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Why hi sec players will NOT move into low or null no matter how much you cry about it.

First post
Author
ACY GTMI
Veerhouven Group
#421 - 2011-11-25 23:07:57 UTC
Serene Repose wrote:
Have you ever considered the reason most people don't go into null or low sec is because you're out there? This may be hard to believe, and it isn't meant as an insult. If your idea of "play" is destroying things, including the efforts and aspirations of other people, and you're unhappy with null and low sec because there's just not enough people out there to get your ya yas out, it may be highly likely the problem is with you, not the mechanics of the game.

The reason I say this is this issue of null/low/hi sec keeps getting tossed around, but the cogent point about why players aren't encouraged with the idea of leaving hi sec specifically isn't really covered adequately, or is so heavily stomped on by the "destructive" players who also can't seem to keep their attitudes confined to their playing "styles."

So, here it is. The great majority of EVE players do not find constantly fighting with no real opportunity to be creative (rather than destructive) a satisfying, enjoyable or productive way to spend time. This obviates (Google it) itself by the sheer numbers of complaints from the destructive players, and the relative lack of similar complaints by those who are contemptuously labeled "Care Bears." It's even to the point where the destructive minority is urging CCP to change game mechanics to force the productive players into their arena so they may be supplied with a steady stream of victims.

Oddly enough, this disdain for a destructive gaming style has not so much to do with cowardice (and the destructive types with some sort of bravery) as it has to do with the mind-numbing repetitiveness of destructive gameplay. Face it. More intelligent, and widely versed people require something a bit more intricate than pew pew to attract their interest. Self-imagined thugs, however, need only to kick a hole in something to get their titillating giggles out. The adrenalin rush is okay. The satisfaction of seeing an intricately planned and well-executed creation reach fruition is much, much better.

As long as the majority of players see null and low sec as a sucker's bet populated only by those that intend to destroy everything creative players build, just to provide yucks for a minority of vocal (putting it nicely) vandals you will NOT see a major migration of hi sec players into low or null sec. Funny thing about intelligent people. They aren't stupid.

Read it and weep.



This needs to be re-posted as often as possible.

I'm sure many players already know my feelings about lo/no sec. I won't belabor the point.

After 2.5 years of playing, I've spent more than a year in null sec, mainly as a miner. I had one trip that I felt was successful financially. I've also lost billions out there due to stupid/dishonest/incompetent corporations and alliances.

If I go to null sec to mine again, I won't be working for any of the worthless bastards who are already out there.

But what is the incentive to go again? Sure, there's money to be made there, but, overall, I've lost a lot more there than I've made.

For me, at least, hi sec is a no brainer.
Magicblue
Ministry of War
Amarr Empire
#422 - 2011-11-25 23:09:39 UTC
Well me and a few friends are heading for low-null sec very soon with our roaming gang. Its going to be fun to see if we can find anyone with our hyperspeed fleetxD
Vio Geraci
Viziam
Amarr Empire
#423 - 2011-11-26 00:27:09 UTC
Magicblue wrote:
Well me and a few friends are heading for low-null sec very soon with our roaming gang. Its going to be fun to see if we can find anyone with our hyperspeed fleetxD


You won't find anybody and if you actually do, they will probably have a cynosural field ready to bring friends. Because CCP has not incentivized PvP in low-sec, they merely allow it to take place. Maybe that will change with player-owned customs offices suddenly being something to fight over. Then again, maybe it won't.
ACY GTMI
Veerhouven Group
#424 - 2011-11-26 00:29:07 UTC
Magicblue wrote:
Well me and a few friends are heading for low-null sec very soon with our roaming gang. Its going to be fun to see if we can find anyone with our hyperspeed fleetxD


Give Gonditsa a try.

