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Supercaps in low

Author
Hirana Yoshida
Behavioral Affront
#21 - 2011-11-26 21:02:55 UTC
- Make their invulnerability dependent on sovereignty (they are supposedly alliance assets).
- Prohibit use of any and and all high-slot modules while in Empire sovereign space.

They can still move around and can still hotdrop, but they had better scout the pit-stops before pressing the button or face the reapers.
Bonus effect: They will be at an disadvantage when used to overwhelm to drive-by reinforce everything within two jumps radius that looked at them funny (ie. outside own sov).
OninoTimmo
Republic Military School
Minmatar Republic
#22 - 2011-11-26 21:15:23 UTC
Shaidar Hussan wrote:
OninoTimmo wrote:
Guys I want to be able to camp a gate and gank industrials with no risk and complete impunity CCP why won't you let me do this ;______;

I liek, herd of these things called bait shipz. Apparently they comes and they pointz yous, and a bigger fleet kills u wen dey come.


What do you think cyno bait is? A heavily tanked ship comes in, points you, and jumps in a stronger fleet. Or are you just crying because all you're doing is ganking in low-sec like scrubs with 13 scouts in adjacent systems to avoid any confrontation and you're upset that you're getting counter-ganked? Sounds like you haven't adjusted to a game mechanic that has been around since 2005 or whenever the heck it was capital ships were introduced into the game.

Quote:

Can I also just point out a perfect example: http://eve.battleclinic.com/killboard/killmail.php?id=14560125

First kill I see on your KB, you killed a stealth bomber with eight supercaps.


We were grinding sov structures and a stealth bomber decloaked on top of us and just sat there. I guess we should have switched into subcap ships before killing him?

Quote:

A while back you guys dropped four supercaps on four of our battlecruisers (and still didn't manage to kill anything, I might add.). Sorry but that's just a bit stupid, and if you guys want to pull it off regularly (which is pretty much all you do) it should at least be made vaguely challenging.


If we're so bad and dropping unsupported supers, you shouldn't have any trouble killing us. We've trapped, stalked, baited, and otherwise murderfaced a dozen supercaps in low-sec ourselves so it's definitely doable. And with the upcoming patch changes, you don't need a ****-off gang or supers to kill them anymore. In other words, stop being so bad.
CanonMP180
#23 - 2011-11-26 21:58:32 UTC
whaynethepain wrote:
Trouble is PL comes bounding in and doomsdays everyone.


Not in Low Sec they don't. They come bounding in and dropping a ton of stuff on you sure, but no doomsdays.....
Mfume Apocal
Brutor Tribe
Minmatar Republic
#24 - 2011-11-26 22:33:26 UTC
Hirana Yoshida wrote:
- Make their invulnerability dependent on sovereignty (they are supposedly alliance assets).
- Prohibit use of any and and all high-slot modules while in Empire sovereign space.

They can still move around and can still hotdrop, but they had better scout the pit-stops before pressing the button or face the reapers.
Bonus effect: They will be at an disadvantage when used to overwhelm to drive-by reinforce everything within two jumps radius that looked at them funny (ie. outside own sov).


My god, stop crying, get better at this game.
Killstealing
Brutor Tribe
Minmatar Republic
#25 - 2011-11-27 03:25:28 UTC
Shaidar Hussan wrote:
Killstealing wrote:
Desudes wrote:
1v34 and we owned that clown.

They're about 15b isk, what do you expect

An epic ship which cannot easily be killed, and plays a near vital role in large fleet battles, but cannot be used to lolsolo small fleets with complete immunity to scouts, ewar and everything short of a well prepared 35 person gang that appears out of nowhere.

Personally, since they still need to be useful in large fleet fights I don't think nerfing their DPS and EHP is the best solution.

I would however like to see a strategy introduced that made it possible to deal with the Cyno boats themselves, as at the moment it's pretty tactless using them. There's no way to spot them, jam them and killing them before anything comes through is rarely feasible.

And before some smart ass says it, staying aligned and way out of web/neut/point range for the entire fight isn't really feasible either.

so you basically want to kill a 15b ship with a 20 man pots and pans fleet

Also a hictor with infipoint can lock a super down solo, stop being such a terrible scrub and get out of the trashcan. You type a lot of words but all I hear are flapping lids.
I likegirls
The Terrifying League Of Dog Fort
Deepwater Hooligans
#26 - 2011-11-27 04:28:26 UTC  |  Edited by: I likegirls
Killstealing wrote:
Shaidar Hussan wrote:
Killstealing wrote:
Desudes wrote:
1v34 and we owned that clown.

They're about 15b isk, what do you expect

An epic ship which cannot easily be killed, and plays a near vital role in large fleet battles, but cannot be used to lolsolo small fleets with complete immunity to scouts, ewar and everything short of a well prepared 35 person gang that appears out of nowhere.

Personally, since they still need to be useful in large fleet fights I don't think nerfing their DPS and EHP is the best solution.

I would however like to see a strategy introduced that made it possible to deal with the Cyno boats themselves, as at the moment it's pretty tactless using them. There's no way to spot them, jam them and killing them before anything comes through is rarely feasible.

