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Out of Pod Experience

 
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'In Real LIfe I am KInd. In EVE I am a Psychopath'

First post First post First post
Author
Andski
Science and Trade Institute
Caldari State
#281 - 2014-02-12 21:24:33 UTC
Mr Epeen wrote:
Why everyone is ragging on the Daily Mail when it's an American study they are reporting on is beyond me.

U.S. 'science' is publish or perish and corporate funded.

That's the real problem.

But keep shooting the messenger. It shows most of you didn't even click the link.

Mr Epeen Cool


Just gonna say that the British aren't saints when it comes to this either. Ever heard of Andrew Wakefield?

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Striscio
Doomheim
#282 - 2014-02-12 21:35:45 UTC
What is this "good people" you speak of?

Does OP really think good people even exist? Idea

You haven't dig enough. Roll
Barbara Nichole
Royal Amarr Institute
Amarr Empire
#283 - 2014-02-12 22:18:34 UTC
I don't know if I believe it. If I were you I would reevaluate my out of game personailty and see if there are any tendancies that are not so nice... look back at your experiences and interactions with people, not the good ones but the ones where things didn't go well or as you expected. Anyone can respond to people kindly when everything is cool, when others are kind to you.. what do you do with things are not that way or when you are irritated? that's the test.

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]

Karl Jerr
Herzack Unit
#284 - 2014-02-12 22:24:36 UTC  |  Edited by: Karl Jerr
Just to put my 2 cents; when I had my first computer in the early 80s, the 8 bits PCs began to become mainstream and so the games. There were games of all sort some violent some dumb other smarts (like Elite, but I digress).

I lived in Europe during this period and one day a big newspaper released an article painting the players that use these crude and new computers, but also painting the ones roaming into the Arcade rooms, as people to have tendencies to develop violent behavior and could become, by a whatever ratio, murderers and rapists.

Of course the mainstream TV talked about this phenomenon too during months. I'm glad that my parents had a mind more open than this sheeple's mass media.

All that to say that's it's not a novelty.

Yes the internet certainly open the door to a strange bunch of weirdos, and yes online games encourage the selfishness nature of the human being.

But threatening people of sociopaths or other names because they gank or play pirates that's a complete bs. These media doesn't remember when the youngsties played a lot as cops and gangsters or pirates and victims. I personally liked that and don't remember that one of the old dudes has became sociopathsomething since.

When someone push the RP it's perhaps strange, but it's part of the game.
When a player threats the real life of another player because he/she blown his/her fantasy spacecraft and say like "I hope that you will die in a car accident", I think there is a limit to not cross.
Mr Epeen
It's All About Me
#285 - 2014-02-13 00:00:00 UTC
Andski wrote:
Mr Epeen wrote:
Why everyone is ragging on the Daily Mail when it's an American study they are reporting on is beyond me.

U.S. 'science' is publish or perish and corporate funded.

That's the real problem.

But keep shooting the messenger. It shows most of you didn't even click the link.

Mr Epeen Cool


Just gonna say that the British aren't saints when it comes to this either. Ever heard of Andrew Wakefield?


LOL at going into offense is the best defense mode. "Yes, we're doing it wrong but It's okay because look at those darn Brits."

But gratz on being seemingly the only person that actually understood what I wrote.

Mr Epeen Cool
Ivy greene
Deep Core Mining Inc.
Caldari State
#286 - 2014-02-13 03:46:08 UTC
I like to think I'm nice irl and ingame. I've already given away a carrier and isk to some of my friends. I like to build a network of trustworthy friends so we can go on adventures together! Excelsior! Smile

I've been told I'm somewhat famous, no idea why...

http://themittani.com/features/alod-you-cannot-jump-here

Malc Modnaar
University of Caille
Gallente Federation
#287 - 2014-02-13 05:00:33 UTC
I have no doubt that one's actions in a virtual reality influence one's behavior in real life... but not in the way people seem to assume.

