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[Rubicon 1.3] Drone Assist change

First post First post First post
Author
Phox Jorkarzul
Deep Void Merc Syndicate
#1301 - 2014-02-13 00:11:06 UTC
Sgt Ocker wrote:
Grath Telkin wrote:



-"will fire 50 drones worth of alpha every 4 seconds at up to 25 different targets."-

Tell me again if you think that after my 5 minutes of EFT theory crafting that this nerf will make that much of a difference?


You gave the answer before asking the question.
Yes it will have less impact in subcap fights, as 50 drones can still hurt if not kill most subcaps in 1 or 2 volleys.
Capital fights is where this change will have its greatest effect. As is intended I believe.
Right now 100 carriers can assign 10 sentries each to 1 person who then fires on an enemy target. That target is going to die, fairly fast because of the huge alpha.
Once drone assign is restricted to 50, the overall effect of drone assist is changed. It now relies on each player the drones are assigned to hitting the right button at the right time. You now need 10 people to deal the damage instead of 1, problem is - peoples reaction times, ability to follow instructions (lock the right target), lag, etc all affect the damage dealt.
If 1 or 2 drone triggers are damped or jammed and unable to lock the target, the overall affect of your fleets drones is lowered.

EWAR is a must for any fleet likely to face drone boats, without it you give your opponent a big head start to winning.


And think Grath's point is talking about carriers fighting subcaps. Where it does really change. Because I know several time on this thread he has said that its all about tools for the job and if you're talking about cap on cap fights then that is what supers and dreads are for.

Blasters for life

https://neverpheedthetroll.blogspot.com

Mario Putzo
#1302 - 2014-02-13 00:51:10 UTC  |  Edited by: Mario Putzo
Sgt Ocker wrote:
Grath Telkin wrote:



-"will fire 50 drones worth of alpha every 4 seconds at up to 25 different targets."-

Tell me again if you think that after my 5 minutes of EFT theory crafting that this nerf will make that much of a difference?


You gave the answer before asking the question.
Yes it will have less impact in subcap fights, as 50 drones can still hurt if not kill most subcaps in 1 or 2 volleys.
Capital fights is where this change will have its greatest effect. As is intended I believe.
Right now 100 carriers can assign 10 sentries each to 1 person who then fires on an enemy target. That target is going to die, fairly fast because of the huge alpha.
Once drone assign is restricted to 50, the overall effect of drone assist is changed. It now relies on each player the drones are assigned to hitting the right button at the right time. You now need 10 people to deal the damage instead of 1, problem is - peoples reaction times, ability to follow instructions (lock the right target), lag, etc all affect the damage dealt.
If 1 or 2 drone triggers are damped or jammed and unable to lock the target, the overall affect of your fleets drones is lowered.

EWAR is a must for any fleet likely to face drone boats, without it you give your opponent a big head start to winning.



Ya um first off. Subcap sized Drones are **** against Capitals (see Domis vs Archons in Halloween War). unless said drones are Bombers, which are designed to primarily kill Capitals and launched only from SCs you are going to have a bad time. (ask Martini how Domis fared...or go read DBRBs QQ post about OP Archons on TMC)

As for the number of assists. This actually becomes the DA fleets advantage. 10 people commanding drones instead of 1 means you can't isolate nearly as much damage from the field at a time. Previously you went after the main fleet assist, and either killed him or isolated him with EWAR. Thus eliminating the total drone damage until assigned elsewhere. Under the new mechanic you now only represent a fraction of total drone damage. In your example isolating one pilot means you isolate only 10% of total damage, instead of 100%. So while there is some room for error on the part of DA fleet such as latency issues, not paying attention issues etc. There is much more active demand required from a nonDA because instead of 1 DA you now need to focus on X amount of DA.

Realistically all drone assist change does from a combat standpoint is make it require more effort for the nonDA fleet to defense against it. \o/.
Sgt Ocker
What Corp is it
#1303 - 2014-02-13 00:58:57 UTC
Phox Jorkarzul wrote:
Sgt Ocker wrote:
Grath Telkin wrote:



-"will fire 50 drones worth of alpha every 4 seconds at up to 25 different targets."-

Tell me again if you think that after my 5 minutes of EFT theory crafting that this nerf will make that much of a difference?


