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the ESS is totally broken

Author
Vizvig
Savage Blizzard
#21 - 2014-02-09 20:28:14 UTC
So now MOBs guarding sacrificial altar for them.

nice
Viceorvirtue
The Hatchery
RAZOR Alliance
#22 - 2014-02-10 01:26:30 UTC
brinelan wrote:
When its making fights like this, http://themittani.com/news/19-goonswarm-carriers-lost-ju-owq It is working as intended as a conflict driver so i doubt you'll see any changes.


Its important to note that this was able to happen because the ESS was not located at a fully spawned anomaly. If it had been, the locals would not have had to form up in response to the stealth bomber trying to steal from the ESS since the rats would just kill it. The only problem with this I see is from the perspective of the locals not having to defend their space. Sure you can still clear the anom but for the average solo person roaming in nullsec hoping to maybe force the locals to respond, this really prevents a lot of content from being created. Then again if I lost nearly 20 carriers trying to defend an ESS I would e trying to find a way to reap its benefits without really having to defend it myself as well.
Seranova Farreach
Biomass Negative
#23 - 2014-02-10 03:16:00 UTC
Mario Putzo wrote:
Hey this conflict driver is driving conflict. Get it out of the game!

actually your mistaken.. with the mechanics its completely stopping cloakers and intys from even attempting to steal form them and will force people to have a gang size fleet or bigger to be abel to steal.. and that dosnt really make sense stealing is supposed to be "from under the nose" as it were.

[u]___________________ http://i.imgur.com/d9Ee2ik.jpg[/u]

Seranova Farreach
Biomass Negative
#24 - 2014-02-10 03:17:55 UTC
Viceorvirtue wrote:
brinelan wrote:
When its making fights like this, http://themittani.com/news/19-goonswarm-carriers-lost-ju-owq It is working as intended as a conflict driver so i doubt you'll see any changes.


Its important to note that this was able to happen because the ESS was not located at a fully spawned anomaly. If it had been, the locals would not have had to form up in response to the stealth bomber trying to steal from the ESS since the rats would just kill it. The only problem with this I see is from the perspective of the locals not having to defend their space. Sure you can still clear the anom but for the average solo person roaming in nullsec hoping to maybe force the locals to respond, this really prevents a lot of content from being created. Then again if I lost nearly 20 carriers trying to defend an ESS I would e trying to find a way to reap its benefits without really having to defend it myself as well.


exactly! putting it inside an anom just means that locals can just laugh at attempts to steal from the ESS insted of actually defending it.

[u]___________________ http://i.imgur.com/d9Ee2ik.jpg[/u]

Captain StringfellowHawk
Forsaken Reavers
#25 - 2014-02-10 03:36:06 UTC
Leave it like it is, go after the ones that such a Highly and inventive player as yourself can handle. EVE has always been about pushing the envelope and inventing new tactics, we as eve players do this constantly. Roam as a group and steal it, or go after ones that such a skilled pilot as yourself can handle.

P.S. Nice advertising of Mittens site, more views and commentators always welcomed :)
Seranova Farreach
Biomass Negative
#26 - 2014-02-10 05:43:07 UTC  |  Edited by: Seranova Farreach
(new news) how is being able to anchor an ESS at 0km on the sun; so when you warp to it you get slingshot away at tens of thousands of kilometers a second; NOT in any way broken?

they are completely broken and need fixing correctly.

Edit. yes players are anchoring them at Suns now just for this effect.

[u]___________________ http://i.imgur.com/d9Ee2ik.jpg[/u]

Vhaine Vhindiscar
Caldari Provisions
Caldari State
#27 - 2014-02-10 16:29:34 UTC  |  Edited by: Vhaine Vhindiscar
Make the ESS a hackable part of the Ihub...where all system upgrade belong in the first damn place. Problem solved.

Then, drastically increase the payout and make it all LP. Tired of inflation killing the risk/reward from nullsec. While we're at it, increase the base spawn rate of sanctums, havens, for. hubs, for. rally points but +1 per true sec level. Deklein is like a rich suburban country club these days. Miffy is getting peckish. The wait on good tee times is to damned HIGH!
Pinky Hops
Caldari Provisions
Caldari State
#28 - 2014-02-10 16:39:54 UTC
Thinking about this logically, rats should attack the ESS and destroy it.

