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Bastion Module Problem

Author
Lephia DeGrande
Luxembourg Space Union
#21 - 2014-02-12 08:35:57 UTC
I wouldnt mind if they could ewarp out of Bastion in PvE situations, because it would reduce the Paperwork for CCP so they could work faster on other more important supporttickets.
Gimme more Cynos
Deep Core Mining Inc.
Caldari State
#22 - 2014-02-12 10:30:34 UTC
maybe tank your marauder permanently? doable with a 3slot tank...
Juan Thang
Optimistic Wasteland Inc.
Fraternity.
#23 - 2014-02-12 14:06:33 UTC
Torsnk wrote:
I sent this email to customer support, but they said they couldn't handle it and suggested that I post on the fourms for Dev Feedback. Here I go:

Recently (on the 31st of December) I was running a mission in a Marauder with a Bastion Module active. The Tranquility server went down due to a DDoS attack (explained in greater detail at this link http://themittani.com/news/eve-online-suffers-ddos-attack ). When I was able to log back on, I was in a Pod and the kill log was due to mission rats. I imagine this was due to the fact that the ship tried to automatically warp out once I was disconnected, but the bastion module (which was active) prevented a warp out.

I submitted a trouble ticket (which took a week to be answered). The ship and most of its modules were restored by CCP.

Nevertheless, I think the warp-out AI for ships with a Bastion Module (or all ships) needs to be modified. From what I understand, modules automatically go offline once you are logged off and the ship tries to warp off after that. However, Bastion Modules take up to 60 seconds to go offline so I imagine the ship attempted to warp off while the bastion module was still active, and was unable to (since bastion modules prevent warping).

As such, this is what I think needs to be changed (either of these should work):

1. The ship should automatically disengage the bastion module at log off and attempt to warp only AFTER the bastion module actually goes offline.

-OR-

2. The ship should automatically disengage the bastion module at log off and REPEATEDLY try to warp off (every 5-10 seconds or so).

I think that would fix the problem.


If your attacking rats youll have a log off delay anyway, no matter if you d/c or not.

Also if it was made so that the bastion turned off straight away, anyone flying marauders would just log off if a red entered system. kinda ruins the game. and just removes any risk from pvp players which is LAME.
Deadonstick Puppyseeker
Caldari Provisions
Caldari State
#24 - 2014-02-12 14:12:52 UTC
Gimme more Cynos wrote:
maybe tank your marauder permanently? doable with a 3slot tank...

Won't work, all modules are turned off upon disconnection. Unless you passively tank your Marauder (which in PvE is a pretty stupid thing to do in the event of anything else than a DDoS), there's no amount of perma tanking that will save you.

Despite what you may have heard there's only one rule of EVE:

Never stop learning and realise there's always a lot more to be learned. To this end, seek wisdom in everything.

Shantetha
Brutor Tribe
Minmatar Republic
#25 - 2014-02-12 14:50:15 UTC  |  Edited by: Shantetha
Juan Thang wrote:


If your attacking rats youll have a log off delay anyway, no matter if you d/c or not.

Also if it was made so that the bastion turned off straight away, anyone flying marauders would just log off if a red entered system. kinda ruins the game. and just removes any risk from pvp players which is LAME.



Thank you forums for eating my post and then just posting a blank quote..



No you are incorrect. Please review Crime Watch NonCapsuleer Log off timer


In a non Bastion ship during PVE you ewarp unless you are scrammed and sit at the end ewarp point for 5 min able to be scanned down and pvp'd
In a non Bastion ship during PVP you ewarp unless you are scrammed and sit at the end ewarp point for 15 min able to be scanned down and pvp'd
James Amril-Kesh
Viziam
Amarr Empire
#26 - 2014-02-12 14:54:21 UTC
Juan Thang wrote:
If your attacking rats youll have a log off delay anyway, no matter if you d/c or not.

Also if it was made so that the bastion turned off straight away, anyone flying marauders would just log off if a red entered system. kinda ruins the game. and just removes any risk from pvp players which is LAME.

That has **** all to do with this thread.

OP's first suggestion is reasonable and should be implemented.

Enjoying the rain today? ;)

Maximus Aerelius
PROPHET OF ENIGMA
#27 - 2014-02-12 16:48:44 UTC
Just going to leave this here:

https://twitter.com/CEOMCMXD/status/430138046193729536/photo/1

This has happened more than once to me now and every time I've come back to my modules still being on when I've managed to log straight back in and I've been in warp back to the spot I was on.

Every time I get back in after a Socket Closed or loss of connection via ISP:

I'm immediately logged into my ship warping
I land with Bastion on with the same amount of time left as was when I crashed out
I land at exactly the same spot. I know because my Depot and\or MTU are still there and fully accessible

It seems to be that E-Warp and Bastion fault has been fixed.
Maximus Aerelius
PROPHET OF ENIGMA
#28 - 2014-02-12 16:52:52 UTC
Deadonstick Puppyseeker wrote:
Gimme more Cynos wrote:
maybe tank your marauder permanently? doable with a 3slot tank...

Won't work, all modules are turned off upon disconnection. Unless you passively tank your Marauder (which in PvE is a pretty stupid thing to do in the event of anything else than a DDoS), there's no amount of perma tanking that will save you.


To be accurate...your modules will continue for about 2 minutes upon detecting a disconnection and if you can log back in with in this time you'll see them on and that you'll be immediatly auto-invited back into the fleet you were in as well.