You gave the answer before asking the question.
Yes it will have less impact in subcap fights, as 50 drones can still hurt if not kill most subcaps in 1 or 2 volleys.
Capital fights is where this change will have its greatest effect. As is intended I believe.
Right now 100 carriers can assign 10 sentries each to 1 person who then fires on an enemy target. That target is going to die, fairly fast because of the huge alpha.
Once drone assign is restricted to 50, the overall effect of drone assist is changed. It now relies on each player the drones are assigned to hitting the right button at the right time. You now need 10 people to deal the damage instead of 1, problem is - peoples reaction times, ability to follow instructions (lock the right target), lag, etc all affect the damage dealt.
If 1 or 2 drone triggers are damped or jammed and unable to lock the target, the overall affect of your fleets drones is lowered.

EWAR is a must for any fleet likely to face drone boats, without it you give your opponent a big head start to winning.


And think Grath's point is talking about carriers fighting subcaps. Where it does really change. Because I know several time on this thread he has said that its all about tools for the job and if you're talking about cap on cap fights then that is what supers and dreads are for.
Tools for the job, subcaps fighting carriers. Right now with drone assist a domi fleet can alpha a carrier off the field and yes, a carrier fleet can alpha a domi off the field but which is the better outcome.

In an ideal world Dreads and Supers would be the ideal tool for the job of killing carriers. Right now that is not the case, 3 of 4 dreads just got a considerable nerf, supers on field worry less about carriers than they do Titans & Dreads.

*Read my post, I was actually using the scenario of subcaps vs carrier, not carrier vs carrier. Drone assist for carriers will become even more complex as you can only have 5 carriers assigning in each group. Domi fleet will need 1 drone bunny per squad, Carriers will need 2.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Mario Putzo
#1304 - 2014-02-13 01:16:53 UTC  |  Edited by: Mario Putzo
Sgt Ocker wrote:
Tools for the job, subcaps fighting carriers. Right now with drone assist a domi fleet can alpha a carrier off the field and yes, a carrier fleet can alpha a domi off the field but which is the better outcome.

In an ideal world Dreads and Supers would be the ideal tool for the job of killing carriers. Right now that is not the case, 3 of 4 dreads just got a considerable nerf, supers on field worry less about carriers than they do Titans & Dreads.

*Read my post, I was actually using the scenario of subcaps vs carrier, not carrier vs carrier. Drone assist for carriers will become even more complex as you can only have 5 carriers assigning in each group. Domi fleet will need 1 drone bunny per squad, Carriers will need 2.



Any BS doctrine can Alpha Carriers off the field. Maelstroms can do it with a fraction of the numbers, Megas can do it with a fraction the numbers, Ravens can do it, Rokhs can do it, Baddons and Geddons, Hyperions. If you have enough people you can Alpha anything. **** you can Alpha a moderately tanked Carrier with Tornados.

I don't know why you folks keep trying to make this Drone Assist thing bigger than it really is. Nothing is going to change in the long run, because the "fix" doesn't actually fix the apparent issue. **** even if you remove DA its still not going to overly impact anything in a major way either. Carriers will have a harder time dealing with things smaller than Battleships. (unless they are shield tanked BC's.)
Grath Telkin
Amok.
Goonswarm Federation
#1305 - 2014-02-13 02:38:22 UTC
I didn't read everybody else's reasoning to the whole 'but what about the carriers' bit but like, here's mine:


Carriers have the hp to survive for a really long time against sub caps. Regardless of if they're doing damage to said sub caps at all its hard for just sub caps to kill a fleet of carriers.

I mean tis a Fleet

of

Carriers.

(this opens a side conversation about how to reward people for a broader and more diverse coverage of ship types to avoid full fleets of one ship type)

Anyway the carriers, even when damped fully, will still have more than enough buffer to survive the lock times, and damps which will only be able to damp them down so far.

The result is the ability to 'eventually' have everybody lock a target, or short of that the auto aggro mechanics of drones means that eventually these no tanked all damp celesti will begin to have problems, either from the massed lock that will kill them, the assign from 5 carriers, or the auto aggro will do enough damage to the overall Celesti structure that I feel pretty confident in the ability of the slow cat to weather this change.

And if theres caps on the field we're in a different ballgame entirely so who cares what the sentry drones are doing.


And thats the point, the change wont amount to much in the end, the people that field sentry carriers will still field sentry carriers. The people that field Domis can and should still field Domis because they'll still obliterate most comps that rely in sig tanking to surive as well as hit amazingly far with a fairly astounding punch.

So what does the change actually accomplish then other than appeasement, and is appeasing a group of players the right reason to move a thing up in the developmental que past something like the Drone UI thats been a complaint of a much broader spectrum of players?

Why put a bandaid on something and walk away when you can spend a bit longer actually fixing the overall package, because as a good deal of us know, CCP is a serious repeat offender for never finishing what they start.

