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Circle EVE Ranch - Miners Welcome!

Author
Nikk Narrel
Moonlit Bonsai
#1 - 2014-02-12 21:32:07 UTC  |  Edited by: Nikk Narrel
Asteroids are not opponents worth the trouble and effort of direct interaction.
They are just rocks, adrift in space.

GOAL: Tie Risk & Reward firmly together, but without the play killing aspect that results in avoiding interaction.
Method: The player becomes the fighting and managing element, instead of the defenseless miner too often found currently.

Drones that act like cattle take over mining, and continually process ore into raw minerals, needing to be collected and transported to safety.
Drones would be rented, and a deposit for their value held while active under player control. To use them, a player would load a deployable transponder with scripts representing drone codes, calling these fighter sized drones to warp to the player's location. Different quality levels of drones will exist, each requiring a higher rental and deposit amount. Low quality would be for low grade ores, medium would be for ice and mid grade, and high would be for the ABC ores.

The drones will remain in range of the transponder, where the player who anchored it can also dismiss them by setting it to recall mode.
Once the transponder is in recall mode, any drone completing a cycle or standing idle, will immediately warp back to it's ORE rental facility.
The transponder would have an ore bay while deployed, capable of holding 40Km3 capacity.

Players would be cast in more active roles, focused on transport and defense.
The miner would monitor the storage container being filled, so they would know when best to empty it with their industrial.
The drones would be unresponsive to micromanagement while mining, only paying attention when completing a cycle as to whether they stand idle, continue mining, or dock.

Opportunities exist for both theft and vandalism, depending on nature of hostile players.

VERSION 2, DRONE CRUELTY FREE

Not counting meta / faction options, this would require 2 different pricing options.
One for barge equivalent, one for exhumer equivalent.
We don't want to compete with barges and exhumers for pricing, just play style.

Base deployable cost, standalone not relying on drones:
50 million for T1 estimated.
200 million for T2 estimated.

Each strip miner / ice harvester (functional yield equivalent, but specific to this deployable), up to 4 possible.
(can be fitted and removed at station only): 50 million each estimated.
Will require same mining crystals, just like modulated strip miners, for best use.
(Like modules, these fittings would have a chance to be recovered from a wrecked deployable)

With bonuses, to equal the yield expectations of a Hulk on a T2 deployable, 4 would be required.
This puts the cost for it at 400 million, if it is expected to replace a hulk.

Play specific detail:
When directed to start mining, it will enter a siege mode which expires at the end of the cycle.
It cannot be recovered off the field during this period, but can be toggled between automatic repeat and idle, taking effect at the end of the current cycle.

EDIT NOTE: This idea is not necessarily intended as a replacement for current mining, but as an alternative option for those who actually see mining as a play style for their EVE game itself.
I understand some players view mining as a necessary grind, since to them it is the obstacle they must overcome to have the ISK they feel is needed for their actual desired play in other areas. They don't need to change anything, as far as I am concerned, and can continue as they have been.
Nikk Narrel
Moonlit Bonsai
#2 - 2014-02-13 15:02:33 UTC
Question!
Why is this any better than the existing system, where miners get into frequently pacified vessels in order to generate ISK?

That can be easy to understand, although I will walk through the steps for any who genuinely have not done so yet.

First, the foundation of this logic:
Players, like any other person, are all about efficiency, aka making the most result be obtained from the least effort.
They may not be saying it directly, but it is commonly accepted that you cannot compete with someone when you need to make more effort than they do, to achieve the same result.
As an example, a person who runs twice as far to complete a race tends to lose if they are dealing with someone their own speed.

The goal of a miner, currently, is to get ore while avoiding hostiles from blowing them up.
Since they typically lack the means to fight against hostiles evenly, this leaves avoiding the hostile as their number one survival tactic.

So they avoid the hostile, and by so doing, avoid interaction. The more practiced and successful miners tend to not see their opponents on grid with them.
This is a key detail, being that avoidance of interaction is the key element of being successful here.

Who started playing EVE, with the goal of avoiding other players?
I don't know of anyone playing an MMO with this as a goal for enjoying play.

