These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

Separate the four empires with low security space.

First post
Author
Dr Sraggles
The Covenant of Blood
#1121 - 2014-02-12 06:28:50 UTC  |  Edited by: Dr Sraggles
JetStream Drenard wrote:


Bottom line is that it was a bad idea because the PvP power blocks would hold sole dominion over this game mechanic.



This.

If you want to improve Eve stop making every change in the game a case of "The Rich will get Richer".
Vas Eldryn
#1122 - 2014-02-12 06:59:12 UTC
I'll start buy saying I love the idea for so many reasons I wont TL;DR, however there are so many problems in the implementation of it... again i won't wall of text.

If there was an easy solution for implementing it and making everyone but solo traders happy (as there is no version of this that will make them happy)... BIG +1

I apologize, I didn't read the last 40 pages... So if i'm repeating a former post, sorry.
Rek Seven
University of Caille
Gallente Federation
#1123 - 2014-02-12 10:15:00 UTC  |  Edited by: Rek Seven
JetStream Drenard wrote:
Rek Seven wrote:
I like the idea but if it were to happen, i think there should still be one high sec link between the four empires, even if that link had significant disadvantages..

There is ONLY 1 high sec link between factions already...
Quote:
It would be cool if FW had some influence over these links, like maybe rival factions could take over the system that connects two empires and that faction could collect a tax from everyone traveling through the gate.

I asked for something like this in another thread. https://forums.eveonline.com/default.aspx?g=posts&t=320028&find=unread
Bottom line is that it was a bad idea because the PvP power blocks would hold sole dominion over this game mechanic.


i didn't know there was only one link already.

I don't think the powerblock camping the link system would be bad as it would create pvp content and healthy competition. Maybe you could allow FW guys to upgrade their system eventually turning it into a 0.5 system... After all, the more people that pass through that system, the more money they make.
Hasan al-Askari Mujahideen
Khyber
#1124 - 2014-02-12 11:22:03 UTC
This is a good idea but what is made is made so why not expand? put high sec on the other side of null and give the pirate fractions high sec space
Commander Ted
Caldari Provisions
Caldari State
#1125 - 2014-02-12 16:10:06 UTC
Mike Voidstar wrote:


Why would the pirates not just use a neutral standing alt to bump the freighter all day?

I have seen it work in high sec without much problem.

Of course in Low sec the frigate could just be shot until you crashed your own standing in self defense.



The sec hit would be extremely negligible.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Commander Ted
Caldari Provisions
Caldari State
#1126 - 2014-02-12 16:14:24 UTC
Thirtythousand wrote:


only thing i do worry about is that highsec is NOT created equal, some regions have great agents while others do not (SOE for example) causing lots of players to migrate naturally to one region over the others for missions. also incursion runners would be impacted, and we cant have that!


Lol maybe they should just make the trip as a group in their officer fit isk printers.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Barbara Nichole
Royal Amarr Institute
Amarr Empire
#1127 - 2014-02-12 18:13:33 UTC  |  Edited by: Barbara Nichole
A. It does not fit the lore.

B. All people will not all be in Jita.. just most of them.

C. It will reduce the number of systems in routes between empire and place them at specific choke points so that all gate campers will then be drawn to the same 4 systems.. reducing the needs to fly anywhere else in low sec to get your "kill thrill"

D. This would unfairly reduce the number of high sec systems in favor of low sec, an area nearly no one really likes to play in.

E. There are already low sec and null sec route between empire areas. Why add another low sec route?

F. High sec, low sec, and null sec are equivenlent areas of play.. not equal. They should be different. We should celebrate that difference - not try to reduce it or merge the areas..

G. If this is such a good idea, why not put patches of high sec separating null sec zones? The motive here doesn't seem to be for making the game better for the majority but instead making it better for a few.

I'm not a fan of this old and otfen repeated idea. I am in favor of new and exciting areas to explore and new ways to play. That's where I think the focus should be.. this idea would be a waste of time.

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]

Commander Ted
Caldari Provisions
Caldari State
#1128 - 2014-02-12 18:16:59 UTC
Barbara Nichole wrote:
A. It does not fit the lore.

B. All people will not all be in Jita.. just most of them.

C. It will reduce the number of systems routes and place them at specific choke points so that all gate campers will then be drawn to the same 4 systems.. reducing the needs to fly anywhere else in low sec to get your "kill thrill"

D. This would unfairly reduce the number of high sec systems in favors or low sec, an area nearly no one really likes to play in.