Malcanis - Without drone assign, the slowcat doctrine will wither and die.

ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#1306 - 2014-02-13 02:58:15 UTC
I have removed some a great many rule breaking posts and those quoting them. As always I let some edge cases stay.
Please people, keep it on topic and above all civil!

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ISD Ezwal Community Communication Liaisons (CCLs)

Mario Putzo
#1307 - 2014-02-13 03:03:21 UTC
May as well just lock it mate. It is clear this "discussion" has run its course 3 days ago.
ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#1308 - 2014-02-13 03:09:05 UTC
Mario Putzo wrote:
May as well just lock it mate. It is clear this "discussion" has run its course 3 days ago.
I know. But as this is a stickied Dev thread, that is not my decision to make. So I moderate....Smile

ISD Ezwal Community Communication Liaisons (CCLs)

Mario Putzo
#1309 - 2014-02-13 03:16:20 UTC
ISD Ezwal wrote:
Mario Putzo wrote:
May as well just lock it mate. It is clear this "discussion" has run its course 3 days ago.
I know. But as this is a stickied Dev thread, that is not my decision to make. So I moderate....Smile


Then for your troubles I shall keep you in my prayers. It was a terrible journey through the thread, I can't imagine going backwards.
Lyris Nairn
Perkone
Caldari State
#1310 - 2014-02-13 05:02:34 UTC
This thread would hit its mandatory 100-page threadnought level and then be subsequently forgotten a lot faster if posts would stop disappearing.

Sky Captain of Your Heart

Reddit: lyris_nairn Skype: lyris.nairn Twitter: @lyris_nairn

James Amril-Kesh
Viziam
Amarr Empire
#1311 - 2014-02-13 05:23:58 UTC
Grath Telkin wrote:
(this opens a side conversation about how to reward people for a broader and more diverse coverage of ship types to avoid full fleets of one ship type)

Generally you do that by making it so one ship can't do everything.
HTH

Enjoying the rain today? ;)

Phox Jorkarzul
Deep Void Merc Syndicate
#1312 - 2014-02-13 05:36:39 UTC
James Amril-Kesh wrote:
Grath Telkin wrote:
(this opens a side conversation about how to reward people for a broader and more diverse coverage of ship types to avoid full fleets of one ship type)

Generally you do that by making it so one ship can't do everything.
HTH


But not one ship can do everything. Granted that some ships can do a lot, but they can't do everything.

Blasters for life

https://neverpheedthetroll.blogspot.com

Mario Putzo
#1313 - 2014-02-13 07:32:48 UTC  |  Edited by: Mario Putzo
James Amril-Kesh wrote:
Grath Telkin wrote:
(this opens a side conversation about how to reward people for a broader and more diverse coverage of ship types to avoid full fleets of one ship type)

Generally you do that by making it so one ship can't do everything.
HTH


Says the guy who thinks the worst idea ever is removing off grid boosting.

Did the CTA to troll the EVEO forums only include drone assist as a passive mechanic?

Stop eating the DBRB spluge m8 it isn't healthy. Archons cant do everything.
Grath Telkin
Amok.
Goonswarm Federation
#1314 - 2014-02-13 07:35:00 UTC  |  Edited by: Grath Telkin
James Amril-Kesh wrote:
Grath Telkin wrote:
(this opens a side conversation about how to reward people for a broader and more diverse coverage of ship types to avoid full fleets of one ship type)

Generally you do that by making it so one ship can't do everything.
HTH



WHAT, I CAN'T HEAR YOU OVER THE ROAR OF THE CELESTIS FLEET, SPEAK UP (edit: or RR BS or Tengu fleet or Ahacs that are made up entirely of zealots)

Malcanis - Without drone assign, the slowcat doctrine will wither and die.

Fix Sov
#1315 - 2014-02-13 08:11:12 UTC
Celestis fleet can kill ships too now?

The current sov system is too heavily reliant on the defender saving systems by stuffing as many people as possible into the system for the final timer, instead of incentivizing attacking (and defending) multiple systems at the same time by splitting their forces into multiple fleets and using actual intelligence/strategy. This must change.

Mario Putzo
#1316 - 2014-02-13 09:17:41 UTC
Fix Sov wrote:
Celestis fleet can kill ships too now?


If a Celestis is like a bigger Mallus. Yes. Not fast. But yes.
James Amril-Kesh
Viziam
Amarr Empire
#1317 - 2014-02-13 11:02:48 UTC
Mario Putzo wrote:
James Amril-Kesh wrote:
Grath Telkin wrote:
(this opens a side conversation about how to reward people for a broader and more diverse coverage of ship types to avoid full fleets of one ship type)

Generally you do that by making it so one ship can't do everything.
HTH


Says the guy who thinks the worst idea ever is removing off grid boosting.