The cattle system, by comparison, keeps the time sink, and a more balanced interaction base to use when competing.
The drones are the defenseless mining agents here, while the player can adopt the role of PvP guardian.
The player here is the one making the ISK, so they are being rewarded for their participation.

This system has the successful player represented by the pilot who can beat back the hostiles, through interaction.

NOT avoid them.
Seliah
Blades of Liberty
#3 - 2014-02-13 15:08:18 UTC
I'm no miner so I can't really see all the consequences of such a change in terms of mining, but I like the reasoning behind it. More interaction is always better, as long as both sides have similar chances of getting the upper hand !

+1 for the idea, don't know about the details
Nikk Narrel
Moonlit Bonsai
#4 - 2014-02-13 15:18:02 UTC
Seliah wrote:
I'm no miner so I can't really see all the consequences of such a change in terms of mining, but I like the reasoning behind it. More interaction is always better, as long as both sides have similar chances of getting the upper hand !

+1 for the idea, don't know about the details

Thank you for your response!

This may help clarify, for non miners.
Mining itself is intended to reward a combination of time sink and risk, with ISK.

So long as you retain both the time sink, and the risk, these aspects receive the respect they are due.

This exchanges the miner for a PvP guardian, with incentives to stay comparable to the previous incentive to avoid interaction.
They risk more by avoiding, so they stay. This reverses the current incentive, effectively, thus encouraging interaction instead of penalizing it.

Additionally, it creates a higher chance that an opponent will bring in the means to transport ore, if they believe the defenders can be held back long enough for their own industrials to recover the load.

The attacker can make a profit if they have the guts to risk bringing haulers too!
Daichi Yamato
Jabbersnarks and Wonderglass
#5 - 2014-02-13 15:29:41 UTC
this sounds simultaneously more afk friendly and more ore thief friendly...

dnt like the automation, but kinda do like the vulnerable resources...

i dnt know! lol

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Nikk Narrel
Moonlit Bonsai
#6 - 2014-02-13 15:53:01 UTC
Daichi Yamato wrote:
this sounds simultaneously more afk friendly and more ore thief friendly...

dnt like the automation, but kinda do like the vulnerable resources...

i dnt know! lol

AFK friendly?

Not necessarily.

The player has absolutely no reward until the moment they transfer the ore load from that transponder's ore bay.
And they still need to get it to a market, before it can be exchanged, just like now.

A hostile player, finding the transponder and drones unguarded, can just as easily take the ore for themselves.

The player is still out the rental expense, and the deposit should the hostile pop the drones on the way out.
Daichi Yamato
Jabbersnarks and Wonderglass
#7 - 2014-02-13 20:53:15 UTC
but what about miners that monitor how much they are mining and attempt to switch rocks just at the right moment for maximum efficiency?

will there be anything like that?

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Nikk Narrel
Moonlit Bonsai
#8 - 2014-02-13 21:08:02 UTC
Daichi Yamato wrote:
but what about miners that monitor how much they are mining and attempt to switch rocks just at the right moment for maximum efficiency?

will there be anything like that?

The drones will automatically follow ore with maximum efficiency.

Potential for meta versions or specialized for certain ore types could be done, but ultimately the drones will mine perfectly for what they are designated for.
The meta versions could be faster, and the specialized could be faster for specific ore, but those are details best balanced after some testing.
Daichi Yamato
Jabbersnarks and Wonderglass
#9 - 2014-02-13 22:03:38 UTC
if ppl didnt use this for afk mining id be very surprised

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Nikk Narrel
Moonlit Bonsai
#10 - 2014-02-13 22:27:28 UTC
Daichi Yamato wrote:
if ppl didnt use this for afk mining id be very surprised

That would be awesome.

We would be seeing 'cattle rustlers' showing up to bag the mined minerals from ore bays all over null, and probably high sec too.