Games are fascinating in that they let us explore possibilities without consequence. They put us in an environment with a set of constraints and ask us "What would you do?" They let us assume a character and personality, one that could be wildly different from our real selves. In my experience, however, very few people create characters wildly different from themselves - it's just too hard to immerse oneself in a character, to believe their actions are realistic, if they're wildly different from your own.

I'm not saying one's character in-game is a perfect reflection of their real personality; if that were the case, EVE would play host to the single largest gathering of mass-murdering psychopaths the world has ever seen. Rather, a character in a game is often, from what I've observed, based on its creator's personality, with significant alterations mainly due to the lack of consequences or greater (perceived) freedom of choice. It's why most people who play games with a moral choice system take more good or neutral choices than evil. People do what makes sense based on their own personality and experience in the context of the game's world.

As a personal example, I tend towards "evil" alignments in most games. I'm not an omnicidal sociopath in reality (as far as you know Twisted), I just make choices that make sense to me, with one key change: I don't concern myself with what happens to others. With the removal of consequence, I tend to take actions that benefit me, even if it's at the expense of others. Likewise, I've met some fairly cold individuals who, in the context of games, consistently choose "good" alignments. In reality, they're reserved and seemingly callous, but in a game, they're generous and compassionate.

What's important is that my character's choices are consistent with my own, with one critical change. The choices I make in-game make sense in that game's context. Since there is little lasting consequence, I make decisions without considering the harm to other characters. When watching the aforementioned people, they make choices consistent with their real personality, but without worrying about personal consequence.

In short, games allow one to explore their own personality in a unique context. One's character in-game is likely very similar to their real-life personality, when viewed in the context of the game. Take away consequence or add new restrictions, and people can behave in surprising ways, but their choices are almost always based on their own experiences.

There are two things, so the saying goes, to be certain of: death and taxes. Just don't be too sure about death.

Karl Jerr
Herzack Unit
#288 - 2014-02-13 14:22:38 UTC
I'm 100% agree with what you said.
What you said also apply into the tabletop wargaming little world (I used to play wargames a lot).
One day a specialized magazine published an article "are wargamers bloodthirsty warmongers?" Yeah the article was pretty serious, but at least not turned in bs since it was in a wargaming/rpg magazine.
When we think about it, that's not so different than to play black or white in chess, German or Allies in a WW2 wargame, flying a fighter-bomber in a combat flight simulation, or playing Monopoly... It's just creating a fictional situation an let us to manage it. That doesn't mean that the guy or gal who plays the Nazi regime in a wargame is a fascist...
Kimmi Chan
Tastes Like Purple
#289 - 2014-02-13 16:40:00 UTC
I'm a misanthrope in game and IRL.

Because people, what a bunch of bastards...

"Grr Kimmi  Nerf Chans!" ~Jenn aSide

www.eve-radio.com  Join Eve Radio channel in game!

djentropy Ovaert
The Conference Elite
The Conference
#290 - 2014-02-13 17:21:02 UTC
Just a fast comment on this discussion - I don't think there's any room in general for being a "Psychopath" in Eve.

Let me explain.

As a prime example, I will cite my behavior in game. I play in a Factional Warfare corp. That means that other players who are part of the opposing militia are valid war targets to me, and free for me to fire on regardless of where in the universe I happen to come across them. I take that chance, quite often. I've gunned down helpless shuttles on the Jita 4-4 undock, haulers just looking to get their gear back to where they want it, and of course - plenty of targets that are quite good at shooting back. My point is; I'm never a jerk about it. After the battle is over (regardless of if I win or lose) - you'll get a "gf" from me in local, and probably a :) or two if it really was a super fun fight.