Did the CTA to troll the EVEO forums only include drone assist as a passive mechanic?

Stop eating the DBRB spluge m8 it isn't healthy. Archons cant do everything.

I don't think it's the worst idea ever. I think it's a bad idea. A bad idea that puts more power into the hands of people who can field larger fleets. In other words, us. So I'm against it because I think it's one of those reasonable force multipliers that gives people a better chance against us.

POS boosting is bad though. POS boosting got removed. T3 boosting was bad. T3 boosting got nerfed (greater security from T3 OGB is offset now by reduced bonuses, and generally people don't boost 3 types of links from one ship anyway, just 1-2).
None of these have anything to do with however passive the mechanic is, but more to do with risk vs. reward.

I never actually said, that I can recall, that passive mechanics were inherently bad. There are an awful lot of them in the game. Probably the most important mechanic in the game is so much better than in other MMOs simply because it's passive. Yeah, I'm talking about skill training. You cannot paint passive mechanics with a wide brush and say they're all bad. Is PI bad because it's passive? Manufacturing? Market trading?

My argument against drone assist had nothing to do with its passivity.

Enjoying the rain today? ;)

Phox Jorkarzul
Deep Void Merc Syndicate
#1318 - 2014-02-13 12:09:49 UTC
James Amril-Kesh wrote:
Yeah, I'm talking about skill training. You cannot paint passive mechanics with a wide brush and say they're all bad. Is PI bad because it's passive? Manufacturing? Market trading?

My argument against drone assist had nothing to do with its passivity.


Yes they are. And hell might as well remove them. if you want to people to build, then use WIS and show them hammering away. If you want to Market Trade use WIS to show the people in Jita screaming BUY HERE! Want to train skill, then log in. ;)

Blasters for life

https://neverpheedthetroll.blogspot.com

Kitty Bear
Deep Core Mining Inc.
Caldari State
#1319 - 2014-02-13 15:54:07 UTC  |  Edited by: Kitty Bear
Omnathious Deninard wrote:
Why 50? That still seems too much.
I can only control 5 drones from my ship natively, but for some reason I can use 50 from others?


it seems like a very sensible number to me

Q: How many pilots are there in a full squad
A: 10

Q: How many Drones can a non-carrier pilot control
A: 5


now does a cap at 50 make more sense ?


think of it as a distributed Drone Area Network, where you assign 1 person as the Administrator
That admin issues drone commands, which are then broadcast to the 9 clients under his control
each individual client is controlling 5 drones, but they are slaved to the admin until such time as they as take on independent command.

possibly not worded very well, but I hope you can understand what I mean
Mario Putzo
#1320 - 2014-02-13 15:57:30 UTC  |  Edited by: Mario Putzo
James Amril-Kesh wrote:

I never actually said, that I can recall, that passive mechanics were inherently bad. There are an awful lot of them in the game. Probably the most important mechanic in the game is so much better than in other MMOs simply because it's passive. Yeah, I'm talking about skill training. You cannot paint passive mechanics with a wide brush and say they're all bad. Is PI bad because it's passive? Manufacturing? Market trading?

My argument against drone assist had nothing to do with its passivity.


Nope they are all bad. Passive mechanics are a poor option for a game. From Skill training, to PI, right up to Fleet mechanics and Drone Assist. Anything that replaces human error with scripted function is poor in design.

Additionally I really don't care what your argument against drone assist is, CCP stated their primary issue is 249 people watching 1 person playing the game. I didn't say it, you didn't say it, Martini didn't say it. CCP Rise said it. CCP believes passive drone use is bad....maybe it is time to start letting people play the game, instead of having the AI do everyones work for them.

Including Skill training, PI, and Manufacturing.

(dunno why you included market trading, you never trade stocks? You call a guy say I want to sell at this. He holds your order, then another dude calls and says I want to buy this, and he sells your **** to him. that isn't passive, that is just how markets actually work.)

Kitty Bear wrote:
Omnathious Deninard wrote:
Why 50? That still seems too much.
I can only control 5 drones from my ship natively, but for some reason I can use 50 from others?


it seems like a very sensible number to me

Q: How many pilots are there in a full squad
A: 10
Q: How many Drones can a non-carrier pilot control
A: 5
now does a cap at 50 make more sense ?


Not when you are trying to fix a problem. 0 is the only number that fixes the problem.