Remember, don't fly what you can't afford to lose. Big smile
Dutarro
Ghezer Aramih
#425 - 2011-11-26 01:26:00 UTC
Quote:
In brief, both of these examples [ISS and ASCN] were Bad At Eve, both on a member and especially leadership level. If their members had been dedicated and their leadership competent, things might have been different for them. In a way you are correct about this being a good example of why high-sec players wash out of null: their main obstacles are competency and dedication.


Agreed, competency and dedication (if they are actually separate) are the reason most high sec players cannot survive in null. My point was that this is not an inherent consequence of the game mechanics in null sec, but rather of the player culture which insists that any less dedicated/competent group that dares to inhabit null must be eradicated.
Vio Geraci
Viziam
Amarr Empire
#426 - 2011-11-26 01:59:09 UTC
Dutarro wrote:
Quote:
In brief, both of these examples [ISS and ASCN] were Bad At Eve, both on a member and especially leadership level. If their members had been dedicated and their leadership competent, things might have been different for them. In a way you are correct about this being a good example of why high-sec players wash out of null: their main obstacles are competency and dedication.


Agreed, competency and dedication (if they are actually separate) are the reason most high sec players cannot survive in null. My point was that this is not an inherent consequence of the game mechanics in null sec, but rather of the player culture which insists that any less dedicated/competent group that dares to inhabit null must be eradicated.


In a word: out-competed.
Vio Geraci
Viziam
Amarr Empire
#427 - 2011-11-26 02:11:05 UTC
Dutarro wrote:
Agreed, competency and dedication (if they are actually separate) are the reason most high sec players cannot survive in null. My point was that this is not an inherent consequence of the game mechanics in null sec, but rather of the player culture which insists that any less dedicated/competent group that dares to inhabit null must be eradicated.


Believe you me, competency and dedication are two very separate things when it comes to alliance warfare. But here we part rhetorical ways: it is a consequence of game mechanics that weaker groups be destroyed. In 0.0, players need to make their own content. Fighting competent people is risky and boring, especially for the membership. Fighting a soft target on the other hand? Well, that's stress-free, and the people are often bad enough at eve to give fights when they don't need to, which is fun.

Nobody is going to allow their competition to start growing in their backyard; it's better to blow them up long before they have a chance to become a threat. If these new groups had dedicated PvPers, they would be useful to any group in the game. If these groups were a successful industrial corporation, they could offer a rent contract or something like that. Some alliances will even tolerate crappy competition for a while, just to have a way to farm kills and practice. But absent a compelling reason, competition that can be destroyed, will be.

These crappy corporations should be living in NPC null until a major alliance falls, then they should try to make a move on a piece of that pie. Build strength, then expend it at a wise time and place. The system works as written. That said, there is no reason CCP couldn't introduce some kind of "baby space" where baby alliances could grow. NPC 0.0 apparently does not fill that function, and renter alliances sure as hell don't, either. Still, it's game mechanics rather than culture.
Hrald
Dreddit
Test Alliance Please Ignore
#428 - 2011-11-26 04:00:12 UTC  |  Edited by: Hrald
ACY GTMI wrote:

This needs to be re-posted as often as possible.

I'm sure many players already know my feelings about lo/no sec. I won't belabor the point.

After 2.5 years of playing, I've spent more than a year in null sec, mainly as a miner. I had one trip that I felt was successful financially. I've also lost billions out there due to stupid/dishonest/incompetent corporations and alliances.

If I go to null sec to mine again, I won't be working for any of the worthless bastards who are already out there.

But what is the incentive to go again? Sure, there's money to be made there, but, overall, I've lost a lot more there than I've made.

For me, at least, hi sec is a no brainer.


hahahaha abloobloobloo I tried to mine in nullsec even though there's barely any benefit over hisec with virtually infinite more risk. But I didn't do anything wrong it was all those big stupid meanieheads.