If they don't want to protect their property, I am sure we can find players more interested in adopting it out to loving merchants....
Zerlestes
Caldari Provisions
Caldari State
#11 - 2014-02-13 23:04:27 UTC
i dont like the idea i m a miner a true miner i mine and only mine and all my isk is for mining new ships skills and my plex as well as new accs (i mine with 4 accs my limit what i can manage with 2 Monitors)

avoiding hostile players is the number one rule for miners

avoiding players isnt i like to mine in a fleet of 10-20 players
(not accs) its fun to mine with a fleet talk and laugh

a miner reachs perfection rather quick i chose to manage many accs and try to reach 100%

Mining dosnt need a change
Miners dont need pvp

eve isnt a sole pvp game
and dont decide that the way others play is wrong because you dont like it
or the mainstream miner in empire is afk or a easy target
Kyrik Vaster
Professional Interstellar Support Initiative
#12 - 2014-02-13 23:36:07 UTC
I must respectfully disagree, I play this game and seek to avoid interaction with other players.

Perhaps this would be different if.

1. 99% of pilots who are in belts in non-mining equipment were not gankers, gank bird dogs, can flippers, thieves, scammers, et al.

2. Mining ships were actual capable of combat. How about a sleeper hulk that could fit 450mm rail guns or large missile bats? I'd love to "interact" a few Caldari Navy Heavies into a gankers cat fleet. Oh no, it's not a mining fleet, it a ganker TRAP!!!!

I mine, I build, I sell.

this system seems only to give the advantage to thieves, gankers and AFK miners, All they need do is camp the resource depot, as well as utterly nerfing my entire mining fleet, mining skills, mining implants, and anything to do with mining.

If I wanted to PvP, I would, I don't. I don't like it being inflicted upon me in the name of "interaction". Let those who enjoy mining in high security systems, do so, unmolested. Let those who are new to the game earn isk honestly and nobley instead of cheating and scamming because they are to unskilled to PvP... you know, where the real isk is at.

Pardon the venom, just feel that it's horrendously presumptuous that because I don't like the play eve the way you like to play eve, that my part should be eliminated.

Gankers, proof that if you give a 12 year old child a gun, they will feel the need to shoot something, anything.
Nikk Narrel
Moonlit Bonsai
#13 - 2014-02-13 23:37:35 UTC
Zerlestes wrote:
i dont like the idea i m a miner a true miner i mine and only mine and all my isk is for mining new ships skills and my plex as well as new accs (i mine with 4 accs my limit what i can manage with 2 Monitors)

avoiding hostile players is the number one rule for miners

avoiding players isnt i like to mine in a fleet of 10-20 players
(not accs) its fun to mine with a fleet talk and laugh


And there is the real problem.

You have mistaken EVE for a social network, instead of a game where interacting, not just chatting, with other players is the actual premise.

Zerlestes wrote:
a miner reachs perfection rather quick i chose to manage many accs and try to reach 100%

Mining dosnt need a change
Miners dont need pvp

eve isnt a sole pvp game
and dont decide that the way others play is wrong because you dont like it
or the mainstream miner in empire is afk or a easy target

The EVE you described isn't a multiplayer one either, since you point out your version of competing is playing 'keep away' when anything might want to interact with you.

As to whether I like it or not, I never suggested removing your interaction averse style.
I would, however, prefer to not force it as a requirement for players to be miners.

At what point did the defining characteristic of a miner become the inability to effectively fight back?
If you want to play EVE as a miner who wishes nothing more than avoiding hostile contact, I would not interfere with this.

I just want options more suited to a game where space combat is such a primary feature everywhere else.
Nikk Narrel
Moonlit Bonsai
#14 - 2014-02-13 23:47:06 UTC
Kyrik Vaster wrote:
I must respectfully disagree, I play this game and seek to avoid interaction with other players.

Perhaps this would be different if.

1. 99% of pilots who are in belts in non-mining equipment were not gankers, gank bird dogs, can flippers, thieves, scammers, et al.

2. Mining ships were actual capable of combat. How about a sleeper hulk that could fit 450mm rail guns or large missile bats? I'd love to "interact" a few Caldari Navy Heavies into a gankers cat fleet. Oh no, it's not a mining fleet, it a ganker TRAP!!!!