E. High sec, low sec, and null sec are equivenlent areas of play.. not equal. They should be different. We should celebrate that difference - not try to reduce it or merge the areas..

F. If this is such a good idea, why not put patches of high sec separating null sec zones? The motive here doesn't seem to be for making the game better for the majority but instead making it better for a few.

I'm not a fan of this old and otfen repeated idea. I am in favor of new and exciting areas to expore and ways to play. That's where I think the focus should be.

A. Make up new lore.

B. We already determined that wouldn't happen

C. Not if you add new systems.

D. You didn't read the first post.

E. You didn't read the first post

F. Because High Sec is easy to cross and there wouldn't be a point?


When was the last time you saw it posted?

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Barbara Nichole
Royal Amarr Institute
Amarr Empire
#1129 - 2014-02-12 18:21:29 UTC
No, I read the first post. I just disagree.. I can't help that my objections remain relevant.

  - remove the cloaked from local; free intel is the real problem, not  "afk" cloaking -

[IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/consultsig.jpg[/IMG]

Commander Ted
Caldari Provisions
Caldari State
#1130 - 2014-02-12 18:29:05 UTC  |  Edited by: Commander Ted
Barbara Nichole wrote:
No, I read the first post. I just disagree.. I can't help that my objections remain relevant.


Then you would have read that I am not changing the sec status of any system.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Sentamon
Imperial Academy
Amarr Empire
#1131 - 2014-02-12 18:29:51 UTC
Barbara Nichole wrote:

B. All people will not all be in Jita.. just most of them.


already happened incase you didn't notice

~ Professional Forum Alt  ~

Batelle
Federal Navy Academy
#1132 - 2014-02-12 18:48:39 UTC
Barbara Nichole wrote:

C. It will reduce the number of systems in routes between empire and place them at specific choke points so that all gate campers will then be drawn to the same 4 systems.. reducing the needs to fly anywhere else in low sec to get your "kill thrill"


There are already multiple lowsec routes between the empires. So if as per your comment, everyone's congregating to the same systems, that means there are safer crossings elsewhere.

Quote:
D. This would unfairly reduce the number of high sec systems in favor of low sec, an area nearly no one really likes to play in.
Its not really unfair to anyone, except maybe to the people living directly in those systems that would change. They would have plenty of time to move or whatever. Not the end of the world really.

Quote:
E. There are already low sec and null sec route between empire areas. Why add another low sec route?

Because having 99% of hisec be contiguous renders these areas irrelevant from an economic or trade perspective.

Quote:

F. High sec, low sec, and null sec are equivenlent areas of play.. not equal. They should be different. We should celebrate that difference - not try to reduce it or merge the areas..

Converting a dozen hisec systems into lowsec systems doesn't make hisec any less hisec than it was before.
Quote:

G. If this is such a good idea, why not put patches of high sec separating null sec zones? The motive here doesn't seem to be for making the game better for the majority but instead making it better for a few.
Because that's stupid and wouldn't make any sense.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Notorious Fellon
#1133 - 2014-02-12 18:50:21 UTC
Dr Sraggles wrote:
JetStream Drenard wrote:


Bottom line is that it was a bad idea because the PvP power blocks would hold sole dominion over this game mechanic.



This.

If you want to improve Eve stop making every change in the game a case of "The Rich will get Richer".



This. Bottom up, not trickle down.

Crime, it is not a "career", it is a lifestyle.

SunTzu Liao
Imperial Academy
Amarr Empire
#1134 - 2014-02-12 20:55:25 UTC
+1 for this idea.

I see nothing but positives: opportunities for merchants, industrialists, haulers, pirates, mercs, protection rackets.
Gimme more Cynos
Deep Core Mining Inc.
Caldari State
#1135 - 2014-02-13 08:57:45 UTC
Commander Ted wrote:
Gimme more Cynos wrote:


you can call me whatever you like. I'm just against a stupid idea called "forcing people through lowsec".

I mean, look how ridiculously hard Niarja is camped. And that's a highsec bottleneck. What do you think would happen if you would have to go through lowsec?

Yes, right - more easy targets for campscrubs.

And no, multiple connections won't solve anything. Even 5+ connections would be camped, and the bottlekneck would be found, just because scrubs want easy kills more than anything else.


One has to be majorly ******** to not see / ignore the inherent problems.



Except the eve map is made in such a way that it creates these problems. Going around Niarja is a many jump affair.

My plan specifically says to add lots of entry systems that criss cross and provide multiple paths of equal or close length, so that it would take many gate camps happening simultaneously for the system to be stopped up.

