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[Rubicon 1.3] Drone Assist change

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Author
Mario Putzo
#1261 - 2014-02-11 20:54:23 UTC
Fix Sov wrote:
Or just fetch whomever you're anchoring/orbiting/whatever's coordinates at the time of selection, instead of continually updating the coordinates of your target, thus requiring slightly more work on behalf of the fleet members.

But the proper fix would be xwing style flying and fighting.


God if CCP ever let us actually fly our ships id probably be to busy wanking it to be able to fly.
X Gallentius
Black Eagle1
#1262 - 2014-02-11 21:51:00 UTC
Pinky Hops wrote:

I also wondered why they even left drone assist at a cap of 50 instead of just getting rid of it altogether.
Drone assist is one way to counter ECM/Damps in small gangs.
Grath Telkin
Amok.
Goonswarm Federation
#1263 - 2014-02-11 22:18:45 UTC
Pinky Hops wrote:
Mario Putzo wrote:
Anchoring isn't that tough to tweak really. Simply just disallow you from using navigable command on a fleet member.


This is getting off-topic but that's not really a good solution.

It would invalidate many perfectly valid use cases...For instance, what if you just want to approach a fleet member? Not to "anchor" off of them, but just to get closer?

You'd essentially force everybody into the double-click game which is really bad. Or just approaching celestials instead.



This is a co out, because when you anchor on in a fleet the driver is already forced to do the double clicking, and your argument is that its ok for one person to have to do that but its not ok for everybody to have to do that.

Drive your own ship. Know your position, if one person already does it theres literally zero reason the rest of the fleet shouldn't be able to

Malcanis - Without drone assign, the slowcat doctrine will wither and die.

Ketov Aktar
Grey Wolff
#1264 - 2014-02-11 22:53:32 UTC
Lyris Nairn wrote:
On the topic of "killing ships," let me tell you my personal experience with every MMO that I have played.

Devs announce that scissors is being buffed and rock is being nerfed. Across the forums people are outraged. Rock is fine, nerf paper! Do not nerf Rock, that is all I have ever loved playing and I will unsubscribe if you do this! And so on.

Meanwhile in every goon guild I have joined, we adapt. Rock is old news and Scissors is the new black? Everyone get ready to run Scissors into the ground, let's exploit it for maximum fun until it, too, is inevitably nerfed.

MMOs have nerf cycles. Whine on the forums if you want; or, deal with it and fine a way to exploit the new thing. :]


'Exploit is such a strong word... I prefer 'Perfecting' myself. Blink
Fix Sov
#1265 - 2014-02-11 23:06:04 UTC
I've a great idea, just telling your ship to move forward once is also an afk mechanic. We need minigames to keep your ship moving forward.

The current sov system is too heavily reliant on the defender saving systems by stuffing as many people as possible into the system for the final timer, instead of incentivizing attacking (and defending) multiple systems at the same time by splitting their forces into multiple fleets and using actual intelligence/strategy. This must change.

Grath Telkin
Amok.
Goonswarm Federation
#1266 - 2014-02-11 23:09:06 UTC
Fix Sov wrote:
I've a great idea, just telling your ship to move forward once is also an afk mechanic. We need minigames to keep your ship moving forward.


Mining needs a minigame, Ratting needs anything at all to make it not boring, at this point im considering a cocaine drip feed. Just about the only mechanic I currently feel engages the player is the damn hacking and probing bits. Everything else is just a series of you staring at your screen waiting for a flashing something to cycle so you can make it cycle again.

Malcanis - Without drone assign, the slowcat doctrine will wither and die.

James Amril-Kesh
Viziam
Amarr Empire
#1267 - 2014-02-12 00:27:48 UTC
I find this latest turn of discourse entertaining.

Enjoying the rain today? ;)

Ragnen Delent
13.
#1268 - 2014-02-12 01:33:47 UTC  |  Edited by: Ragnen Delent
Mario Putzo wrote:

Ya that is what I was getting at. It wasn't drone assist that created the current problem, and changing drone assist isn't going to fix the current problem. The current problem is a symptom of other balance changes, and most notably the lack of any fucks being given to the sov system which is ultimately the cancer that is causing the symptoms.