As for perma-tanking a Marauder...not against full room non-active modules be it hardeners or reppers you won't. Especially if you've been discon'd from your ship.

But see my post above as this seems to have been resolved.
Linkxsc162534
Silent Scourge
#29 - 2014-02-12 16:53:27 UTC
Gimme more Cynos wrote:
maybe tank your marauder permanently? doable with a 3slot tank...


This makes me LOL because well... your Hardeners go off when you DC, your booster or repper goes off when you DC, and if you were to go for a full passive shield fit (which might be doable). The second you go offline your skills to affecting your modules and your resists/recharge rate plummet. Also you drones go dead too if they were out, so your almost guaranteed that when you log back in on a crash you're going to have dead drones cause they just sit there and take it.

I guess you could make sure to always 2man every mission or belt or pocket, and keep reppers with you on both ships, but that seems a little inane for the cost of... makign your ship try to Ewarp a couple more times.

Also on the capship people, caps should be able to try to Ewarp like this too, after their seige/triage cycles. The only reason peopel preach that they don't need it is well, they're either in PVP, or theres the fact that a carrier or dread can passivly tank most L5/null anoms for ages before getting downed, while BSes are popped in seconds when their tank goes off.
Steve Atreides
Phoenix Interstellar Enterprises
#30 - 2014-04-13 13:46:35 UTC
Personally I see it as a Bug that needs to be fixed. I've now lost two Golems both running Lvl 4 PVE missions.

Very very rarely lose ships to missions until now. The first Golem was due to Eve Client crash and I was reimbursed. The second, just last night, my system crashed and by the time I managed to restart system and get back into Eve I was in my Pod.....1.6 bill loss.

I have even taken to starting the bastion mode and then ending it so it performs a cycle at a time. Theoretically I warp off on disconnect after the cycle ends. Apparently not.

The bastion mode should end after disconnect and the ship should warp off as soon as the cycle ends.

To all those crying carebears should just accept it and that people will just log off when reds enter systems etc the same game mechanics are in play for any other ship and the issue of logging of when reds enter the system happen anyway so what you are saying is that the Bastion module gives a boost to aggressors in system. If they fix this problem get over it and deal with it like you do any other person logging off.

Personally I pay my cash to play this and I expect to be protected on Disconnect. Marauders are Expensive ships that take a long time to train for. The game recognises and has done for a long time the issue of DC for whatever reason hence auto warp out.

The fact that the Bastion Module prevents this in one of the most expensive Battle Ships in Eve is a flaw in the game mechanics that needs to be addressed and it should be addressed quickly. It should not be a big problem for the coders to fix and if my current Golem and lost fittings don't get reimbursed is it worth it to CCP to lose my £240 a year. I wouldn't have thought so.

I like my Golem, its great for running missions, which is what I do to relax and earn isk.........but the fact that Bastion makes the ship and any other Marauder NON Viable is a joke.

To Summarise.......FIX IT CCP!

Vinyl 41
AdVictis
#31 - 2014-04-13 14:10:10 UTC
there's another bug with bastion but only noticeable with golem when you fire a salvo and turn bastion on/off the salvo damage will be 0
Arsine Mayhem
Doomheim
#32 - 2014-04-13 14:11:53 UTC
When I heard about the disconnect problem with bastion, I ran a few tests on the test server, about a month ago. I never found anything conclusive, hard to see a pattern. I setup tests with the bastion and immediately set to cycle off, which usually didn't end up to well. When I set bastion on and dc'd, for about 5 mins, it would come back online, warp to previous position without much more damage than I had when I dc'd.

I came up with a perma run shield booster for my varg, just in case, and when I have bastion activated, my shield repper is running.

I normally avoid running the bastion for the most part.

Fit will tank any LVL4 with no problems.

[Vargur, Vargur Perma 800]

Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Tracking Enhancer II

Pithum C-Type Medium Shield Booster
Republic Fleet 100MN Afterburner
Large Micro Jump Drive
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Tracking Computer II

800mm Repeating Cannon II, Republic Fleet Fusion L
800mm Repeating Cannon II, Republic Fleet Fusion L
800mm Repeating Cannon II, Republic Fleet Fusion L
800mm Repeating Cannon II, Republic Fleet Fusion L
Bastion Module I
Drone Link Augmentor II
Drone Link Augmentor II
Small Tractor Beam I

Large Capacitor Control Circuit I
Large Projectile Burst Aerator II


Warrior II x5
Hammerhead II x5
Lilliana Stelles
#33 - 2014-04-13 17:31:13 UTC
Always run tank while running bastion. Save a few minutes of cap or run stable. This should give you enough time time to force your ship to log off (by logging onto another character on the same account).

Not a forum alt. 

Rowells
Pator Tech School
Minmatar Republic
#34 - 2014-04-13 20:05:29 UTC
Linkxsc162534 wrote:
Personally I haven't lost a ship to this problem, but I did DC a couple months ago because someone literally took out a pole by my house. Had to drive to my friend's house, kick him out of HIS mission, and logged back in ~4 minutes later to find my golem with ~500 structure left. Ship just sitting there waiting to die.

That is dedication right there
Agondray
Avenger Mercenaries
VOID Intergalactic Forces
#35 - 2014-04-13 20:38:44 UTC
Fit an actual tank and not a pulse tank, I've left my ships in missions as I get called away from my computer and forget I was in a mission to see the rats still trying to take out my cnr

"Sarcasm is the Recourse of a weak mind." -Dr. Smith

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