If there were that many gate camps there would be a ton of pvp ships just sitting on gates to shoot.


Wow, it get's even more ********.

A lot of Systems won't help.. Scrublords will find the bottleneck. And who cares about how many ships one has to shoot on a gate, when it's just the largest entity which camps it..

Anyway, it's like arguing with a wall. You chose to ignore the problems. Easy to see where this is going. Buff me, Nerf others.

Basil Pupkin
Republic Military School
#1136 - 2014-02-13 14:59:59 UTC
Extreme buff to power blocks able to get jump bridges between empires, practically monopolizing the hauling business and the trans-empire super-lucrative markets. Players who don't belong to those are thrown off the market both in trade hauling and in industry - because nobody would ever undermine people with cheapest materials from all empires.

-1 would unsub all alts just for that, before I mention other issues with it.

Other issues, which I normally won't give a flowing puck about, but there's just too many:

Wormholes, no way. Only 3 of 9 hisec ones would even allow a freighter, and would allow a total of 2 or 3. Jump bridges will serve 10 in time it takes to scan one down. I've been scanning wormholes for half a year (until Odyssey obsoleted it) and only met TWO hisec wormholes, neither of them freighter-sized, in hisec. Not an option.

Travelling through lowsec was never an option, it's a suicide in anything other than cloaked inty, which is a delayed suicide until you meet a smartbomber, which you WILL meet if this goes live.

There would be no market for stealth transports either. Because they won't be needed due to having no hauling value based on their lolcargocapacity - they can't even bring enough ammo, try hauling something in them. I'd say people would just pay to local pirates to pass in their jump freighter, but there would be no local pirates either. Blobs would overrun them all for this new gold, and claim it for themselves, so nobody not belonging to a blob shall pass.


To sum it up:
There are no opportunities for mercs, as they can only harass blobbers in hisec at best. In lowsec they'll live for about as long as a freighter it costed to hire them.
There are no opportunities for pirates, just regular gate camping scrubs tired of getting blobbed would join a power block and employed as guard dogs to let everyone from the blue donut pass, and chew on whatever tries to scout in T1 frigs (since obviously nothing bigger would ever come into a camped gate).
There are no opportunities for haulers, just get blue standings, train for jump freighter, pay a billion for a month long cyno rights in a certain empire-bound system, and keep doing whatever you were doing - but now for free, because as long as it's profitable to do, cyno rights would just raise in prices.
There are no opportunities to industrialists - blocks holding every market under their fat belly would have cheapest materials of every region, which no non-block industrialist would be able to obtain, and the ability to deliver to any region so that nobody is left untouched.

Honestly, I don't see anyone (except blue donut slumlords) who gains something with this change.

Being teh freightergankbear automatically puts you below missionbear and minerbear in carebear hierarchy.

If you're about to make "this will make eve un-eve" argument, odds are you are defending some utterly horrible mechanics against a good change.

Amanda Rosewater
Universal Express
#1137 - 2014-02-13 15:55:46 UTC  |  Edited by: Amanda Rosewater
I'll start off by saying this will never happen.

However, I really like this idea. Basically a "demilitarized zone" between the 4 empires. And I really like the idea of having to cross this low-sec zone to get between the 4 empires. Even if its only 1-2 low sec systems. I also agree you need multiple routes of similar distance, no single choke-point between empires.

The main point I do disagree with though is you greatly underestimate the power and numbers of the jump freighter. There are tons of them, and using them to mostly avoid the low sec wouldn't be that big a deal. I would expect JF's to continue moving goods between trade hubs w/o much issue.

I also disagree with these moving vouchers. If you implement this, you give proper notice. People can sort their crap before the patch. If they don't pay attention, tough luck.
Gisander
PIE Inc.
Khimi Harar
#1138 - 2014-02-13 17:17:53 UTC
+1 I want this.

Maybe some tweaking against easy hauling options would be needed but otherwise this idea is solid.
Erutpar Ambient
The Scope
Gallente Federation
#1139 - 2014-02-13 23:47:58 UTC
It's been a while since I last commented in this thread. But I am still totally for it and I'd like to make (remake) some points.
Barbara Nichole wrote:
A. It does not fit the lore.

B. All people will not all be in Jita.. just most of them.

C. It will reduce the number of systems in routes between empire and place them at specific choke points so that all gate campers will then be drawn to the same 4 systems.. reducing the needs to fly anywhere else in low sec to get your "kill thrill"

D. This would unfairly reduce the number of high sec systems in favor of low sec, an area nearly no one really likes to play in.