Please, bring more people out to null from hisec.
LB Wrench
Setenta Corp
Scumlords
#429 - 2011-11-26 04:05:54 UTC
I think many players in games has tried the
"Why did you do it ? "
"Bcause i can"

When it comes to null - its opposite
"Why didnt you do it - bcause i cant".

lets for the sake of argument, say the corp im in, decides to go to null. We are not greedy, or unreeasonable.. we gather together.. 20 ppl, grab some industrials, warships, whatever may be needed.. we - in the sake of example, wanna go to the least populated, and perhaps even the most barren system out there.. up in a corner, where we disturb noone, and without bothering anyone..

First we gonna pass the Low sec.. right.. there went the freighters and what not.. you didnt seriously think Low Sec pirates will let you by did you ?
With what ever survived we then enter into null - even in the event of we would manage to evade the blops, and bulbs, and.. we get hotdropped.. done deal.. end of THAT trip..

The simple truth is - to go to null - one way or the other - requires alot of isk, and requires alot of skills and ressources - either way you wish to do it... you want to rent.. pay up - and be ready to be podded when they get tired of you, or the area changes owner, or... "insert reason".

There simply no insenative (i apol for any spelling) to go to null. Why should you ? - If you like beeing a "anonymos number in a herd" (aka footsoldier in a huge alliance) - i guess its fine.. if you dont mind paying high prices and be hotdropped any second (renter), i guess its fine too.. but for any smaller corp/alliance to even consider go into null ? - Why exactly should they?
There no small null sec zones (no-sov works) - that a corp can set up in, and build up something.. there is no "distant forgotten undiscovered corner" you can explore.. you cant even pass the first low sec gate, without a high probability of getting ganked bcause "we can".

I think for many corps/alliances WHs has become that which Null could have.. a smaller region which you somewhat can control, where enemies are rarer, and where you arent renting, nor are a small wolf in the massive flock..

If people want null to be interesting for the carebears - start consider how null sec can be a place for small corps and alliances - until you do that, no amount of treats, promises, isk will move a single high sec player out of high sec. If anything, they move out of the game.

- LB
Vio Geraci
Viziam
Amarr Empire
#430 - 2011-11-26 17:14:56 UTC
If you can't travel through low-sec safely you do not belong in null-sec. Sorry I didn't read any of your post after that, but my eyes crossed and wouldn't look back at it.
muktar paneer
MercTek Industries
#431 - 2011-11-26 19:11:51 UTC
Ranger 1 wrote:
Something to consider regarding Null Sec and it's residents.

Often a successful high sec based entity approaches a null sec entity to become a renter.

Once this happens the renter either fails to learn how to protect itself and it's interests, or it gains strength and experience sufficient to hold their given territory.

As time progresses, if the renters organization survives, it begins to attract a larger membership and greater wealth starts being generated for it's members.

Eventually they begin to feel the need to expand their borders, or at least solidify their holdings.

Finally they find themselves being approached by other empire based organizations for the purpose of seeking a rental agreement with them... or simply trying to move into the space that they had shown the initiative to carve out for themselves.

The interesting this about this whole process is, these people suddenly realize that people in Empire local and on the forums are calling THEM the evil, hard core PVP only fanatics of null sec. Suddenly they are The Bad Guy, and are accused of having no further ambitions in EVE other than to kill defenseless Empire dwellers.

Obviously exceptions exist, also sometimes these people decide "what the hell, I might as well make the most of the rep" and become exactly what you accuse them of.

But more often than you would believe, the only difference between you (the industrious citizen of empire) and them (the blood crazed, power hunger despots of null sec) is location and level of organization.

Food for thought.


