech 2 cruisers and tech 3 cruisers, which are versatile)
- Force Recons (specialised for one type of ship, but they run a lot better at 5 than at 4)
- Logisitics (this skill drops capacitor use for remote repair modules on certain ships by 15% per level, there is a huge difference between paying 40% of base cap and 25%)
- Heavy Drone Operation and Sentry Drone Interfacing (these unlock tech 2 drones which are far, far better than t1)

Plus the skills mentioned above (CPU Management and Power Grid Management) are so powerful that they are worth training to 5 despite the diminishing returns on the 5th level.

I support the New Order and CODE. alliance. www.minerbumping.com

Veritaal
Veri-Tech Tax Haven
#10 - 2014-02-13 22:40:15 UTC
Ill just agree with the general consensus here and say "not yet".

Ignore any of the "everything must be lvl 5 and you should have 50M sp before you buy your first cruiser" crazies you might come across.

The only level V skills that are pretty much universally accepted as "you must do this eventually" are -

CPU management
Powergrid management
Drones
Scout drone operation

The first two are the main fitting skills, which you are going to need more and more as you start cramming T2 gear onto your hulls.

The second two are so you can use T2 light/medium drones. I consider them mandatory for serious PVE, and they are a big help everywhere else. Most ships in this game have a drone bay anyway, so this helps regardless of what you end up doing in your EVE career.

After that, train lvl V skills as necessary for T2 mods, ships, whatever you end up doing.

Tau Cabalander
Retirement Retreat
Working Stiffs
#11 - 2014-02-13 23:29:00 UTC
Train only rank 1 skills to level 5, if you must. Save the others for later.

Level 5 on rank 1 skills is about 3 days.
DaReaper
Net 7
Cannon.Fodder
#12 - 2014-02-13 23:32:29 UTC
the only ones I ever recommend to 5 are for miners, and that's refining and refining eff I recommend both thouse to 5 if you mine, as it will give you a greater yield with you refine ore.

otherwise as stated already, it depends. you don;t really need lvl 5 unless you want a certain mod or you need a long skill due to work or something at this time.

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

Sabriz Adoudel
Move along there is nothing here
#13 - 2014-02-13 23:40:55 UTC
Tau Cabalander wrote:
Train only rank 1 skills to level 5, if you must. Save the others for later.

Level 5 on rank 1 skills is about 3 days.


Weapons Upgrades (2x) is one very real exception to this, as WU5/Advanced Weapons Upgrades 3 is a huge improvement on fitting capability over WU4/AWU0.

I would advice training WU to 5 within your first three months of playing; possibly your first one month.

I support the New Order and CODE. alliance. www.minerbumping.com

Salpad
Carebears with Attitude
#14 - 2014-02-14 01:57:18 UTC
Django Schultz wrote:
Should i be prioritizing level V skills before other skills that will allow me to use certain fittings and other basic skills.

i.e. I need to train small missiles, but i have spaceship command (1x) ready to train to level V. Which should i prioritize?

Sorry if this doesn't make sense as i have no idea what im talking about.


Each skill level takes 5.6 times as long (the square root of 32) to train as the previous. So if it takes 1 day to train a given skill from 3 to 4, then it takes 5.6 days to train that same skill from 4 to 5. And the time it takes to train a given skill from 4 to 5 is 1024 times (32 times 32) as long as the time it takes to train that same skill from 0 to 1.

Based on this knowledge, you should usually focus on breadth of skill, and wait with depth of skill until much later into the game.

There are a few exceptions, though, skillz that you'd want to train to 5 pretty fast, such as the skillz that give all your ship hulls more CPU and more powergrid, or that affect your capacitor recharge or maximum. Most of those have been re-named recently, otherwise I'd tell you what they are. Also Navigation, and Weapon Upgrades (if WU hasn't been renamed too).

I have (or had) a list of about 11 skillz, 9 of which should be trained to 5 pretty damn soon in any pilot's career (because they're of high value for anyone flying actual ships - everyone except station traders) with the last 2 only needing to be trained to 4 soon, because they're very high Rank, and it'd take a long time to train those from 4 to 5.

Beyond those 11, of course, there are more skills that are sweet to train to 5 soon, depending on what you do in-game, what kind of ships you fly, günboats or missile ships or droneboats, shield tanked or armour tnaked.
Salpad
Carebears with Attitude
#15 - 2014-02-14 02:01:42 UTC
Tau Cabalander wrote:
Train only rank 1 skills to level 5, if you must. Save the others for later.

Level 5 on rank 1 skills is about 3 days.


Those 3 days must be if you've remapped for optimal training time. My notes, for a "balanced" remap-only-ever-once, says it's more like 1 week total training time from 0 to 5, for Rank 1.
Qalix
Long Jump.
#16 - 2014-02-14 03:19:14 UTC
Salpad wrote:
Tau Cabalander wrote:
Train only rank 1 skills to level 5, if you must. Save the others for later.

Level 5 on rank 1 skills is about 3 days.


Those 3 days must be if you've remapped for optimal training time. My notes, for a "balanced" remap-only-ever-once, says it's more like 1 week total training time from 0 to 5, for Rank 1.

Back before they changed racial starting skills and the whole bonus remap thing, my first remap was to a balanced intelligence and perception setup. It worked pretty well. With the new bonus remaps etc, you can put together a pretty good first year plan and still leave yourself with a bonus remap. With cybernetics 1 and +3 implants, almost any plan is basically acceptable. No need to limit to once per lifetime!
Tau Cabalander
Retirement Retreat
Working Stiffs
#17 - 2014-02-14 03:27:42 UTC  |  Edited by: Tau Cabalander
Salpad wrote:
Tau Cabalander wrote:
Train only rank 1 skills to level 5, if you must. Save the others for later.

Level 5 on rank 1 skills is about 3 days.


Those 3 days must be if you've remapped for optimal training time. My notes, for a "balanced" remap-only-ever-once, says it's more like 1 week total training time from 0 to 5, for Rank 1.

I never stated 0 to 5. I stated level 5.

I'm a bit off too; it takes about 4 days without implants. It drops to about 3d with +3 implants.

Example of worthy candidates:
* CPU Management
* Power Grid Management
* Capacitor Systems Operation
* Repair Systems (armor)
* Drones
... and so forth
Kai'tan Adrastia
The Scope
Gallente Federation
#18 - 2014-02-14 07:20:37 UTC
I echo Sabriz sentiment regarding weapons upgrades and advanced weapons upgrades. Their value can not be overstated.
Anne Dieu-le-veut
Natl Assn for the Advancement of Criminal People
#19 - 2014-02-14 13:34:44 UTC
Since OP mentioned using missiles, I would train Missile Launcher Operation to V as well, because that is a pre-req for some other missile skills.