If Sov war was more enjoyable do you think people would be alt tabbed playing WoT or PoE?


It just seems like CCP would rather play nursemaid, instead of stepping up and being the Doctor.


Sorry to bring this back but I was busy until now and couldn't reply.

There is a problem here with your argument, and it stems from there being separate issues in play, 2 of which are rather tied into each other.

The first is the balance aspect of drones. This is intrinsically tied to drone assist (and is increasingly impacted by it as fleet sizes increase), but they are obviously not the same thing. It is difficult to evaluate the relative balance of drones to other weapons, especially sentries, because as it stands they allow groups of players to do things that other weapon systems cannot, namely fire roughly at the same time, and on the same target, without any impact due to poor communication, player input latency/laziness, or simply temporal delays in communications platforms transmitting information. It is difficult to balance drones with these things around, because we cannot easily compare beyond straight item numbers what happens when players use them on each other in the same context (ie, firing at each other by pressing buttons, and all those things I listed earlier which effect how that works). Therefore making statements such as "The current problem is a symptom of other balance changes", while technically true, would only lead in one direction: Drones being nerfed to a point where all of the current drone platforms fall out of favor, without really ever having an environment to truly know if they are overpowered or not.

The obvious second issue is the drone assist mechanic itself. Obviously before drones were at a point where they could even be considered a comparable weapon to other systems, the mechanic never really needed looking at, because while it existed it didn't impact play very much. Now, we have an environment where all large coalitions (and many small groups that have nothing to do with sov warfare, a critical point I think) are using this mechanic in some capacity, and due to advantages I listed above I don't blame them (being somewhat immune to ewar doctrines was also a factor here). However, what this has also done is minimize the usefulness of non-drone doctrines, and encouraged afk pvp behaviors which while reasonable in the context of sov grinding, seem rather silly when other weapon systems cannot link their fire in the same manner (I suppose the other solution here would to be to make all weapon systems be capable of being fired by others, something I personally believe is a poor solution because it entirely de-emphasizes comms discipline and player attention). Will reducing drone assist mechanics stop its use entirely in large fleets? I don't know. Obviously due to the tremendous number of posts by incursion runners taking it out entirely would be a rather large problem, so we are stuck in a weird place where it would be simpler to remove the thing entirely and allow for players to demonstrate if the change is meaningful but we can't have everything.

This is honestly why I am so surprised some members of alliances like Pandemic Legion are so opposed to this change. I would have thought the idea of there being more things on a players end which influence battles would be desirable, not the opposite, but I guess based on Graths posting there is this last issue, which you brought up as well, that being sovereignty mechanics.

Sov mechanics are obviously a contentious issue to anyone involved or interested in null sec conflict. The notion of "fixing" sovereignty systems to make conflict either more enjoyable or dispersed is one that frequently comes up, and quite obviously has come up here. I have no disagreement with the notion that it is grindy and sucks but as others have mentioned here, why should balance changes regarding combat itself be delayed or conditional to changes in sov warfare? I get that making it better is desirable, but this should not be related to or associated with combat balance (at least until changes are made and some other mechanic comes into the spotlight that is at issue due to such changes), otherwise we might be waiting years with the same stale metagame before we see any changes to it. I don't want that, and I don't think anyone else wants that either. If anything, a change such as this (which makes sov warfare more awful, at your own admittance) would increase pressure to create change to it, rather than having CCP be satisfied that because players have found a way to minimize effort regarding it they don't need to worry about it.