Valid point but ignores the fact that a significant percentage of bears are casual players with RL constraints and aren't likely to be involved with an organisation such as you describe, far less actually running the thing. I've half a dozen real life friends playing Eve and I'm not sure we've ever actually been in the same system at the same time. It's not that I'm anti social, just don't feel the need to belong to a tribe.
Think the big issue here is that the landlords see renters as a resource to be squeezed and abused because if they leave we can just rent to someone else right? And it's not like they ever get their hands on the juicy resources anyway.
So yes, as the OP stated it's an attitude thing.
How's this for a scenario: Alliance holding sov creates an umbrella corp and allows 'civilians' to join at a reasonable tax rate and a monthly fee. They provide transport routes to hi sec (chargeable, of course) and in return they provide protection to the citizens of the area.
Citizens of the area produce and add value reducing the reliance on hi sec drops, more people arrive more wealth is generated. Other alliances see all the wealth and people; wars and pew pew occur..
Everyone wins.

But hey, it's so much more fun running a power trip, eh?
Russell Casey
Doomheim
#432 - 2011-11-26 19:24:14 UTC
Vio Geraci wrote:
If you can't travel through low-sec safely you do not belong in null-sec..


Pretty much this. The number of "dangerous" areas in low can be counted on one hand. Set them to your avoid list, fit some stabs on a fast ship, learn the cloak/mwd and have at it.

Vio Geraci
Viziam
Amarr Empire
#433 - 2011-11-26 19:27:26 UTC
muktar paneer wrote:
How's this for a scenario: Alliance holding sov creates an umbrella corp and allows 'civilians' to join at a reasonable tax rate and a monthly fee. They provide transport routes to hi sec (chargeable, of course) and in return they provide protection to the citizens of the area.
Citizens of the area produce and add value reducing the reliance on hi sec drops, more people arrive more wealth is generated. Other alliances see all the wealth and people; wars and pew pew occur..
Everyone wins.


You have no idea what crybabies renters are. Only Concord can provide the level of protection they need to be happy, and even then...
muktar paneer
MercTek Industries
#434 - 2011-11-26 20:57:17 UTC
Vio Geraci wrote:
muktar paneer wrote:
How's this for a scenario: Alliance holding sov creates an umbrella corp and allows 'civilians' to join at a reasonable tax rate and a monthly fee. They provide transport routes to hi sec (chargeable, of course) and in return they provide protection to the citizens of the area.
Citizens of the area produce and add value reducing the reliance on hi sec drops, more people arrive more wealth is generated. Other alliances see all the wealth and people; wars and pew pew occur..
Everyone wins.


You have no idea what crybabies renters are. Only Concord can provide the level of protection they need to be happy, and even then...


Possibly. I appreciate it's very hard to entirely secure an area but regular border patrols and some backup if my POS were attacked would do me. I suspect though that this is an idea best furthered by chnages in NPC 0.0 as there are no concerns about sov changes. Never did understand why the pirate factions would tolerate these upstart alliances dropping cap ships into their space with no response.
Hainnz
Imperial Academy
Amarr Empire
#435 - 2011-11-26 22:21:33 UTC
LB Wrench wrote:
If people want null to be interesting for the carebears - start consider how null sec can be a place for small corps and alliances - until you do that, no amount of treats, promises, isk will move a single high sec player out of high sec. If anything, they move out of the game.


As you mentioned, CCP has taken care of this with the introduction of WHs (which they cam always expand on quite easily with more systems if they wanted).

Most of these ideas to encourage hi-sec players into low/null are really just ideas from the people who are already there to make the space they live in even better.
Ranger 1
Ranger Corp
Vae. Victis.
#436 - 2011-11-26 22:47:10 UTC  |  Edited by: Ranger 1
muktar paneer wrote:
Vio Geraci wrote:
muktar paneer wrote:
How's this for a scenario: Alliance holding sov creates an umbrella corp and allows 'civilians' to join at a reasonable tax rate and a monthly fee. They provide transport routes to hi sec (chargeable, of course) and in return they provide protection to the citizens of the area.
Citizens of the area produce and add value reducing the reliance on hi sec drops, more people arrive more wealth is generated. Other alliances see all the wealth and people; wars and pew pew occur..
Everyone wins.


You have no idea what crybabies renters are. Only Concord can provide the level of protection they need to be happy, and even then...