Why would they leave it there? The whole point on the thing is to keep track of their own deaths.
Le Ngoc Han
Aegis Eidolon
#29 - 2014-02-11 01:42:51 UTC
Seranova Farreach wrote:
WarFireV wrote:
Link doesn't even talk about the ESS that much, just about how to lolrat gank people going after them.

you clearl didnt read.. its how/where people are deploying it so that its impossible to be stolen from and is guarded by NPCs when it shouldnt be


It is your opinion that it shouldn't be guarded by NPCs. I think the ESS is working as intended.
Le Ngoc Han
Aegis Eidolon
#30 - 2014-02-11 01:44:11 UTC
Pinky Hops wrote:
Thinking about this logically, rats should attack the ESS and destroy it.

Why would they leave it there? The whole point on the thing is to keep track of their own deaths.


If you want to talk logically then rats would also destroy your pod after they destroyed your ship. They also would destroy an MTU that was deployed. But you really cannot apply logic to everything in this game can you?
Karma Codolle
Chimera Research and Development
#31 - 2014-02-11 06:29:49 UTC
I'm confused, it's broken because we can stick it in anoms, making you actually have to work to steal from it.


ohhhhhhhhhhh i think i get it.

OP is just another lazy "pirate" care bear Who doesn't like challenges

Grow up, get some friends
Viceorvirtue
The Hatchery
RAZOR Alliance
#32 - 2014-02-11 08:40:44 UTC
The issue people have is that some think it should be defended by the people who live there. Sticking it in a fully spawned anom means you don't have to defend it against the one or two guys roaming your space. This results in no real content generation as they cant attempt to steal from your ESS without dying to the rats, and you have no reason to respond to very small gangs or people roaming solo. While it is interesting that this can be pulled off, it strikes me as odd that you would rather have npcs prevent potential content generation to such an extent.

Furthermore, on the 'get a larger fleet or just don't bother' response, a larger fleet may not even get a fight in the system as you could just have a couple people doing pve there. These people likely wouldn't fight the larger incoming fleet and forming up a response to it may take far too long, by the time you have a response fleet they may have already taken the loot and left. I get that very few people actually want to defend these structures from one or two guys, but when they do, fights like the one posted above happen which is the kind of content that keeps a lot of people playing and gives them a reason to roam and such.
Robert Caldera
Caldera Trading and Investment
#33 - 2014-02-11 10:23:00 UTC
is it about ratting nerf?
Too much ISK goes into the game already, any nerf to ratting is good.
Le Ngoc Han
Aegis Eidolon
#34 - 2014-02-11 11:18:02 UTC
CCP knew exactly what they were doing when they put the limitations in place for the ESS. Do you think they forgot that anomalies existed in null sec when they created the ESS?

I am totally ok with just taking the ESS out of the game. But to put another nerf on top of everything else CCP has done to null sec would be completely wrong.
Trii Seo
Goonswarm Federation
#35 - 2014-02-11 13:18:43 UTC
I like how people get furious over not being able to effortlessly nab the ESS rewards using an uncatchable ship, without any risk for themselves. It's almost as if those filthy nullbears gorged on free ISK actually have brains and think about ways to counter and trap their aggressors!

It's almost as if they want to fight their uncatchable, risk-free ships. Who would've thought!

On a serious note, this already resulted in a hilarious escalation that saw carriers get blown up so if you are a smart hunter - nibble on the bait and have a few dozen ships worth of "it's a trap!" coming in hot. Or, you know, whine on the forums.

Proud pilot of the Imperium

Arek'Jaalan: Heliograph

Mirakel
Inner Circle Exploitation
#36 - 2014-02-11 14:10:41 UTC
Chirjo Durruti wrote:

One fix coming up - NPCs now steal from nearby ESS.

This made me log in to like it!
Perfect solution XD And they give the tags to the strongest rat :P
Soldarius
Dreddit
Test Alliance Please Ignore
#37 - 2014-02-11 15:19:27 UTC
Le Ngoc Han wrote:
Do you think they [CCP] forgot that anomalies existed in null sec when they created the ESS?