Drones obviously need work in other ways (reducing server load, for one), and everyone being serious in here seems to agree that while this change might reduce the number of drones used in large fights, it won't eliminate them entirely. However, nerfing them into the ground would functionally have the same effect, as the resultant player response would be identical: Drones are worse, i'll bring an alternative weapon system (ie a megathron) and use drones if it has the bays because why would I not want the extra dps. At least in this way (provided drone assist doctrine does go away due to the higher level of co-ordination needed to use it effectively now) we can see if drones are at least balanced, rather than shunting them into non-relevance.
Grath Telkin
Amok.
Goonswarm Federation
#1269 - 2014-02-12 02:22:38 UTC  |  Edited by: Grath Telkin
Ragnen Delent wrote:
. Obviously before drones were at a point where they could even be considered a comparable weapon to other systems, the mechanic never really needed looking at, because while it existed it didn't impact play very much. .


What changed besides two ships and the addition of the Drone Damage Amps?

Ragnen Delent wrote:
we can see if drones are at least balanced, rather than shunting them into non-relevance.


No joke if they are that much murder on the servers in large fights they honestly should just go, because i think we can all agree that the lower the TiDi and the easier the fights are on the server the more fun we'd all have. If the drones are a problem, take them out back and put a bullet in them

Malcanis - Without drone assign, the slowcat doctrine will wither and die.

Lyris Nairn
Perkone
Caldari State
#1270 - 2014-02-12 02:29:38 UTC
At this point I am not really sure what your position is, Grath, other than, "Anything but this proposed change." Are you anti-drone or pro-drone? Would you or would you not vote for Sarah Palin? These are questions.

Sky Captain of Your Heart

Reddit: lyris_nairn Skype: lyris.nairn Twitter: @lyris_nairn

Mario Putzo
#1271 - 2014-02-12 02:35:16 UTC
Ragnen Delent wrote:

Sorry to bring this back but I was busy until now and couldn't reply. There is a problem here with your argument, and it stems from there being separate issues in play, 2 of which are rather tied into each other.

The first is the balance aspect of drones. This is intrinsically tied to drone assist (and is increasingly impacted by it as fleet sizes increase), but they are obviously not the same thing........"The current problem is a symptom of other balance changes", while technically true, would only lead in one direction: Drones being nerfed to a point where all of the current drone platforms fall out of favor, without really ever having an environment to truly know if they are overpowered or not.


CCP has already put drone balance patch into effect. They have adjusted the EHP and changed the effects of Omni's. The latter which greatly impacts unbonused hulls dependent on them. (except Carriers which can simply permarun heat, and refit when the module breaks). Again these are all things above and beyond drone assist. You can still alpha drones withouth drone assist, you can still change drone damage type without drone assist, you can still kill drones on field without drone assist, and you can still apply ewar to drones without drone assist.

As for projection as fleet sizes increase, the available projection for defense against drones also increases as fleet sizes grow. In a 20 man group you might have 2-3 smartbombs, in a 250 man group you could have 20-30 for example.

Quote:
The obvious second issue is the drone assist mechanic itself. Obviously before drones were at a point where they could even be considered a comparable weapon to other systems, the mechanic never really needed looking at, because while it existed it didn't impact play very much. Now, we have an environment where all large coalitions (and many small groups that have nothing to do with sov warfare, a critical point I think) are using this mechanic in some capacity........allow for players to demonstrate if the change is meaningful but we can't have everything.


I don't see anything that shows drone assist being an obvious issue. CCP obviously can't even confirm it being an obvious issue otherwise CCP would not have put a cap in place they would have axed it completely. The history of drones has always been rocky, and seemingly always been regarded as an "additional" damage source. It wasn't until the buffs that they became a mainstay. These new doctrines are independent of drone assist. Arguably drones have always been good at one thing, killing ships of smaller size. Domis have always served a decent role in fleets because they were capable of clearing frigates and cruisers with their deep drone bays while other BS like Megas or Maels focused on killing like size ships with weapons that have better damage vs like size targets. This still is the case today...a Domi is never going to out damage a Mega on a target BS sized target. Thats what keeps drones in check. Traditionally they were always used to deal with smaller ships while your main weapons dealt with the like size stuff, and this is still their best use. (see Domi's not doing well against Archons...but Archons doing well against Domis.)