I've seen the other side. Players who scream and curse at others when they get blown up, call others all sorts of foul names, make vague personal threats - all over internet spaceships going boom. This is, in my opinion, true "psychopathic" behavior - and I have noticed that most players who act like this don't last long at all. They tend to quit after other players learn "Wow - this guy will scream at you, insult your mother, turn on the CAPS LOCK, then cry, whine, and logoff!" - which makes them super fun to shoot down, as the tears are worth so much more then the killmail :)

It's a game. A game about blowing up internet spaceships. You can be the big bad pirate all you want, engage in ransom and random destruction of everything you see just because you can - but that never means you have to act like a "psychopath" about it. Most of the "bad" guys that I know in eve are actually super nice about it (while they are blowing up your ship). :)
Shizuken
Venerated Stars
#291 - 2014-02-13 18:11:13 UTC
Veronica Felix wrote:
We often see people in EVE who defensively claim to be good, decent folk in real life, yet play vicious psychotics in EVE. But can they really separate the two? Does one's EVE persona reflect who and what people are in real life despite all their denials?

A new study claims that playing the villain makes you a bad person in real life:

'Gamers that adopted villainous Voldemort as an avatar, were more likely to dish out a punishment in the experiment .

'University of Illinois at Urbana-Champaign researchers found that people who played games as a heroic character were more likely to reward others.

'They warned that how gamers represent themselves in the virtual world of video games may affect how they behave toward others in the real world.
'


http://www.dailymail.co.uk/sciencetech/article-2555752/Playing-villain-video-games-makes-MEAN-Avatar-role-play-replicated-real-world-claims-study.html#ixzz2svavZ1lj


Are the two realms really so far apart? Destroying other players stuff in this game still represents the destruction of time invested by the victim in acquiring what he had, effectively wasting it. Time is part of the real world, and is irreplaceable.
Galen Darksmith
Sky Fighters
Rote Kapelle
#292 - 2014-02-13 18:34:30 UTC
Shizuken wrote:
Veronica Felix wrote:
We often see people in EVE who defensively claim to be good, decent folk in real life, yet play vicious psychotics in EVE. But can they really separate the two? Does one's EVE persona reflect who and what people are in real life despite all their denials?

A new study claims that playing the villain makes you a bad person in real life:

'Gamers that adopted villainous Voldemort as an avatar, were more likely to dish out a punishment in the experiment .

'University of Illinois at Urbana-Champaign researchers found that people who played games as a heroic character were more likely to reward others.

'They warned that how gamers represent themselves in the virtual world of video games may affect how they behave toward others in the real world.
'


http://www.dailymail.co.uk/sciencetech/article-2555752/Playing-villain-video-games-makes-MEAN-Avatar-role-play-replicated-real-world-claims-study.html#ixzz2svavZ1lj


Are the two realms really so far apart? Destroying other players stuff in this game still represents the destruction of time invested by the victim in acquiring what he had, effectively wasting it. Time is part of the real world, and is irreplaceable.


So if I beat you in monopoly, I'm a bad person because it took you time to aquire that fake money and fake property?

"EVE is a dark and harsh world, you're supposed to feel a bit worried and slightly angry when you log in, you're not supposed to feel like you're logging in to a happy, happy, fluffy, fluffy lala land filled with fun and adventures, that's what hello kitty online is for." -CCP Wrangler

Karl Jerr
Herzack Unit
#293 - 2014-02-13 18:49:48 UTC  |  Edited by: Karl Jerr
Shizuken wrote:
Are the two realms really so far apart? Destroying other players stuff in this game still represents the destruction of time invested by the victim in acquiring what he had, effectively wasting it. Time is part of the real world, and is irreplaceable.


When we play a strategy game, pass hours and hours (and days for some) to build our empires and these ones are crushed by an AI opponent is it a waste too? IMHO no, since it's a game and we should had fun to build it before it. I know, in a strategy game you can load a previously saved game and go back in time, but in this case you also pass some more time to reconsider your options and strategies, it isn't a waste either.
If you undock and lost your ship, first we all know that we should use what we can afford, because in other cases that can be a total pain to goes on the road again from the start, but if you have many iterations of it already it's not the same thing. Second, it's not a waste because we can review our strategy and methods and the weakness in it.
If someone think to waste its time playing a game and loosing sometime stuff in it, perhaps it's not a good game for him/her.
The fun doing whatever we do is something irreplaceable too.
Another and last example; in chess you begin each play with a set of limited assets in which you irremediably know that you will lost some of them over time during the play, and even worst you cannot replace them and must build and deconstruct strategies over time to reach the goal of a check mat.
Jonah Gravenstein
Machiavellian Space Bastards
#294 - 2014-02-13 18:53:02 UTC
Shizuken wrote:
Are the two realms really so far apart? Destroying other players stuff in this game still represents the destruction of time invested by the victim in acquiring what he had, effectively wasting it.
That's kind of the point of playing Eve, when you lose something you have an investment in it, which is why it smarts.