E. There are already low sec and null sec route between empire areas. Why add another low sec route?

F. High sec, low sec, and null sec are equivenlent areas of play.. not equal. They should be different. We should celebrate that difference - not try to reduce it or merge the areas..

G. If this is such a good idea, why not put patches of high sec separating null sec zones? The motive here doesn't seem to be for making the game better for the majority but instead making it better for a few.

I'm not a fan of this old and otfen repeated idea. I am in favor of new and exciting areas to explore and new ways to play. That's where I think the focus should be.. this idea would be a waste of time.

A. The most recent lore has a building strain in relations between Gallente/Minmatar and Amarr/Caldari. The way the story is unfolding this could very well be where the Lore is taking us. If you don't follow the lore then you shouldn't try to use it in your argument. In this instance it is a very strong counterpoint to your own position.
B. wut?
C. That is just an assumption you're making. The way i would see it, there would be a huge X across empire with extremely long boarder between empires and a at least a few systems thick. I'm sure though the path with least low jumps will be more traveled and more dangerous.
D. Another assumption. Most likely each nation would move out. Turn low sec into high sec on the side facing null to replace high sec systems turned low, assuming they don't just add new star systems and routes in between.
E. The idea is to remove highsec rountes between empire areas. If there was only 1 high sec route between empires everyone would just use that route. The entirety of profitable "trade" is based on barriers such as mountains, bodies of water, and land masses. This is what makes trade profitable. Currently in high sec distance is the only barrier, so there is very minimal profitability. Fortunately that gives a good perspective on this. If all systems in high sec were connected to Jita would there be any profit to be made in high sec hauling(physical trade)? Well you can correlate this to continuous high sec and non-continous high sec. Separating the empires would give much profit to be made in hauling(trading) by crossing these barriers.
Amanda Rosewater wrote:
The main point I do disagree with though is you greatly underestimate the power and numbers of the jump freighter. There are tons of them, and using them to mostly avoid the low sec wouldn't be that big a deal. I would expect JF's to continue moving goods between trade hubs w/o much issue.

When you bring up JF's there are a few things you have to remember.

First of all you still have to travel through (or jump into) at least 1 low sec system since you can't cyno in high sec.

Second and much more importantly, Jumping a Jump Freighter isn't free. Jumping a JF requires fuel. This has 2 very strong implications.
1. To continue the movement of materials to a place like Jita in any amount near what we have with continuous high sec, the amount of fuel used would be enormous. This would cause the price of isotopes to sky rocket.
2. There will be a minimum amount of investment return required to cover the fuel costs. Anything not meeting and exceeding this requirement will not be hauled via JF. And if the first implication has any weight to it at all, the minimum profit to use a JF will also increase substantially.

So to say we greatly underestimate the power and numbers of JFs is absolutely wrong. In fact we are very aware of the implications of such a large number of JF's and believe not only will JFs balance themselves, but will also drive other aspects of the market itself in doing so.
Erutpar Ambient
The Scope
Gallente Federation
#1140 - 2014-02-14 00:03:39 UTC
Gimme more Cynos wrote:

Wow, it get's even more ********.

A lot of Systems won't help.. Scrublords will find the bottleneck. And who cares about how many ships one has to shoot on a gate, when it's just the largest entity which camps it..

Anyway, it's like arguing with a wall. You chose to ignore the problems. Easy to see where this is going. Buff me, Nerf others.



Not sure how you get to this conclusion. First of all with a lot of low sec systems there's is a large area to choose from to move across. Think of it like a river. Sure there's places where the banks on each side of the river are closer together and you spend less time in the water, but this is also where muggers are going to be waiting for you. If you go a bit down stream sure you have a bit longer of a swim but there's less likely someone to hassle you.

And seriously, the larger entities in the game are not going to spend 24/7 camping low sec. Null sec is a different beast. Everything is on timers and winning is with the most "peak" numbers. And people own their piece of space and tend to be there. That doesn't quite translate to low sec.

There may be some entities that do end up patrolling a piece of the border and sell "protection" to people who want to cross. But to be able to do that is not going to be an easy feat. You can't just take control of a system, you have to actively patrol it, and you have to have quite a lot of people diligently patrolling at all times of day if you want it to be effective. If someone pulls this off then maybe they deserve to be paid for their efforts.

I have very little belief that some large Null Block will put this much effort into something like this. The reward/effort ratio is way too small. And if one of them did, you'd be sure to find everyone else from null sec there looking for a "Good Fight".

If you use a scout, then this is not an issue in the least anyways.