Quote:
This is honestly why I am so surprised some members of alliances like Pandemic Legion are so opposed to this change. I would have thought the idea of there being more things on a players end which influence battles would be desirable, not the opposite, but I guess based on Graths posting there is this last issue, which you brought up as well, that being sovereignty mechanics.


I think you should go read through Graths post then. He has clearly stated he doesn't care if drone assist is removed he just doesn't like the context of its removal, nor does he like the reasoning behind the fix. Like me I suppose he finds it odd that CCP Rise is against passive gameplay to the point he is going to change a 10 year old mechanic, but not against passive play enough to desire 100% fleet participation. Why say you are against something, then only require 10% of people play instead of the single dude it used to be. Its either a real issue and it should be fixed entirely...or it isn't an issue at all.

Quote:

Drones obviously need work in other ways (reducing server load, for one), and everyone being serious in here seems to agree that while this change might reduce the number of drones used in large fights, it won't eliminate them entirely. However, nerfing them into the ground would functionally have the same effect, as the resultant player response would be identical: Drones are worse, i'll bring an alternative weapon system (ie a megathron) and use drones if it has the bays because why would I not want the extra dps. At least in this way (provided drone assist doctrine does go away due to the higher level of co-ordination needed to use it effectively now) we can see if drones are at least balanced, rather than shunting them into non-relevance.


The thing is drones even nerfed will still be used...in the same capacity they always were before...to fight of the pesky little ships while your main weapons do the dirty work. Even nerfing them to the point of drone boats becoming useless does not fix the problem with drones causing lag. It is an issue that ultimately amounts to nearly all ships having at least 5 drones, and whether or not they use them is irrelevant just the fact they can use them is part of the problem. But yes nerfing drones into the ground is not good for the game, and doesn't fix anything either.

Ideally:
1) Remove Drone assist outright.
2) Remove Drone bays from unbonused ships. (binuses such as Drone HP/DMG/TRCK for example)

These two things address the issue with passive gameplay, and help reduce overall drone load potential

Mario Putzo
#1272 - 2014-02-12 02:48:00 UTC  |  Edited by: Mario Putzo
Ragnen wrote:
Sov mechanics are obviously a contentious issue to anyone involved or interested in null sec conflict. The notion of "fixing" sovereignty systems to make conflict either more enjoyable or dispersed is one that frequently comes up, and quite obviously has come up here. I have no disagreement with the notion that it is grindy and sucks but as others have mentioned here, why should balance changes regarding combat itself be delayed or conditional to changes in sov warfare? I get that making it better is desirable, but this should not be related to or associated with combat balance (at least until changes are made and some other mechanic comes into the spotlight that is at issue due to such changes), otherwise we might be waiting years with the same stale metagame before we see any changes to it. I don't want that, and I don't think anyone else wants that either. If anything, a change such as this (which makes sov warfare more awful, at your own admittance) would increase pressure to create change to it, rather than having CCP be satisfied that because players have found a way to minimize effort regarding it they don't need to worry about it.


Sov mechanics is the biggest issue for drone load on the server. As long as the core mechanic in sov is defend this timer 3 days from now, then it will always be a pile on. It makes fights like HED the norm, where first to pile the grid wins the game. It makes the number of objects being tracked ridiculously high 3-4K people with 5+ Drones each is huge server load.

Ideally you want to spread the load around many systems, the way B-R was. A big battle with loads of smaller battles in support of a common goal. There are lots of interesting suggestiong being floated around various websites on how to achieve the tactical "spreading" of load. Unfortunately CCP seems to have no interest in this, because for the moment Tidi is remedying the isues for the most part.

But still Drone Asssit itself doesn't have any bearing on the current meta. The current meta is the way it is because CCP buffed the hell out of drones (comparatively from where they were of course.), and made them the fotm, and just like all previous fotm they are now reducing the power surge, or trying to. With actual balance changes to the drone weapon system.

This mechanic change to drone assist is clearly spelled out in the OP. unfortunately the fix doesn't actually fix either of the problems, and ultimately we come back to the glaring issue in EVE. Current sov mechanics need a drastic overhaul.