And before some smart ass says it, staying aligned and way out of web/neut/point range for the entire fight isn't really feasible either.

so you basically want to kill a 15b ship with a 20 man pots and pans fleet

Also a hictor with infipoint can lock a super down solo, stop being such a terrible scrub and get out of the trashcan. You type a lot of words but all I hear are flapping lids.


Well, super carriers do have remote ecm burst, should fit neuts, ecm drones and then hics can't be remote repped while they are using their warp disrupt field generator.

So a super pilot with their head in the game should be able to get away from 2-3 hics in low sec fairly easily if they do not panic.

But, with a good fleet comp and good pilots you don't even need a hic with enough neuting and good bumping.

In my experience though, super carrier pilots are quick to the stupid button of logging off when things go wrong.

Having good pilots is another pipe dream, good luck having people that actually know how to bump and don't have some idiot that fucks it up because they are elite with 1,000 kills and can hit F1.
Mocam
Aliastra
Gallente Federation
#27 - 2011-11-27 04:59:03 UTC
I likegirls wrote:
Well, super carriers do have remote ecm burst, should fit neuts, ecm drones and then hics can't be remote repped while they are using their warp disrupt field generator.

So a super pilot with their head in the game should be able to get away from 2-3 hics in low sec fairly easily if they do not panic.

But, with a good fleet comp and good pilots you don't even need a hic with enough neuting and good bumping.

In my experience though, super carrier pilots are quick to the stupid button of logging off when things go wrong.

Having good pilots is another pipe dream, good luck having people that actually know how to bump and don't have some idiot that fucks it up because they are elite with 1,000 kills and can hit F1.


Not really - infini-point lets you receive remote repair and other remote services. The bubble prevents it but not when scripted.

With cruiser sized sig, battleship class tank... Toss on remote repairing and what not. That super can be pinned down by a single HIC though primaried by a super, it might still have a lot of issues surviving these days.
Fon Revedhort
Monks of War
#28 - 2011-11-27 10:41:36 UTC
Wha-wha, gank-tards trying to prevent the inevitable downfall of cyno-ganks Lol

Enjoy this crap while you still can and don't waste your time on forums.

"Being supporters of free speech and free and open [CSM] elections... we removed Fon Revedhort from eligibility". CCP, April 2013.

Killstealing
Brutor Tribe
Minmatar Republic
#29 - 2011-11-27 16:14:52 UTC
Fon Revedhort wrote:
Wha-wha, gank-tards trying to prevent the inevitable downfall of cyno-ganks Lol

Enjoy this crap while you still can and don't waste your time on forums.

how about nerfing drone regions so russians can't 6-box ratting carriers (unless you batphone NC. on top of them that is Cool )
Fon Revedhort
Monks of War
#30 - 2011-11-27 16:37:38 UTC
Killstealing wrote:
Fon Revedhort wrote:
Wha-wha, gank-tards trying to prevent the inevitable downfall of cyno-ganks Lol

Enjoy this crap while you still can and don't waste your time on forums.

how about nerfing drone regions so russians can't 6-box ratting carriers (unless you batphone NC. on top of them that is Cool )

Nerf local chat and instantenious intel, I don't see a problem with someone ratting in carrier. Won't comment on anomalies as I've hardly ever been in drone regions - nothing to see there except farmers and titan hot-drops.

"Being supporters of free speech and free and open [CSM] elections... we removed Fon Revedhort from eligibility". CCP, April 2013.

Shaidar Hussan
HelloKittyFanclub
#31 - 2011-11-27 17:06:05 UTC  |  Edited by: Shaidar Hussan
Killstealing wrote:
so you basically want to kill a 15b ship with a 20 man pots and pans fleet

Also a hictor with infipoint can lock a super down solo, stop being such a terrible scrub and get out of the trashcan. You type a lot of words but all I hear are flapping lids.

Did you even read my post?

"Personally, since they still need to be useful in large fleet fights I don't think nerfing their DPS and EHP is the best solution."
Shaidar Hussan
HelloKittyFanclub
#32 - 2011-11-27 17:06:50 UTC
OninoTimmo wrote:

What do you think cyno bait is? A heavily tanked ship comes in, points you, and jumps in a stronger fleet. Or are you just crying because all you're doing is ganking in low-sec like scrubs with 13 scouts in adjacent systems to avoid any confrontation and you're upset that you're getting counter-ganked? Sounds like you haven't adjusted to a game mechanic that has been around since 2005 or whenever the heck it was capital ships were introduced into the game.

Cyno bait is a little different, in that it doesn't really require any skill. And unless they're complete idiots (like solar fleet) there's no way to tell what ships are cyno boats and what ships aren't. Hence super cap hot drops being one of the most annoying, unpredictable and lame things low sec has to offer.

And I'm not just QQing about being "counter-ganked", I've only ever been killed by a super cap once so I'm not really personally effected by it. I just think it's a lame mechanic, I mean I don't mind losing to clever fleet comps (like those black souls industries put together, they regularly kick our arse and we still engage them anyway). But that isn't what this is, it's multiple supercaps dropping on battlecruiser fleets because they know they can't die.