I mine, I build, I sell.

this system seems only to give the advantage to thieves, gankers and AFK miners, All they need do is camp the resource depot, as well as utterly nerfing my entire mining fleet, mining skills, mining implants, and anything to do with mining.

If I wanted to PvP, I would, I don't. I don't like it being inflicted upon me in the name of "interaction". Let those who enjoy mining in high security systems, do so, unmolested. Let those who are new to the game earn isk honestly and nobley instead of cheating and scamming because they are to unskilled to PvP... you know, where the real isk is at.

Pardon the venom, just feel that it's horrendously presumptuous that because I don't like the play eve the way you like to play eve, that my part should be eliminated.

Gankers, proof that if you give a 12 year old child a gun, they will feel the need to shoot something, anything.

If you want to pacifistic-ally sit in a barge or exhumer and rely on avoidance, you can have it.

Noone is forcing anything on you, and I am not asking for that to be removed either.

As to giving the advantage to "thieves, gankers and AFK miners", you assume far too much.
We already have these three play types in abundance. This will not create what already exists.
I am, quite specifically, giving myself and all miners the option to fight back, by not sitting in a ship with trivial fighting ability.
We can oversee our herd of drones in a ship capable of fighting to protect them, and thus deter the very threats you seem concerned about.

Mining is defined by the acquisition of ore, not by being a defenseless pilot needing to run when threatened.

Let's make 'defenseless miner' the oxymoron, not the expectation.
Daichi Yamato
Jabbersnarks and Wonderglass
#15 - 2014-02-14 00:47:38 UTC
Zerlestes wrote:

eve isnt a sole pvp game
and dont decide that the way others play is wrong because you dont like it
or the mainstream miner in empire is afk or a easy target


eve is a PvP game. mining is very PvP orientated...

is the OP suggestion in addition to what we have now? rather than instead of?

aaaaaaaaaahhhhhhhhhhhhhhhhhhhhhhhhh.

interesting...

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Daichi Yamato
Jabbersnarks and Wonderglass
#16 - 2014-02-14 00:51:30 UTC
Kyrik Vaster wrote:


If I wanted to PvP, I would, I don't. I don't like it being inflicted upon me in the name of "interaction". Let those who enjoy mining in high security systems, do so, unmolested. Let those who are new to the game earn isk honestly and nobley instead of cheating and scamming because they are to unskilled to PvP... you know, where the real isk is at.



on the contrary, the moment u undock, and even while u sit in station, u are in a PvP environment. this is eve, it is a PvP game. there is nowhere in the game ur allowed to gather resources unmolested and nor should there be.

read my sig, or read the eve FAQ urself

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Kyrik Vaster
Professional Interstellar Support Initiative
#17 - 2014-02-14 01:15:57 UTC
Nikk Narrel wrote:

Noone is forcing anything on you, and I am not asking for that to be removed either.

As to giving the advantage to "thieves, gankers and AFK miners", you assume far too much.
We already have these three play types in abundance. This will not create what already exists.
I am, quite specifically, giving myself and all miners the option to fight back, by not sitting in a ship with trivial fighting ability.
We can oversee our herd of drones in a ship capable of fighting to protect them, and thus deter the very threats you seem concerned about.

Mining is defined by the acquisition of ore, not by being a defenseless pilot needing to run when threatened.

Let's make 'defenseless miner' the oxymoron, not the expectation.


Perhaps you haven't noticed but it is CCP that ensures that the "defenseless miner" stays defenseless. They rebalanced the ships but this seems only to make the Skiff and Mack more useful across the mining spectrum and less "single purpose" barges. But the high production equipment is still made of tissue paper and spit.

The problem is not that miners aren't friendly enough, it is that jags, slags, and gankers exist. CCP has changed kill rights, has changed the bounty system, has changed ganked wreck ownership, has changed the available tank on some mining hulls... the list goes on and on, however...

A person who is damaged enough to think it's fun and enjoyable to shoot other unarmed ships, unprovoked is still the problem.