Ideally some iteration of one of these would be a good step forward:

1) Variable (random) Timers, or cut structure EHP and have no timers and just a long grind from shield to explosion.
2) Regional Conquest instead of systemic conquest (ie. having neighboring systems makes others vulnerable not just SBU's)
3) Actually using space, or you be losing space. This encourages Alliances to spread out in space so they can defend their regions.

But the details are hard to get people to agree on. Make it to easy to take and you will just have sov ping pong, make it to difficult you end with 2-3 big fights deciding wars like today, make it to bothersome and people will hate CCP (see POS Sov.)

Really though the drone assist thing is largely irrelevant to the game as a whole, and as a mechanic if it stays or goes is not going to have any impact on server stability, nor will it change the fact that the "wrecking ball" has clearly been established as the best defensive fleet one can field.

Ultimately sov needs to be changed because it is the cancer, this other crap like drone assist is just a symptom of the cancer.


(Also **** your wall of text....that was the hardest reply ive ever done...and these forums ate 2 of my replies because they are ******* **** please keep to only a couple paragraphs at a time in the future.)
Grath Telkin
Amok.
Goonswarm Federation
#1273 - 2014-02-12 02:55:01 UTC  |  Edited by: ISD Ezwal
*Snip* Please refrain from personal attacks. ISD Ezwal.


EDIT: They used to have a thing where stuff would get put on a list and prioritized, it would get moved up and down the list as things more important than it cropped up.

The Drone UI for instance has been on that list for like, 5 years.

How does this, that doesn't effect any of the things Rise said they were after short of stopping the wall of posts that appear daily in the GD section get higher up on the list than something thats been a compliant for 5 years?

If you want to change it, fine, we had an entire release centered around 4 new battle cruisers and the War Dec Mechanic, and people loved it, I'm fairly certain that an entire release centered around the weapons system that is Drones would be just as well received, and probably be 10 times more useful than the war dec release.

Malcanis - Without drone assign, the slowcat doctrine will wither and die.

Ragnen Delent
13.
#1274 - 2014-02-12 03:07:09 UTC
Grath Telkin wrote:

What changed besides two ships and the addition of the Drone Damage Amps?


Is that not enough? Before DDAs there was no physical way to get their damage at the same level obviously, and hell, we don't even have faction or deadspace DDAs so the full extent of it hasn't been explored.

Grath Telkin wrote:

No joke if they are that much murder on the servers in large fights they honestly should just go, because i think we can all agree that the lower the TiDi and the easier the fights are on the server the more fun we'd all have. If the drones are a problem, take them out back and put a bullet in them


I can agree with this, though that will require quite a bit of work in terms of carriers and supercarriers in order to make them still be a thing.
Mario Putzo
#1275 - 2014-02-12 03:10:04 UTC  |  Edited by: Mario Putzo
Ragnen Delent wrote:

I can agree with this, though that will require quite a bit of work in terms of carriers and supercarriers in order to make them still be a thing.


Easy fix. Press the big old delete button on Super Carriers and Titans. Hell without Titans sov warfare will be a lot more server friendly too. Good luck moving 1500 people across Eve in 20 minutes.

The tough ones would be what do you do with subcap drone boats.

(Carriers still serve as heavy logistics. Dreads heavy damage.)
Grath Telkin
Amok.
Goonswarm Federation
#1276 - 2014-02-12 03:19:50 UTC
While i think the outright removal of Titans and Supers is a bad thing, I do think adding a drone bay to everything when you redo all the ships and then telling the playerbase that drones are killing the servers might not have been the greatest move

Malcanis - Without drone assign, the slowcat doctrine will wither and die.

Mario Putzo
#1277 - 2014-02-12 03:24:54 UTC  |  Edited by: ISD Ezwal
Grath Telkin wrote:
While i think the outright removal of Titans and Supers is a bad thing, I do think adding a drone bay to everything when you redo all the ships and then telling the playerbase that drones are killing the servers might not have been the greatest move


No it really wasn't its almost like they forgot over the years what drones do to the server. But thats what happens when you spend more time kicking cans instead of picking them up.

