These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Assembly Hall

 
  • Topic is locked indefinitely.
Previous page12
 

Mining profession needs an overhaul

First post
Author
Sylphy
TSOE Po1ice
TSOE Consortium
#21 - 2014-02-04 14:30:31 UTC
Grace Ishukone wrote:
Simple answer: minigame should add hidden cookies to make it more interesting. A 'find' in the ice, if you can recover it


Minigame isn't the answer. Definetly not. Miners, especially those in low/null/wh don't need another thing to keep their eyes off of important aspects of the game - Dscan/local/intel channels. Besides, having to transfer ore from ore holds to cans/ore holds if you want to mine effectively using Hulks.

FYI, not everyone is a Retriever/Mackinaw miner who can AFK for 30 minutes on end.

The character does not represent the views/opinions of its Corporation or Alliance.

Gizznitt Malikite
Agony Unleashed
Agony Empire
#22 - 2014-02-04 17:55:09 UTC
Mythrandier wrote:
RAIN Arthie wrote:
We need:

1. More yeild per cycle.
2. Better tanking to mitigate gankers
3. More ore hold capacity
4. To increase ore yeild one more high slot on all mining vessels
5. Add to the list people....



So your idea for making mining more interesting, is to not make it more interesting but just buff it.

More isk for the same risk... No.




It won't even be more isk.... just more minerals.. If you flood the market with minerals, the price of minerals drops. The best way to increase mining profits is to have massive ship destruction (like B-R5), thereby increasing the demand for minerals.
ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#23 - 2014-02-04 22:04:51 UTC
I have removed a rule breaking post.

The rules:
26. Off-topic posting is prohibited.

Off-topic posting is permitted within reason, as sometimes a single comment may color or lighten the tone of discussion. However, excessive posting of off-topic remarks in an attempt to derail a thread may result in the thread being locked, or a forum warning being issued.

ISD Ezwal Community Communication Liaisons (CCLs)

Agondray
Avenger Mercenaries
VOID Intergalactic Forces
#24 - 2014-02-06 16:20:00 UTC
The changes have come to mining, its called getting blown up constantly, so ive quit industry of aspects with the huge flood of gankers/awoxors by 1 not mining publicly and 2 being in my own corp away from ever one else.

"Sarcasm is the Recourse of a weak mind." -Dr. Smith

Sylphy
TSOE Po1ice
TSOE Consortium
#25 - 2014-02-11 11:37:41 UTC  |  Edited by: Sylphy
Agondray wrote:
The changes have come to mining, its called getting blown up constantly, so ive quit industry of aspects with the huge flood of gankers/awoxors by 1 not mining publicly and 2 being in my own corp away from ever one else.


The mining has always been about two things, that were supposed to be balanced out.

Risk vs. reward.

And since Odyssey, when hidden belts became non-hidden and could be accessed by anyone without the use of scan probes, made the level of the "risk" go up. Rewards have stayed the same.
Same with all the interceptor/ship warp changes (A dominix battleship goes alignes and warps faster than a hulk with 2x Polycarbon Engine Housing Rigs, logic is where exactly?), risk keeps getting higher while rewards don't change or even lessen.

I don't even need to go into all the changes that happened to mining barges/exhumers that have raised the risk of mining.

That's the main problem that CCP needs to address.

If you've increased the risk factor how come the rewards aren't really up to par?

The character does not represent the views/opinions of its Corporation or Alliance.

Bertrand Butler
Cras es Noster
#26 - 2014-02-11 23:10:46 UTC  |  Edited by: Bertrand Butler
A couple of suggestions:

1. Make static asteroid belts spawn as ice fields currently do, and re-add scannable belts with better ore types/tiers.
2. Add more tiers for each type of ore with higher mineral densities.
3. Reduce the mean ore amount in each asteroid and multiply the number of asteroids in a field.

The above will make mining more dynamic, and with proper balancing will both thwart AFK/bot play and reward ATK play with higher yields.
Previous page12