Yes, actually. Remember that there were multiple changes to this thing and the current stats and abilities were not the originals. It actually costs less than a Mobile Medium Warp Disruptor and has a better effect.

While I'm all for a content generation anchorable item, by anchoring it inside a fully spawned anom that no one would ever enter under other circumstances, people are circumventing the intended purpose of the item. For no reason at all should pirate NPCs simply stare at your ESS for hours on end. It's an object of the hated empires that pays capsuleers to kill them, and they won't blow it away? Ridiculous.

The MTU is a little different in that it is only a tractor unit. But I wouldn't be upset if it was also targeted.

All that aside, the abilities of Theta Squad to recognize and exploit (used in the literal sense, not CCP's ToS/EULA definition) game mechanics is always impressive to see.

http://youtu.be/YVkUvmDQ3HY

Seranova Farreach
Biomass Negative
#38 - 2014-02-12 02:04:39 UTC
Karma Codolle wrote:
I'm confused, it's broken because we can stick it in anoms, making you actually have to work to steal from it.


ohhhhhhhhhhh i think i get it.

OP is just another lazy "pirate" care bear Who doesn't like challenges

Grow up, get some friends


your mistaken if you actually read the OP it clearly makes it unable to be stolen from whilst the "defense" is "automated" by the Rats because actual tanked ships popped the triggers so there is stupid amounts of rats to tank while waiting for the ESS to **** out the tags.. which are then targeted and sucked up by the closest Mobile tractor of which will have been placed by the people who put the ESS down in the first place.

and im not a pirate and i have friends. stealing from an ess with the a fore mentioned criteria in place is an Impossibility unless you bring sizeable gang with a dedicated tank ship which as we all know would only work as bait and wouldnt really be used in nullsec unless it was a bait carrier

[u]___________________ http://i.imgur.com/d9Ee2ik.jpg[/u]

Seranova Farreach
Biomass Negative
#39 - 2014-02-12 02:06:52 UTC
Trii Seo wrote:
I like how people get furious over not being able to effortlessly nab the ESS rewards using an uncatchable ship, without any risk for themselves. It's almost as if those filthy nullbears gorged on free ISK actually have brains and think about ways to counter and trap their aggressors!

It's almost as if they want to fight their uncatchable, risk-free ships. Who would've thought!

On a serious note, this already resulted in a hilarious escalation that saw carriers get blown up so if you are a smart hunter - nibble on the bait and have a few dozen ships worth of "it's a trap!" coming in hot. Or, you know, whine on the forums.



effort is invovled but my quarrel is with the lack of.. interaction that the defenders of the ESS do to actually defend the ESS.. i mean its a build in bubble and 40 second payout timer.. its supposed to be somewhere for the defenders to go to when they see a neut/red in system and PROTECT IT..

[u]___________________ http://i.imgur.com/d9Ee2ik.jpg[/u]

Seranova Farreach
Biomass Negative
#40 - 2014-02-12 02:09:23 UTC
Soldarius wrote:
Le Ngoc Han wrote:
Do you think they [CCP] forgot that anomalies existed in null sec when they created the ESS?


Yes, actually. Remember that there were multiple changes to this thing and the current stats and abilities were not the originals. It actually costs less than a Mobile Medium Warp Disruptor and has a better effect.

While I'm all for a content generation anchorable item, by anchoring it inside a fully spawned anom that no one would ever enter under other circumstances, people are circumventing the intended purpose of the item. For no reason at all should pirate NPCs simply stare at your ESS for hours on end. It's an object of the hated empires that pays capsuleers to kill them, and they won't blow it away? Ridiculous.

The MTU is a little different in that it is only a tractor unit. But I wouldn't be upset if it was also targeted.

All that aside, the abilities of Theta Squad to recognize and exploit (used in the literal sense, not CCP's ToS/EULA definition) game mechanics is always impressive to see.



the MTU also scoops the tags into its self so if the player entered with a pod to start the timer the tags would be scooped by the closest MTU which would normally be the defenders MTU.

[u]___________________ http://i.imgur.com/d9Ee2ik.jpg[/u]

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