*Snip* Removed reply to a deleted post. ISD Ezwal.
Ragnen Delent
13.
#1278 - 2014-02-12 03:40:43 UTC
Mario Putzo wrote:

A now tremendous amount of words


I have a few things I want to clear up

1. Do you earnestly believe that despite drone assist fundamentally simplifying fleet combat, it is irrelevant to the discussion of their balance? Not to mention, when comparing domis to megas, do you believe the ability to rapidly and with 100% confidence apply all of your fleets damage to a single target is overcome by the ability to perhaps do more damage (not even accounting for the tremendous range advantage a sentry drone domi has over a ship such as a baltec mega that could outdamage it)

2. I can agree that to supplement this change and actually dramatically impact drone use in large fleets that making changes to ships to reduce their drone use/capacity would very much assist in getting their numbers down. My concern is your assertion that this will lead to absolutely no change in the number of drones on field in fights (when objectively, ships like baltec megas cannot possibly drop as many drones as ships like domis can, nor do they always use lights). Do you honestly believe there will be 0 change in this regard (even though that really isn't the purpose of this change anyways).

Furthermore, a change such as this would impact a large swath of player activity throughout the game. For example, most turret based ships in mission running areas would struggle to deal with frigates in their deadspace zones, same goes for incursions. Making such a change to ships will require an extensive look at potential impacts, while the drone assist change is rather simple and easy to implement (at least I imagine it is).

3. Being against passive gameplay in a specific case does not mean that you therefore must be against it in all cases. As many have said, it would be ridiculous to remove things such as orbit or keep at range to reduce the one situation where players use an anchor to keep their position ideal. Not to mention, there is a substantial difference between orbiting an anchor and having to lock and fire upon primaries, and being able to literally walk away from your keyboard while in a fleet fight and still be at 100% damage output.
Mario Putzo
#1279 - 2014-02-12 03:56:34 UTC  |  Edited by: Mario Putzo
1) Yes because the simplifying fleet combat applies solely to the application of damage. People seem very quick to ignore the other things that these ships do with their time. Contrary to popular belief DA fleets aren't just assigning and afking. That might be how CFC did it during their 4 months of "proving a point" but there are Remote Sebos going on, Ewar going on, Remote reps being done, refitting going on, active resis buffering, heat management. Unlike Megas who just anchor and F1 targets as they are called.

Different fleets for different purposes. Which is why you don't take Domi's to fight Carriers, you take Maels or some other high damage Battleship capable of providing the Alhpa damage required to one-shot them.

2) A Mega can control a max of 5 drones. Just like a Domi. So yes they are similar in terms of potential server load. Whether they field lights or mediums, or heavies or sentries is largely irrelevant the fact a mega can field 5 drones present the possibility of adding 5 drones to the field. Megas don't need drones anyway...if you want to defense yourself against smaller ships, bring a few drone boats into fleet, or support with smaller ships of your own. In regards to these changes. No there is no change to the potential server load. Just because people might not drop drones, doesn't mean they can't and as long as they can, it remains an issue. As for impacting other parts of the game...perhaps people should focus more on making friends, bring a BS to tank the damage, bring in a couple friends in cruisers to kill the small ships in the mission. EVE isn't a solo experience, and if you want it to be...that is the risk you take.

3) Eh opinions are like assholes everyone has one. I think any passive gameplay in this game should be changed, including afk mining, POSes, and PI. People should have to actually push the buttons to make things happen. But that is just my ******* err opinion.
Grath Telkin
Amok.
Goonswarm Federation
#1280 - 2014-02-12 04:20:43 UTC  |  Edited by: ISD Ezwal
Ragnen Delent wrote:


3. Being against passive gameplay in a specific case does not mean that you therefore must be against it in all cases..


I mean it doesn't but just know that nobody will take you in anyway seriously if you try and argue that one form of passive game play is evil and that another is fine.


*Snip* Please refrain from personal attacks. ISD Ezwal.

Malcanis - Without drone assign, the slowcat doctrine will wither and die.