Eve like pretty much any computer game ever made is designed to eat into your time. Gaming in itself can be seen as a waste of time, usually by people who don't game.

Quote:
Time is part of the real world, and is irreplaceable.
Why are you wasting it playing a video game?

Personally I willing exchange my time for some spaceship based entertainment, knowing full well that someone can relieve me of my stuff if I'm careless enough to let them.

To me, that's not a waste of my time because I make a choice. I don't have to play, I choose to.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

baltec1
Bat Country
Pandemic Horde
#295 - 2014-02-13 18:55:05 UTC
Mr Epeen wrote:
Andski wrote:
Mr Epeen wrote:
Why everyone is ragging on the Daily Mail when it's an American study they are reporting on is beyond me.

U.S. 'science' is publish or perish and corporate funded.

That's the real problem.

But keep shooting the messenger. It shows most of you didn't even click the link.

Mr Epeen Cool


Just gonna say that the British aren't saints when it comes to this either. Ever heard of Andrew Wakefield?


LOL at going into offense is the best defense mode. "Yes, we're doing it wrong but It's okay because look at those darn Brits."

But gratz on being seemingly the only person that actually understood what I wrote.

Mr Epeen Cool


We understand your point. However its the Daily Mail, a paper that is renowned for its anti game stance. See UK papers are like US mainstream tv news, all opinion and few facts.
JC Anderson
RED ROSE THORN
#296 - 2014-02-13 19:22:52 UTC
Fairly surprised that somebody didn't see this thread and start another called "In real life I am a psychopath. In EVE I am kind."

Considering that it seems the "in" thing to do as of late.
Jonah Gravenstein
Machiavellian Space Bastards
#297 - 2014-02-13 19:42:41 UTC
JC Anderson wrote:
Fairly surprised that somebody didn't see this thread and start another called "In real life I am a psychopath. In EVE I am kind."

Considering that it seems the "in" thing to do as of late.

They did, it got locked along with its variations.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Slymah
DorpCorp
#298 - 2014-02-13 19:48:08 UTC
Pong was introduced to western civilization in the early 70's.

Since that time all crime has been reduced by roughly 50% per capita.


This argument is invalid.

Video games clearly reduce all crime.
Maxpie
MUSE LLP
#299 - 2014-02-13 20:11:46 UTC
I think any anonymous situation, particularly on the internet, brings out people's true selves. You've seen them, people road raging or refusing to give up a seat on the bus to an elderly person when nobody knows who they are. Acting in ways they never would if their friends or family were with them. I'm pretty sure the internet is a lot like real life in this respect.

No good deed goes unpunished

Feyd Rautha Harkonnen
Doomheim
#300 - 2014-02-14 18:39:00 UTC  |  Edited by: Feyd Rautha Harkonnen
In response to this apparent demand for penance on EvE acts of psychopathy, I am forthwith starting a new EvE religion and church of the glowing dildo.

If you EvE-mail me a complete confession of your in-game sins (accompanied with a small tithing in 100m ISK increments), I will absolve you. While its' true you can trade tags for security status with CONCORD, they will not unburden your soul and give you a clean slate like father Feyd will.

This is not a scam, as I both expect my religious beliefs to be respected and assure you everyone who confesses and tithes as mentioned will indeed receive a certified EvE mail of absolution from yours truly.

p.s.
The best confession will be selected to feature in an upcoming blog post, and chance to win the laser-dildo worn by our tireless inquisitors, perhaps even win the dildo wielded by our grand inquisitor himself

Sincerely
Feyd Rautha Harkonnen
fr. Church of The Glowing Dildo