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User Interface

Author
Tyrhineld Malukker
Games Inc.
#1 - 2011-10-12 07:29:44 UTC
Hello All,

First off I'm very very happy with the new font change (might need some resizing i'm told)... differentiation between numbers and letters!!! But i think the user interface needs a lot of work too.

A user interface should be:

1 - functional

2 - convenient

3 - intuitive

4 - Aesthetically pleasing

5 - Customizable

The interface we currently have supplies 1 and 5, and 5 only by dint of the limited modular design. I think ccp should go for 1 - 5 to make our interface not just functional, but easy to use, convenient for handling the myriad of tasks an eve player does on a daily basis, intuitive so a new player can easily get a grasp on it, pleasing to the eye to allow us to really show off our game, and customizable to the extent of making it OUR interface.

A friend of mine recently started and he (of course) commented that it was microsoft excel in space. Let's push for not just a font change, but a UI redesign.

P.S. While they're at it, reorganizing useful information to be available at a moments notice in a good format would be nice for such things as basic weapon info. There are so many things which could use a redesign to make them easier/convenient I don't feel like listing them - feel free to do so yourself!

“…no man ever understands quite his own artful dodges to escape from the grim shadow of self-knowledge.” - Joseph Conrad

Vertisce Soritenshi
The Scope
Gallente Federation
#2 - 2011-10-12 13:35:49 UTC
The user interface should also react properly too. I don't know how many times I have clicked on a ship in space and it did nothing at all. Click on a ship I have targeted to change targets and...nothing. The UI does need a rework and I recall there was a change coming at one point but it was pushed back and buried...what happened to it? Where is the NEOCOM change that was about to release a year ago?

Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821

Celeste Aserad
Carbon Edge Inc
#3 - 2011-11-26 18:57:00 UTC
I agree.
The user interface is currently providing us with all the information we need to do our space-pew-pew, but it is doing so in an inefficient way.

I currently play EVE on a 22'' screen. To receive all the information about "what exactly is going on around me", my overview need to cover 25% of the screen. All I can think is that it must be a better and more intuitive way to display this information.

It would be highly appreciated (by me at least) if CCP did a completely new UI. Not a just redesign, but a completely new design. There has to be a better way to put all the needed info on the screen, as well as a better way to combine mouse and keystrokes to navigate.

EVE is a beautiful game, it is just a shame that it is hidden behind all these windows.
Temuken Radzu
Aliastra
Gallente Federation
#4 - 2011-11-27 00:47:41 UTC
Celeste Aserad wrote:
I agree.
The user interface is currently providing us with all the information we need to do our space-pew-pew, but it is doing so in an inefficient way.

I currently play EVE on a 22'' screen. To receive all the information about "what exactly is going on around me", my overview need to cover 25% of the screen. All I can think is that it must be a better and more intuitive way to display this information.

It would be highly appreciated (by me at least) if CCP did a completely new UI. Not a just redesign, but a completely new design. There has to be a better way to put all the needed info on the screen, as well as a better way to combine mouse and keystrokes to navigate.

EVE is a beautiful game, it is just a shame that it is hidden behind all these windows.


TOTALY agree with that....
Proxy Moe
Strategic Exploration and Development Corp
Silent Company
#5 - 2011-11-27 05:28:16 UTC
If i were to make a new interface id have different views/types of interfaces that are switchable based on whatever im currently doing but only very broadly such as flying in space (scenic), a combat focus mode, mining/ industry etc. All of them with they own view angles and tailored views of your ship based on your activity (broadly) all of this is to highlight the way the game looks but still have only what is necessary on the screen.