OninoTimmo wrote:
Quote:

A while back you guys dropped four supercaps on four of our battlecruisers (and still didn't manage to kill anything, I might add.). Sorry but that's just a bit stupid, and if you guys want to pull it off regularly (which is pretty much all you do) it should at least be made vaguely challenging.


If we're so bad and dropping unsupported supers, you shouldn't have any trouble killing us. We've trapped, stalked, baited, and otherwise murderfaced a dozen supercaps in low-sec ourselves so it's definitely doable. And with the upcoming patch changes, you don't need a ****-off gang or supers to kill them anymore. In other words, stop being so bad.

Meh, we'll see. More likely is that you just have cynos on your supers and attacking them with anything even remotely threatening would just leave us a system filled with even more supercaps and titans.

I strongly suspect that's exactly what happened on those kills where you claim to have baited supercaps. A supercap gets dropped on your supers, so you drop in your even larger support fleet. Again, thanks to cyno mechanics it's not possible to scout out your fleet beforehand, block the cyno in any way or stop anything jumping through so it merely becomes a case of the biggest blob wins.
Zeerover
TunDraGon
Goonswarm Federation
#33 - 2011-11-27 19:10:59 UTC
whaynethepain wrote:
Do you know how difficult it is to get mercs to remove towers in low-sec?

Trouble is PL comes bounding in and doomsdays everyone.

Quite inconvenient.

I am not saying PL is at fault, they are playing the game well, makes them a bit of a target for me tbh, shooting newbies gets dull.

I ask, why are supers in empire. It is illogical, and unbalanced.

The super should be buffed, not nerfed, bigger fuel tanks, greater jump ranges. GTFO.



Have you ever faced a supercap fleet in low-sec? If not why are you posting here.

1) PL doesn't come in and doomsday everyone, because doomsdays don't work in low-sec.
2) The titans you do see that kill subcaps are heavily nerfed on their tank - braveman fit - so this is possible. It still takes a fleet of 40 tempests to kill it, but what do you expect with a 75b ship?
3) Mercs and others often remove towers in low-sec, but without a clear reason it's mind numbingly boring.
4) We've faced several supercarrier fleets in low-sec with mixed results, sometimes things go extremely well, sometimes things go wrong, it's EVE - the good times with tens of billions added to our killboard far outweigh the bad times.
5) The new patch will nerf the supercarriers to a more sensible level and will make owners more cautious throwing them around in low-sec.
6) The best defense they had earlier was the insane lag created on field by their myriads of drones, which coupled with the massive EHP, enabled them to escape the 15 minute logoffski timer. This will now be fixed.

tl;dr quit whining and enjoy Crucible.

[img]http://i.imgur.com/Qrwa2.png[/img]

Joshua Aivoras
Tech IV Industries
#34 - 2011-11-27 20:51:04 UTC
Winter is coming.

95% of the players are loving EVE, the other 5%? On the forums.

I likegirls
The Terrifying League Of Dog Fort
Deepwater Hooligans
#35 - 2011-11-28 22:03:12 UTC  |  Edited by: I likegirls
Mocam wrote:
I likegirls wrote:
Well, super carriers do have remote ecm burst, should fit neuts, ecm drones and then hics can't be remote repped while they are using their warp disrupt field generator.

So a super pilot with their head in the game should be able to get away from 2-3 hics in low sec fairly easily if they do not panic.

But, with a good fleet comp and good pilots you don't even need a hic with enough neuting and good bumping.

In my experience though, super carrier pilots are quick to the stupid button of logging off when things go wrong.

Having good pilots is another pipe dream, good luck having people that actually know how to bump and don't have some idiot that fucks it up because they are elite with 1,000 kills and can hit F1.


Not really - infini-point lets you receive remote repair and other remote services. The bubble prevents it but not when scripted.

With cruiser sized sig, battleship class tank... Toss on remote repairing and what not. That super can be pinned down by a single HIC though primaried by a super, it might still have a lot of issues surviving these days.


Maybe you should have spent more time as a student in E-UNI, cause you don't know ****.

You still cannot be repped while you are infini-pointing someone. The thing that makes it easier to be repped is that the cycle time is faster which makes it harder to die since you can turn the module off in time and then get repped. It still forces a person to either warp out or to stop infinite pointing though, which would allow a super carrier to escape.

-1 Internets for you. Please try again.
Julia Connor
P R O M E T H E U S
From Anoikis
#36 - 2011-12-01 03:22:33 UTC  |  Edited by: Julia Connor
Hirana Yoshida wrote:
- Make their invulnerability dependent on sovereignty (they are supposedly alliance assets).
- Prohibit use of any and and all high-slot modules while in Empire sovereign space.

They can still move around and can still hotdrop, but they had better scout the pit-stops before pressing the button or face the reapers.
Bonus effect: They will be at an disadvantage when used to overwhelm to drive-by reinforce everything within two jumps radius that looked at them funny (ie. outside own sov).

DERP. Btw, I like lowsec the way it is. It's more forgiving than any other sec space.
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