Possibly. I appreciate it's very hard to entirely secure an area but regular border patrols and some backup if my POS were attacked would do me. I suspect though that this is an idea best furthered by chnages in NPC 0.0 as there are no concerns about sov changes. Never did understand why the pirate factions would tolerate these upstart alliances dropping cap ships into their space with no response.


Variations on this idea have been done, with varying degrees of success. One thing you are going to have to realize is that even under the conditions you describe if an organization wishes to survive in Null they MUST learn how to defend themselves. Having allies or "protection" only goes so far, in the end you must be able to stand on your own two feet, at least until back up can arrive.

Unfortunately most high sec organizations consider that unacceptable.

If you wish to see something like this occur, go start your own version of Providence (pre land grab era). There is literally nothing stopping you.

Most every entity currently living in Null sec started out as a small empire based organization that forged the organization and connections necessary to make a go of it in Null. If they can do it, so can you. Their very existence proves that it can be done. Unless you believe that the current residents of Null sec sprang full grown from the loins of Zeus, in which case I really can't help you. Smile

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Selinate
#437 - 2011-11-26 22:57:39 UTC
Want to get high sec players into low sec? Buff the gate guns.

Want to get high sec players into null sec? You guys on the other side of the gate need to stop shooting every single thing that comes through the gate, take a bit of thrill in the hunt.

I would be willing to submit that gate camps are one of the biggest reasons overall for why high sec players don't go into low sec or null sec. Getting blown up the second you enter a system without even a chance? And people wonder why high sec players don't want to go into null sec? Boggles my mind...
Ranger 1
Ranger Corp
Vae. Victis.
#438 - 2011-11-26 23:07:00 UTC  |  Edited by: Ranger 1
Selinate wrote:
Want to get high sec players into low sec? Buff the gate guns.

Want to get high sec players into null sec? You guys on the other side of the gate need to stop shooting every single thing that comes through the gate, take a bit of thrill in the hunt.

I would be willing to submit that gate camps are one of the biggest reasons overall for why high sec players don't go into low sec or null sec. Getting blown up the second you enter a system without even a chance? And people wonder why high sec players don't want to go into null sec? Boggles my mind...



Or you could learn the simple tactics necessary to get past a gate camp. Just like every current resident of Null does.

Or you could forge the necessary connections to become blue to the people manning that gate camp. As is often standard practice in Null.

Or you could form an organization capable of busting those gate camps, and use them for the easy targets they often are. As is done every day in Null and Low sec.

Boggles my mind... Smile

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Vio Geraci
Viziam
Amarr Empire
#439 - 2011-11-27 01:50:09 UTC
If it wasn't for gate camps, there would be almost no surprise PvP in EVE. This has always been true to an extent, but it is more true now than ever. Without gate camps, there would hardly be any non-metagame ways of finding people to shoot. This is true in low-sec, and doubly so in null-sec.
Selinate
#440 - 2011-11-27 01:53:11 UTC
Ranger 1 wrote:
Selinate wrote:
Want to get high sec players into low sec? Buff the gate guns.

Want to get high sec players into null sec? You guys on the other side of the gate need to stop shooting every single thing that comes through the gate, take a bit of thrill in the hunt.

I would be willing to submit that gate camps are one of the biggest reasons overall for why high sec players don't go into low sec or null sec. Getting blown up the second you enter a system without even a chance? And people wonder why high sec players don't want to go into null sec? Boggles my mind...



Or you could learn the simple tactics necessary to get past a gate camp. Just like every current resident of Null does.

Or you could forge the necessary connections to become blue to the people manning that gate camp. As is often standard practice in Null.

Or you could form an organization capable of busting those gate camps, and use them for the easy targets they often are. As is done every day in Null and Low sec.

Boggles my mind... Smile


You're an idiot if you think every high sec person is going to go through all that just to get into null sec.