Your system doesn't fix that. Your system just invites more thieves and buffoonery. I never said it caused it, just gives more advantage to those who are unethical and untrustworthy.

Your post points the fingers at the miners who want to mine and be left alone, and says there is something "not MMO" with that.

I don't want to "interact" more if your definition of interaction is... fighting, stealing, ganking, damaging, destroying, griefing. I"ve told you, I want no part of that. And I won't support any change to Eve that invites it.

If CCP wanted us to be more interactive, they would let miners arm our mining ships

If CCP wanted us to be more interactive, they would offer Decoy drones that look like hulks, but only get a CCP response and cost me little or nothing.

If CCP wanted us to be more interactive, they would respond to illegal acts in high security space with a near instantaneous response time. I fly in J-space, I've lost less mining steel in worm holes, then to gankers in high sec.

the point is, running away is the ONLY option we miners have.. Avoiding jags, slags, and gankers is the only alternative. It is painfully obvious that CCP wants us to be "less interactive" or they would make changes that don't rely on the good nature and friendly demeanor (or utter lack there of) of ganking slags.

Kyrik Vaster
Professional Interstellar Support Initiative
#18 - 2014-02-14 01:30:11 UTC
Daichi Yamato wrote:


on the contrary, the moment u undock, and even while u sit in station, u are in a PvP environment. this is eve, it is a PvP game. there is nowhere in the game ur allowed to gather resources unmolested and nor should there be.

read my sig, or read the eve FAQ urself



But for some reason, it is only the mining hulls that can't fit turrets or missile bays.

Mining therefore, is by definition, not PvP.

I'm going to assume you don't PvP in a shuttle, I should not be forced to PvP in a mining hull.

High security space is NOT a PvP environment. I've been mining in this game for over 7 years and have NEVER shot anyone, ever, zero kills. I guess that means I'm doing it wrong.

How is it possible that I can successfully play Eve and not PvP? My point is that there is a time and a place for PvP, there is the Duel system if a players wants to fight so bad. I have yet to have a ganker offer to duel.

The OP used, as the impetus for his changes, that those in Eve who are industrialist aren't "interactive" enough... my point has been, and will continue to be, that until we can be interactive and safe, we will choose to be non-interactive...

and as you have so deftly pointed out... there is no "safe" place in Eve... Thus there will never be "interactive" miners.
Nikk Narrel
Moonlit Bonsai
#19 - 2014-02-14 02:07:18 UTC
Kyrik Vaster wrote:
How is it possible that I can successfully play Eve and not PvP? My point is that there is a time and a place for PvP, there is the Duel system if a players wants to fight so bad. I have yet to have a ganker offer to duel.


You are confusing PvP with the more specifically limited aspect of space combat.

PvP is also what happens when a player checks local market pricing, and places something on sale for 100 ISK below anyone else, so their item will be on top of the list as the least expensive.
PvP is also what happens when you rush out to a belt, and grab the more valuable asteroids before other pilots show up to start mining them.

Any time a limited opportunity exists, and you do something to improve your chances to gain the desired goal rather than another player, that is PvP.

Kyrik Vaster wrote:
The OP used, as the impetus for his changes, that those in Eve who are industrialist aren't "interactive" enough... my point has been, and will continue to be, that until we can be interactive and safe, we will choose to be non-interactive...

and as you have so deftly pointed out... there is no "safe" place in Eve... Thus there will never be "interactive" miners.


No, that was not the intent of the OP, nor was it implicit in the wording.

I pointed out that the game incentivizes avoidance as a primary tactic to respond to hostiles.
It does this by process of elimination, in that the preferred mining ships lack other options with probable success potential.

This version reverses that, by giving both reason and capability to respond to hostile force with matching force.

This version would, specifically, give miners the ability to both be interactive, and just as safe as any other pilot can claim.

I want that choice for all miners.
Kyrik Vaster
Professional Interstellar Support Initiative
#20 - 2014-02-14 04:21:24 UTC
I guess we are going to have to agree to disagree then.

good luck with your Drone Depot mining... I will oppose it at every turn
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